.kju 3245 Posted March 15, 2017 With our recent permission to port Invasion 1944 assets, as well as some announced and unannounced projects, we have a big pile of work and tasks ahead of us. Want to help out? Specifically we are are looking for: Config coder Lots of data to sort out and reorganize Updating asset configs to A3 standards Definitions to be merged into the existing files Damage/armor, PhysX and other parameters will need tweaking Creating new factions, groups or improve ZEUS/Arsenal configuration Model artists Blender/3ds Max is fine - ObjectBuilder/BI tool use is NOT necessary Polishing existing models (sort out smaller issues of various kinds) Complete WIP models Optimization of models (Resolution LODs, special LODs, number of textures/sections) Make new vehicle/weapon variants based on available assets Texture artists Improve existing textures (with SP/PS/etc) Creating Winter/desert reskins Making skins for new faction (non major armies) Redo asset textures if quality is too outdated/low Sound designers Sort out existing definitions (tweaking volume and distance mainly) Port definitions to the new A3 sound tech Make use of A3 sounds where feasible/suitable Make better use of existing sound assets Contribute/Integrate new sound assets from public libraries/your personal possession (license/ownership must be valid) Scripting devs Analyze, refactor and optimize existing systems Assist with custom damage and destruction system design and realization Help with ACE3 compatibility Develop new unique features for the WW2 setting Mission designers Help improve the campaigns and COOP missions from AWAR Develop test and demo missions Create content demonstration scenarios Participate in porting IF and I44 missions to A3 Port popular game modes and mission from A3 to WW2 Backend programmer Advanced configuration of Phabricator Integration of Phabricator and git repositories Discord bot setup and adjustment Automated backup Automated Arma testing So if you want to contribute and join our very experienced, both relaxed and organized team please send me a PM or contact me in our discord. 11 Share this post Link to post Share on other sites
iClemz_ 0 Posted March 19, 2017 Hello ! I am the founder of a community based on historical games (Historical Games Community / mainly French at the moment). We came across your project and we find it very interesting. We wonder if it would be possible to help in the development by being able to install the mod on a server so you give returns. You can contact me on our Discord : https://discord.gg/rBeafGu Share this post Link to post Share on other sites
MitchDB 57 Posted March 22, 2017 Hey, I'd love to help out with PR side of things, whether it be communicating with: WW2 Milsim groups, mission creators, server hosts etc. Or the creation, publication or distribution of media of new updates, objects or terrains. I'd be more than happy to help with the steam group, sharing new information or gathering research for new assets or items to add to the mod. I'm a little WW2 buff if I do say so myself. I'm so happy this is being done and I hope we can revive WW2 Arma! P.S - PM me if you want to talk about anything! Share this post Link to post Share on other sites
austin_medic 109 Posted March 24, 2017 I wouldn't mind contributing with missions or some scripting, though I'll admit I'm not a coding guru. Share this post Link to post Share on other sites
.kju 3245 Posted March 24, 2017 @austin_medic Sure sounds good :) Please contact me in our discord to arrange a voice meeting to discuss further details! Share this post Link to post Share on other sites
DonBlazer 16 Posted June 2, 2017 Anyone working on converting the german I44 Vehicles to ArmA3? If not, i'll do it.. Share this post Link to post Share on other sites
.kju 3245 Posted June 2, 2017 @DonBlazer if you are serious about it, contact us via discord to join the team otherwise you are doing illegal work not tolerated in this community Share this post Link to post Share on other sites
DonBlazer 16 Posted June 6, 2017 Ok, yeah i'll think about that, thank you, however i'm only 17 years old. I'm not sure if i can bind my self in to something like that. :) Share this post Link to post Share on other sites
oldbear 390 Posted June 14, 2017 5 years ago, I had built a small Arma2 terrain call name "Adoville" for my Clan as we were playing I44. This terrain was built as a proof of concept for "bocage" with a larger "Carentan" map in mind. It can be played in A3 with CUP with some addons added due to Beton structures and buildings usage. Can this "Adoville" terrain added to the Mod? I am wondering if extracting unfinished "Carentan" terrain from the dump is worth the try. Note : of course, I can send the Adoville .pbo to the team if needed for evaluation Share this post Link to post Share on other sites
El Tyranos 1264 Posted June 14, 2017 Hello Oldbear, I sent you a PM ;) Share this post Link to post Share on other sites