rekkless 240 Posted February 2, 2017 1.06 is 200mb smaller than the first version. There is no l_es.pbo and bisign in the version you posted above. I think 1.06 is missing some files Share this post Link to post Share on other sites
jokoho482 39 Posted February 3, 2017 @rekkless not the l_es.pbo is the old file. some updates ago we change the hole files name structure there are no 3 files. 1. ES_main 2. ES_sys 3. ES_sounds Share this post Link to post Share on other sites
zgmrvn 95 Posted February 5, 2017 hey, Again, awsome work guys. I don't know how you handle it and if this is a problem related to this building but when you open fire from "Land_Shop_Town_03_F", it sounds like you are outside. Share this post Link to post Share on other sites
jokoho482 39 Posted February 5, 2017 15 hours ago, zgmrvn said: hey, Again, awsome work guys. I don't know how you handle it and if this is a problem related to this building but when you open fire from "Land_Shop_Town_03_F", it sounds like you are outside. 1. that is a issue from Dynasound as far i would say and 2. that looks like a BI fault. Share this post Link to post Share on other sites
Guest Posted February 6, 2017 The new version has been frontpaged on the Armaholic homepage. Enhanced Soundscape v1.06 Community Base addons A3 Share this post Link to post Share on other sites
sturmfalkerda 8 Posted March 9, 2017 How would I get this whitelisted on a server? I don't see a .bikey. Okay, just checked and the workshop version doesn't ship with a .paa or .bikey... Armaholic does though. Share this post Link to post Share on other sites
laxemann 1673 Posted April 11, 2017 UPDATE! 1.1 Download Download (1.1) Steam Workshop ArmAholic Changelog 1.1 - 11.04.2017 Changed: Joko introduced a new way of detecting suppressors Fixed: No echo when placing a satchel anymore [Joko] 9 Share this post Link to post Share on other sites
Guest Posted April 11, 2017 The Armaholic mirror has been updated with the new version: Enhanced Soundscape v1.1 Community Base addons A3 Share this post Link to post Share on other sites
laxemann 1673 Posted July 11, 2017 UPDATE Download (1.2) 1.2 - 11.07.2017 Fixed: Workaround for the broken say3d command [Joko] (Yes, the mod was pretty much broken for the last two months due to an engine error) Tweaked: Urban reflections now accurately get slapped back from the walls, not building centers [Joko] 4 Share this post Link to post Share on other sites
laxemann 1673 Posted August 10, 2017 Update 1.21 is online, fixing and improving some stuff thanks to Joko. I have no time for the mod currently and kinda lost track :P Thanks, Joko <3 5 Share this post Link to post Share on other sites
Guest Posted August 11, 2017 The Armaholic mirror has been updated with the new version: Enhanced Soundscape v1.21 Community Base addons A3 Share this post Link to post Share on other sites
CPT J. Shaw 32 Posted September 13, 2017 This has probably been asked a number of times, but should this mod be running on a Server along with Client-Side? Share this post Link to post Share on other sites
Jack Ost 124 Posted September 13, 2017 19 minutes ago, 1LT J. Shaw said: This has probably been asked a number of times, but should this mod be running on a Server along with Client-Side? Quote • Completely local, no need to run it on the server, no network traffic Share this post Link to post Share on other sites
CPT J. Shaw 32 Posted September 13, 2017 18 minutes ago, Jack Ost said: Thank you! Share this post Link to post Share on other sites
Georg_Ravioli 46 Posted November 16, 2017 This has been a problem for a while, but it seems like this mod and/or Dynasound cause memory leak. I play with a group of about 25-35 people which uses RHS, CUP, ACE, etc. (to the tune of about 40 GB of mods). Players can load Dynasound and Enhanced Soundscape if they want to. I've noticed recently that every time I or someone else loads Enhanced Soundscape, FPS drops steadily throughout a mission. If you want an .rpt for insight on it I'll see what I can do. Share this post Link to post Share on other sites
domokun 515 Posted November 17, 2017 13 hours ago, Georg_Ravioli said: This has been a problem for a while, but it seems like this mod and/or Dynasound cause memory leak. I play with a group of about 25-35 people which uses RHS, CUP, ACE, etc. (to the tune of about 40 GB of mods). Players can load Dynasound and Enhanced Soundscape if they want to. I've noticed recently that every time I or someone else loads Enhanced Soundscape, FPS drops steadily throughout a mission. If you want an .rpt for insight on it I'll see what I can do. Are you sure? Because I've checked the SW pages for ES and DS and neither of them contain complaints about memory leaks. However it could be possible given that both were updated 4 months ago (Aug 2017) and A3 has been updated several times since then. If this is true, it's very sad. So can anyone else confirm this? Share this post Link to post Share on other sites
