fn_Quiksilver 1636 Posted July 16, 2016 I hope this evolves into something like the feature used in VBS 3 :) https://youtu.be/kWF72d3-lWA That would be super sweeeet ! That should be feasible now, with current scripting tools. Share this post Link to post Share on other sites
diehardfc 41 Posted October 18, 2016 How can this command be used with zeus? If it cannot, it should be added ASAP! I would strongly advocate for the addition of suppressive fire to Zeus. The Achilles extension of the Ares mod accomplished it, I believe through a use of a placed target along with doFire and other commands. It's a little buggy, though, so a baked-in engine solution would be preferable. And that VBS suppression! I'd lose my mind if we ever got that in Arma 3! 4 Share this post Link to post Share on other sites
mad_cheese 593 Posted August 8, 2017 I apologize if this i bad etiquette. I just came in here to see if there is some intel about suppression that i would not yet be aware of. Since I am here, I would like to inform anyone interested, that VBS style suppression, at least in limited form, is now a part of C2 - Command & Control. Please note that the reaction is not as immediate as in the gif, it takes 1-2 seconds :) http://i.imgur.com/bTIdWmX.gifv 5 Share this post Link to post Share on other sites
old_painless 182 Posted August 8, 2017 They should definitely hire you, duda123 and Bad Benson - would be crazy what the three of you could accomplish with source code access 1 Share this post Link to post Share on other sites
en3x 209 Posted August 8, 2017 Most of game engines, I would guess RV5 too are written in C++. So if you know how to code you could possible make difference with source code. Might be difficult with live game though. Share this post Link to post Share on other sites
diehardfc 41 Posted August 9, 2017 13 hours ago, mad_cheese said: I apologize if this i bad etiquette. I just came in here to see if there is some intel about suppression that i would not yet be aware of. Since I am here, I would like to inform anyone interested, that VBS style suppression, at least in limited form, is now a part of C2 - Command & Control. Please note that the reaction is not as immediate as in the gif, it takes 1-2 seconds :) That is phenomenal, mad_cheese! I surfed over to your forum entry and am crazy impressed by what you've accomplished. It really is some spectacular work. If you ever want to be worshiped as a god in the Zeus community, maybe you'd consider breaking out a few of features into a curator mod. For those who are still looking for a suppression option or aren't satisfied with what's on offer with Ares Achilles, please note that ACE3 actually has a built-in AI Fire Suppression module that performs pretty darn well. It's not as customizable as Ares', but it's a bit more reliable, especially in multiplayer with headless clients. Share this post Link to post Share on other sites