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TeTeT

Test Terrain: Lake Chester for sea and airborne activities

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Lake Chester was an attempt to get a map made for flying and carrier activity into Arma 3. It is a rather large map with 100 x 100 km, but it's mainly sea, some spread out islands and to the northwest a continental landmass. Unfortunately I do not have the time to push this any further and so it sat idle on my harddisk for the better part of 10 months.

Which is a bit of a waste, as the map is functional for the purpose of placing a carrier and flying over large amount of empty space :) So it essentially is a test map for flying and not much more. I've had some fun on it with using a plane vs Pookie's SAM pack, though. There's also a small number of buildings that can be bombed...

While it would be nice to continue to work on this project, I doubt that I'll have the time. If anyone is interested in pushing Lake Chester further, please let me know.

Please do not send me bug reports or feature requests for the terrain, it will stay as is for the time being. Thanks.

 

Armaholic:

http://www.armaholic.com/page.php?id=31561

http://www.armaholic.com/page.php?id=31560

 

PWS:

http://withsix.com/p/Arma-3/mods/aQ0jLBK_FkyohicsPj9UaQ/Lake-Chester

 

 

Here some visuals from the terrain itself:

 

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20160903174115_1.jpg

 

20160903174214_1.jpg

 

20160903174306_1.jpg

 

20160903174357_1.jpg

 

TeTeT

 

[EDIT1: Added PWS link]

Edited by TeTeT
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Really enjoyed testing that mission for you my friend. Its great for finally having a reason to have planes ^^.

Hope somebody picks it up and turns it into something really big!

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Love it TeTeT!

 

 You kiddin me? It is 95 % water. I got a solid 60 FPS ;)

In arma 3  huge maps (250x250km and more )cause fps drop - no matter if  only water and one building

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In arma 3  huge maps (250x250km and more )cause fps drop - no matter if  only water and one building

Whatever, I have not yet experienced FPS drop on Lake Chester

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sammael, before starting Lake Chester I tried out the large terrain test collection, https://forums.bistudio.com/topic/177119-large-terrain-test-collection/and http://www.armaholic.com/page.php?id=27866 

 

From the test reports in that test I took that 100x100 would be still feasible to do without a lot of hiccups in frame rate and texture quality and what not.

 

The number of objects placed is rather low throughout the map, so I wouldn't expect any frame rate drops from there either. 

 

TeTeT

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This is something close to the idea I had before, but I never really got the hang of terrain buliding.

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Funnily enough, I also thought of that. :) I wanted to start on terrain building by replicating a 100x100 piece of an archipelago in real scale, but one that would have islands so small that it wouldn't actually be very hard to do, just have a lot of space between the islands. I never found a suitable archipelago, though (nor figured out the terrain builder, though there are tutorials for that).

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