laxemann 1673 Posted November 17, 2017 Heya everybody, a little heads-up: My daily time-schedule unfortunately only leaves little room for spare-time-activities at the moment and the little I got I invest in friends, family and getting the RHS helicopter sounds up-to-date. Meaning: I haven't been able to look into any issues, mods and most messages in the last few months (and willed to do so because there's no use to opening up a topic I can't work on, anyway). Joko's been away as well. I hope to look into everything that was left down the road during holidays season in December. :) 4 3 Share this post Link to post Share on other sites
xon2 102 Posted March 29, 2018 just stumbled upon enhanced soundscape and dynasound 2.0 again, used the former quite some time ago. I am not sure though, didn't BI add pretty much the same thing to the vanilla sound effects sometime in 2016 or last year? I am asking, dynasound 2.0 sounds really great, but i am a bit on the edge concerning enhanced soundscape. Does it still add ''better or different echos and reverbs'' than vanilla arma 3 does? Edit: just looked it up, the vanilla sound update came with the Eden update. Again, does enhanced soudscape do something fundamentally different that is worth it? I compared ES vs vanilla in various locations, but did not conclusively felt one better thatn the other, though i didn't invest too much time into it. Share this post Link to post Share on other sites
jokoho482 39 Posted March 31, 2018 the Echos and reverbs in vanilla are just Sound tails. ES calculates the real reflection points and plays there sounds. Basically Vanilla is static or "faked" and ES is Dynamic and more realistic calculated 2 Share this post Link to post Share on other sites
laxemann 1673 Posted April 26, 2018 UPDATE Fixed: A caching issue that would cause lagging after a while (joko) 4 4 Share this post Link to post Share on other sites
jokoho482 39 Posted August 2, 2018 UPDATE Fixed: An error related to deleting dummy objects 1 2 Share this post Link to post Share on other sites
Malcain 35 Posted October 10, 2018 (edited) Great mod! Anyone tried it in multiplayer environment? I'd like to understand how much it affects perfomance. It's game-changing but amount of calculations may be too high for MP, hope any1 has results. After doing some SP tests, thing that concerns me is the short tree reverb echo sound which is usually played in open spaces surrounded by trees at a distance, it is unrealisticly loud and pretty much overrides all other echo sounds. Loudness is close to suppressed "pop" sound. Can it be be decreased a bit? or tuned such that distance matters? (Forest fights don't use it and sound great). Another thing which I expirienced is that the same tree reverb sound is being played in most cases when there are shots at a distance from you (and it's great). Meanwhile mountain/hill echo is much more rare and less consistent. It ends up that in some places the only difference which mod brings: is that you hear "tree echo pop" sound quile a lot, while echo from the hills around you is a rare pleasure. (not the case when you shoot, only when AI/others shoot each other). Edited October 10, 2018 by Malcain Share this post Link to post Share on other sites
Malcain 35 Posted October 10, 2018 Also something needs to be done about dependancy to ugly CBA A3 addon which throws ads, is it that necessary? If so, I guess I will have to research and rip some of the code out of it to avoid using it at all. 3 Share this post Link to post Share on other sites
sargken 286 Posted October 10, 2018 1 hour ago, Malcain said: Also something needs to be done about dependancy to ugly CBA A3 addon which throws ads, is it that necessary? If so, I guess I will have to research and rip some of the code out of it to avoid using it at all. You cant do that but ok Share this post Link to post Share on other sites
Malcain 35 Posted October 11, 2018 5 hours ago, sargken said: You cant do that but ok What do you mean? Isn't it open-source? "Only if it is directly including CBA code in the addon's binarized PBO or redistributing a modified version of CBA itself would it be considered derivative and therefore be legally required to be released under the terms of the GPL. (And there's no reason to ever do either of these." Maybe I misinterpret something here. Share this post Link to post Share on other sites