joker006 462 Posted March 26, 2017 First Release This first release contain: Medium Helicopter Livery templates of the Medium Helicopters for make your texture Sample configuration Credit This is a port of the Take on Helicopters Medium Helicopter BIS for original Model/Textures (Take On Helicopters Samples) Arma 3 port by joker006 Bell 412 AFM by pyroflash Download Link: https://drive.google.com/file/d/0B_ZGzgM0iwY-aEFmWElHaEJvc0E/view?usp=sharing 4 Share this post Link to post Share on other sites
Guest Posted March 26, 2017 Release frontpaged on the Armaholic homepage. Take on Helicopters Medium Helicopter v0.1 Share this post Link to post Share on other sites
Rich_R 1087 Posted March 26, 2017 Nice mod! Great job and thank you for the included template! 2 Share this post Link to post Share on other sites
colonelhartigan 50 Posted March 26, 2017 Very glad to see a public release for this. I greatly appreciate that someone with the requisite skill has taken up the momentous task of giving to ArmA 3 the one airplane which very much so defined modern combat aviation, probably more so than any other. In this initial release, the diversity of types is astounding, which is excellent. There are some suggestions I must make however, please take these not as complaints, but rather my personal opinions regarding how to best translate this aircraft into the digital world. These observations were all made in standard, non-AFM flying. In a hover, the rotor disk isn't neutral; it leans to the aircraft's right. http://i.imgur.com/PuwwYtS.jpg The default third person perspective could benefit from some tweaking. http://i.imgur.com/FhLres7.jpg The right side minigun points left initially, although this does not impact functionality. http://i.imgur.com/ALbNzBr.jpg I also personally feel the standard flight model could use some development, as currently this aircraft is considerably more agile than any vanilla helicopter, including the M900, which is rather nonsensical for an airplane with a maximum take off weight over five tonnes. For instance, you can pull the nose from a level position to ninety degrees upright in less than two seconds. Consider that the M900 has a maximum take off weight of one tonne. The M900 has also a more agile rotorhead than Bell's four bladed system. Another recommendation I hope you will consider is to eventually redo the plexiglas on this aircraft. This old ported windscreen has.been a glaring sore on these ports for a while. I really anticipate seeing where this mod will go. Certainly, this is an excellent first leap. Thank you for your efforts. 1 Share this post Link to post Share on other sites
dragon01 902 Posted March 26, 2017 Are you sure that the rotor disc not being level in a hover isn't intentional? The tail rotor puts out a considerable amount of sideways thrust, which would cause the aircraft to slowly slide (I'm guessing to the left) if the main rotor was in neutral. Slightly angling the main to the right is probably a way to offset that thrust. All helos with a tail rotor should probably have something like that. 1 Share this post Link to post Share on other sites
colonelhartigan 50 Posted March 26, 2017 Haven't got to say much more than that. In flight, the helicopter is suspended like a pendulum from the rotor system, so even if the thrust from the tail rotor were applied through the aircraft's center of gravity, which it isn't, you wouldn't see a level airframe with the rotor tilted toward the direction of torque, but instead a level rotor and the airframe tilted. You can see this when a Blackhawk takes off, though my understanding is that's nothing to do with the tail rotor but instead a weight and balance issue with that aircraft's transmission. Edit: You can actually see it even better in the related video of a RAF 412 delivering a football. There is a second when the camera is nearly level with the rotor disc as the 412 hovers down. Good theory of yours, but not backed much by the physics or evidence as far as I'm aware. A good experiment to demonstrate is to balance the midpoint of a pen on your index finger, perpendicular to the length of your finger. Push the back of it. You can discount the negligible contact friction between the CG of the pen and your finger since in reality there's air drag applying a similar, albeit much greater force. Also also, if your theory was true, then the rotor would tilt the opposite direction in the hover. Most American rotor systems rotate anticlockwise, thus having a clockwise torque tendency, and requiring an anticlockwise tail rotor input. So in this hypothetical circumstance, the tail rotor would be pulling the airframe to the right, and having the rotor tilting to the right would only exacerbate that problem. But again, irrelevant since the tail rotor's thrust output is not translational in any significant form, only rotational. 1 Share this post Link to post Share on other sites
