ineptaphid 6413 Posted May 25, 2018 Just now, HeroesandvillainsOS said: And AI compatibility. It doesn’t even exist to me since AI can’t revive me. Agreed. SP players are basically out of luck unfortunately. Such a shame for us SP fans.. 5 Share this post Link to post Share on other sites
kremator 1065 Posted June 4, 2018 Luckily we have mods that can do that ... but it SHOULD be in vanilla too ! Share this post Link to post Share on other sites
domokun 515 Posted June 5, 2018 On 6/4/2018 at 1:16 PM, kremator said: Luckily we have mods that can do that ... but it SHOULD be in vanilla too ! Which mod? Share this post Link to post Share on other sites
kremator 1065 Posted June 5, 2018 psychobastard's AI Revive. 1 Share this post Link to post Share on other sites
4-325Ranger 62 Posted June 6, 2018 KC Grimes Simple Revive Script: I just tried this last night in his sample mission. Impressive, worked very well with the mission settings, AI revive one another, AI revive player (me) seamlessly. Drag/Carry/Load/Unload integrated. Very easy to manipulate settings if you have not checked out the most recent release. Share this post Link to post Share on other sites
barbolani 198 Posted June 8, 2018 Check out Antistasi revive, maybe it's hard to port, it uses a combination of vanilla revive + some enhacements for AI created or taken from here & there. It's not that hard to make an AI script compatible with vanilla revive. It's a matter of having control of the handle damage the vanilla uses and modify it a bit to call an external script which just checks for AI availability + doMove the AI + simulate AI healing. What is a real pity is that main command, setUnconscious, makes the AI ignore whatever other status of the patient. One could just simulate a vanilla revive totally compatible with AI by just allowing the AI heal the patient in the same way it usually does with a non unconscious unit. 1 Share this post Link to post Share on other sites
SuicideKing 233 Posted June 8, 2018 hey @warkonaut, was wondering if it's possible to make the damage restored upon revive by a FAK = 50% of the total health, or even better, configurable? Right now it completely restores health as far as I know. This makes medics sorta less important. We had scripted a workaround but the less we have to hack BI systems the better, I feel. 1 Share this post Link to post Share on other sites
Guest The CEO Posted June 21, 2018 Ive been away from arma for probably a year or 2. I was here when arma3 first came out. Been checking this out, great work. Just wanted to show my appreciation, i am stunned by how far the game has come since arma3 was first released. i wanted a native revive function in arma since arma 1 and operation flashpoint! Share this post Link to post Share on other sites
pierremgi 4836 Posted July 19, 2018 On 05/06/2018 at 7:50 AM, domokun said: Which mod? You don't need a mod. A script can do the stuff. My version here. Ais can heal any bros in SP or MP. Of course, the script adds an unconscious state in SP. But, back to general purpose, the Vanilla unconscious state should be improved. There is something broken with orders. See multiple feedback with "unconscious", especially this one. 2 Share this post Link to post Share on other sites