Meiestrix 25 Posted February 19, 2016 Hi, I have noticed that Zeus missions which are created with the Eden editor do not work. For testing purpose i created a mission with just with following objects. - Gameplay mode - Gamemaster - Zeus - Gamemaster - Virtual Entitie - Zeus Placed objects: https://www.dropbox.com/s/rafk46jj5sjiawy/arma3%202016-02-19%2011-52-20.jpg?dl=0 Everytime when I want to start the mission as multiplayer there is just this error: https://www.dropbox.com/s/r0m1cr77r4g7vta/arma3%202016-02-19%2011-44-22.png?dl=0 When I click on continue the mission stops with the end screen: https://www.dropbox.com/s/r35l85cltd84934/arma3%202016-02-19%2011-44-37.png?dl=0 I am using no mods and I am on the normal release version in Steam. The mission can be found here: https://www.dropbox.com/sh/49bs7xkavb0d053/AACYP-V_RgA-0DYQKl-kiKkza?dl=0 It would be nice if someone could look if the same happens for him. Just create a little test mission with Zeus in Eden. Then click on the option "Play" on the top and chose "Play in Multiplayer (MP)". Share this post Link to post Share on other sites
Meiestrix 25 Posted February 19, 2016 I have asked someone else to test this and they have the same problem with Eden. Share this post Link to post Share on other sites
astaroth 14 Posted February 19, 2016 Hi, thank You for reporting this issue. We will look on this. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted February 19, 2016 I'm getting an error with an ALiVE mission I made for Zeus and I've never used Zeus before. The mission worked perfectly with no errors before the update: https://www.dropbox.com/s/i4vtg73nnskcuyg/image.jpeg?dl=0 Share this post Link to post Share on other sites
Meiestrix 25 Posted February 22, 2016 This problem also happens in the dev build: 1.57.134657 Share this post Link to post Share on other sites
shukari 28 Posted February 22, 2016 Everytime when I want to start the mission as multiplayer there is just this error: https://www.dropbox.com/s/r0m1cr77r4g7vta/arma3%202016-02-19%2011-44-22.png?dl=0 That is the normal briefing screen... you cant see the map because your character has no one... you must press "Continue"... Also you need a unit... as player defined... only logics is not possible.... Here is a tutorial... is 2D editor but same in Eden.. place unit make playable and connect to game master module... https://www.youtube.com/watch?v=F2obOcf3uC0 Share this post Link to post Share on other sites
Meiestrix 25 Posted February 22, 2016 There was no problem at all with the 2D Editor with they way I described. You could use a virtual Zeus without problems. you must press "Continue"... When I click on continue the mission stops with the end screen: https://www.dropbox.com/s/r35l85cltd84934/arma3%202016-02-19%2011-44-37.png?dl=0 Share this post Link to post Share on other sites
shukari 28 Posted February 22, 2016 Yes, because no unit is left.... you have no unit in your mission... only logics... you must control a unit ;D Edit: the default respawn template in eden ist mission lost if all dead... so that append in your mission Edit2: create a bluefor unit name this unit master. set attribute of game master (zeus) logic as owner master.... so now the bluefor unit is the owner of the logic zeus ;D Share this post Link to post Share on other sites
Meiestrix 25 Posted February 22, 2016 you must control a unit ;D No, you can control just a virtual Zeus. We do do this for over 2 years now in my community to build live Zeus events. Only with a virtual Zeus the "Zeus Player" is able to use TFAR at the position where he currently has his camera. Now after importing the mission into eden it does not work anymore. The default respawn is removed. Also tested with latest dev version: 134675 Share this post Link to post Share on other sites
NemesisRE 27 Posted February 23, 2016 Definitely a problem that we have too. Placing a VirtualEntity - Zeus and syncing or setting ownership for the gamemastermodule used to work but now it doesn't. Giving the gamemaster a playable character will lead to problems with tfar as described by meiestrix. Our missions are all build this way which makes EDEN complete useless at the moment because we have to build our missions with the old editor :( Yesterday I had do convert a mission to the old sqm format to make it work, but converting looses all player/playable states, markers and other stuff like virtual entities... Share this post Link to post Share on other sites
arcanum 16 Posted March 11, 2016 I have the same problem here, just imported fine working mission with 5 zeus virtual entities and mission either will not load on dedicated server or zeus will spawn as a bird. Share this post Link to post Share on other sites
Asgar 35 Posted March 27, 2017 i see a bunch of old threads about this issue and see the devs saying they're working on it, but as far as i can see, the issue still persists a year later. Any update on this, it's really annoying to not have the option to place a virtual entity for zeus Share this post Link to post Share on other sites