Heinrich Kramer 172 Posted November 12, 2016 Mr. Skellingtons CBRN Defense Units This Mod adds modding ressources for CBRN Defense units for Nato, AAF and CSAT. Have fun Modifying them. Content: NATO CBRN Suit MTP and Woodland Plate Carrier for the NATO Suit (MTP and Woodland) M50 Gas Mask M50 Gas Mask with Hood (MTP and Woodland) AAF CBRN Suit (Green, Black and Blue) M04 Gas mask M04 Gas Mask with hood in Green, Black and Blue Tactical Vest for the AAF Suit in Blue, Black and Brown CSAT CBRN Suit (Blue, Red, Yellow, White) S10 Gas Mask with Balaclava (Blue, Red, Yellow, White) Kevlar Vest with ELBV in Dark Blue Hex-pattern All Content is unlocked and not Binarized, .blend files and Ambient Occlsion, Normal and ID maps for some Assets are in the Additional File section. Gallery: http://imgur.com/a/8YsiD Requirements: None Known Issues: This is a Modding Resource now. Issues can be introduced and Fixed by the Mod teams that are building upon my work. None of the models have Working Clan Signs and Insignias. The Independent Uniform is UV Unvrapped in a very stupid manner. Unfortunately i am missing the Textures for the Opfor and Independent Suits and Masks, i don't know where they've gone. The Folder and File Structure is a complete mess. Parts of the names might be in german, i am not sure about that but i mix it in a lot :) Credits & Thanks: Models, Textures, Configs: Mr.Skellington MTP Pattern: Rusty from Facepunch Thanks to: Alwarren for his Arma Toolbox for Blender The Modelmakers Discord group for answering my Questions Bohemia Interactive for creating my favourite Game. Links: https://drive.google.com/open?id=0B1swaOO0PGnHWXpjdi1xWFNLLUE Changelog: Released Source Material, Mod no longer Supported. License: Plublished with CC-By You are encouraged to edit the content of this mod. 18 Share this post Link to post Share on other sites
jordanbache97 47 Posted November 12, 2016 Nice people have been looking for a suit like this. A version for British forces would be cool as well like this: https://assets.publishing.service.gov.uk/government/uploads/system/uploads/image_data/file/15372/CBRNtrainingexercise.jpg 1 Share this post Link to post Share on other sites
EO 11277 Posted November 13, 2016 Outstanding work here Mr.Skellington. :clap: Regarding the dependency for ACE3, is it purely down to the overlays?....if so, would you consider a version without the ACE3 requirement? Once again, top quality work sir! Thanks for sharing. 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted November 13, 2016 Outstanding work here Mr.Skellington. :clap: Regarding the dependency for ACE3, is it purely down to the overlays?....if so, would you consider a version without the ACE3 requirement? Once again, top quality work sir! Thanks for sharing. I agree also, hope to see an Non ACE3 version and a non steam version also :) 1 Share this post Link to post Share on other sites
Retch 15 Posted November 13, 2016 Just got pointed out to this, gonna try it out straight away! 1 Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted November 13, 2016 I agree also, hope to see an Non ACE3 version and a non steam version also :) Ace free Version is uploading now and i have added a temporary Dropbox link. Thank you for the feedback :) 2 Share this post Link to post Share on other sites
EO 11277 Posted November 13, 2016 Much appreciated Mr.Skellington!....you are even more outstanding than you were a few posts ago. ;) 2 Share this post Link to post Share on other sites
Guest Posted November 15, 2016 Thanks for sending us the release :) Update frontpaged on the Armaholic homepage. CBRN Defense Units v1.01 Advanced Combat Environment 3 (ACE 3) Community Base addons A3 Share this post Link to post Share on other sites
GamerOnkel 100 Posted November 15, 2016 Can they also abc equipment from the Bundeswehr? Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted November 15, 2016 Thanks for sending us the release :) Update frontpaged on the Armaholic homepage. CBRN Defense Units v1.01 Advanced Combat Environment 3 (ACE 3) Community Base addons A3 Thank you very much Can they also abc equipment from the Bundeswehr? Bundeswehr wasn't planned yet but may come in the future Share this post Link to post Share on other sites
kecharles28 197 Posted November 27, 2016 Updated mod v0.3 available at withSIX. Download now by clicking: Hey Mr.Skellington , you can upload updates or new mods to withSIX yourself now! Make your own promo page, get the power to release your work at your own point of choosing. To learn more, follow this guide. Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted November 27, 2016 Thank you very much also i created a small hotfix, (the armaholic link is not up to date, the dropbox and steam links are). Nnext steps are retexturing the independent and csat vests 2 Share this post Link to post Share on other sites
