nixxen 11 Posted January 3, 2017 Quote Error (429) This account's links are generating too much traffic and have been temporarily disabled! *silently weeping* Anyone have any working mirrors? Share this post Link to post Share on other sites
bazzaro135 1 Posted January 3, 2017 Is there anyway to add the scripts to battleye so if a player wants to use it on the server its fine. Share this post Link to post Share on other sites
ski2060 167 Posted January 3, 2017 45 minutes ago, nixxen said: *silently weeping* Anyone have any working mirrors? Dynasound 2 is up on Steam. Works fine there... 2 Share this post Link to post Share on other sites
laxemann 1673 Posted January 3, 2017 Mirrors added! Share this post Link to post Share on other sites
afevis 26 Posted January 4, 2017 6 hours ago, bazzaro135 said: Is there anyway to add the scripts to battleye so if a player wants to use it on the server its fine. Add the bikeys in the addon's keys folder to your server's keys folder, then restart the server. Share this post Link to post Share on other sites
Pumata_88 1 Posted January 4, 2017 Only one question. Dynasound and sound escape are cliente side? I mean to work in a dedicated server only need the bikeys in keys server or i need to load the addons in the server?. Thank you very much and sorry for my bad english. Share this post Link to post Share on other sites
Johnny Drama 33 Posted January 4, 2017 2 hours ago, Pumata_coe said: Only one question. Dynasound and sound escape are cliente side? I mean to work in a dedicated server only need the bikeys in keys server or i need to load the addons in the server?. Thank you very much and sorry for my bad english. correct, you only need server keys if you have verifysignatures turned on though Share this post Link to post Share on other sites
TheNightstalk3r 6 Posted January 15, 2017 Okay I have a weird issue here. I'm using DynaSound 2 for my dedicated server (not loaded serverside). When I encounter AI with a TRG or a certain AK, I can't hear the shots. I only hear the bullets hit me or fly by. When I pick up the gun they used and I fire I can hear it all perfectly fine. Maybe it needs to be loaded serverside or something? Share this post Link to post Share on other sites
Johnny Drama 33 Posted January 15, 2017 18 minutes ago, TheNightstalk3r said: Okay I have a weird issue here. I'm using DynaSound 2 for my dedicated server (not loaded serverside). When I encounter AI with a TRG or a certain AK, I can't hear the shots. I only hear the bullets hit me or fly by. When I pick up the gun they used and I fire I can hear it all perfectly fine. Maybe it needs to be loaded serverside or something? TRG work fine for me with dynasound + enhanced soundscape. (had a couple MP sessions over last week, no problems) Share this post Link to post Share on other sites
TheNightstalk3r 6 Posted January 16, 2017 12 hours ago, Johnny Drama said: TRG work fine for me with dynasound + enhanced soundscape. (had a couple MP sessions over last week, no problems) Did you have the addon running serverside enabled too or only client side? (Running local server is also serverside then) Share this post Link to post Share on other sites
Johnny Drama 33 Posted January 16, 2017 5 hours ago, TheNightstalk3r said: Did you have the addon running serverside enabled too or only client side? (Running local server is also serverside then) dedicated server without having the soundmod being active on it. Share this post Link to post Share on other sites
rekkless 240 Posted January 16, 2017 19 hours ago, TheNightstalk3r said: Okay I have a weird issue here. I'm using DynaSound 2 for my dedicated server (not loaded serverside). When I encounter AI with a TRG or a certain AK, I can't hear the shots. I only hear the bullets hit me or fly by. When I pick up the gun they used and I fire I can hear it all perfectly fine. Maybe it needs to be loaded serverside or something? I had this issue with the Zaffir recently playing a game End Game with my group (now the Zaffir is a very dangerous gun not to be able to hear it). I haven't noticed that issue since. We played a large scale PVP on Saturday (with over 30 people about 10 or so of them were running Dynasound) and one player mentioned he couldn't hear anyone fire at all. But on the flip side I've been using dynasound 2.0 since release date and I've only had gun sound problem twice. So I don't know if it is the mods problem or an arma problem. Share this post Link to post Share on other sites
