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Hired Guns 2 - (NOW WITH 64BIT OPTION) Mercenary Co-Op Campaign [1-15+]

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Hired Guns 2 - Mercenary Co-Op Campaign [1-15+]
64-bit/32-bit Version

Steam: Mission File   Mod File

Armaholic: Mission File   Mod File

 

32-bit only (older version)

Steam Workshop Host Mod

GDrive: Mission File Mod

 

Main Features:

  • ~100 unique, hand-crafted, story-linked jobs
  • Progress/Gear/Vehicles/Money saves to the host
  • Hire players/AI to unite Tanoa, or just to raid supplies!

 

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Other Features:

  • 70 Leader missions, 28 'Personal Jobs' (supply raids and Final Mission), 4 taxis,
  • Interact with voice-acted leaders to lead a mission for them, and hire a team to carry it out,
  • Money-List highscores,
  • Ambient civilian populations to hire for missions,
  • Multiple teams can play different jobs simultaneously,
  • Custom squad-building GUI,
  • Headless client optional (Werthles' Headless Module built in but not essential to run),
  • Alternate units possible for each enemy faction (re-write unit class-lists and rebuild).

 

Backstory

In a moment of CSAT weakness, leaders across Tanoa rose up to expunge their CSAT oppressors.

CSAT will be back, and in force. The only way to unite Tanoa before their return is to strengthen these leaders against the spectre of anarchy.

-- Prologue vid wot i dun --

 

Mission Style

  • Assassinations, demolitions, total eliminations, deliveries, detonations, escorts, defences,
  • Slowly increasing difficult,
  • Jobs can be taken from any leader,
  • 10 jobs per leader,
  • Respawn at any leader's home once you have met with them,
  • Raid weapon caches, banks, steal vehicles, helicopters, planes with 'Personal Jobs',
  • Cannot pay for more 'hired guns' than you or the Tanoan Leader can afford!

 

Public Server:

37.187.170.40 port 2302

Or search for 'Hired Guns' (Hired Guns 2 - Mercenary Co-Op Campaign - Werthles' Public Server).

 

Host Mod:

This required for the host of the mission in order to load/save missions/progress. Game will not work without the host running this! Other players do not need to run this though.

 

Special thanks to:
Voice of The Old Man - Johnny Castagneto
Voice of The Cult Elder - The Uncertain Man
Voice of The Investor - PlantLamp
Voice of The Market Protector - Reid Granke
Voice of The Slave Commander - Reid Granke
Voice of The Rich Man - Reid Granke
Voice of The Mine Supervisor - PlantLamp
Meatball's RandomWeather2 - Meatball
iniDBI - code34
Tester, Adviser, Mission Helper - ian

 

Happy New Year!

  • Like 5

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Armaholic is taking a while to post this up.  I don't like subscribing to Steam Workshop, so is there another download ?

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Yea, I've added a couple of links to download this from Google Drive. I'll try to get the Armaholic links sorted soon. Sorry for the wait!

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Guest

The Armaholic downloadpage has been released yesterday I think. No idea what you are waiting for :)

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Hello, the mod is fine, but how can I make groups to play with my friends?

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Groups would be nice (If they aren't in yet)

 

Other than that I love it so far!

 

Any plans for a non-Tanoa version?

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Hey, the hiring system on "u" or the options wheel is the custom grouping system I made.
You need to aim at the person you want to hire/join, then press "u" or use the mouse wheel "options".

This should then make sure your progress is updated too if you complete a mission for another player.

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Love all your mods Werthles and did play an older version of Hired Guns but got busy and didn't get to play a whole lot.  Is there an emergent enemy that manages resources, troops, etc. and changes over time or are most of the sandbox element scripted quests and missions in a sandbox setting with other things to do and interact with?

 

Thanks!

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Hey, thanks for this nice sandbox. What would be the best way to include ACE, the internal revive system seems to interfere with incapacitated players. 

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