pinaz93 1020 Posted February 17, 2017 What's your thinking on implementing the current dev branch builds' (eventually Jets platform update) sensor/display/datalink mechanics?I don't know if add them now or wait for the Stable build, however I'm still learning about It so I don't have a clear idea in what I'm going to use Inviato dal mio XT1572 utilizzando Tapatalk Share this post Link to post Share on other sites
chortles 263 Posted February 17, 2017 56 minutes ago, pinaz93 said: I don't know if add them now or wait for the Stable build, however I'm still learning about It so I don't have a clear idea in what I'm going to use This is a glimpse of what's possible... don't worry about the 3 km part; as per the sensors and custom info threads you can basically set it to whatever value you feel appropriate, although unfortunately the display can't be resized. 1 Share this post Link to post Share on other sites
pinaz93 1020 Posted February 19, 2017 On 17/2/2017 at 8:55 AM, chortles said: This is a glimpse of what's possible... don't worry about the 3 km part; as per the sensors and custom info threads you can basically set it to whatever value you feel appropriate, although unfortunately the display can't be resized. I will take a look if it is also possible to make it rotate with the radome :) However first refueling test: 5 Share this post Link to post Share on other sites
TeTeT 1523 Posted February 19, 2017 Nice work! Out of interest, which refueling script suite do you use? USAF mod? Cheers, TeTeT Share this post Link to post Share on other sites
pinaz93 1020 Posted February 19, 2017 Nice work! Out of interest, which refueling script suite do you use? USAF mod? Cheers, TeTeTMy plane was refueling from Sabre[dust] kc-130 from his pack, I don't know how It works... Inviato dal mio XT1572 utilizzando Tapatalk Share this post Link to post Share on other sites
pinaz93 1020 Posted February 20, 2017 First test flight with the P-130 Leviathan 5 Share this post Link to post Share on other sites
DSabre 2332 Posted February 24, 2017 The C-130 refueling script is a modified Franze/F-18s refueling script. I had a guide how to setup aircraft for it somewhere - probably in the C-130 thread. I am working on a simpler version that does not require any setup/animations/points in the client plane though. And good work Pinaz, that P-130 looks really nice : ) ! Share this post Link to post Share on other sites
pinaz93 1020 Posted February 24, 2017 Sabre" userid="910873"] The C-130 refueling script is a modified Franze/F-18s refueling script. I had a guide how to setup aircraft for it somewhere - probably in the C-130 thread. I am working on a simpler version that does not require any setup/animations/points in the client plane though. And good work Pinaz, that P-130 looks really nice : ) !Thank you Sabre :) Share this post Link to post Share on other sites
pinaz93 1020 Posted February 24, 2017 Flir turret added to the P-130 4 Share this post Link to post Share on other sites
teddymosart1 40 Posted February 25, 2017 Will it be possible to see the flir turret image in MCC? So that a commander could decide it to hit something? Will this be able to send Flir to Alive tablet? Would be very useful. Can we get the menu item to send planes to refuel in the air? 1 Share this post Link to post Share on other sites
pinaz93 1020 Posted March 5, 2017 New Release v0.3 changelog: -model improvements -refuel probe -takistan and RACS textures mediafire: http://www.mediafire.com/file/0y7katow8fx2koc/E-130J_v0.3.zip 5 Share this post Link to post Share on other sites
kremator 1065 Posted March 5, 2017 She is a real beauty. How are you going to use the new sensor changes with JetsDLC pinaz93 ? Share this post Link to post Share on other sites
pinaz93 1020 Posted March 5, 2017 Just now, kremator said: She is a real beauty. How are you going to use the new sensor changes with JetsDLC pinaz93 ? I have to do some more tests, but the idea is to have the active radar rotate with the radome (If think it is possible for what I've seen) and for sure it will share the data with other planes. Maybe I will keep a great radar range for the awacs and I will decrease the radar range for my other planes, so you will really need it in the sky... Share this post Link to post Share on other sites
Guest Posted March 6, 2017 New version frontpaged on the Armaholic homepage. E-130J Guardian AEW&C v0.3 FIR AWS US - AirWeaponSystem US/NATO Share this post Link to post Share on other sites
