lightspeed_aust 681 Posted December 6, 2015 Welcome to Ghost Recon: Island Thunder 2 Update: 10 march - See below for 6 updated missions - these are slightly more balanced, challenging and polished then the original release approx. 12 months ago.Situation: Tanoa, the world's fifth poorest country, has become a textbook example of a Pacific Island "narco-state." Situated on the west coast of South America, its relative proximity to Colombia, its unpatrolled coastline, islands and islets, and the fact that the majority of the natives speak Portuguese, Tanoa has been increasingly targeted by South American drug lords as a preferred traffic hub for North American and European-bound cocaine, according to the United Nations Office on Drugs and Crime (UNODC). Increased U.S. drug enforcement protecting U.S border and interdiction in Latin America along with a falling dollar and a surging demand for cocaine on the streets of America and Europe, is leading to political and economic chaos across the Pacific Islands, where international narco-traffickers have established their most recent, and lucrative, staging grounds. In fact, the drug trade is fast turning large parts of the region into areas that are all but ungovernable with major implications for international security. The problem is so severe that it is threatening to bring about the collapse of Tanoa where weak and corrupt governments have been vulnerable to the corrosive influence of drug money. Part of the problem, is that the value of the drug trade entering the country, where about 6 grams of cocaine is roughly equal to the average annual salary, is far higher than its entire national income. Though cocaine has been smuggled through the Pacific Islands for most of the last decade, the trade has increased sharply in recent years, as a result of high unemployment and a largely corrupt law enforcement. In June 2014, Jose Mario Vaz took over as caretaker for the presidential office, and at great risk to his life, has vowed to bring about changes to the country starting with democratic elections in 2016 and ridding the government and island nation of crime and corruption. He has called on the United Nations to provide support.Campaign: Viper One, consisting of an international coalition of special forces predominantly from Europe and the US, have been deployed to help safeguard the first democratic elections that Tanoa has seen since Jose Mario Vaz took over as caretaker president in June 2014. After a decade of coups and corruption, the President has vowed to clean up the government and give the nation a prosperous and peaceful future. That won't be easy given foreign interests in the cocaine trade, however, elections are going to occur in December 2016 and the Ghosts primary objectives are, firstly, to make sure that they go off without a hitch, and secondly, to put an end to the narcotics trade.Execution: The Ghosts will be stationed at an unknown location within Tanoa Isles and conduct a series of missions aimed at neutralizing Tanoan militia backed by the Colombian drug cartel involved in the drugs trade, destroying narcotics infrastructure, seizing contraband including weapons and narcotics and providing support and protection to the interim government.Administration / Logistics:Terrain: Tanoa consists low coastal plains, swamps and mangroves rising to rocky formations and savannah plains. Tanoa is surrounded by a number of smaller islets better known as Tanoa Isles again made up of low lying plains and mangroves ideal for shipping in cocaine.Climate: The climate has a predominantly monsoon-like rainy season alternating with periods of hot, dry winds. Friendly Forces:​ 6 man special forces squad comprised of specialist roles such as Squad Leader; Grenadier; Assault Rifleman; Demolitions; Anti-Tank; Corpsman; Marksman. Enemy Forces: Tanoan militia Technical / Light Armor Mod Addons: (links to be added later) CUP Terrains Core RHS USF RHS AFRF Command and Communications:Call-signs: Silverback: Command Viper One: Ghost Team Dragonfly: Chopper Insertion/Evac Team Piranha: Sea Insertion/Evac Team Greystoke: Base Some playthroughs by Jeza (thanks mate) - https://www.youtube.com/watch?v=AdnD3Uem39s https://www.youtube.com/watch?v=zEgq2g3_P6o https://www.youtube.com/watch?v=GgVKC6fCFzc https://www.youtube.com/watch?v=3HEhiMTvaho https://www.youtube.com/watch?v=Et1LxqX-4Mc https://www.youtube.com/watch?v=lPyB_gIcziw https://www.youtube.com/watch?v=geiN1jYH9Pw https://youtu.be/0jAkgs5Tk0I Missions: found in my Ghost Recon collection on Steam Workshop - Mission 1 - Harvest Glow - Secure contraband supply drops at an abandoned plantation - http://steamcommunity.com/sharedfiles/filedetails/?id=1286211052 Mission 2 - Emerald Angel - Seize a cartel airfield and knock out two guard towers - http://steamcommunity.com/sharedfiles/filedetails/?id=1287176828 Mission 3 - Ivory Serpent - Secure a cocaine shipment dropped in the mangroves and secure a militia outpost - http://steamcommunity.com/sharedfiles/filedetails/?id=1289578669 Mission 4 - Obsidian Edge - secure a village and locate intel - http://steamcommunity.com/sharedfiles/filedetails/?id=1299315387 Mission 5 - Hammer Blade - Conduct a search and rescue for a downed patrol chopper and take out mobile AA unit - http://steamcommunity.com/sharedfiles/filedetails/?id=1315844034 Mission 6 - Jagged Flame - Rescue helicopter pilots held in a compound in Oumere - http://steamcommunity.com/sharedfiles/filedetails/?id=1326005078 Mission 7 - Ocean Forge: Search docks for contraband and intel. - https://steamcommunity.com/sharedfiles/filedetails/?id=1356967715 15 1 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted January 3, 2016 Happy to report that mission two is underway and really happy with how they are shaping up. Using some RHS USF skins at the moment but thinking of switching out to CUP units or the SOCMOD units as I believe the RHS units are being replaced or redone. For those of you unaware, I make Ghost Recon style missions (that is, spec ops missions with several objectives to complete) previously made about 50 missions for original Ghost Recon then another 20-30 for Arma 2 and Arma 3 the most notable being the Island Thunder campaign in Arma 2 on Lingor which was broken after several Lingor revisions. This sp and coop campaign aims to surpass that work and I look forward to presenting it to you in the months to come. Lighty. 5 Share this post Link to post Share on other sites
