El Tyranos 1264 Posted June 1, 2017 v.21 available on GitHub and Steam workshop https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v21.0 Quote ~ Added: Mortars compatibility! ~ Added: Smart Mortars Ammoboxes! ~ Added: ACE bodybag is not made of plastic anymore but becomes a wool blanket ~ Added: UK3CB framework compatibility! ~ Improved: general compatibility with Airborne Update assets Mortars tutorial : 4 Share this post Link to post Share on other sites
histeria6363 26 Posted June 1, 2017 thank you very much sir... 1 Share this post Link to post Share on other sites
El Tyranos 1264 Posted June 3, 2017 v.21.1 available on GitHub and Steam workshop https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v21.1 Quote ~ Fixed: path to files ~ Fixed: Mortar ammoboxes still had rounds in standard inventory ~ Improved: ace_repair_hitpointPositions for tanks by Drofseh 1 Share this post Link to post Share on other sites
Maaras 56 Posted June 5, 2017 Now, i'm just waiting for the same feature to M1919 with tripod Can we expect this in future? Share this post Link to post Share on other sites
El Tyranos 1264 Posted July 25, 2017 v.22.1 available on GitHub and Steam Workshop https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v22.1 Quote ~ Fixed: various inheritance issues.~ Fixed: Emptied mortar ammo crates from non-ACE shells. EDIT : v.22.0 was removed after bad file compiling. Oops :D 2 Share this post Link to post Share on other sites
El Tyranos 1264 Posted September 21, 2017 v.23.0 available on GitHub and Steam Workshop https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v23.0 Quote ~ Improved: Blitzkrieg Update compatibility.~ Improved: coding.~ Fixed: LIB_SIGN_MINEN_mag no longer exist in IFA3.~ Fixed: disabled FCS for tanks. 2 Share this post Link to post Share on other sites
churrofighter 25 Posted October 8, 2017 On 1/6/2017 at 8:25 PM, El Tyranos said: v.21 available on GitHub and Steam workshop https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v21.0 Mortars tutorial : Are there any range tables available for aiming the mortars? 1 Share this post Link to post Share on other sites
El Tyranos 1264 Posted October 8, 2017 @churrofighter use mk6 one it is the same ;) Share this post Link to post Share on other sites
Realthinged 44 Posted October 9, 2017 Hi guys! Why I can not load mines in mortars? I have no ACE menu LOAD MORTARS, only ACE INTERACTIONS. What i am doing wrong? Share this post Link to post Share on other sites
El Tyranos 1264 Posted October 25, 2017 v.23.1 is available on GitHub and Steam Workshop https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v23.1 Quote ~ Added: IFA3 and I44 buildings compatibility with ACE wirecutters thanks to PIONEER! ~ Added: ace_reloadlaunchers enabled for Panzerschreck and Bazooka. Allows your buddies to reload your own launcher. ~ Improved: tweaked hand grenades torque when using advanced throwing. 1 1 Share this post Link to post Share on other sites
El Tyranos 1264 Posted December 6, 2017 v.24.0 is available on GitHub and Steam Workshop https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v24.0 Quote ~ Fixed: loading order. ~ Updated: strings. ~ Updated: inheritance of objects. ~ Updated: path to icon. 1 Share this post Link to post Share on other sites
cyruz 103 Posted December 7, 2017 Link is wrong in above post @El Tyranos Share this post Link to post Share on other sites
El Tyranos 1264 Posted December 7, 2017 5 hours ago, cyruz said: Link is wrong in above post @El Tyranos It was good but the .0 was not included in URL formatting. Share this post Link to post Share on other sites
El Tyranos 1264 Posted January 25, 2018 v.26.0 is available on GitHub and Steam Workshop https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v26.0 Quote ~ Added: optionnal ACE tracers compatiblity by Drofseh! ~ Added: M3 Grease Gun advanced ballistics config. ~ Improved: compatibility with Second Wave Update. 3 Share this post Link to post Share on other sites
El Tyranos 1264 Posted April 24, 2018 v.27.0 is available on GitHub and Steam Workshop https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v27.0 Quote ~ Added: G41 & FG42 advanced ballistics parameters. ~ Added: ACE3 Cargo compatibility for planes and ammocrates by JGarmr. ~ Updated: Fallschirmjäger compatibility by kju. ~ Fixed: wrong paths by Catsy. 1 Share this post Link to post Share on other sites
El Tyranos 1264 Posted August 30, 2018 v.31.0 is available on GitHub and Steam Workshop https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v31.0 Quote ~ Added: Sd.Kfz 7 ammo carrier compatibility. ~ Fixed: Ammo trucks should be able to rearm correctly. ~ Fixed: when fired, Panzerfaust 60 would turn into a Panzerfaust 30. ~ Fixed: v31 inheritances. 2 2 Share this post Link to post Share on other sites
El Tyranos 1264 Posted March 31, 2019 v.34.0 is available on GitHub and will be uploaded to Steam Workshop shortly. https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v34.0 Quote ~ Added: Desert rats compatibility (weapons, vehicles, ammunitions). ~ Changed: landed parachute has no reserve anymore. ~ Fixed: inheritance. ~ Fixed: missing dependencies. ~ Removed: obsolete code. 3 1 Share this post Link to post Share on other sites