pinaz93 1020 Posted March 23, 2017 Today while looking at arma scripts commands I've found that is quite simple to add markers to the map, and this is the result: the markers refresh every 2.5 seconds and all the makers can be seen by the friendly planes in the area. This solve the problem for planes that have low irscanrange value, so now all the planes can clearly see the contacts tracked by the AWACS! I will see if I can add more informations near the markers, like speed and altitude! 4 Share this post Link to post Share on other sites
ski2060 167 Posted March 27, 2017 I don't know if you have seen them, but there is a group making mods with very large maps in anticipation of the JETS DLC coming out. These maps range anywhere from 81x81Km out to 143x143 KM right now, with the possibility of going to 200 KM. These are very large maps with high definition SatMaps for a great look while in the air. I think your mods will be very useful for Combat on maps this large. Please keep your radars at a decent range (at least 16Km, if not double that for Active Radar) with much longer ranges for your AEW craft. You can certainly make it so that they only pick up Airframes above a certain speed and altitude to keep them from seeing every enemy on the map. Looking forward to the map markers making it into this. 1 Share this post Link to post Share on other sites
pinaz93 1020 Posted March 27, 2017 4 hours ago, ski2060 said: I don't know if you have seen them, but there is a group making mods with very large maps in anticipation of the JETS DLC coming out. These maps range anywhere from 81x81Km out to 143x143 KM right now, with the possibility of going to 200 KM. These are very large maps with high definition SatMaps for a great look while in the air. I think your mods will be very useful for Combat on maps this large. Please keep your radars at a decent range (at least 16Km, if not double that for Active Radar) with much longer ranges for your AEW craft. You can certainly make it so that they only pick up Airframes above a certain speed and altitude to keep them from seeing every enemy on the map. Looking forward to the map markers making it into this. At the moment the radar range (the one on the script) of the AEW planes is 30km (still bigger than most arma maps), so I can extend the range without problems! Maybe to 150km? Share this post Link to post Share on other sites
ski2060 167 Posted March 27, 2017 That might be a bit much. 100km maybe? Any way to set a toggle for Radar Range for your aircraft? Possibly have 3 ranges? 20/50/100 km? Share this post Link to post Share on other sites
pinaz93 1020 Posted March 27, 2017 Just now, ski2060 said: That might be a bit much. 100km maybe? Any way to set a toggle for Radar Range for your aircraft? Possibly have 3 ranges? 20/50/100 km? Ok, I will go for the 100km then! However yes, I can script it without problem, a simple menu entry to change the radar range! Share this post Link to post Share on other sites
pinaz93 1020 Posted April 18, 2017 The works on the new sensors are going on well, the active radar sensor will rotate with the radome. For now I've set the radar limit to 100km, but I will se what the other plane makers will use for their aircraft and then I will incrase or decrase the range 4 Share this post Link to post Share on other sites
ski2060 167 Posted April 18, 2017 have you found any way to change the range of Active radar itself, and not just the display distance? Would it be possible to put in a toggle for Active Radar range so as to limit your radiation and pickup from long distance? Share this post Link to post Share on other sites
pinaz93 1020 Posted April 18, 2017 have you found any way to change the range of Active radar itself, and not just the display distance? Would it be possible to put in a toggle for Active Radar range so as to limit your radiation and pickup from long distance?The Active radar range is 100km, the display range is 110kmI have to see if is possible to change the radar limit with a script... My AEW script, the one that shows the planes on the map already have a selectable range (5, 10, 25, 50 and 100km)Inviato dal mio XT1572 utilizzando Tapatalk Share this post Link to post Share on other sites
ski2060 167 Posted April 18, 2017 Awesome. Looking forward to this new version when it is released for the Jets DLC. Share this post Link to post Share on other sites