bars91 956 Posted December 18, 2016 There is a trailer/towing mod out there. Might even be open-source if I remember correctly... Share this post Link to post Share on other sites
in005 241 Posted December 18, 2016 2 minutes ago, bars91 said: There is a trailer/towing mod out there. Might even be open-source if I remember correctly... I know to mods, where it works: - Jonzis Megamodpack - this here: http://www.armaholic.com/page.php?id=29686 (never got it to work on my pc...) I will test it out first with the second one, cause Jonzi is not reachable on steam and ignores friend requests. Share this post Link to post Share on other sites
bars91 956 Posted December 18, 2016 Yeah - the second one is one I meant Share this post Link to post Share on other sites
Panama Jack24 0 Posted December 19, 2016 Witnessed. Share this post Link to post Share on other sites
Guest Posted December 19, 2016 New version frontpaged on the Armaholic homepage. Mad ArmA - Mad Max inspired mod v0.8.3.1 PS: you are duplicating version numbers Share this post Link to post Share on other sites
in005 241 Posted December 19, 2016 1 hour ago, foxhound said: New version frontpaged on the Armaholic homepage. Mad ArmA - Mad Max inspired mod v0.8.3.1 PS: you are duplicating version numbers Oh hehe... it should be 0.8.4 xD #EDIT: Fixed it, thanks @foxhound Share this post Link to post Share on other sites
in005 241 Posted December 22, 2016 Is there someone out there, who has experience in creating working meele weapons? Like axes, baseball bats and things like that? This would give me the possiblity to add way more content. Share this post Link to post Share on other sites
tourist 617 Posted December 22, 2016 @in005: the only thing I know of is Phronk's Melee Script: It's still WIP and designed primarily for use against zombies. It has -Axe -Axe (Firefighter) -Disposable Knife -Hammer -Saw -Shovel -Wrench But author says it's not MP tested yet. Hope it still gives you something to play around with - I'm really eager to see your finished Mad Max Mod! 1 Share this post Link to post Share on other sites
in005 241 Posted December 23, 2016 3 hours ago, tourist said: @in005: the only thing I know of is Phronk's Melee Script: It's still WIP and designed primarily for use against zombies. It has -Axe -Axe (Firefighter) -Disposable Knife -Hammer -Saw -Shovel -Wrench But author says it's not MP tested yet. Hope it still gives you something to play around with - I'm really eager to see your finished Mad Max Mod! I know this script, but as you said, it's not MP tested yet and thats a fact why I'm not trying it with that script. Share this post Link to post Share on other sites
icebreakr 3159 Posted December 23, 2016 Freaking love it, love the tanker! I need to rush and update my map. Can't wait ;) 3 Share this post Link to post Share on other sites
Igor Nikolaev 511 Posted December 23, 2016 1 hour ago, icebreakr said: Freaking love it, love the tanker! I need to rush and update my map. Can't wait ;) Want to play around it! This mod and your Jade Groove map are meant to be with each other! :D Share this post Link to post Share on other sites
redarmy 422 Posted December 28, 2016 Hi in005 i was just playing as RHS russian forces and noticed units being dressed in the facemask from your mod its happening randomly Share this post Link to post Share on other sites
haleks 8212 Posted December 28, 2016 4 minutes ago, redarmy said: Hi in005 i was just playing as RHS russian forces and noticed units being dressed in the facemask from your mod its happening randomly That's how BIS random facewear works : it picks up goggles from any addon. I wish BIS would get rid of that feature, and handle glasses like any other gear item... It's just so boring to manually disable that thing every time. 4 Share this post Link to post Share on other sites
redarmy 422 Posted December 28, 2016 1 hour ago, haleks said: That's how BIS random facewear works : it picks up goggles from any addon. I wish BIS would get rid of that feature, and handle glasses like any other gear item... It's just so boring to manually disable that thing every time. i thought that only happened with FIA faction,oh not this again. cheers Haleks Share this post Link to post Share on other sites
haleks 8212 Posted December 28, 2016 Now that I think of it, I could probably update my Discipline mod to automatically disable that thing... Will test a few things this week! Share this post Link to post Share on other sites
redarmy 422 Posted December 28, 2016 38 minutes ago, haleks said: Now that I think of it, I could probably update my Discipline mod to automatically disable that thing... Will test a few things this week! A quick work around is to use a redress script and include only goggles and leave the array blank haha. beat you to it BIS! Seriously though that sounds great Share this post Link to post Share on other sites
in005 241 Posted January 4, 2017 Update Version 0.8.5 - Added the Hockey Mask - Added the Catchers Mask - Added the Dazzle Crow Mask -Fixed varius things Update Version 0.8.5.1 -Fixed missing pbo, wich steam wasn't uploading. 5 Share this post Link to post Share on other sites
Guest Posted January 4, 2017 New version frontpaged on the Armaholic homepage. Mad ArmA - Mad Max inspired mod v0.8.5.1 Share this post Link to post Share on other sites
in005 241 Posted January 7, 2017 A big thanks to @ PsiSyndicate for his Youtube video about my mod 2 Share this post Link to post Share on other sites
in005 241 Posted January 7, 2017 Hello guys, As I'm creating my Mad ArmA mod, I came along the idea to make custom grenades. Cheers IN005 4 Share this post Link to post Share on other sites
in005 241 Posted January 10, 2017 Hey guys, this might not be the right forum to ask for some help frome others developers, but I need someone to help me with clothing or to make clothing. As you can see on my vest, it's more buggy than actually working as intended. This is caused by my very low set of skills in modding things into arma. I would like to add factions and for that, I need clothing... way better clothing than i could do on my own... If some one would like to help contact me here on the forums or on steam. Heres a screen on what I'm working right now: 3 Share this post Link to post Share on other sites
in005 241 Posted March 3, 2017 Update Version 0.9 - Added 'The Nux Car' - Added the Tin Can Grenade - Added 6 custom reskins of ArmA vanilla bandanas Its been a while now since the last update, like 2-3 months, because I lost the willingness and the pleasure to make this mod. One day I reinstalled my arma 3 tools, so I lost the original bikey. I made a new one instead with the same name, so you only need to replace the old one with it. Update Version 0.9.1 (Fix) - Removed Something wich was not supposed to be released yet... 6 Share this post Link to post Share on other sites
Guest Posted March 4, 2017 New version frontpaged on the Armaholic homepage. Mad ArmA - Mad Max inspired mod v0.9.1 Share this post Link to post Share on other sites
Chainsaw_Squirrel 2 Posted April 22, 2017 I tested these two are ok the rest are screwed.. dont bother Share this post Link to post Share on other sites
in005 241 Posted April 22, 2017 5 hours ago, geekin said: I tested these two are ok the rest are screwed.. dont bother What do you mean? Share this post Link to post Share on other sites