farside 6 Posted July 10, 2016 A little bit of a random start as I dont even have units to use with this vehicle but here goes anyway. A little side project I have when I'm bored is modelling. I have a P:\ filled with models which have been started then forgotten but this one I started about 4 months ago and I would say the the 0.00 LOD is almost complete. By following Mondkalbs tuts and Burnies youtube tutorials I am happy that I can now show this model off from helpful criticism. So first of all a side shot. http://i.imgur.com/iUhTAFV.jpg Modelled in O2 and show here in blender (for better lighting I believe) Wheels are a bit odd but show better in O2 (as you will see in the next photo) currently sitting at 24000 faces I am unsure if this is too many or whether I've made a model for turbo squid, haha. http://i.imgur.com/omkkCxG.jpg Front pictures, showing the towing parts, head lamps driver viewports, front machine gun and driver hatch, the main gun has also very recently had a muzzle attached which can be seen in a later photo. http://i.imgur.com/sBY8oWd.jpg Rear photo, O2 this time. shows rear towing parts, exhast vents the upper air filter (just) and rear facing of the turret. the circles parts are missing items. On the turret there is a missing ammo loading hatch (I think) and the rear is missing some storage boxes and a towing hitch. http://i.imgur.com/8Pz0VTI.jpg Front again showing the new muzzle of the gun. And Finally http://i.imgur.com/0YEmrIV.jpg Top down (ish) showing the turret optics, aerial and what I believe is a vent for the turret above the main gun. Missing parts in this is the two hatches for the gunner and the commander but they can be added easily. As i said above, following mondkalb and burnies tutorials I am fairly certain i will have it ingame soon. Additions I would like to make would be custom turn out animations for the crew, the addition of "mess" (boxes of ammo, tarps and rope that sort of thing) and obviously a half decent paint job would be lovely. Any critism would be greatfully appreciated. 6 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted July 10, 2016 Something different for once, I like it. Share this post Link to post Share on other sites
dontshootmemf!! 32 Posted July 11, 2016 Hello Farside, wow .. congratulations great job !! If I can give you a tip you should do two versions of your Cromwell, a "clean" as if it came from the factory and a "dirty" with mud and, as you wrote with crates and ammo on the floor behind the turret. Keep up the good work. :) Share this post Link to post Share on other sites
welshstalker 60 Posted July 11, 2016 It looks brilliant Farside, I cant wait to see it ingame :3 1 Share this post Link to post Share on other sites
farside 6 Posted July 12, 2016 It looks brilliant Farside, I cant wait to see it ingame :3 Well, Wait no more. Still no textures and a few issues with the config (currently is a lend lease cromwell to the CSAT) but its ingame. http://i.imgur.com/OCDwde1.jpg http://i.imgur.com/v8joXzP.jpg http://i.imgur.com/4WlptEA.jpg I have to change the gun descriptions, change faction, make a better shadow lod and create textures. I also have an issue with the tank being stuck to the ground and unable to move forward but I'll have a look around the forums for a fix! Share this post Link to post Share on other sites
Imjin 3 Posted July 18, 2016 Great job! I can't wait to give her a whirl! Share this post Link to post Share on other sites
farside 6 Posted July 18, 2016 So not got much further, seem to have hit a little bit of a wall. someone please tell me where I'm going wrong exactly? http://i.imgur.com/dowrT2B.jpg Share this post Link to post Share on other sites
petrtlach 1375 Posted July 21, 2016 what year it is intended for the tank? according to the latest snapshot estimate June 1944 - December 1944 in ArmA III Cromwell exist ;) And in version 6/1944-12/1944 and 1/1945- etc. http://i180.photobucket.com/albums/x104/petrtlach/20160721155600_1_zpsizdip4js.jpg http://i180.photobucket.com/albums/x104/petrtlach/20160721155538_1_zpsvlwzn0ge.jpg http://i180.photobucket.com/albums/x104/petrtlach/20160721155620_1_zps0rb6pyko.jpg http://i180.photobucket.com/albums/x104/petrtlach/20160721155552_1_zpsdyi1nvzc.jpg http://i180.photobucket.com/albums/x104/petrtlach/20160721155608_1_zpsuajdln47.jpg Share this post Link to post Share on other sites
Rabbit35 122 Posted July 21, 2016 So not got much further, seem to have hit a little bit of a wall. someone please tell me where I'm going wrong exactly? http://i.imgur.com/dowrT2B.jpg Model.cfg or named selection assignement in Object builder ctrl+alt Smartarse... Share this post Link to post Share on other sites
petrtlach 1375 Posted July 21, 2016 with exhaust hood its tank from Juni 1944, with command turret with visors from January 1945, tanks were rebuilding collectively all, not just in production. Manufacturer sent to the battlefield conversion kit. ;) Share this post Link to post Share on other sites
petrtlach 1375 Posted July 21, 2016 So not got much further, seem to have hit a little bit of a wall. someone please tell me where I'm going wrong exactly? http://i.imgur.com/dowrT2B.jpg :D I see failure.. Bad model tracks ;) For example: Share this post Link to post Share on other sites
farside 6 Posted July 21, 2016 with exhaust hood its tank from Juni 1944, with command turret with visors from January 1945, tanks were rebuilding collectively all, not just in production. Manufacturer sent to the battlefield conversion kit. ;) Petrtlach, you are right mate, I have tried to make a Jun 1944 version, but the part that you see on the commanders cupola are only stops for the hatch, see this photo for reference. https://farm8.staticflickr.com/7342/9589635133_46e7c6b885_b.jpg Now, It may be a little bit of artistic licence, but that what I believed they were for. The actual sights are slightly ahead of the commanders hatch area, they are Vickers sights. :D I see failure.. Bad model tracks ;) For example: Oh dude! I only managed to figure this out on saturday morning at 01:00 ! A mate of mine we're banding around ideas as to why it wouldnt work. could the bad model for the tracks with poorly named selections and a frankly sub standard config. Your model looks really good! How did you make the ammo loading hatches (I assume) on the side of the turret? Share this post Link to post Share on other sites
farside 6 Posted July 21, 2016 And the tow hook for that matter, I could even get a good enough photo of one to try to recreate it. Share this post Link to post Share on other sites
petrtlach 1375 Posted July 21, 2016 Yep. 1945 1944 I have Mk. IV/V F and you Mk.VII E :) 1 Share this post Link to post Share on other sites