JJonth Cheeky Monkey 1 Posted October 23, 2002 What do you prefer to go into combat with and what role do you like to take? Only the weapons that came with OFP, the patches and expansion packs, so no unofficial addons. I like the XM177E2, 10 spare mags, silenced Glock 17, Binocs and NVG. Shame there isn't a silenced XM177 though, or i'd have that. Share this post Link to post Share on other sites
Mister Frag 0 Posted October 23, 2002 It depends on the mission objectives. I'm starting to like the XM177E2 a lot more lately, there are times when the full-auto mode comes in real handy. However, the best all-around rifle in my opinion is the G36. I rarely take more than 5 magazines, because I can always scavenge and take an enemy rifle if I run out of ammo. The remaining slots are usually taken up with grenades, satchel charges, or a LAW launcher. Binocs are a must, but I'm not too fond of the NVGs and usually don't bother with them. You should also take a look at Flipper's M4 pack, he's done a really nice job on the sounds and textures, and the rifle handles very well, especially in semi mode. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted October 23, 2002 I agree that the G36 is the best, but on my comp when you fire it in auto it just sounds like a wet fart, same with the G3, FN FAL and the AUG because the rate of fire is so much higher than the AKs or the XM177s, it blurs the sound and it wastes ammo. XM177 is much more controlable. Share this post Link to post Share on other sites
LBGS_Stewart 0 Posted October 23, 2002 i would take the XMS with eather the Carl or the AT4 my choise would be Heavy AT soilder. and the Russan pistol Trovala or something like that. i find NV not really needed in most maps but when required i will take it but for close quarter combate i would take the M16M203 i find the AK have too manny options to switch to in order to get to the gernade Share this post Link to post Share on other sites
bn880 5 Posted October 23, 2002 Depends... Snipering: SVD+mags, 2 frags, binocs, NVG, Skorpion General: LAW or RPG +2rockets, 1 Grenade, G36 or AK74 + mags,1 Satchel,NVG,binocs,Tokarev Share this post Link to post Share on other sites
Harnu 0 Posted October 23, 2002 M16+M203 LAW. 4 M16Mags 1 M203 grenade 2 Laws. Binocs and Beretta. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted October 23, 2002 I wish the Night vision was like when you left it on during cutscenes. No blur and full field of view, that way it doesn't reduce your FPS. I dont really like the XM177S because the scope takes up too much of your view and i can use the normal iron sights better Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted October 23, 2002 Just tried the new revolver and thats quite nice. One shot kill, but very loud and extreme recoil. only 6 rounds too. Share this post Link to post Share on other sites
N.o.R.S.u 0 Posted October 23, 2002 West side: M16+4 mags, LAW+1 missile, binocs, Ingram+mags, 2x mortars (these are really devastating if used right) and NVs if it's night time East side: SVD+5 mags, RPG+2 missiles, binocs, hand grenade, Scorpion+mags Resistance side: Hunting rifle+6 mags, RPG+1 missile, binocs, 2 hand grenades, Ingram+mags XM could also be my weapon of choice for west because it can also use mortars. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I wish the Night vision was like when you left it on during cutscenes. No blur and full field of view, that way it doesn't reduce your FPS.<span id='postcolor'> It's easy to make NVs have more vision, but it will be consired as cheating in MP . Share this post Link to post Share on other sites
Tex -USMC- 0 Posted October 23, 2002 G36+3 mags 3 LAWs Binocs or NVGs as situation dictates Ingram or Skorp if available. Or that new Smith & Wesson- stylish, deadly Share this post Link to post Share on other sites
vedder 0 Posted October 24, 2002 NOTHING WITH A SCOPE! I loathe scopes and cringe when the mission forces me to use an m21 Basically a m16 or ak74 suits me just fine, I have been known to be a bit partial to the FN FAL. Share this post Link to post Share on other sites
Jester983 0 Posted October 24, 2002 General: XMS (scope) with 3-5 mags Either 1-2 hand grenades or satchels. Sniping: M21 with all the mags i can have. as for pistol i like the bretta 92f. I also like Binocs and NVGs no matter what situation im in. Share this post Link to post Share on other sites
ACES_KEVIN 0 Posted October 24, 2002 Im goin with the g36 and glock 17 everytime wit a a rpg on my back so i can ice soem tanks. Kevin Share this post Link to post Share on other sites