joker006 462 Posted March 27, 2017 Thanks for your support and feedback. Consider that this is an initial release, however i used the default configuration with some changes, now I'll try to fix this bug. 3 Share this post Link to post Share on other sites
colonelhartigan 50 Posted March 27, 2017 Absolutely mate, I hope you don't feel pressured or anything. It's still an excellent job, just bear in mind that nothing game related turns out perfect until many people have tested it. It's all in a constructive spirit. 1 Share this post Link to post Share on other sites
joker006 462 Posted March 27, 2017 New Update Added instruments illuminated when the engine is started Added new Takistan Army skin Fixed wrong rotation for right gunner Changed the horrible glass now it is standard Arma 3 Screenshot Engine off Engine on 9 Share this post Link to post Share on other sites
noilliz 38 Posted March 28, 2017 Not sure what's causing it, but if i try to use the rudders, i instantly break my tail rotor in the advanced flight model. Great job on it so far tho, its looking really good. Share this post Link to post Share on other sites
colonelhartigan 50 Posted March 29, 2017 21 hours ago, noilliz said: Not sure what's causing it, but if i try to use the rudders, i instantly break my tail rotor in the advanced flight model. Great job on it so far tho, its looking really good. Have you got Stress Damage enabled in the AFM and if so would you mind testing it with it disabled? Share this post Link to post Share on other sites
Cochise333 18 Posted March 31, 2017 Great effort. Thanks for paying attention to detail and accepting input from the community. I think the autorotation dynamics need a little attention. 2 Share this post Link to post Share on other sites
noilliz 38 Posted March 31, 2017 On 29-3-2017 at 2:47 PM, colonelhartigan said: Have you got Stress Damage enabled in the AFM and if so would you mind testing it with it disabled? When I get some time I'll do some more testing Share this post Link to post Share on other sites
joker006 462 Posted April 2, 2017 @noilliz disable stress damage and it works well. I starting to work on uh-1h, this model will also have a civil variant. Screenshot 3 Share this post Link to post Share on other sites
colonelhartigan 50 Posted April 2, 2017 Is that a Cobra I spy in the background of the first picture? Share this post Link to post Share on other sites
joker006 462 Posted April 3, 2017 11 hours ago, colonelhartigan said: Is that a Cobra I spy in the background of the first picture? Is an old port from arma 2, uses the two-blade rotor from uh-1. 1 Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted April 3, 2017 Love these helos in game so far Joker, nice work 2 Share this post Link to post Share on other sites
colonelhartigan 50 Posted April 3, 2017 It seems like you've replaced the glass on the 205 as well, looks good. Do you plan on replacing the cockpit with that from TOH? Share this post Link to post Share on other sites
joker006 462 Posted April 4, 2017 15 hours ago, colonelhartigan said: It seems like you've replaced the glass on the 205 as well, looks good. Do you plan on replacing the cockpit with that from TOH? The interior is from take on helicopter but the flight instruments are those of Arma2 OA, because the cockpit from take on helicopter is from Bell 412 and Bell 212. 1 Share this post Link to post Share on other sites
colonelhartigan 50 Posted April 4, 2017 So you intend to leave the instrument panel 'as is' for the near future? 1 Share this post Link to post Share on other sites
joker006 462 Posted April 5, 2017 18 hours ago, colonelhartigan said: So you intend to leave the instrument panel 'as is' for the near future? Yes for now I will leave the original, anyway I'm working on a special version. Share this post Link to post Share on other sites
joker006 462 Posted April 9, 2017 New Update Added Italian Army AB 205 transport, medevac and UH-205 MEP (Mission Equipment Package) Added UH-1D Slick Added UH-1H Vietnam, Takistan and pitot tube on the roof Screenshot AB 205 Transport AB 205 Medevac AB 205 MEP UH-1D Slick UH-1H Vietnam UH-1H Takistan 4 Share this post Link to post Share on other sites
joker006 462 Posted April 16, 2017 New Update Added new radar for UH-146EP (nose radar) Added UH-205A MEP armed with MG42/59 Added AB-205 armed with M21 Added UH-1H US Army Medevac Added UH-1D Takistan Army Screenshot 6 Share this post Link to post Share on other sites
Pumban 1 Posted April 17, 2017 Very nice! And when I can fly these helicopters? Share this post Link to post Share on other sites