old_painless 182 Posted January 3, 2016 Oooh, he said SP !! Thanks for hanging in there, ligthspeed_aust. Look forward to next update from you :) 2 Share this post Link to post Share on other sites
domokun 515 Posted January 3, 2016 Happy to report that mission two is underway and really happy with how they are shaping up. Using some RHS USF skins at the moment but thinking of switching out to CUP units or the SOCMOD units as I believe the RHS units are being replaced or redone. For those of you unaware, I make Ghost Recon style missions (that is, spec ops missions with several objectives to complete) previously made about 50 missions for original Ghost Recon then another 20-30 for Arma 2 and Arma 3 the most notable being the Island Thunder campaign in Arma 2 on Lingor which was broken after several Lingor revisions. This sp and coop campaign aims to surpass that work and I look forward to presenting it to you in the months to come. Lighty. Your COOP campaigns for A2 were blessed with rare breed of quality, pacing and fun. I'm really stoked that we're finally seeing realistic campaigns coming to A3. In the meantime, strongly recommend everyone gives your A2 campaigns are try (Combined Ops is currently on 80% sale for only €6 until tomorrow) https://store.bistudio.com/products/arma2-complete-collection Presumably until tomorrow night (if it coincides with Steam's winter sale). Share this post Link to post Share on other sites
lightspeed_aust 681 Posted January 3, 2016 I reckon those A2 missions could be broken now, certainly in Island Thunder. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted January 4, 2016 For the SP players, please tell me which SP campaign mod has best format so I can set it up in the same way, i.e. AI command, splitting teams, switching between units, even directing units via map if thats possible. Thanks. Share this post Link to post Share on other sites
old_painless 182 Posted January 5, 2016 I think that apart from switching between units, the other things you mention are vanilla features (Team split, directing using map, commanding) - but as a seasoned Arma developer you probably know that ? One campaign/mission style that I have enjoyed is Hunter Six in which you set up your fireteam(s) of 1-8 units with predefined loadouts. Makes for quite different approaches to the objective, you know, bring the explosives specialist or the sniper ? Other than that it has teamswitching enabled and of course the AI control that I mentioned. As I recall ghost recon missions etc. it would be nice to be able to teamswitch, so please allow for that. One thing that happens in Arma if you teamswitch away from the team lead, the other units start going off on their own - like they have lost their leader. Or sometimes some other unit start commanding, usually making some not so wise decisions. One nice effect from teamswitching could be that you maintain team lead status, while acting as another unit. If you can make that happen, it would be great. -OP 3 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted January 6, 2016 Agreed old painless. Have to try to get that working. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted January 16, 2016 Ha, I had forgotten about this - http://www.pcgamer.com/arma-2-gets-awesome-ghost-recon-mod-war-movie/#! I think this sets the scene nicely for this new campaign. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted January 18, 2016 Mission 3 is well under way - another really nice mission shaping up. 1 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted February 14, 2016 5 missions down, beta testing to start soon! 2 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 3, 2016 6th & 7th mission in progress. 5 missions have entered testing phase (thanks to Comrades in Arms). Campaign trailer in progress. Getting closer to full release for coop! 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted March 4, 2016 Yay! Double yay! Hit me up if you need some playtesting =) (I´ve helped Cyper, TokyoIndia, Panicsferd and Surfer before) cheers! Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 9, 2016 Trailer rdy! 1 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted March 9, 2016 Trailer rdy! Youtube link, plz? =) So hyped to play a GR campaign on ArmA3 ;D cheers! 1 Share this post Link to post Share on other sites
domokun 515 Posted March 10, 2016 Licking my lips like I've had a few pints and spotted a packet of porky scratchings... Share this post Link to post Share on other sites
old_painless 182 Posted March 11, 2016 Trailer rdy! Now that's one serious cliffhanger :D Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 13, 2016 i'm lucky enough to have a couple of groups testing the missions over the coming weeks so I can modify them to GR perfection prior to release. 4 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 31, 2016 Hard to believe it's almost 4 months since I started this project. Six missions coming through in the next couple of weeks along with other goodies th whet the appetite! 3 Share this post Link to post Share on other sites
spotter001 82 Posted April 1, 2016 Eagerly waiting to see what you created :) Share this post Link to post Share on other sites
lightspeed_aust 681 Posted April 2, 2016 I'd like 1 or 2 experienced SP campaigners who are able to manage up to 12 units effectively to PM about beta testing some missions. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted April 5, 2016 Wow! No response, that's surprising. Share this post Link to post Share on other sites
Wiki 1558 Posted April 5, 2016 Sorry, I hate doing micro-managing with the AI... Share this post Link to post Share on other sites