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Reduced fov when in iron sights

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Not sure if other ppl find this annoying, and it is most obvious when shooting from inside a house.

I can clearly see an enemy soldier outside, but when i bring the gun up to eye-line, using the iron sights view, all i can see is the window frame. Surely if I am bringing the gun up to my eye-level i should see exacty the same thing as i do when in normal view?

Would BIS consider the iron sights view to be unzoomed initially, and then allow you to squint-eyes (current zoom) with the right mouse button when in iron sights mode.

I probably havent explained myself to well, but I think you get the idea.

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I think that's a really good idea.

Something that gets to me is when I'm pron on the ground and I'm on a change So I can see over this but when i shoot it hits the ground, except it doesn't cos it hit's some invisible stuff.. I'm sure everyone has seen this, But I seem to have it alot.. Sometimes I find it an advantage though, since the enemy cannot see what you can see.

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One really annoying thing is that many positions in buildings are completely unusable as fighting positions.

Both windows in houses and the parapets on the castle really only allow you to engage far targets because the walls are too high, and you also cannot throw grenades through windows, something I'd love to be able to do.

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Another related thing that bugs me is that I wish that it would not zoom at all (or perhaps only with an option enabled) while in iron sight mode. It is unrealistic. In real life, you cannot zoom in on your target. Call me a masochist, but I want to see this feature done away with. Am I alone in this?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Oct. 20 2002,10:30)</td></tr><tr><td id="QUOTE">Am I alone in this?<span id='postcolor'>

Actually, no. But only on the condition that the AI has its long-range accuracy properly reduced as well.

An option to switch off all zoom effects ('cept those from optics) seem like a good idea.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Oct. 21 2002,09:30)</td></tr><tr><td id="QUOTE">Another related thing that bugs me is that I wish that it would not zoom at all (or perhaps only with an option enabled) while in iron sight mode.  It is unrealistic.  In real life, you cannot zoom in on your target.<span id='postcolor'>

You cannot zoom, but your eye resolution is much better than 1200x1024. When seeing people at 200 m, you see much more detail than a few pixels.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ Oct. 21 2002,09:30)</td></tr><tr><td id="QUOTE">Another related thing that bugs me is that I wish that it would not zoom at all (or perhaps only with an option enabled) while in iron sight mode.  It is unrealistic.  In real life, you cannot zoom in on your target.  Call me a masochist, but I want to see this feature done away with.  Am I alone in this?<span id='postcolor'>

In real life though you see something much bigger than a 19" monitor, and have a much wider field of view, and can move your view around much quicker than is possible with todays technology. I think its as good as an approximation as you'll get today.

FWIW

Teeps

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I wouldnt be a fan of removing the zoom altogether.. just to make it a right mouse click option (as it is when not in iron sites). The squint your eyes zoom to concentrate on the things in front of you is a good feature, as playing on a computer dramatically reduces your vision as it is.

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The current zoom is good for realistic firing at longer ranges, but it's problematic when you want to shoot at close quarters as the field of view is too limited. Maybe there should be another button for non-zooming iron sights for close-range firefights...I'm one of those who don't use the floating crosshairs as they're too quakish.

I would also like to see lesser accuracy for rifles in OFP as current system won't allow longer exchanges of fire. When you fire prone for example, the sights are absolutely still unless you are wounded. In real life there's always some slight movement and random factors with the sights which affect accuracy. How about making option in the options menu called something like 'realistic inaccuracy on/off'

so you could toggle this sight swinging on/off?

I think it would be better than to make rifles more inaccurate overall since they are accurate as they are now if fired with absolutely still sights as they are now doing.

One more thing which would be great is to have more than general skill setting for the AI, like having shooting accuracy and situational awaraness separately. With current settings you have inept AI with somewhat realistic accuracy or good ai with unrealistically accuracy. Adjusting the shooting accuracy/situational awareness settings you could have a level of firefights and challenge you'd desire.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Blake @ Oct. 20 2002,17:48)</td></tr><tr><td id="QUOTE">I would also like to see lesser accuracy for rifles in OFP as current system won't allow longer exchanges of fire.

...

I think it would be better than to make rifles more inaccurate overall since they are accurate as they are now if fired with absolutely still sights as they are now doing.<span id='postcolor'>

Couldn't agree more.

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Maybe the M16 should be as inaccurate as it is in America's Army, where you can't hit a man-sized standing object 100 meters away from a prone position. Rifles are fine the way they are. For close combat in town and such just enable crosshair, that way you can zoom and unzoom for a much wider field of view.

If you stand up fully you can walk around while looking through iron sights. That is what I always do when fighting in town between buildings. Sure my field of view is reduced, but in real life, walking around with a rifle while looking through its iron sights wouldn't give you any wider view.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Oct. 21 2002,18:11)</td></tr><tr><td id="QUOTE">Maybe the M16 should be as inaccurate as it is in America's Army, where you can't hit a man-sized standing object 100 meters away from a prone position.  Rifles are fine the way they are.  For close combat in town and such just enable crosshair, that way you can zoom and unzoom for a much wider field of view.

