ArmedWarrior 8 Posted June 20, 2017 I'll just wait next taunus and see. thanx for your patience neway. Share this post Link to post Share on other sites
Wyqer 305 Posted June 20, 2017 It's already placed by liberation by default. Just check maybe your cup Mods again. Nothing concerning Taunus. Share this post Link to post Share on other sites
kami_katze13 0 Posted June 20, 2017 As a big fan of CTI I'm looking forward to try out Liberation, but - For being able to play as OPFOR I'd need to change kp_liberation_config.sqf as well as write my own preset - where I'd need to do a switcheroo on basically every entry, am I correct? Has someone converted one of the missions to playable RHS OPFOR and is willing to share? It feel it'll take me ages to do so manually - haven't done a lot of modding for arma before. Share this post Link to post Share on other sites
Wyqer 305 Posted June 20, 2017 You can join the discord. Mac defranco in the discord has done a red vs blue version. Think it's also available in the workshop. Share this post Link to post Share on other sites
ArmedWarrior 8 Posted June 20, 2017 wow Taunus problem has been solved it was my own custom env nevermind ! I already love Taunus (met it with the first time) and I am glad Liberation continues and is in good hands. Keep it up Wyqer. Share this post Link to post Share on other sites
PHXAdmin 3 Posted June 20, 2017 I'd like to replace a Little Bird on the carrier with a Mohawk. Where can I find the classname linked to the marker? Share this post Link to post Share on other sites
Applejakerie 45 Posted June 20, 2017 So whichever preset you use is within the presets\ directory of the mission folder. Top of that you have: /* - Support classnames. Each of these should be unique, the same classnames for different purposes may cause various unpredictable issues with player actions. Or not, just don't try! */ And beneath that there are the support classnames, which include the Spartan 01 classname as well as the little bird classname. I only mention the Spartan 01 as more work would need to be done than changing the classname of the little bird variable, to get specifically, 1 Mohawk to spawn. You would either need to, 1, change all little birds to the Mohawk and also move those markers so the 3 Mohawk don't collide or 2, change the little birds to the Mohawk and also remove 2 of the little bird markers so you only get 1 Mohawk spawn but no little birds. Otherwise, you would need to edit another script entirely and add a new variable marker, with this new variable definition within the preset script. As I said on Discord, I can run you through these different processes when I am freer and you are around. :)) Kind regards, happy playing! Share this post Link to post Share on other sites
PHXAdmin 3 Posted June 21, 2017 Thanks Apple for the responses. Share this post Link to post Share on other sites
Janez 534 Posted June 21, 2017 Do you respawn with loadout you save or die with? Because if with loadout you save, then you respawn with one less primary magazine each time. Share this post Link to post Share on other sites
Applejakerie 45 Posted June 21, 2017 I don't know about that, @Janez, when I save my loadout with the ADR official mod and some of the jets DLC content though, the loadout always loads with a "default" setup and not what I had saved, this includes 0 ammunition for my primary lol, so there are some kinks with the arsenal system but I don't think that pertains to Liberation, just A3. ^^; Share this post Link to post Share on other sites
Janez 534 Posted June 21, 2017 I used some gear saving script back in Arma 2 and in Arma 3 it behaved like I previously described. The issue turned out to be that in Arma 3 one magazine is removed from uniform, vest or backpack, gets loaded into a weapon and doesn't get replaced. So I'm thinking similar problem here? Share this post Link to post Share on other sites
Wyqer 305 Posted June 21, 2017 If you load a loadout and would directly save it again, you'll loose always one mag in the arsenal due to the behaviour you describe (mag in weapon). It's basicly an ArmA thing, yes. So it's the source of the issue you're experience. I could see if I implement a small catch for that. Share this post Link to post Share on other sites
Wyqer 305 Posted June 21, 2017 https://github.com/Wyqer/kp_liberation/wiki Share this post Link to post Share on other sites
Wyqer 305 Posted June 22, 2017 International Liberation Event - 1st July 2017 - 6pm CEST The next event for the international Liberation session is now created in our calendar. Feel free to sign in. https://www.killahpotatoes.de/calendar/index.php?event/359-international-kp-liberation/ Share this post Link to post Share on other sites
MANTIA 55 Posted June 22, 2017 Any plans to include a Malden version in the near future? Share this post Link to post Share on other sites
Wyqer 305 Posted June 22, 2017 @Applejakerie is already on a port for Malden ^^ I won't personally do a port by myself, as I guessed that many people will do that by themself as soon as Malden was released today. 1 Share this post Link to post Share on other sites
mach2infinity 12 Posted June 22, 2017 Hey, It looks like I'll need to reinstall the server as it won't update it when I run the ArmA3 Server.cmd file. I'd like to keep the save progress of my Liberation mission, which file(s) do I need to keep? Thanks! Share this post Link to post Share on other sites
Wyqer 305 Posted June 22, 2017 the XXX.vars.Arma3profile file. XXX -> the server profile name which you use for the -name parameter Share this post Link to post Share on other sites
Darkhound7 33 Posted June 22, 2017 1 hour ago, mach2infinity said: Hey, It looks like I'll need to reinstall the server as it won't update it when I run the ArmA3 Server.cmd file. I'd like to keep the save progress of my Liberation mission, which file(s) do I need to keep? Thanks! Use the steam cmd? Providing you purchased through steam of course login myusername force_install_dir ./arma3/ app_update 233780 validate exit(when Done) .As far as server progress its stored in your profile. Or mission.sqm if you edited anything with the arma editor I believe Share this post Link to post Share on other sites
eric963 23 Posted June 23, 2017 RHS Ammo vehicle not working. Using the RHS/ACE preset. Seems either the last ACE or game update has caused something go wrong with the M977A4-B Ammo vehicle which causes it not to have the rearm interaction. The fuel and repair mobile vehicles work fine. Question is can we replace it with the nato HEMTT Ammo vechile without messing up our current campaign? Or is there an easy way to add it to the BUILD menu until it gets fixed? Thanks Eric Share this post Link to post Share on other sites
Wyqer 305 Posted June 23, 2017 You can switch the classname of the ammo truck. The thing is, that it won't help. Rearming don't work with ACE at the moment. It's not Liberation related. https://github.com/acemod/ACE3/issues/5302 Share this post Link to post Share on other sites
eric963 23 Posted June 23, 2017 Just ran a test using the NATO HEMTT Ammo vehicle and am able to rearm the RHS vehicles. I'll try switching the classname. Share this post Link to post Share on other sites
eric963 23 Posted June 23, 2017 (edited) The Nato HEMTT ammo vehicle was able to rearm after I made the classname change. Could you please tell me what file to add the new classname to so it will be saved at the FOB. Thanks Eric Note: This was on dedicated server. The new vehicle saved at the FOB without any other changes. Edited June 23, 2017 by eric963 Additional info Share this post Link to post Share on other sites
Wyqer 305 Posted June 23, 2017 If you changed it in the preset, so that it appears in the build menu, it'll be saved. Share this post Link to post Share on other sites
mach2infinity 12 Posted June 23, 2017 12 hours ago, Wyqer said: the XXX.vars.Arma3profile file. XXX -> the server profile name which you use for the -name parameter Thank you sir :). As it happens I won't need to reinstall the server as I got it working here On a separate note, would you consider adding an Oil Rig to the missions such as this one? Alternatively, is it something we can implement ourselves? Share this post Link to post Share on other sites