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ZKs -=LOST=- MP Survival Mission (Now With Base Building)

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Great Point Kremator " Regarding friends status, would it be possible to allow names above the head (so FF incidents dont happen)? "
 The other day I shot some poor sole (player) in the head because I thought he was an enemy, he left the game shortly after I apologized. 

 

This is a great Survival Mission, not sure why more don't get on Server, there missing out!

 

Vengeance

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6 hours ago, kremator said:

It is OK as I managed to drill vengeance in the head first .. so I deserved it :)

 

This mission is BRUTAL, but running so well on the server. 

 

I've been thinking about what would make the mission EVEN BETTER and I think that allowing players to see eachother straight away is an advantage.  Perhaps allow 'show position' on action menu would be good.  This would allow those that WANT to team up an advantage, as the mission IS hard (even on easy level!)  There is something missing from the mission but I cannot put my finger on it yet (perhaps a greater zombie infection?)

 

I was also thinking that you could modify the loot spawn for specific places - military bases have a higher chance to spawn the most useful stuff, hospitals have a higher chance to spawn a defib etc.

 

Regarding friends status, would it be possible to allow names above the head (so FF incidents dont happen)?

 

in any case LOVING the mission - it NEEDS to be more popular!

 

Thanks Kremator & Vengeance.

 

I have different friend options in the params I'm sure I can add see everyone option also.

 

Perhaps allow 'show position' on action menu would be good.   hmmm  great Idea - I may make this the default

 

I should be able to do the name above the head also - as an option in the params

But for now - backpacks always think backpacks get them for you and your AI as no bad guys wear a backpack (HINT) 

 

loot spawn for specific places,  This is a good idea and will look into it. (may have an idea to make this happen)

 

 

 

 

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I absolutely love this mission Zonekiller, thank you for all your hard work!

 

I'm having one small issue which is almost certainly my own fault: 

I'm hosting the mission on my computer, which I'm also playing on. When I play with friends it kicks everyone back to the lobby when I die, and It effectively resets the server causing all loot/enemies to respwan when I rejoin (all player positions and their gear are restored correctly) Any ideas what I'm doing wrong?

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Hi Guys

 

show position on action menu would be good.   DONE

name above the head  DONE

more Zombies     DONE

 

You can lock and unlock access to add you as a friend by holding down the Shift Key and using the actions
You can show everyone or just your friends your position on the map by holding down the Shift Key and using the actions

 

 

Re-download 

-=LOST APEX=-

 

 

Hi PoundlandBacon

The best way would be to run a dedicated server on your pc and join that with your game

https://community.bistudio.com/wiki/Arma_3_Dedicated_Server

Its not as hard as it looks :)

 

 

 

 

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Thank you Zonekiller, that's much appreciated!

 

Keep up the good work mate, the quality of the scripting etc is truly impressive :)

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Hey ZK,

 

Awesome!  Will jump on your server at the weekend (and try not to kill vengeance again!)

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Servers Up and will be till Monday

 

It needs some heavy testing

 

added sound effects for almost everything.

don't you hate it when a chopper spawns under a tree - well now if you have an axe you can cut down the tree

Tweaked the way the mission spawns random groups and vehicles - more random now

idle chat when groups are patrolling - you may hear them before you see them.

more pain sounds when you wound enemy or if the wound you or your team  

tweaked the boat missions

 

The mission is just more viscous 

 

Zks -=LOST=- Tanoa - AU

 

IP -  202.67.107.241    port   2302

 

Playing on Tanoa this weekend

 

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Yup that has been done too

 

Military buildings will have a bigger chance of weapons

Medical buildings will have more chance of medical supplies

Industrial - tools

transport buildings - tools - vehicle parts

Houses anything

ect

 

 

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31 minutes ago, zonekiller said:

Yup that has been done too

 

Military buildings will have a bigger chance of weapons

Medical buildings will have more chance of medical supplies

Industrial - tools

transport buildings - tools - vehicle parts

Houses anything

ect

 

 

Me likey !

