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A little bit of a random start as I dont even have units to use with this vehicle but here goes anyway.

 

 

A little side project I have when I'm bored is modelling. I have a P:\ filled with models which have been started then forgotten but this one I started about 4 months ago and I would say the the 0.00 LOD is almost complete. By following Mondkalbs tuts and Burnies youtube tutorials I am happy that I can now show this model off from helpful criticism.

 

So first of all a side shot.

http://i.imgur.com/iUhTAFV.jpg

Modelled in O2 and show here in blender (for better lighting I believe) Wheels are a bit odd but show better in O2 (as you will see in the next photo) currently sitting at 24000 faces I am unsure if this is too many or whether I've made a model for turbo squid, haha.

 

http://i.imgur.com/omkkCxG.jpg

Front pictures, showing the towing parts, head lamps driver viewports, front machine gun and driver hatch, the main gun has also very recently had a muzzle attached which can be seen in a later photo.

 

http://i.imgur.com/sBY8oWd.jpg

Rear photo, O2 this time. shows rear towing parts, exhast vents the upper air filter (just) and rear facing of the turret. the circles parts are missing items. On the turret there is a missing ammo loading hatch (I think) and the rear is missing some storage boxes and a towing hitch.

 

http://i.imgur.com/8Pz0VTI.jpg

Front again showing the new muzzle of the gun.

 

And Finally

http://i.imgur.com/0YEmrIV.jpg

Top down (ish) showing the turret optics, aerial and what I believe is a vent for the turret above the main gun. Missing parts in this is the two hatches for the gunner and the commander but they can be added easily.

 

As i said above, following mondkalb and burnies tutorials I am fairly certain i will have it ingame soon. Additions I would like to make would be custom turn out animations for the crew, the addition of "mess" (boxes of ammo, tarps and rope that sort of thing) and obviously a half decent paint job would be lovely.

 

 

Any critism would be greatfully appreciated.

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Hello Farside, wow .. congratulations great job !! If I can give you a tip you should do two versions of your Cromwell, a "clean" as if it came from the factory and a "dirty" with mud and, as you wrote with crates and ammo on the floor behind the turret.

Keep up the good work. :)

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It looks brilliant Farside, I cant wait to see it ingame :3

 

Well, Wait no more. Still no textures and a few issues with the config (currently is a lend lease cromwell to the CSAT) but its ingame.

 

http://i.imgur.com/OCDwde1.jpg

http://i.imgur.com/v8joXzP.jpg

http://i.imgur.com/4WlptEA.jpg

 

I have to change the gun descriptions, change faction, make a better shadow lod and create textures.

 

I also have an issue with the tank being stuck to the ground and unable to move forward but I'll have a look around the forums for a fix!

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So not got much further, seem to have hit a little bit of a wall.

 

someone please tell me where I'm going wrong exactly?

 

http://i.imgur.com/dowrT2B.jpg

Model.cfg or named selection assignement in Object builder

 

ctrl+alt

Smartarse...

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with exhaust hood its tank from Juni 1944,

with command turret with visors from January 1945,

 

tanks were rebuilding collectively all, not just in production. Manufacturer sent to the battlefield conversion kit.  ;)

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So not got much further, seem to have hit a little bit of a wall.

 

someone please tell me where I'm going wrong exactly?

 

http://i.imgur.com/dowrT2B.jpg

 

 

:D I see failure.. Bad model tracks  ;)

 

For example:

Bez%20naacutezvu-1_zpsfka5ukgn.jpg

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with exhaust hood its tank from Juni 1944,

with command turret with visors from January 1945,

 

tanks were rebuilding collectively all, not just in production. Manufacturer sent to the battlefield conversion kit.  ;)

 

Petrtlach, you are right mate, I have tried to make a Jun 1944 version, but the part that you see on the commanders cupola are only stops for the hatch, see this photo for reference.

 

https://farm8.staticflickr.com/7342/9589635133_46e7c6b885_b.jpg

 

Now, It may be a little bit of artistic licence, but that what I believed they were for.

 

The actual sights are slightly ahead of the commanders hatch area, they are Vickers sights.

 

 

:D I see failure.. Bad model tracks  ;)

 

For example:

Bez%20naacutezvu-1_zpsfka5ukgn.jpg

 

Oh dude! I only managed to figure this out on saturday morning at 01:00 ! A mate of mine we're banding around ideas as to why it wouldnt work. could the bad model for the tracks with poorly named selections and a frankly sub standard config.

 

Your model looks really good! How did you make the ammo loading hatches (I assume) on the side of the turret?

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And the tow hook for that matter, I could even get a good enough photo of one to try to recreate it.

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Yep. 1945

 

20160722004225_1_zpsakuv7l12.jpg

 

1944

 

20160722004440_1_zpsyr6kqcug.jpg

 

I have Mk. IV/V F and you Mk.VII E  :)

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