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  2. Hi ! So for my mission I need enemy planes to attack ground troops in a certain area. With waypoints I made them take off then I put a destroy waypoint but they just fly around without attacking me or my soldiers. I would like to point out that I did put air to surface missiles on enemy planes as well as bombs. Thanks!
  3. Today
  4. I ended up solving this issue by simply adding an action after the unitPlay is done playing: _heli1movedata = [LOTS OF COORDINATES OMITTED TO MAKE THIS POST SHORT]; _heli1playback = [heli1, _heli1movedata] spawn BIS_fnc_UnitPlay; sleep 55; player action ["Eject", vehicle player]; The playback itself lasts ~60 seconds, where ~5 seconds are spent on ground. I therefore eject the player 5 seconds before the playback ends (and the helicopter starts moving on its own). I hope this can be helpful for others stuck with this problem, instead of trying to fiddle too much with the questionable helicopter AI.
  5. unconnecteddd

    Change Scope Zoom to mouse wheel up and down

    Okay thank u i will try to modify it so i can zoom the scope maybe. Thank u ^^
  6. It can be changed in the file named (InputUserSettings). This is how I set up the mouse wheel for scrolling through the inventory. Action Inventory_PrevPage { InputSource InputSourceSum "{5DF76AF925E2DA0B}" { Sources { InputSourceValue "{5DF76AF925E2C52B}" { FilterPreset "up" Input "mouse:wheel+" } } } } Action Inventory_NextPage { InputSource InputSourceSum "{5DF76AF927520BD0}" { Sources { InputSourceValue "{5DF76AF927520AF8}" { FilterPreset "down" Input "mouse:wheel-" } } } }
  7. Hey, I'm encountering an issue where my bindings to scope in and out are conflicting with my mute keys. I attempted to rebind the function to my mouse wheel, but it isn't being recognized. Is there a solution, perhaps a config document or something, where I can adjust the keybindings to enable zooming by scrolling the mouse wheel up and down?
  8. Thanks for this. Was able to get it to work quite easily but for the image i used it needed 2200W to about 675 Height. Only took a few tries to get it properly spaced.
  9. Same. Thanks for this!
  10. cosmic10r

    Creating Patches instructions?

    Made the post and then immediately found RHS documentation on it Thank you again RHS!!!!!!!
  11. HI all, I was going to take a run at making some patches. I can't seem to find any documentation for it in the wiki. Does anyone know of a template or instruction set? Thanks!
  12. cosmic10r

    Ravage

    Good to see you to man! It's had it's ups and downs for sure lol... but no different then anyone else. It's pretty wild out there these days. I finally got into the reforger tools to poke around a bit. got a few units placed. The scripting will take awhile but Im playing reforger with some milsim guys. Its been really fun. Having 10 guys drop in in helos and move through the woods is too much fun. Im hopeful A4 basically takes reforger as a base, the engine and makes A3 out of it with the QOL improvements. I know the whole lack of SP has really put some of the gang off. You really need to play MP to enjoy Reforger right now and have the motivation to do stuff.
  13. 24-4-2024 EXE rev. 151757 (game) EXE rev. 151757 (Launcher) Size: ~229 MB DATA Fixed: Projectile penetration of Military Coffin props Fixed: Floating mesh in the Prowler model Fixed: Footstep sounds on the green version of Bunker (Tower) - FT-T122026 Tweaked: Generated new inventory icons for Ghillie suits Fixed: Hidden selections on rugged communication terminals Tweaked: Improved UV mapping of the VR Slope (10x5x4) object - FT-T177369 Fixed: Weird vertex issue on a couple more small damaged houses - FT-T163748 ENGINE Fixed: setParticleFire error message was misleading Tweaked: Scripted division by zero now returns infinity (previously 0, still triggers a script error) Fixed: Scripted min/max behaved incorrectly when provided with a NaN value (NaN is allowed on the left side) Fixed: Advanced Flight Model helicopter simulation did not consider water buoyancy - FT-T180426 Fixed: createMarker would ignore the drawPriority of other markers and incorrectly draw on top of higher priority markers - FT-T180604 Fixed: Performance issue in Eden Editor when looking outside of the terrain Fixed: Eden Editor lines that go through the camera (but don't start/end in the camera view) would randomly not show
  14. RoxieAtomic

