CyclonicTuna 87 Posted July 10, 2016 Holy cow. That's very impressive. Nice work! :) 1 Share this post Link to post Share on other sites
dragon01 902 Posted July 11, 2016 This looks really impressive. Is the release planned after every ship and system on the list is 100% complete? It seems like you've already done so much stuff that if you released now, you'd almost have more content than when BIS first released the ArmA3 alpha. :) 1 Share this post Link to post Share on other sites
Naren 1 Posted July 11, 2016 This looks really impressive. Is the release planned after every ship and system on the list is 100% complete? It seems like you've already done so much stuff that if you released now, you'd almost have more content than when BIS first released the ArmA3 alpha. :) I agree with this. I was wondering if you have any idea when you will release any of them. Also was wondering if they will be in smaller packs or one big pack. Personally smaller pack would help to not over size mod packs. But I am happy with either. Great work! 1 Share this post Link to post Share on other sites
srbknight 925 Posted July 11, 2016 Yes i will be focused on standalone packs for now 1 Share this post Link to post Share on other sites
nodunit 397 Posted July 12, 2016 it doesn't, it just downscaled them I believe It does support them but it runs the memory quick enough that the game freaks out and downscales it, this can happen to 2K's as well but usually only when the extra processing is necessary, resetting the options fixes it but a 4K texture won't last long. I know this because I made something in 4K and now I sigh every time I look at it fuzzier than it should be...better to just split you're UV sets with multiple 2K's than try and force it all on one texture. 1 Share this post Link to post Share on other sites
Coren 12 Posted July 12, 2016 It looks so amazing and promising, but your work looks so divided into many ships, that i have to ask a question: I'm little woried if it is maybe only about creating driveable models, used only with third person camera etc. - people still create mods like that, i don't say it is bad, it's just not for me. For me ability to use it with first person camera character is a must have, maybe simply your concept is diferent than mine - this mod is good, but just not for me. Are you going to create these ships with at least partial interior - outside deck + at least main deck inside? Are you planing to make them fully functional - weapons/posibility to land helicopter on deck/ability to drop/pick up small boats - things like BAM in Spanish Army Mod ( http://www.armaholic.com/page.php?id=25573 ) Actually not that important - just wondering - are you planing to make this ships driveable or just static objects? Best regards, Coren Share this post Link to post Share on other sites
dragon01 902 Posted July 12, 2016 Yes i will be focused on standalone packs for now That's awesome. :) Really looking forward to playing around with some of your ships. I'll finally be able to give the LHD some actual US ships as escorts. :) Share this post Link to post Share on other sites
srbknight 925 Posted July 12, 2016 It looks so amazing and promising, but your work looks so divided into many ships, that i have to ask a question: I'm little woried if it is maybe only about creating driveable models, used only with third person camera etc. - people still create mods like that, i don't say it is bad, it's just not for me. For me ability to use it with first person camera character is a must have, maybe simply your concept is diferent than mine - this mod is good, but just not for me. Are you going to create these ships with at least partial interior - outside deck + at least main deck inside? Are you planing to make them fully functional - weapons/posibility to land helicopter on deck/ability to drop/pick up small boats - things like BAM in Spanish Army Mod ( http://www.armaholic.com/page.php?id=25573 ) Actually not that important - just wondering - are you planing to make this ships driveable or just static objects? Best regards, Coren Hope you saw several posts already everything is explained about that stuff i am finishing interiors for ships they are walkable unless you give it to AI i don't know how to fix that weapons were fully functional on ships tubes guns.... You can land helicopter on them and secure it, it will not crash during landing all others depending how much good pilot you are ehh :D Roadway give you ability to walk on ship now small trick with that give you ability to walk freely when it's moving Every ship is created and finished as the previous for example if i created ability for Burke to land on it for sure all others will have it but still need more time for all the stuff that were planned i am only six months in this project so i am still discovering and implementing knowledge i have my job and life as well as other people here in community ;) ! trust me i want to make all these things more than perfect 3 Share this post Link to post Share on other sites
Coren 12 Posted July 12, 2016 I thik that i already read whole thread, but seing one new ship after another I just got little confused and woried about final funcionality and level of details:D. Thanks for all of the answers:). Realy good work:). If you are going to make it modular, maybe try to think about something that Firewill did with his aircrafts- create separated addon with all stuff that is used multiple times in all your ships. This way you will never deploy to end-user the same code multiple times, and you will need to update only one thing when something is going to change in arma. Share this post Link to post Share on other sites