If you stand up fully you can walk around while looking through iron sights.  That is what I always do when fighting in town between buildings.  Sure my field of view is reduced, but in real life, walking around with a rifle while looking through its iron sights wouldn't give you any wider view.<span id='postcolor'>

Of course you should be able to drop a man at 100 meters, let's not get carried away.

Having fired AK, I can say you can drop a man certainly at 150m.

But shooting men at 300m with current accuracy in OFP with AK is a bit unrealistic especially when you are not in the perfect conditions on a shooting range. Having an option to turn on/off slight swinging factor wouldn't certainly hurt anyone?

Most players I know despise the crosshair and prefer the iron sights. If you fire a rifle properly you will shoot with both eyes open so your field of view wouldn't be restricted in close-quarters fighting. Now with the zoom on it's probably 60 degrees but it should be 90-120 degrees.

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Buy two additional monitors and video cards and you'll be set. Not sure whether OFP supports multi-monitor setups though, man that would be sweet.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Oct. 20 2002,18:11)</td></tr><tr><td id="QUOTE">Rifles are fine the way they are.<span id='postcolor'>

Well, since I've never actually fired an M16 I'll have to take your word for it. So in IRL I'd be able to easily drop targets at 200m+ without being affected at all by the stress of combat. Man, I could be a super-soldier.

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In close combat I fire without any crosshairs!

After practicing a little that is real fun (sometimes I zoom in with the RMB).

IMO the ironsight view in OFP is a great feature!!! I hate games without now. Only American Army does that better...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gaswell @ Oct. 21 2002,14:16)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Oct. 20 2002,18:11)</td></tr><tr><td id="QUOTE">Rifles are fine the way they are.<span id='postcolor'>

Well, since I've never actually fired an M16 I'll have to take your word for it. So in IRL I'd be able to easily drop targets at 200m+ without being affected at all by the stress of combat. Man, I could be a super-soldier.<span id='postcolor'>

Uhm yeah. While BIS is busy implementing complicated algorhitms that take into account the intensity of emotions going through the soldier's head then determining how much his hands would shiver resulting in poorer accuracy why don't we also texture the "peeing-of-own-pants".

Don't get me wrong, I suggest things and complain quite often, but this is just one of those very minor things that isn't worth mentioning, let alone complain about. Same goes for people complaining that vehicles should have a clutch pedal.

Give me a break.

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no a game dose it far better than AA its infiltration a UT mod it uses the acutal sights on the weapon theres no crosshair so when u hit iron sights it just moves the gun.

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uhh.. this has sort have moved off-topic smile.gif

I just wanted for the iron sights to be the same FOV as normal vision, with the right mouse click activating the minor zoom.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Oct. 22 2002,01:38)</td></tr><tr><td id="QUOTE">Uhm yeah.  While BIS is busy implementing complicated algorhitms that take into account the intensity of emotions going through the soldier's head then determining how much his hands would shiver resulting in poorer accuracy why don't we also texture the "peeing-of-own-pants".<span id='postcolor'>

I'm not demanding a 'Thin Red Line' style of approach to the aiming. I'm just saying that current shooting accuracy in OFP

is too high and option to add higher movement to the sights

when firing prone or other positions would be most welcome.

Now the sights are absolutely still causing unrealistic accuracy beyond 300 meters. Forget 'soldier's emotions' I just would like to see more realistic shooting and those who would prefer the old way could turn the option simply off from the menu. I'm sure it wouldn't be hard for BIS to implement technically as sights move around when you're wounded.

Now that the ground cover is somewhat limited and accuracy is high, rifle firefights tend to become instant spot-shoot-and-kill matches instead of realistic firefights. And I'm not talking about sniping here.

I'm sure I'm not alone on this one, most of my squadmates feel the same.

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I too, would like to see more "wobbling" of the weapon to decrease accuracy somewhat.

Currently when you are hit in the arm, you have a hard time to aim accuratly at anything further away than 150m while standing. I think that this should be the case if not wounded actually. It should be more accurate while prone (especially for m60s to at least simulate bipods) but not for standing.

I don't really care about that zoom in for iron sights, as it pretty much simulates how a soldier concentrates on the target in front of him. But yes, maybe it would indeed be better to have the iron sight stay unzoomed by default with the usual zoom in feature when holding the right mouse.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Oct. 21 2002,01:38)</td></tr><tr><td id="QUOTE">complicated algorhitms that take into account the intensity of emotions<span id='postcolor'>

Just a tiny bit of random wobble all the time would be fine. Not so much that you'll have trouble hitting stuff at 100m of course, but enough to present a challenge at longer ranges.

And I don't see how it is a very minor thing. It causes all firefights to be over in an instant, with the AI units slaughtering each other (and me) due to two facts; one, they can't use cover and have little or no sense of self-preservation, and two, they are all great marksmen who really knows how to lead a target. Add a human player to the mix, and you've suddenly got an M16 sniper racking up easy kills from a faraway bush. Slightly reduced accuracy for all units at longer ranges would have a huge impact on the game.

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