Laid3acK 79 Posted March 31, 2019 Salut Tyra, i'm not really an expert about WW2 sniper rifles but i just noticed a weird barrel length with the Lee-Enfield scoped, it should be around 640 mm, not 210 (maybe the Lee-Enfield skeleton barrel length ?) Also, with the Lee-Enfield bullet, the the .303 British, you have chosen a part of the ACE_762x67_Ball_Mk248_Mod_0. Why not but the result could be better with something like that : ACE_caliber=7.92; ACE_bulletLength=31.166; ACE_bulletMass=11.2752; // 174 grains ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19}; ACE_ballisticCoefficients[]={0.493}; ACE_velocityBoundaries[]={}; ACE_standardAtmosphere="ASM"; ACE_dragModel=1; ACE_muzzleVelocities[]={748, 761, 765}; // muzzle velocity 764 m/s at 21°C, 756 m/s at 15°C (2440 fps +/-50 fps at 30 yards with a standart deviation of no more than 40 fps - The Accurate Lee Enfield by Stephen Redgwell) ACE_barrelLengths[]={508.0, 609.6, 660.4}; // barrel length 640 mm airFriction=-0.00085112; typicalSpeed=761; I have some values for the scope No32 too, but i'm not sure the IFA3 players will be happy because this 3x optic sight has only an elevation of 10 IPHY (Inches Per Hundred Yards) which means approximately 2.8 mRad, if i'm not mistaken. I was mistaken, it's a BDC turret 0 - 1000 yards (0 - 10 x 100 Yards). The total elevation seems to be 84 MOA, approximately 24 mRad. 2 Share this post Link to post Share on other sites
El Tyranos 1264 Posted June 5, 2019 V37 is available on GitHub and Steam workshophttps://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v37.0https://steamcommunity.com/sharedfiles/filedetails/?id=773759919 Quote ~ Fixed: various inheritance issues. and forgot to publish v36 here it seems. Ooops. Quote ~ Added: ACE Cook-off compatibility, turrets will now randomly and nicely blow off the tanks. ~ Improved: SdKfz 234 Puma is now compatible with turret blow off. ~ Improved: Crusader mk.III is compatible with turret blow off. ~ Improved: Cromwell tank is compatible with turret blow off. ~ Improved: Lee-Enfield advanced ballistic values thanks to Laid3acK. ~ Fixed: StuG and SU85 wont have a duplicate of roof flying on cookoff anymore. ~ Fixed: bren carrier wont cookoff anymore, Sd.Kfz 124 and FlakPanzer IV changed to 10% change cookoff instead of 50% as other tanks. ~ Removed: destroyed tanks turrets are now declared in IFA3. ~ Removed: ACE disposable Panzerfaust as they are by default in vanilla IFA3. 2 Share this post Link to post Share on other sites
Laid3acK 79 Posted June 6, 2019 Hello all, just a little word about the Lee-Enfield ballistics, i took as reference the military .303 British Mk VII cartridge (174 grains) and its velocity "2440 fps +/-50 fps at 30 yards with a standard deviation of no more than 40 fps" from the book "The Accurate Lee Enfield" by Stephen Redgwell. The "airFriction" and "initSpeed" have been also updated according with the Advanced Ballistics values. So, the IFA3 Lee-Enfield has exactly 743 m/s (2440 fps) at the normal conditions with AB enabled and the default ballistic at 27.4 m (30 yards) in-game with approximately identical bullet drops up to 1200 meters (max gap 0.1 mRad or 1 click) : Range Cards in-game with the both ballistics. The No.32 scope elevations come from different sources, this one in particular for the vertical elevation. I was a little bit surprised with the 84 MOA before zeroing, i kept this converted value in mRad for AB but i think it's maybe 84 cliks, 42 MOA (12 mRad) or 44 IPHY (Inch Per Hundred Yard), the unit of the first No.32 versions more coherent with the .303 ballistic at 1000 Yards (approximately 914 m), the final value of the range BDC turret. But because it's just speculation, if somebody has a better reference, i will be happy to update this value, with the El Tyranos authorization of course. :) Many, many thanks to the IFA3 team for this beautiful mod and a thought for all WW2 heroes on this special day. 2 Share this post Link to post Share on other sites
El Tyranos 1264 Posted August 29, 2020 V40 is available on GitHub and Steam workshophttps://steamcommunity.com/sharedfiles/filedetails/?id=773759919 https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v40.0 Quote ~ Added: ACE CSW support for mortars thanks to Acid! ~ Fixed: mortars elevation bug. ~ Fixed: mortars could not be used (ammo spam on the ground). ~ Changed: mortars now use ACE's CSW system entirely and the IFA3 system is disabled. ~ Changed: mortars magazine groups and magazines to use default classes rather than special ace ones. ~ Disabled: mortars no longer needed eventhandlers. ~ Improved: mortars code cleanup. ACE mortars to use actual IFA3 classes. No more ACE compat specific class (backward compatible). Notes: It uses ACE CSW entirely for assembly/disassembly so don't do it like vanilla IFA3, you need to use self-interact to deploy the tripod, and interact with it to assemble. Known issues: If you place a mortar down in the editor you wont be able to disassemble it unless 'advanced assembly' is enabled. Use : mortar setvariable ['ACE_CSW_assemblyMode',1] 4 Share this post Link to post Share on other sites