mickeymen 324 Posted June 1, 2016 After the update 1.60, I noticed a strange error - the my character automatically gets up from the prone position. This sometimes happens when I crawl in the prone and simultaneously start turning my character by means the mouse in the any side. After this, sometimes the player's character stands up to his full height and kills any stealth mission! This is Very unpleasant surprise for any player/ BIS please fix this Share this post Link to post Share on other sites
Jackal326 1181 Posted June 1, 2016 Are you running any mods? Namely, any mods relating to animations or movement in general such as the Enhanced Movement Mod or similar? The previous patch (1.58) caused issues with various animation mods, and now with the introduction of limping in 1.60 there may be further issues. I ask only because I've not experienced any automatic standing up in the few hours I've played since the patch so it sounds like a mod conflict. 1 Share this post Link to post Share on other sites
mickeymen 324 Posted June 1, 2016 Are you running any mods? Namely, any mods relating to animations or movement in general such as the Enhanced Movement Mod or similar? I don't have any movement mods. I Use only ACE3 together wit CBA mods. In the those mods the modifications of movement anim no exist. I like to play a lot of stealth missions, so I noticed it. Probably many of the users still haven't noticed this problem. However, this is just my guess Share this post Link to post Share on other sites
mickeymen 324 Posted June 1, 2016 A similar problem has long existed in Arma3. Without any mods. I sure, that many saw as the player's character rises to his full height( !even under enemy fire) from the prone position, if the player is near a low stone fences or stones. Only now is an additional problem. Share this post Link to post Share on other sites
dmarkwick 261 Posted June 1, 2016 Yeah I quite often go from prone to standing if I crawl too close to a stone wall. 1 Share this post Link to post Share on other sites
mickeymen 324 Posted June 1, 2016 Yeah I quite often go from prone to standing if I crawl too close to a stone wall. Yes and It's amazing, how BIS is still not fixed it. For example, I've reported this issue > 1.5 years ago. 1 Share this post Link to post Share on other sites
pierremgi 4900 Posted June 1, 2016 Yeah I quite often go from prone to standing if I crawl too close to a stone wall. Same! With no mod at all (just BI DLC). It's more evident since 1.60 1 Share this post Link to post Share on other sites
mamasan8 11 Posted August 2, 2016 I have this annoying issue where 50% of the time, when I stop crawling, my character stands up. Of course I die almost every time because of it. Coz AI seem to have a special propensity to spot prone figures, it seems. So what gives? I'm crawling in the middle of the forest, no objects near me. Share this post Link to post Share on other sites
lex__1 422 Posted August 2, 2016 All is here https://feedback.bistudio.com/T118468 On the DEV version is still worse, there is another problem. Automatically on bipod puts \ removes weapons. https://feedback.bistudio.com/T119728 I am also somewhere wrote that AI is not savvy, a lot of unnecessary movements. Now it seems equally on our side))). Share this post Link to post Share on other sites
Vasily.B 529 Posted August 2, 2016 https://feedback.bistudio.com/T119728- 502 bad gateway https://feedback.bistudio.com/T118468- infinite loading. Share this post Link to post Share on other sites
lex__1 422 Posted August 2, 2016 https://feedback.bistudio.com/T119728- 502 bad gateway https://feedback.bistudio.com/T118468- infinite loading. The site is already running Share this post Link to post Share on other sites
Vasily.B 529 Posted August 3, 2016 The site is already running Yeah, but you reported similar bug. You reported your character is self-standing when touching some terrain hump. I reported he is self-standing when pushing W and some other controls (on phrone). My ticket is closed and propably wasnt readed till end, and your ticket is revieved, normal (status) and remain unresolved till arma 4. its 2 diferent problems. Share this post Link to post Share on other sites