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Hello everyone, I've compiled a list of known video or ogv files that I have found,

if you have found more then please let me know.

 

\a3\missions_f\video\helicopters.ogv
\a3\missions_f\video\infantry.ogv
\a3\missions_f\video\scuba.ogv
\a3\missions_f\video\supports.ogv
\a3\missions_f\video\vehicles.ogv
\a3\missions_f_beta\video\combined_arms.ogv
\a3\missions_f_beta\video\commanding.ogv
\a3\missions_f_beta\video\defend.ogv
\a3\missions_f_beta\video\night.ogv
\a3\missions_f_beta\video\supports.ogv
\a3\missions_f_bootcamp\video\boot_m05_sometime_later.ogv
\a3\missions_f_bootcamp\video\vr_boot.ogv
\a3\missions_f_bootcamp\video\vr_generictransition_1.ogv
\a3\missions_f_bootcamp\video\vr_generictransition_2.ogv
\a3\missions_f_bootcamp\video\vr_generictransition_3.ogv
\a3\missions_f_epa\video\a_hub_quotation.ogv
\a3\missions_f_epa\video\a_in_intro.ogv
\a3\missions_f_epa\video\a_in_quotation.ogv
\a3\missions_f_epa\video\a_in2_two_hours_later.ogv
\a3\missions_f_epa\video\a_m01_quotation.ogv
\a3\missions_f_epa\video\a_m02_quotation.ogv
\a3\missions_f_epa\video\a_m03_quotation.ogv
\a3\missions_f_epa\video\a_m04_quotation.ogv
\a3\missions_f_epa\video\a_m05_quotation.ogv
\a3\missions_f_epa\video\a_out_quotation.ogv
\a3\missions_f_epa\video\a_out_some_time_later.ogv
\a3\missions_f_epa\video\a_out_to_be_continued.ogv
\a3\missions_f_epa\video\b_hub01_10_days_later.ogv
\a3\missions_f_epa\video\b_hub01_few_hours_later.ogv
\a3\missions_f_epa\video\b_hub01_quotation.ogv
\a3\missions_f_epa\video\b_in_quotation.ogv
\a3\missions_f_epa\video\b_in2_12_hours_later.ogv
\a3\missions_f_epa\video\b_m01_quotation.ogv
\a3\missions_f_epa\video\b_m02_quotation.ogv
\a3\missions_f_epa\video\b_m03_quotation.ogv
\a3\missions_f_epa\video\b_m06_quotation.ogv
\a3\missions_f_epa\video\b_out2_quotation.ogv
\a3\missions_f_epa\video\b_out2_sometime_later.ogv
\a3\missions_f_epa\video\c_ea_quotation.ogv
\a3\missions_f_epa\video\c_eb_quotation.ogv
\a3\missions_f_epa\video\c_in1_quotation.ogv
\a3\missions_f_epa\video\c_in2_quotation.ogv
\a3\missions_f_epa\video\c_m01_quotation.ogv
\a3\missions_f_epa\video\c_m02_quotation.ogv
\a3\missions_f_epa\video\c_out1_quotation.ogv
\a3\missions_f_epa\video\c_out2_sometime_later.ogv
\a3\missions_f_epa\video\fixed_wings.ogv
\a3\missions_f_gamma\video\arma.ogv
\a3\missions_f_gamma\video\drones.ogv
\a3\missions_f_gamma\video\faction_blufor.ogv
\a3\missions_f_gamma\video\faction_independent.ogv
\a3\missions_f_gamma\video\faction_opfor.ogv
\a3\missions_f_gamma\video\gunships.ogv
\a3\missions_f_gamma\video\tanks.ogv
\a3\missions_f_heli\video\slingloading.ogv
\a3\missions_f_mark\video\ffv.ogv
\a3\missions_f_mark\video\marksman.ogv

Thanks to kauppapekka for:

\a3\missions_f_epa\video\a_in2_quotation.ogv
\a3\missions_f_epa\video\b_m05_quotation.ogv
\a3\missions_f_epa\video\b_m02_1_quotation.ogv
  • Like 3

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Good work.  Thanks!  We should be able to view these via:

_video = ["\a3\missions_f_mark\video\marksman.ogv"] spawn bis_fnc_playVideo; 
waitUntil {scriptDone _video}; 

 

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Two to add

\a3\missions_f_epa\video\a_in2_quotation.ogv
\a3\missions_f_epa\video\b_m05_quotation.ogv

 

And this one on the list doesn't seem to play anything?

