Werthles 52 Posted January 1, 2017 Hired Guns 2 - Mercenary Co-Op Campaign [1-15+]64-bit/32-bit Version Steam: Mission File Mod File Armaholic: Mission File Mod File 32-bit only (older version) Steam Workshop Host Mod GDrive: Mission File Mod Main Features: ~100 unique, hand-crafted, story-linked jobs Progress/Gear/Vehicles/Money saves to the host Hire players/AI to unite Tanoa, or just to raid supplies! Other Features: 70 Leader missions, 28 'Personal Jobs' (supply raids and Final Mission), 4 taxis, Interact with voice-acted leaders to lead a mission for them, and hire a team to carry it out, Money-List highscores, Ambient civilian populations to hire for missions, Multiple teams can play different jobs simultaneously, Custom squad-building GUI, Headless client optional (Werthles' Headless Module built in but not essential to run), Alternate units possible for each enemy faction (re-write unit class-lists and rebuild). Backstory In a moment of CSAT weakness, leaders across Tanoa rose up to expunge their CSAT oppressors. CSAT will be back, and in force. The only way to unite Tanoa before their return is to strengthen these leaders against the spectre of anarchy. -- Prologue vid wot i dun -- Mission Style Assassinations, demolitions, total eliminations, deliveries, detonations, escorts, defences, Slowly increasing difficult, Jobs can be taken from any leader, 10 jobs per leader, Respawn at any leader's home once you have met with them, Raid weapon caches, banks, steal vehicles, helicopters, planes with 'Personal Jobs', Cannot pay for more 'hired guns' than you or the Tanoan Leader can afford! Public Server: 37.187.170.40 port 2302 Or search for 'Hired Guns' (Hired Guns 2 - Mercenary Co-Op Campaign - Werthles' Public Server). Host Mod: This required for the host of the mission in order to load/save missions/progress. Game will not work without the host running this! Other players do not need to run this though. Special thanks to: Voice of The Old Man - Johnny Castagneto Voice of The Cult Elder - The Uncertain Man Voice of The Investor - PlantLamp Voice of The Market Protector - Reid Granke Voice of The Slave Commander - Reid Granke Voice of The Rich Man - Reid Granke Voice of The Mine Supervisor - PlantLamp Meatball's RandomWeather2 - Meatball iniDBI - code34 Tester, Adviser, Mission Helper - ian Happy New Year! 5 Share this post Link to post Share on other sites
kremator 1065 Posted January 1, 2017 Wow .. this looks really good Werthles. Thanks mate. 1 Share this post Link to post Share on other sites
kremator 1065 Posted January 2, 2017 Armaholic is taking a while to post this up. I don't like subscribing to Steam Workshop, so is there another download ? Share this post Link to post Share on other sites
Werthles 52 Posted January 2, 2017 Yea, I've added a couple of links to download this from Google Drive. I'll try to get the Armaholic links sorted soon. Sorry for the wait! Share this post Link to post Share on other sites
Guest Posted January 2, 2017 The Armaholic downloadpage has been released yesterday I think. No idea what you are waiting for :) Share this post Link to post Share on other sites
xDinox 11 Posted January 16, 2017 Hello, the mod is fine, but how can I make groups to play with my friends? Share this post Link to post Share on other sites
laserhel50 12 Posted February 4, 2017 Groups would be nice (If they aren't in yet) Other than that I love it so far! Any plans for a non-Tanoa version? Share this post Link to post Share on other sites
Werthles 52 Posted May 27, 2017 Hey, the hiring system on "u" or the options wheel is the custom grouping system I made. You need to aim at the person you want to hire/join, then press "u" or use the mouse wheel "options". This should then make sure your progress is updated too if you complete a mission for another player. Share this post Link to post Share on other sites
Werthles 52 Posted May 27, 2017 Also, the 64-bit version is here! Steam: Mission File Mod File Armaholic: Mission File Mod File How to upgrade your progress from 32->64-bit 1 Share this post Link to post Share on other sites
daimyo21 2 Posted October 17, 2017 Love all your mods Werthles and did play an older version of Hired Guns but got busy and didn't get to play a whole lot. Is there an emergent enemy that manages resources, troops, etc. and changes over time or are most of the sandbox element scripted quests and missions in a sandbox setting with other things to do and interact with? Thanks! Share this post Link to post Share on other sites
Tobur 37 Posted February 6, 2019 Hey, thanks for this nice sandbox. What would be the best way to include ACE, the internal revive system seems to interfere with incapacitated players. Share this post Link to post Share on other sites