Tex -USMC- 0 Posted October 24, 2002 In a pinch, a M16 or an AK74/47 will do- of the 3 I'd take an AK, as the open sights give much better visibiliy Share this post Link to post Share on other sites
Hallett 0 Posted October 24, 2002 G36 with 3 mags Law launcher with 2 laws 3 grenades Share this post Link to post Share on other sites
FSPilot 0 Posted October 24, 2002 Typically for SP missions/some campaigns... M-16 4 M-16 mags LAW Launcher 3 LAWs Binoculars noggles Share this post Link to post Share on other sites
Assault (CAN) 1 Posted October 24, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I agree that the G36 is the best, but on my comp when you fire it in auto it just sounds like a wet fart, same with the G3, FN FAL and the AUG <span id='postcolor'> I completely agree with you, the sounds desperately need to be revamped. Whenever I have the choice or get established as a section commander I almost always carry an M-21 or Dragunov w/ 3 LAW's or 3 RPG's along with bino's and NVD's if neccesary. I leave the close-in fighting and machine gunning to my section. I would love to be a grenadier or AT guy on more missions but the limited ammo load-out situation with OFP has been around since v1.00 and has not yet been fixed. I should be able to carry a minumum of 36 40mm grenades with me as a grenadier or 2 84mm Carl Gustav rounds with me as an AT gunner, with extra ammo distributed throughout the section. As with the Dragunov: C'mon, two 10 round mags should be able to be kept in one slot in place of a 20 round mag of the M-21. The ammo loadouts are among the most unrealistic problems with OFP. Tyler Share this post Link to post Share on other sites
Mister Frag 0 Posted October 24, 2002 That's why I never take a Carl Gustav or AT4 -- they don't ensure a kill on a tank, and a single round from a LAW or RPG launcher will still take out an IFV or APC. I'd rather take the LAW or RPG and take my chances against MBTs than carry a single AT round. The LAW or RPG are simply more versatile. Share this post Link to post Share on other sites
ralphwiggum 6 Posted October 24, 2002 well, i tend do be an easy target, so not much for me thesedays, I usually pack Steyr, 2 hand grenades and LAW/RPG, 2 rounds of it. Binocs are great, and if possible a handgun, with highest ammo count. Share this post Link to post Share on other sites
Major Fubar 0 Posted October 24, 2002 M21 + 4 mags LAW + 3 rockets Ingram + 4 mags Binocolars NV Goggles Share this post Link to post Share on other sites
Grey Fox 0 Posted October 24, 2002 I love to carry the M60 since I've had so much practice with it. Otherwise I have and M21 because I prefer to have a farther effective range then everyone else. If I have the 60 I usually have Jester cover me with something(usually a m21). Share this post Link to post Share on other sites
-TU--33ker 0 Posted October 24, 2002 i only need a CZ75 and some grenades to make the russians run! Share this post Link to post Share on other sites
shadow 6 Posted October 24, 2002 When I play as west I usually go for a G36 w/5 mags, 2 LAWs, any sidearm (pref. Beretta) and Binocs. The M21 is also a favourite. When I play as east I usually go for a regular AK74 (not much else to choose from), 2 - 3 RPGs, a Scorpion and Binocs. The Bizon is okay for stealth-ops. When I play as resistance I usually go for our wonderful new elephant-rifle , 1 RPG, and an Ingram. If the sniper-rifle is'nt available then a regular AK47 will have to do Share this post Link to post Share on other sites
Barier 0 Posted October 24, 2002 As west I use M60 or M16 + law launcher +handgun As east: Pk or Ak + rpg launcher +handgun I use heavy grenade launcher if there are crates near so I have unlimited ammo. Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted October 24, 2002 For sniping i prefer the SVD over the M21 because i find the scope more effective at hitting things over 500m or so, with the dragunov its possible to get head shots at around 800m if you use the scope right, with the M21 however, its complete guesswork after 400m or so. I wish you could carry 36 or so grenades it normally takes me 3 just to get the accuracy right because they removed the grenade sight from the game (it was in the demo). I loved that sight, it was so effective, you could hit people with perfect accuracy up to 400m. In V1.0 you could take out a T80 with one AT rocket, they seem to have increased the armour a bit. You can take out a T72 with one though, but with 3 RPGs you could take out a T72 and a BMP. Share this post Link to post Share on other sites