simon1279 52 Posted May 6, 2016 I don't really care about the quality of initial release, knowing that we are dealing with Bohemia here, players are paid beta testers (that is, we pay to test, heh heh). Old time ARMA fans should be used to this. What most likely will hold me off from making any future purchase from Bohemia is total and utter radio silence and lack of support for the fledgling VR community. Even more so that now the Battleye has boned over the only way to play ARMA 3 in VR, the VorpX and blocked it from multiplayer. If Bohemia could release some sort of simple way to run SteamVR... It does not even have to be that polished, (some sort "use at your own risk") just the basic head on shoulder translation and the stereoscopic rendering pipe. Leave it open for modding and the enthusiast would do the rest. Making this to be part of the ARMA 3 run times it would not be banned by Battleye and thus let us VR nuts play MP again. But until that day i fear that many VR owners, including me, will be voting with our wallets. How about of Steam Early Access many people are paying to be testers nowadays, this is the way it works. And according to my previous post your wallet is just 1 over 2milions so you can be an affordable buisness loss Share this post Link to post Share on other sites
kbbw123 115 Posted May 7, 2016 regarding the fps issue people complain about, I'm 100% confident that its just bad scripting (sorry if I offend anyone) I have tested it myself throughoutly! When testing missions we make we are having ofcoarse cheats running on us for debug testing (you know the usual allowdamage false, infinete ammo etc.) but befor that I get a stable 60 fps with roughly 100 - 200 units. when I start using some of the scripts it goes down to 20, if the cleanup script is not working properly it goes down to 15 fps. people have to remember that just because stuf is applied locally to one guy doesn't mean it won't be I guess distributed to other guys, if your walking around with scripts affecting you it wil also harm other units because they have to recieve the info about what happens to you. Missions like Altis life and epoch and such have loads of local commands running on them which are broadcasted to other clients effectifly balasting them (the server wont feel shit on my tests my server was always stable between 40 and 50 fps only when we spawned 800+ guys in one AO with HC it went down to 25) Coders have to think more about optimization than cool stuf that drains fps for everyone, by example there is no need for an admin menu in a mission.. just make it so that the logged in admin has the debug console done, because an admin menu will decrease the fps drasicly if the admin uses his admin code ;) 1 Share this post Link to post Share on other sites
calin_banc 19 Posted May 7, 2016 I would be fine with proper FPS in SP vanilla content, but that doesn't happen as well. Share this post Link to post Share on other sites
joostsidy 685 Posted May 7, 2016 I think this should be an advertisement: Arma III 'I almost pooped myself of excitement and fear.' - Sinny Share this post Link to post Share on other sites
empleat 1 Posted May 7, 2016 Last update pissed me off, server crashes and frequent disconnects in middle of game. And i don't understands why they changed fonts two times, there are more important stuff to fix. Share this post Link to post Share on other sites
lugiahua 26 Posted May 9, 2016 I find it funny that some people here have extremely unrealistic exceptions... If you are looking for a mod friendly game that never breaks mod with patches, it doesn't exist. Any major update would somehow affect mods, especially update that changes balancing. Fallout breaks it, TES breaks it, GTA breaks it...even Half-Life back in the day breaks mods sometimes. 1 Share this post Link to post Share on other sites