fn_Quiksilver 1636 Posted September 12, 2019 keep in mind this script will itself affect performance, especially with higher number of players. [] spawn { while {true} do { player setVariable ["DNI_PlayerFPS", floor diag_fps, true]; sleep 0.1; }; }; this block here will add quite a lot of network traffic with many connected clients. Share this post Link to post Share on other sites
Dedmen 2714 Posted September 12, 2019 7 hours ago, fn_Quiksilver said: this block here will add quite a lot of network traffic with many connected clients. Could instead of sending it to everyone with the "true" just send it to curators. Share this post Link to post Share on other sites