duda123 1341 Posted February 12, 2017 11 minutes ago, CSmithTanoa said: The Update 7 has been accelerated or it's real train moove speed? Accelerated Share this post Link to post Share on other sites
suiside 95 Posted February 12, 2017 will there be an automated whistle or horn when the train approaches a crossing ? does it have a whistle or horn ? awesome work anyway ! Share this post Link to post Share on other sites
duda123 1341 Posted February 12, 2017 3 minutes ago, suiside said: will there be an automated whistle or horn when the train approaches a crossing ? does it have a whistle or horn ? awesome work anyway ! No sounds yet.... but at least it can drive on the side of a building: 4 Share this post Link to post Share on other sites
suiside 95 Posted February 12, 2017 LOL Rollercoaster tanoa style ! 2 Share this post Link to post Share on other sites
duda123 1341 Posted February 12, 2017 Lot of updates today... Here's attaching train cars in action: 1 Share this post Link to post Share on other sites
ZFDigitalVagrant 4 Posted February 12, 2017 Damn, you got the switching looking flawless, no jumping at all. You mentioned maybe making this work for other types of track. Is there a possibility of getting it to work with other train models as well? Share this post Link to post Share on other sites
duda123 1341 Posted February 12, 2017 11 minutes ago, ZFDigitalVagrant said: Damn, you got the switching looking flawless, no jumping at all. You mentioned maybe making this work for other types of track. Is there a possibility of getting it to work with other train models as well? Supporting other train models shouldn't be an issue. 2 Share this post Link to post Share on other sites
ZFDigitalVagrant 4 Posted February 12, 2017 I am so Implementing this on Chernarus when you're done, then. Share this post Link to post Share on other sites
duda123 1341 Posted February 14, 2017 Testing out some CUPS train models on Tanoa (they're way too big for the tracks on Tanoa) 8 Share this post Link to post Share on other sites
ZFDigitalVagrant 4 Posted February 14, 2017 Hahahahaaaa you actually did it you absolute madman! Those were the models I was going to use (plus the flatbed). If you get the chernarus track models to work, it'll be something beautiful. Two questions: 1) can you run around on top of/inside those models as well, like you can with the Tanoa ones? 2) Are you planning a functionality where, say, if my stupid friends slam into a siding end too fast, they derail the train and go hurtling into the ocean while they scream in panic? You know. Just curious. 2 Share this post Link to post Share on other sites
raptor122 0 Posted February 14, 2017 Great work do you pickup a passenger? Share this post Link to post Share on other sites
Gunter Severloh 4064 Posted February 14, 2017 That would be such fun to play this like the train simulator games and pick up passengers up at stations! Is it if it were possible and idk if you have it planned but to play this from a 1st person perspective when your the engineer? Lastly is it possible for the AI to use this i mean you might have to give them way points correct on the tracks but can AI run the train and go somewhere with it? 1 Share this post Link to post Share on other sites
duda123 1341 Posted February 14, 2017 6 minutes ago, Gunter Severloh said: That would be such fun to play this like the train simulator games and pick up passengers up at stations! Is it if it were possible and idk if you have it planned but to play this from a 1st person perspective when your the engineer? Lastly is it possible for the AI to use this i mean you might have to give them way points correct on the tracks but can AI run the train and go somewhere with it? Wasn't planning on supporting 1st person. However, it might be possible. Seems like it would be useful in the CUPS engine since it has an interior. Eventually, yes, AI should be able to drive it. 1 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted February 14, 2017 1 hour ago, duda123 said: Wasn't planning on supporting 1st person. However, it might be possible. Seems like it would be useful in the CUPS engine since it has an interior. Eventually, yes, AI should be able to drive it. Will there be a way to get in as passenger? Like, lets say that train goes to the station, where people get in it, and then it drives to another station Share this post Link to post Share on other sites
duda123 1341 Posted February 14, 2017 18 minutes ago, Igor Nikolaev said: Will there be a way to get in as passenger? Like, lets say that train goes to the station, where people get in it, and then it drives to another station Yes, absolutely. Probably won't be able to see the players on the train, but passengers will get the same type of 3rd person camera following the car they got into. 2 Share this post Link to post Share on other sites
duda123 1341 Posted February 15, 2017 Made some improvements to the track positioning. Here's a long CUPs train on the tanoa tracks: 11 Share this post Link to post Share on other sites
mt_klip12 11 Posted February 15, 2017 Idea, if not covered already. Explosive detonated on a track destroys that track piece/node. Which slows/halts train, or, train crashes (engine). Engine can drive on own without player, based on script/trigger(s). Allows for scenario where mission is to halt/disrupt rail operations/logistics. Share this post Link to post Share on other sites
duda123 1341 Posted February 15, 2017 8 minutes ago, mt_klip12 said: Idea, if not covered already. Explosive detonated on a track destroys that track piece/node. Which slows/halts train, or, train crashes (engine). Engine can drive on own without player, based on script/trigger(s). Allows for scenario where mission is to halt/disrupt rail operations/logistics. These are all great ideas! Lots of possibilities... Right now I'm just focused on getting the train movement working smoothly and improving performance - e.g. pulling 50+ cars without a FPS drop or a jumpy looking train. Share this post Link to post Share on other sites
suiside 95 Posted February 15, 2017 just dreaming.... would be great to have automated trains and hop on (without a ticket) rest the legs and hop off before a check point :P 2 Share this post Link to post Share on other sites
ZFDigitalVagrant 4 Posted February 15, 2017 Will the engines/cars be repairable with the right parts, a la vehicles in DayZ/Exile/whatever? 1 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted February 15, 2017 1 minute ago, ZFDigitalVagrant said: Will the engines/cars be repairable with the right parts, a la vehicles in DayZ/Exile/whatever? guess not Share this post Link to post Share on other sites
the_oper8r 2 Posted February 16, 2017 Makes me want to recreate the Splinter Cell mission where you land on a train from an Osprey. 1 Share this post Link to post Share on other sites
duda123 1341 Posted February 16, 2017 65 car train successfully tested on Tanoa! I'll probably put limits on the number of cars, but 65 are running smoothly on the track. 4 Share this post Link to post Share on other sites
nikiforos 450 Posted February 16, 2017 1 hour ago, duda123 said: 65 car train successfully tested on Tanoa! I'll probably put limits on the number of cars, but 65 are running smoothly on the track. This is madness!!! :) Share this post Link to post Share on other sites