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New LOST APEX Update     28-Jan-2017
For Tanoa and Atlis

 

ZKs -=LOST=- APEX - V12

 

show position on action menu

name above the head

more Zombies

added sound effects for almost everything.

don't you hate it when a chopper spawns under a tree - well now if you have an axe you can cut down the tree

Tweaked the way the mission spawns random groups and vehicles - more random now

idle chat when groups are patrolling - you may hear them before you see them.

more pain sounds when you wound enemy or if the wound you or your team  

tweaked the boat missions

Different buildings give you different supplies

you can fill canteens from water sources as well as rain

The mission is just more viscous 

 

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Hey ZK, thanks for continuing to lavish tender care to this most awesome mission.

I will have the latest version for Tanoa on my server over the weekend, anyone is free to drop by......if you dare.

IP: 185.16.86.66  port = 2402

Server is UK based, has 10 slots and is first-person only.   
 

 

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Hi all, well it's been a few years since ive been playing arma but got interested again with this great mod and also the UNSUNG mod. I too have a server running the latest version here in the UK with 20 slots. I just need to remember what to do lol....

 

IP 193.111.184.36 port 2302

TS

81.19.218.226:10034
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There was only gonna be one winner here.....

 

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LOL  Nice -- see what happens when you dont complete the missions on time :) 

 

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Hi Evil and Andie - Thanks, glad to see you all the like the Mod.

 

Feed back gets updates :)

 

@Andie   Goto the map and select briefing and in the LOST section - everything you need to know will be there  

 

 

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Cheers ZK, it's been so long i need to learn arma key commands again lol, and at my age it may take a while :) loving the mission though... and EO's vid, that's something im bound to find out sooner or later. eeek!!

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NEW UPDATE - REDOWNLOAD V12

 

ZKs -=LOST=- APEX - V12

 

Re-sampled some of the sounds and adjusted volume

Updated the zombie code -- careful they can run now -  If you see an AI come running past you - start running or get ready to shoot

 

found and fixed a bug that caused your AI units to die if they were too far away from you -- REDOWNLOAD V12 again

 

 

 

 

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found and fixed a bug that caused your AI units to die if they were too far away from you -- REDOWNLOAD V12 again

 

Ah so that was the reason, wondered why they never came back.

 

 

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Great work on this mission. Love playing this!

 

I run it on a dedicated box hosted in france.

 

It will remain up and I will update it when new releases come out.

 

I do have a question though regarding parms.

 

With it being hosted on a dedicated box, i login to command line with my admin password while in lobby, but i am not able to change the parms.  Is there a file i need to edit with it being on a dedicated server, if hosted lan then the parms would be accessible.

 

thanks

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Hi Tinboye

Thanks for your support

 

If you run this in the startup command line  -autoInit  (which is a good idea as it set everything up before you join) you cant change the params as they will always run the default ones

you can edit the description.ext to change the defaults to what runs best for you

 

I also recommend running -serverMod = @inidbi2  in the command line as it hides the mod in the server list as clients do not run this

 

Yea sorry about that vengeance1 an update to the cleaner script kinda effected AI units as well so new update to the cleaner script - Im always finding better ways to do these things

 

Hint If you need to fill your canteen from a water tower - climb the ladder to do it.

 

 

Peoples I need feed back on the faster zombies --  Like it or not ?

 

Andie well the chopper got me yesterday im sure it will be hunting you too 

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3 minutes ago, zonekiller said:

Peoples I need feed back on the faster zombies --  Like it or not ?

 

Well one of the runners got me good earlier today, so we haven't got off to a good start...and being a child of the 70's my preference is for a more sedate zombie...maybe a solution would be to add a parameter for runners or walkers, or both.

New zombie sounds sound great btw.   

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The mission IS vicious now.  I think some balance is needed between the bandits and zombies.  It doesn't take long to become surrounded (and in severe danger of dying) by those gun-toting killers !

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@Evil

I will add a parameter for runners or walkers, or both

 

@Kremator

I think some balance is needed between the bandits and zombies.

I have had the default set to super easy in the past and now its on very easy, I didn't want people to get bored

Let me know if you think its too much - I myself like the challenge and the fast pace but it may be too much for others.

 

Everything is fully random now

The longer a town has players in it, the more zombies there will be as they infect the AI they kill - if you hear a blood curdling scream, +1 zombie

 

Group numbers can be from MAX Groups to 1 same with Group Units

You will never have the same odds twice

 

The trick is keep on the move and look for quiet places - If its to hot bugout

some places will always hotter than others as town triggers may overlap.

 

Keep the feedback coming then I can fine tune the defaults

 

Thanks Guys & Gals

 

 

 

 

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