\a3\missions_f_epa\video\b_m02_quotation.ogv

 

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5 hours ago, johnnyboy said:

Good work.  Thanks!  We should be able to view these via:


_video = ["\a3\missions_f_mark\video\marksman.ogv"] spawn bis_fnc_playVideo; 
waitUntil {scriptDone _video}; 

 

Yep, that seems like it'll work.

Just no real solid concepts for ogv video textures unfortunately. 

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4 hours ago, kauppapekka said:

Two to add


\a3\missions_f_epa\video\a_in2_quotation.ogv
\a3\missions_f_epa\video\b_m05_quotation.ogv

 

And this one on the list doesn't seem to play anything?


\a3\missions_f_epa\video\b_m02_quotation.ogv

 

I've added the two,

the quotation ogvs I believe are called by a different function,

not sure they actually qualify as a video?

Not sure.

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Well finally had some time go through the mission files, for my own dark schemes, and found out that the b_m02 video file needs to be:

\a3\missions_f_epa\video\b_m02_1_quotation.ogv

 

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34 minutes ago, kauppapekka said:

Well finally had some time go through the mission files, for my own dark schemes, and found out that the b_m02 video file needs to be:


\a3\missions_f_epa\video\b_m02_1_quotation.ogv

 

I believe that is what I wrote above?

I double checked, vision may not be well though

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31 minutes ago, Midnighters said:

I believe that is what I wrote above?

I double checked, vision may not be well though

 There is an added 1.

\a3\missions_f_epa\video\b_m02_quotation.ogv
\a3\missions_f_epa\video\b_m02_1_quotation.ogv

 

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10 hours ago, kauppapekka said:

 There is an added 1.


\a3\missions_f_epa\video\b_m02_quotation.ogv
\a3\missions_f_epa\video\b_m02_1_quotation.ogv

 

Ooohh..okay, I'll make sure and add that. Thanks for this!

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18 hours ago, black_hawk_mw2_87 said:

In Init.sqf or in description.sqf file?

never heard of a description.sqf file.
There is a init.sqf and a description.ext. And the description.ext doesn't hold scripts.

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Here is what I do and it works well with our group. This function will include the random video clip (I only put four in), intro text, place for custom music (or Arma3 stock music), and an animated welcome message once the player is in game.

 

create a file called initPlayerLocal.sqf. This file will go into the same place as your init.sqf and description.ext files.

 

Note the playMusic command has a selected Arma track; you can search the track name on the interwebz to get the rest of them as well.

 

You can substitute your own custom intro music (properly formatted ogg file, sound folder, description etc.) and use playSound "trackname" instead.

 

 

Quote

 

_Video = ["\A3\Missions_F_EPA\video\A_hub_quotation.ogv", "\A3\Missions_F_EPA\video\A_m02_quotation.ogv", "\A3\Missions_F_EPA\video\A_m03_quotation.ogv", "\A3\Missions_F_EPA\video\A_m04_quotation.ogv"] call bis_fnc_selectRandom;
[_Video, "STR_A3_Campaign_Quote_10"] call BIS_fnc_quotations;

 

waitUntil {BIS_fnc_quotations_playing || !(isNil "BIS_fnc_quotations_skip")};


sleep 10;


//wait for player to exist
waitUntil { !isNull player };
waitUntil { player == player };

 

playMusic "LeadTrack05_F_EPC";


MissionIntro = [] spawn {
    ["BIS_blackStart", false] call BIS_fnc_blackOut;
    [[["OPERATION INTRO","<t align = 'center' shadow = '1' size = '2.0' font='PuristaBold'>%1</t><br/>"],
    ["By Intro Text Noob","<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>"]],0,0,"<t color='#FFFFFFFF' align='center'>%1</t>"] spawn BIS_fnc_typeText;
    sleep 10;
    "dynamicBlur" ppEffectEnable true;   
    "dynamicBlur" ppEffectAdjust [7];   
    "dynamicBlur" ppEffectCommit 0;     
    "dynamicBlur" ppEffectAdjust [0.0];  
    "dynamicBlur" ppEffectCommit 7;
    ["BIS_blackStart", true] call BIS_fnc_blackIn;
};

waitUntil {scriptDone MissionIntro};

[] spawn {
    waitUntil{!(isNil "BIS_fnc_init")};
    // Info text
    [str("Welcome to") , str("This Intro Map."), str("Good Luck.")] spawn BIS_fnc_infoText;
};
 

 

 

 

 

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