fn_Quiksilver 1636 Posted August 30, 2016 QS Mag Repack v1.0.0 by Quiksilver Last updated: 31/08/2016 A3 1.62 Downloads below Description: Repack primary weapon and handgun magazines with simple UI. [L.Ctrl]+[Reload] key combo to actuate mag repack. Known issues/bugs: v1.0.0 - None at this time Limitations: - Strict magazine comparison (cant mix and match types). - Automatic, cannot select individual magazines. - Inflexible UI, [L.Ctrl]+[Reload] - Requires space in your inventory for primary + handgun weapon magazines, when repacking close to capacity. Dependencies: - None Other links: https://www.reddit.com/r/arma/comments/50kjgn/qs_mag_repack/ http://steamcommunity.com/app/107410/discussions/13/359547436766048130/ Source Code: https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_clientRepackMagazines.sqf Downloads: Client: http://www.armaholic.com/page.php?id=31539 (Armaholic) http://steamcommunity.com/sharedfiles/filedetails/?id=755210821 (Steam Workshop) Server Key: https://www.dropbox.com/s/hje7hzzh0ub3jkn/QS_repack.bikey?dl=0 Server Mod: - Coming soon Script Version: - Coming soon 7 Share this post Link to post Share on other sites
Guest Posted August 31, 2016 Release frontpaged on the Armaholic homepage. QS Mag Repack v1.0.0 Share this post Link to post Share on other sites
R3vo 2654 Posted September 10, 2016 Was looking for a simple mag repack mod and this one seems to be perfect. The only thing I dislike is the healing animation. Edit: Where exactly is the "simple UI" you mentioned in the first post? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted September 11, 2016 Was looking for a simple mag repack mod and this one seems to be perfect. The only thing I dislike is the healing animation. Edit: Where exactly is the "simple UI" you mentioned in the first post? [Ctrl] + [Reload] is pretty simple IMO. Other mag repack systems have actual menus to interact, progress bars, buttons, scroll menu item, etc. Healing animation was a design decision. Felt a bit weird to allow people to repack mags while sprinting, and this is same animation used for a bunch of vanilla ingame systems (repair vehicle, etc) so would feel intuitive to the player. Feel free to edit/modify for your own use, or suggest changes for the official build. Also it will work on AI :) 1 Share this post Link to post Share on other sites
MisterOth 76 Posted September 19, 2016 Hello ! Nice mod It work well with me. But when I save and exit. Then reload the game, the mod stop working. Once i reload a savegame it stop working. Thanks Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted September 22, 2016 Hello ! Nice mod It work well with me. But when I save and exit. Then reload the game, the mod stop working. Once i reload a savegame it stop working. Thanks Hi, can you explain more? Are you using in singleplayer? Share this post Link to post Share on other sites
MisterOth 76 Posted September 22, 2016 Hi, can you explain more? Are you using in singleplayer? Hi, I play SP mission Ravage mod Starting the game QS Mag work perfect for me. But after saving and leaving the game. And starting the game again, loading the savegame the mod stop working i can't repack with ctrl+R anymore. If i start a new game it work good again Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted September 26, 2016 Hi, I play SP mission Ravage mod Starting the game QS Mag work perfect for me. But after saving and leaving the game. And starting the game again, loading the savegame the mod stop working i can't repack with ctrl+R anymore. If i start a new game it work good again Thanks! When I get the time I'll include support for SP save/load. 2 Share this post Link to post Share on other sites
MisterOth 76 Posted September 27, 2016 Thanks! When I get the time I'll include support for SP save/load. Thank you Appreciate your mod ! 1 Share this post Link to post Share on other sites
ArmaMan360 94 Posted October 9, 2016 Thanks! When I get the time I'll include support for SP save/load. Thanks. Waiting for the save/load function.. :D 1 Share this post Link to post Share on other sites
OmenLW 0 Posted November 23, 2016 This looks great. Any possible way to have this run on our MP server with an action menu item? Scroll, select "combine mags" and then trigger the animation and combining of mags for that player? Server side only would be amazing if possible. Share this post Link to post Share on other sites
