zonekiller 175 Posted November 9, 2016 @CTG Balu Hello Zonekiller First Thank You for Sharing Your nice mod, we love it. After Porting on CUp Novoga map we have two Question: 1. where we can edit the loadout for Firstspawn 2. how to disable the Zeds. and again THANK You for sharing and kepp up Your work,sorry but english is not my native. greeetings from Berlin Germany :) G-day from Australia I would love to see your Novoga port when its done :) Im glad you like the mod -- have you tried the fast repel and pickup from choppers yet? To answer your questions 1. where we can edit the loadout for Firstspawn In the IniDBi folder look for the Player_Start.sqf script look for this section if (random 100 > 80) then {_player addItem "zk_vitamins"}; if ((random 100 > 80) or ((paramsArray select 15) == 1)) then {_player addItem "zk_itemmap";_player assignItem "zk_itemmap";}; if (random 100 > 80) then {_player addItem "zk_bandage"}; if (random 100 > 80) then {_player addItem "zk_f_canteen"}; if (random 100 > 80) then {_player addItem "zk_ricebox"}; if (random 100 > 80) then {_player addItem "zk_file1"}; add stuff here sleep 2; PLAYER_READY = true; }; This section only runs when you start and after dieing without a defib you can change the items with other ZK_Items or give them a gun and ammo ect . If you add a gun make sure it is in the array WEAPON_ARRAY or REWARDS_WEP If it is not then add it to Code\Shared_Arrays.hpp script and add the Ammo of a new weapon to AMMO_ARRAY and any new weapon items to WEAPON_ITEM_ARRAY if they dont already exist which can be found in Code\Server_Arrays.hpp or the game will think your cheating and remove all your stuff 2. how to disable the Zeds. in the Params set the T-Virus active to NO or in the Description.ext change class T_Virus { // paramsArray[22] title = "T-Virus Active :"; values[] = {0, 1}; texts[] = {"No", "Yes"}; default = 1; //Change to 0 to set the default to no zombies }; Share this post Link to post Share on other sites
zonekiller 175 Posted November 11, 2016 Latest Versions Updated 12 Nov 2016 Fixed Vehicle Missions ZKs=-LOST=-APEX 1 Share this post Link to post Share on other sites
zonekiller 175 Posted November 24, 2016 New APEX Update 24-Nov-2016For Tanoa and Atlis ZKs=-LOST=-APEX - V11 In This Update Air vehicles have Ear Muffs to reduce noise. If you have a Rope in your player inventory you can Tow or Lift other vehicles and players can get raised or lowered from flying VTOL aircraft or choppers. You can eject and parachute out of most AIR vehicles (No Chute needed in inventory). You are able to push boats if they are on land (you need to get into driver position and then get out first). When your in the drivers position you can set ownership of the vehicle (this must be done before you can lock vehicles) You may lock vehicles only the owner can unlock them. Vehicles will stay locked for a maximum of 5 days. Vehicle inventory will be inaccessible in locked vehicles. Units in your group will try and find their own weapons,ammo and medical supplies including DEFIBS Units in your group can heal themselves if they have medical supplies in their inventory. If you have an AXE-SHOVEL-HAMMER-KNIFE-WRENCH in your inventory you can use these as Melee Weapons use LMB. No other players can take your items out of your tent or take your tent. 2 Share this post Link to post Share on other sites
vengeance1 50 Posted November 24, 2016 Awesome updates Zonekiller! This is by far one of the best Survival Missions out there! HINT: DEFIB, Never leave home without one :) 1 Share this post Link to post Share on other sites
zonekiller 175 Posted November 28, 2016 Thanks Vengeance1 Share this post Link to post Share on other sites
zonekiller 175 Posted January 8, 2017 Made a few adjustments for 2017 just redownload V11 and replace your existing copy of lost Share this post Link to post Share on other sites
vengeance1 50 Posted January 8, 2017 Ok, I noticed your Server was down for several days, figured you were updating. Question: " You may lock vehicles only the owner can unlock them. Vehicles will stay locked for a maximum of 5 days. " 5 days online or server days? I have yet to see a Tent? Thanks Share this post Link to post Share on other sites
zonekiller 175 Posted January 9, 2017 Hi vengeance1 They will stay locked for 5 real people days :) about 100 game days You get tents from doing main missions - tents are always locked Servers been down due to financial issues - its still running on weekends and early evenings Share this post Link to post Share on other sites
vengeance1 50 Posted January 9, 2017 ZK, I have done some Main Missions, is it left at completion? Or how do you find it? Thanks, Vengeance Share this post Link to post Share on other sites
zonekiller 175 Posted January 10, 2017 In the main Missions where there are vehicles - have you looked in the vehicles inventory before blowing it up ? also there is an ammo box near where the vehicle was after blowing up the vehicle Share this post Link to post Share on other sites
vengeance1 50 Posted January 10, 2017 Ok, no I have never looked in the vehicle before destroying it. I have looked in the Ammobox if one was there. Mostly did the Cargo Mission and the boat that is produced bounces around constantly and it doesn't stop, when you get close it kills you so after that happened I quit trying to look in it. I'll try the land missions again. Thanks Share this post Link to post Share on other sites