srbknight 925 Posted July 12, 2016 I thik that i already read whole thread, but seing one new ship after another I just got little confused and woried about final funcionality and level of details:D. Thanks for all of the answers:). Realy good work:). If you are going to make it modular, maybe try to think about something that Firewill did with his aircrafts- create separated addon with all stuff that is used multiple times in all your ships. This way you will never deploy to end-user the same code multiple times, and you will need to update only one thing when something is going to change in arma. Yep i know and some of the projects were started before this new thread about 70% of models that you saw were from previous thread that was closed ! Share this post Link to post Share on other sites
Naren 1 Posted July 12, 2016 I am sorry if this has been asked a lot, but any idea when any ship will be released? Any at all. A time table at all. I am trying to work out my units mod pack around the release of these ships. I appropriate your work. Share this post Link to post Share on other sites
R0adki11 3949 Posted July 13, 2016 I am sorry if this has been asked a lot, but any idea when any ship will be released? Any at all. A time table at all. I am trying to work out my units mod pack around the release of these ships. I appropriate your work. They will be released when it is ready and not before ;) I can see that you are a new member on these forums, please take time to read the forum rules. As asking for release dates is counted as spam on these forums. 1 Share this post Link to post Share on other sites
avengedcanadian 62 Posted July 13, 2016 so im confused with the idea of the ships being in packs, is it like a pack of US and then a pack of like say RU ships or is it just one massive pack Share this post Link to post Share on other sites
srbknight 925 Posted July 13, 2016 so im confused with the idea of the ships being in packs, is it like a pack of US and then a pack of like say RU ships or is it just one massive pack Yes i will be focused on standalone packs for now 1 Share this post Link to post Share on other sites
avengedcanadian 62 Posted July 13, 2016 okay i guess i didnt read hard enough thanks for the answer though 2 Share this post Link to post Share on other sites
YanYatCheng 96 Posted July 13, 2016 may i ask how the anti air on the Aegis system works? is it a camera or a radar screen that can activated on the CIC's terminal? Share this post Link to post Share on other sites
SovietPanda 17 Posted July 13, 2016 Hi Knight ! It's a really nice work to make this many ships ! I know that you are very busy, but I do have one question, though. I remember that you've made a poll to select the next nation you'll be working on, and Germany and France won it ex-aequo. I don't remember which ships you were planning to make for these navies, so do you already have ideas ? Thank you for your time ! Share this post Link to post Share on other sites
Naren 1 Posted July 13, 2016 They will be released when it is ready and not before ;) I can see that you are a new member on these forums, please take time to read the forum rules. As asking for release dates is counted as spam on these forums. You would be correct. I am new to the forums. Only joined for this mod. Sorry for my impatience. I have a lot depending on this. But thank you I will re-frame from asking again. Share this post Link to post Share on other sites
srbknight 925 Posted July 14, 2016 Hi Knight ! It's a really nice work to make this many ships ! I know that you are very busy, but I do have one question, though. I remember that you've made a poll to select the next nation you'll be working on, and Germany and France won it ex-aequo. I don't remember which ships you were planning to make for these navies, so do you already have ideas ? Thank you for your time ! It's gonna be 2 Share this post Link to post Share on other sites
srbknight 925 Posted July 14, 2016 may i ask how the anti air on the Aegis system works? is it a camera or a radar screen that can activated on the CIC's terminal? yes something similar Share this post Link to post Share on other sites
LCpl -Ret- Tree 52 Posted July 15, 2016 What are you working on right now out of the list? 1 Share this post Link to post Share on other sites
srbknight 925 Posted July 16, 2016 What are you working on right now out of the list? Preparing Russian navy for list ! 4 Share this post Link to post Share on other sites
LCpl -Ret- Tree 52 Posted July 16, 2016 Can`t wait for it. Share this post Link to post Share on other sites
srbknight 925 Posted July 16, 2016 This one is called Borei or Yuri Dolgorukiy and it's SSBN For next stage when i release western ships i will take more time for Russians it will include -Borei Class SSBN-Yasen Class attack submarine -Admiral Gorshkov Frigate -Buyan-M class corvette -Kirov class -Project Lider -Ivan Gren class-Raptor class -Steregushchy class -Gepard class-Storm Aircraft Carrier 4 Share this post Link to post Share on other sites
dragon01 902 Posted July 16, 2016 Wow, that looks impressive. Preparing Russian navy for list ! Wonderful idea. :) While I'd like to see the "finished" ships from the list actually released first, the Russian navy definitely needs more love. It'd be great to see Admiral Kuznetsov, in A3 quality. :) Another suggestion is the Ivan Gren-class landing craft: A huge amphibious assault ship, with an interesting bow-mounted door. 2 Share this post Link to post Share on other sites