haleks 8212 Posted January 16, 2017 Load everything server-side (not only client-side), make sure everyone has the exact same mod set, try again. Share this post Link to post Share on other sites
Johnny Drama 33 Posted January 16, 2017 Just now, haleks said: Load everything server-side (not only client-side), make sure everyone has the exact same mod set, try again. why would you want to load a client-side soundmod on the server? 1 Share this post Link to post Share on other sites
TheNightstalk3r 6 Posted January 24, 2017 On 16-1-2017 at 7:11 PM, Johnny Drama said: why would you want to load a client-side soundmod on the server? Because apparently the mod doesn't let players hear the sounds when AI fire the weapons. Noticed another glitch that the .50 machine guns on the Little Bird of RHS USAF don't have a sound either, even when I am firing them. Share this post Link to post Share on other sites
HCR Regiment 3 Posted January 24, 2017 Would this make the british weapons from 3cb sound better Share this post Link to post Share on other sites
TheNightstalk3r 6 Posted January 30, 2017 On 24-1-2017 at 11:50 PM, michael poole said: Would this make the british weapons from 3cb sound better Read the first post again. It's vanilla weaponry only Share this post Link to post Share on other sites
ViperDriver 33 Posted January 31, 2017 But will the echoing and other effects apply to modded weapons with custom sounds? I understand that the actual weapon sounds will not be affected. Share this post Link to post Share on other sites
snowingjimbob 34 Posted January 31, 2017 But will the echoing and other effects apply to modded weapons with custom sounds? I understand that the actual weapon sounds will not be affected.Yes, the echo/reverb effects should work. Share this post Link to post Share on other sites
TheNightstalk3r 6 Posted February 5, 2017 On 31-1-2017 at 4:42 PM, snowingjimbob said: Yes, the echo/reverb effects should work. Wouldn't that be enhanced soundscape or sonic cracks? Not the Dynasound ? Share this post Link to post Share on other sites
snowingjimbob 34 Posted February 5, 2017 Wouldn't that be enhanced soundscape or sonic cracks? Not the Dynasound ?Correct. I was thinking this was the Enhanced Soundscape thread, whoops Share this post Link to post Share on other sites
rebelvg 281 Posted February 6, 2017 Author field in CfgPatches can't be an array from some patches ago and every time you save a mission in the editor this error will pop-up. http://imgur.com/a/ZJ9BF Example. https://github.com/acemod/ACE3/blob/25a3405d1f7288ef81f562b7a0b50ed7f848b306/addons/main/config.cpp#L873 Share this post Link to post Share on other sites
jokoho482 39 Posted February 6, 2017 11 hours ago, rebelvg said: Author field in CfgPatches can't be an array from some patches ago and every time you save a mission in the editor this error will pop-up. http://imgur.com/a/ZJ9BF Example. https://github.com/acemod/ACE3/blob/25a3405d1f7288ef81f562b7a0b50ed7f848b306/addons/main/config.cpp#L873 allready fixed in dev version. 1 Share this post Link to post Share on other sites
sargken 286 Posted February 16, 2017 • The m134 gatling gun might sound weird when not in first person - A recent issue and I'm trying to fix it. Is this the issue that is effecting the RHS: MELB? Share this post Link to post Share on other sites
laxemann 1673 Posted April 11, 2017 A quick update to 2.1: Fixed that you were not able to hear someone shooting behind object or inside buildings. I'm aware of the minigun issue but got not solution at the moment, if everything fails just delete the minigun pbo for now :) Fixed: Author Array Error Fixed: some vehicles Triggered FastFlyby sounds that dont had sounds defined Added: New occlusion/obstruction parameters (formerly preventing weapons from being heard when inside a building or obstructed by an object) 5 Share this post Link to post Share on other sites