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driftingnitro

[Script] Client's FPS, Displayed for Zeus (Test your 64 bit framerates with friends)

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keep in mind this script will itself affect performance, especially with higher number of players.

 

[] spawn {
   while {true} do {
        player setVariable ["DNI_PlayerFPS", floor diag_fps, true];
        sleep 0.1;
    };
};

this block here will add quite a lot of network traffic with many connected clients.

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7 hours ago, fn_Quiksilver said:

this block here will add quite a lot of network traffic with many connected clients.

Could instead of sending it to everyone with the "true" just send it to curators.

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