    PSN account to PC

    Hi @yanok-63, thanks for getting in touch with his question 🙂 We aren't currently planning on doing cross progression or any account transfers. You'll have to start over, but grinding is definitely one of the great things about Vigor 💪🍅
  15. ANZACSAS Steven

    Attach Explosive Anywhere [Mod]

    Very cool m8!!
  16. Marc13Bautista

    Arma 3 Creator DLC: Reaction Forces

    I had this exact same problem in my Air Control run. Although I "worked around" this by hooking up a large cargo container with my Huron and battering ram the bugged team with a cargo container of ammo... There really should be separate or wider apart AI infantry spawn pickups so they don't get broken like this. Another issue I had is when AI pilots when I command them to land/disembark at the FOB (mainly the starting one) will just be crashing into the hangar or into the supply trucks. I guess that's an issue with vanilla AI though. Also why is there no medical landing pad for Telos (town next to FOB Casino / Altis International Airport)? It has a spot to drop off supplies but no where to drop medical crates. I get there's a hospital nearby FOB Casino but a short medevac trip is kinda unnecessary lol. Hope Air Control gets ported over to Tanoa and other big maps like Livonia. It can get a little repetitive in single player but it's pretty fun.
  17. rshort3

    Horrible glitching

    @RoxieAtomic thank you again for your reply. I will send video if i ever have any. The glitch seems to happen randomly, maybe just servers catching up or loading in. I dont know, but often times it will turn me a complete 180 while running and in a gun battle. Again thank you.
  18. 2.16.151758 new PROFILING branch with PERFORMANCE binaries, v3, server and client, windows 64-bit, linux server 64-bit - Fixed: Advanced Flight Model helicopter simulation did not consider water buoyancy - https://feedback.bistudio.com/T180426 - Fixed: Float rounding error that could cause missile to explode mid-air (thanks @PlayerBot) - Fixed: Scripted min/max behaved incorrectly when provided with a NaN value (NaN is allowed on the left side) - Fixed: createMarker would ignore the drawPriority of other markers and incorrectly draw on top of higher priority markers - https://feedback.bistudio.com/T180604 - Fixed: Performance issue in Eden Editor when looking outside of the terrain - Fixed: Eden Editor lines that go through the camera (but don't start/end in the camera view) would randomly not show - Changed: Scripted division by zero now returns infinity (previously 0, still triggers a script error) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder.
  19. Manage your own store! Chips, fries, meat, burgers, vegetables and fruit. Eggs, cheese, breakfast cereals, juices or milk - order all products cheaply online and put them on your shelves. Expand your store, make it bigger and provide the best possible service. Create promotions and set competitive prices so that the goods sell quickly. Handle cash and card payments and watch out for thieves. Maybe you will need protection to prevent any thief simulator from stealing anything from your store? Over time, renovation, painting of walls, or hanging..... This game was released on Play Store, have you tried it yet? Game Trial Link: Supermarket Simulator 3D APK
  20. There is no Wildcat, it's "Hellcat" for all of them. That's why I didn't change Czapla either. Wildcat was used in Arma 2.
  21. Manjummel Boys Movie is a heartwarming tale of camaraderie and discovery, centered around a group of lifelong friends embarking on an unforgettable adventure. Directed by a debutante filmmaker, this Malayalam film captures the essence of youth, friendship, and the thrill of exploration. Embarking on the Journey The film introduces us to Vinod, Manu, Kuttappan, and Vicky, collectively known as the Manjummel Boys . Bound by their shared love for adventure and spontaneity, the group decides to embark on a road trip to Kodaikanal, a picturesque hill station in South India. Their journey promises excitement, laughter, and the opportunity to forge memories that will last a lifetime. Challenges and Surprises However, their trip takes an unexpected turn as they encounter a series of challenges along the way. From navigating unfamiliar roads to facing unpredictable weather, the Manjummel Boys must rely on each other's strengths and support to overcome obstacles and keep their spirits high. As they delve deeper into their adventure, they discover hidden gems, form unlikely