zonekiller 175 Posted January 12, 2017 I put gear in the mission vehicles that way it pays to kill all the bad guys and check the vehicle before you destroy it I will have a look at the boat issue maybe a setpos when it gets to the surface may fix it Share this post Link to post Share on other sites
MrPlague 0 Posted January 13, 2017 Hey. Love the mod, been playing on it with my buddy for awhile. We want to join a server though. Your server is up yeah? Most of the time 50/50? Share this post Link to post Share on other sites
zonekiller 175 Posted January 13, 2017 The server will be up on weekends aussie time for now, search for Zks -=LOST=- If i get more of an interest I will leave it on longer or PM me if you wish to help with the bills :) Also let me know what map you wish as i can switch between Altis and Tanoa and you stats are remembered for each island Share this post Link to post Share on other sites
MrPlague 0 Posted January 14, 2017 Yes! That's fantastic! If we play this weekend and we like it, we have no problem paying a sub. Hell, we played WoW For 11 years lolol. Can't wait to try it and thanks for your time and effort put into this. This is my favorite Arma mod of all time. Share this post Link to post Share on other sites
vengeance1 50 Posted January 14, 2017 Hey ZK all my stuff is gone in your Server EEEK! I assume your update reset the Database? Thanks Vengeance Share this post Link to post Share on other sites
kremator 1065 Posted January 14, 2017 Shouldn't happen on server reboots. Sounds like he has reset the DB for some reason. Share this post Link to post Share on other sites
zonekiller 175 Posted January 14, 2017 @everyone Thanks for your supportive comments i'm glad everyone seem to like it - Just a note the more players on the island at the same time the more of a challenge the mod is @MrPlague Im glad you like it and it will be good to see you and your friends on the server Yea Sorry Vengeance I had to do a vehicle reset to Tanoa and maybe due to a script error i found - all sorted now tho If you need to know how everything works in the Mod while in game go to the Map and look in Briefing and in the Lost tab is all the information about what everything does. Share this post Link to post Share on other sites
zonekiller 175 Posted January 14, 2017 The servers only an i5 desktop with 8Gb of RAM on a 100/40 net connection and I have a second system setup the same as a headless client if needed Ive have had well over 10 players online at once with out the headless client and it runs perfect also I have done a test to see how long before the server needed a restart (without HC) and I had it running for over 300 hours so if any other server moderators wish to run this Mod Please DO 1 Share this post Link to post Share on other sites
zonekiller 175 Posted January 20, 2017 Servers Up and will be till monday Zks -=LOST=- Altis - APEX- AU Playing on Altis this weekend 1 Share this post Link to post Share on other sites
zonekiller 175 Posted January 22, 2017 Hi Guys the vehicle locking thing should be fixed just re-download the mission , It will not effect the database Share this post Link to post Share on other sites
vengeance1 50 Posted January 22, 2017 Thanks, had a good time gaming with Kremator until I accidentally shot him in the head! Eeek! Was wondering if one of you defines a Friend can both of you see each other if one dies and respawns? Vengeance 1 Share this post Link to post Share on other sites
zonekiller 175 Posted January 22, 2017 Hi Vengeance, LOL I bet Krem loved that. But thats an easy mistake to make. it add a bit of a twist looking that same as bad guys so you have to look and watch before your shoot unless its shooting at you then kill it player or not :) You dont loose your friendship status on death or respawn - once a friend always a friend until a new database is started - which means a fresh game but both of you need to add each other as friends Share this post Link to post Share on other sites
vengeance1 50 Posted January 23, 2017 Ok that would explain why Krem could see me but not I see him. Share this post Link to post Share on other sites
kremator 1065 Posted January 23, 2017 22 hours ago, vengeance1 said: Thanks, had a good time gaming with Kremator until I accidentally shot him in the head! Eeek! It is OK as I managed to drill vengeance in the head first .. so I deserved it :) This mission is BRUTAL, but running so well on the server. I've been thinking about what would make the mission EVEN BETTER and I think that allowing players to see eachother straight away is an advantage. Perhaps allow 'show position' on action menu would be good. This would allow those that WANT to team up an advantage, as the mission IS hard (even on easy level!) There is something missing from the mission but I cannot put my finger on it yet (perhaps a greater zombie infection?) I was also thinking that you could modify the loot spawn for specific places - military bases have a higher chance to spawn the most useful stuff, hospitals have a higher chance to spawn a defib etc. Regarding friends status, would it be possible to allow names above the head (so FF incidents dont happen)? in any case LOVING the mission - it NEEDS to be more popular! 1 Share this post Link to post Share on other sites