redarmy 422 Posted November 23, 2016 if you guys want to load the mod from a sp save game,download a mod called moduload,it should reinitialize the script. give it a try find it here: https://www.google.com.hk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0ahUKEwjLp72LuL_QAhXLqVQKHYCYDkAQFggZMAA&url=https%3a%2f%2fforums%2ebistudio%2ecom%2ftopic%2f163084-moduload-%25E2%2580%2594-save-game-mod-initializer%2f&usg=AFQjCNHTHwHRNzpsjRGBnR7PynSU1nJ9vQ Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 14, 2016 On 11/24/2016 at 3:30 AM, OmenLW said: This looks great. Any possible way to have this run on our MP server with an action menu item? Scroll, select "combine mags" and then trigger the animation and combining of mags for that player? Server side only would be amazing if possible. Hey, glad you like yes that is possible, it is set to run with key binding by default, but you could also put an addaction for it. apply this in init.sqf and wherever you apply code on player respawn: player addAction ['Repack magazines',{player call QS_fnc_clientRepackMagazines;},nil,0,FALSE,TRUE,'','TRUE',5,FALSE]; mod has to be running/initialized for that to work. I'll publish a servermod version in a few days. 1 Share this post Link to post Share on other sites
domokun 515 Posted January 8, 2017 I just wanna say thanks for this. For those of us who are scared of the performance hit of running ACE3 or have luddites scared of it's complexity, this certainly goes a long way to resolving (very elegantly) a small but very important short-coming. I'm amazed it hasn't been implemented natively. Share this post Link to post Share on other sites
zuzul 81 Posted January 26, 2017 Thanks a lot for this mod, this one is exactly what I was looking for ! I would also like a server side mod only but this is not a big issue. Question: when I repack I finish always with no magazine load in my weapon. Is this a bug on my side or this included in the script? Is there a way to make the weapon realod a magazine directly? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted February 5, 2017 On 1/26/2017 at 7:27 PM, zuzul said: Thanks a lot for this mod, this one is exactly what I was looking for ! I would also like a server side mod only but this is not a big issue. Question: when I repack I finish always with no magazine load in my weapon. Is this a bug on my side or this included in the script? Is there a way to make the weapon realod a magazine directly? hey, glad you enjoy. one of these days i will get my act together and finish the server mod version. regarding reload, yes the script leaves no mag in weapon at end. if we were to put mags back, it would be an assumption. someone who did not want that magazine in their weapon would have to take it out again. I thought it best to end the script with no magazine in the weapon, allowing the player to select. 2 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted February 5, 2017 On 1/9/2017 at 6:41 AM, domokun said: I just wanna say thanks for this. For those of us who are scared of the performance hit of running ACE3 or have luddites scared of it's complexity, this certainly goes a long way to resolving (very elegantly) a small but very important short-coming. I'm amazed it hasn't been implemented natively. I offered to help them implement to game ... crickets in response :) I suggested they just use a default BI function for it ... BIS_fnc_repackMagazines, allowing any scenario designer/mission maker to add to their mission/server without mod or external script. 2 Share this post Link to post Share on other sites
magicsrp 8 Posted February 5, 2018 Thanks. Any update for Server mod or Script version? 1 Share this post Link to post Share on other sites
domokun 515 Posted February 5, 2018 Just wanted to say how great this mod is. For those terrified by the complexity of ACE3 (excellent btw), this offers a nice intermediary step. A small suggestion would be to add a sound effect whilst repacking the magazine. Thanks for your efforts so far. 3 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted March 18, 2018 Small patch planned for release just after the Tanks DLC patch. 5 1 Share this post Link to post Share on other sites
Dorepo 0 Posted April 2, 2022 Hi, when i press alt+r key i want to script work, what i have to do? can you help please? Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted April 5, 2022 hey you would have to edit the mod, and change the key code to the alt key. if you can't do this you'll have to make do with the [ctrl]+[reload] as there is no built in way to change it Share this post Link to post Share on other sites