friendships, and unravel the true meaning of camaraderie. Bonding Through Shared Experiences As the Manjummel Boys traverse through breathtaking landscapes and embark on exhilarating escapades, they bond over shared experiences and create a bond that transcends time and distance. Each moment spent together strengthens their friendship, deepening their connection and solidifying their resolve to face whatever challenges lie ahead. Lessons Learned and Memories Made Through their journey, the Manjummel Boys learn valuable lessons about life, love, and the importance of seizing the moment. They come to realize that true happiness lies not in reaching their destination, but in the journey itself – in the laughter shared, the bonds forged, and the memories made along the way. As they return home, they carry with them a newfound appreciation for friendship and the courage to embrace life's adventures with open arms. Manjummel Boys: A Heartfelt Journey of Friendship and Adventure Manjummel Boys is more than just a road trip movie – it's a heartfelt ode to friendship, adventure, and the joys of youth. With its endearing characters, scenic landscapes, and heartwarming moments, the film captures the essence of camaraderie and reminds us of the power of friendship to transform ordinary moments into extraordinary memories. As the Manjummel Boys bid farewell to their adventure, they leave behind a legacy of laughter, love, and lifelong bonds that will continue to inspire audiences for generations to come.
  22. In the vast digital expanse of Minecraft, every update brings forth a new wave of excitement and anticipation. With the arrival of Minecraft 1.20.80, players around the world are poised to embark on an unparalleled journey into a realm brimming with innovation, adventure, and boundless creativity Immersive Visuals Step into a world of breathtaking beauty with the visual marvels of Minecraft 1.20.80 . From the tranquil serenity of sun-kissed meadows to the awe-inspiring majesty of towering mountain ranges, every corner of the Minecraft universe has been meticulously crafted to evoke a sense of wonder and awe. Dynamic lighting effects, enhanced textures, and realistic environmental details combine to create an immersive experience that transports players to a world of limitless possibilities. Expansive Exploration Prepare to chart unexplored territories and uncover hidden wonders as Minecraft 1.20.80 introduces a vast array of new biomes, landscapes, and structures to explore. Traverse dense forests teeming with exotic flora and fauna, navigate treacherous mountain passes, and delve into the depths of ancient ruins in search of lost treasures and forgotten secrets. Whether you're embarking on a solo expedition or teaming up with friends, the possibilities for adventure are endless in this sprawling sandbox world. Encounter New Creatures The Minecraft universe comes alive with a diverse array of creatures and wildlife in version 1.20.80. From the graceful elegance of soaring eagles to the playful antics of mischievous monkeys, the world is teeming with life and activity. But beware, for danger lurks in the shadows, with ferocious predators and mysterious creatures waiting to challenge even the bravest of adventurers. Whether you're forging new alliances or engaging in epic battles, every encounter promises to be a thrilling adventure in its own right. Revitalized Nether Venture into the fiery depths of the Nether and discover a realm transformed by the groundbreaking features and enhancements of Minecraft 1.20.80. Explore vast networks of twisting tunnels and towering spires, navigate treacherous lava lakes, and encounter a host of new creatures and challenges along the way. From the towering fortresses of ancient civilizations to the eerie glow of bioluminescent fungi, the Nether is a world of wonders waiting to be explored. Minecraft 1.20.80: Unleashing the Infinite Realm of Creativity and Discovery With its stunning visuals, expansive exploration, diverse wildlife, and revitalized Nether, Minecraft 1.20.80 represents a bold new chapter in the ongoing saga of this beloved sandbox game. Whether you're a seasoned veteran or a newcomer to the world of Minecraft, there has never been a better time to dive in and experience the limitless possibilities that await in this vast and wondrous universe. So grab your pickaxe, gather your friends, and prepare to embark on the adventure of a lifetime in Minecraft 1.20.80!
  23. pierremgi

    How to turn init code in to a script?