Guest Posted November 28, 2016 Thanks for sending us the release :) Update frontpaged on the Armaholic homepage. CBRN Defense Units v1.2 Advanced Combat Environment 3 (ACE 3) Community Base addons A3 Share this post Link to post Share on other sites
JackSmithRU 916 Posted December 1, 2016 Awesome hazmat suits! :) 5 Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted December 2, 2016 Updatetime Fixed: Materials and Textures of the Green, Blue and Black Tactical VestsFixed: Materials and Textures of the CSAT Kevlar Vests with ELBVsTweaked: Armor values for the Vests 2 Share this post Link to post Share on other sites
Guest Posted December 2, 2016 Thanks for sending us the updated release :) Update frontpaged on the Armaholic homepage. CBRN Defense Units v1.03 Advanced Combat Environment 3 (ACE 3) Community Base addons A3 Share this post Link to post Share on other sites
Mordacai 38 Posted February 26, 2017 Hello, fabulous job with this mod!! I am considering doing a few missions with this mod and post them up in User-Missions. Was wondering if this mod will work with you units? Gasmask & Contaminationzone by RickBhttp://www.armaholic.com/page.php?id=27918&highlight=GAS%2BMASK 1 Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted February 26, 2017 you would need to add the classnames of my equipment to the script, but aside from that i wouldn't see why not 1 Share this post Link to post Share on other sites
Mordacai 38 Posted February 26, 2017 11 minutes ago, Mr.Skellington said: you would need to add the classnames of my equipment to the script, but aside from that i wouldn't see why not When the time comes, could I ask you for more detail about this? I've put out a few missions before, so not complete noob, but would appreciate some guidance. Thanks! EDIT Here is the script: // rickBดs Breathing for HiddenIdentity Gasmasks M40 & M50 // put this in units init to make breathing sound while wearing one of the listed Gasmasks -> null = [this] execVM "rick_survival\rick_mask_breathe.sqf"; ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// _player = _this select 0; if (isdedicated) exitwith {}; waituntil {goggles _player == "Mask_M50" OR goggles _player == "Mask_M40" OR goggles _player == "Mask_M40_OD"}; while {alive _player AND (goggles _player == "Mask_M50" OR goggles _player == "Mask_M40" OR goggles _player == "Mask_M40_OD")} do { playsound3d ["A3\sounds_f\characters\human-sfx\other\diver-breath-2.wss", _player,false,getposASL _player, 0.8,1,15]; sleep 5; }; null = [_player] execVM "rick_survival\rick_mask_breathe.sqf"; Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted February 26, 2017 goggles _player == "Mask_M50" is essentially checking which goggles the player is wearing, so by changing "Mask_M50" against for example "skn_m04_gas_mask_bare_dry" you would make sure that units using the M04 Gas mask without hood are not affected by the gas Share this post Link to post Share on other sites
Mordacai 38 Posted February 28, 2017 On 2/27/2017 at 1:01 AM, Mr.Skellington said: goggles _player == "Mask_M50" is essentially checking which goggles the player is wearing, so by changing "Mask_M50" against for example "skn_m04_gas_mask_bare_dry" you would make sure that units using the M04 Gas mask without hood are not affected by the gas I loaded you mod up in EDEN and noticed that you already have the M50 and M60. I had thought that the Hazmat suits were one suit but seem the be separate head gear and suit. So that being the case, should be no problem to use the script. Thx for your reply! 1 Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted June 1, 2017 I stopped Supporting this mod and am giving it up to you. Yes, you. everyone that is willing to build upon it or use it in any way possible, the OP contains a download link with the unbinarized source files and the .blend files for my fellow Blender enthusiasts out there. Thank you all for the Feedback MfG Heinrich Kramer/Mr.Skellington 5 Share this post Link to post Share on other sites
jshock 513 Posted June 1, 2017 It's appreciated Mr. Skellington, it's funny because I was getting close to asking you if I could incorporate it into my WIP Contamination Area Mod. Thanks for your time and work with this mod, I've I had fun with it! 2 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 16, 2017 Awesome work , upgraded now , to higher levels ! Share this post Link to post Share on other sites