    {_x .... } forEach allUnits; is OK at start, on server only (no need to re-run that at each JIP) Note: For MP scenario, you must check if your sqf are ok for all commands with global effect GE . Multiplayer needs more attention for many things. See multiplayer threads. and https://community.bistudio.com/wiki/Multiplayer_Scripting Once in MEH "entityCreated", just use _entity for all you want to do. As there are plenty of different entities (objects like rabbits, projectiles,...), you need to filter. For example: if (faction _entity isEqualTo "BLU_F" && {_entity isKindOf "CAManBase"}) then { [_entity] execVM "scripts\loadouts\BLUFOR\NATO.sqf"}; Here, you check for faction, which is a strong filter, then (lazy evaluation) you filter only unit ("CAManBase", because rabbits & snakes are "man") and you skip the vehicles of the faction. Note: execVMing an sqf is not the best way for performance saving, because you're recompiling the same code again and again. Create a function instead and call or spawn it. (there threads about that and BIKI is your friend). https://community.bistudio.com/wiki/Script_File https://community.bistudio.com/wiki/Function https://community.bistudio.com/wiki/Description.ext especially : https://community.bistudio.com/wiki/Arma_3:_Functions_Library
  24. When I was writing my script, I wanted to create my own script for closing and opening the technique. I am new to writing scripts and therefore used various sources from the Internet. I managed to create such a script, but its correctness leaves much to be desired. Below I have given what I got. But this is not exactly what I wanted, at first I can't make it so that the close button is displayed again during the open close iteration. Help me figure this out, point out what I should pay attention to. /* 0 = [] execVM "addAction.sqf"; */ respMash addAction ["<t color='#00FF00'>Expand the KSHM</t>", { myResp = [west, "respMash"] call BIS_fnc_addRespawnPosition;//Creates a respawn point in the technique player addEventHandler ["GetInMan",//Creating a GetInMan event - if a person is inside { ["respMash","player"];//GetInMan parameters = true player moveOut respMash;//Action when true. Will land the player }]; respMash setVehicleLock "LOCKED";//Completely blocks the technique hint parseText "<t size='2.0'>KSHM IS DEPLOYED</t>";//Outputs a hint respMash removeAction 0;//deletes the line of the action Expand KShM respMash addAction ["<t color='#FF0000'>Collapse the KSHM</t>",//addAction Parameters Collapse KSHM { myResp = [west, 0] call BIS_fnc_removeRespawnPosition;//Removing the respawn point in the technique respMash setVehicleLock "UNLOCKED";//We will completely unlock the equipment player removeAllEventHandlers "GetInMan"; hint parseText "<t size='2.0'>KSHM IS COLLAPSED</t>";//Outputs a hint respMash removeAction 1; }, nil, 1.5, true, true, "", "", 5];//addAction Parameters Collapse KSHM player moveOut respMash;//It will land the player if he teleports to respMash = car }, nil, 1.5, true, true, "", "", 5];//addAction Parameters Expand KSM respMash addEventHandler ["Killed",//The event in which the equipment is destroyed { myResp = [west, 0] call BIS_fnc_removeRespawnPosition; respMash removeAction 0; respMash removeAction 1; }];
  25. So ive been looking around for decent server hosting/ rental services for a reforger private server for myself and my friends I’ve found a lot of interesting options but nothing solid at this moment we need something that’s cross platform friendly so that friends on Xbox can actually join and play I’ve specifically been looking at this company called Streamline servers And they have reforger servers available but say nothing about crossplay, does anyone have any experience with streamline or any other services they can recommend? Anything helps
  26. anyone know how to fix this? I did a fresh reinstall and it was working fine but now it has the error/crashing again.
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