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[SP/CO6) Ghost Recon: Island Thunder 2 Campaign

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Welcome to Ghost Recon: Island Thunder 2 

 

Update: 10 march - See below for 6 updated missions - these are slightly more balanced, challenging and polished then the original release approx. 12 months ago.

Situation:
Tanoa, the world's fifth poorest country, has become a textbook example of a Pacific Island "narco-state." Situated on the west coast of South America, its relative proximity to Colombia, its unpatrolled coastline, islands and islets, and the fact that the majority of the natives speak Portuguese, Tanoa has been increasingly targeted by South American drug lords as a preferred traffic hub for North American and European-bound cocaine, according to the United Nations Office on Drugs and Crime (UNODC).

Increased U.S. drug enforcement protecting U.S border and interdiction in Latin America along with a falling dollar and a surging demand for cocaine on the streets of America and Europe, is leading to political and economic chaos across the Pacific Islands, where international narco-traffickers have established their most recent, and lucrative, staging grounds. In fact, the drug trade is fast turning large parts of the region into areas that are all but ungovernable with major implications for international security. The problem is so severe that it is threatening to bring about the collapse of Tanoa where weak and corrupt governments have been vulnerable to the corrosive influence of drug money. Part of the problem, is that the value of the drug trade entering the country, where about 6 grams of cocaine is roughly equal to the average annual salary, is far higher than its entire national income. Though cocaine has been smuggled through the Pacific Islands for most of the last decade, the trade has increased sharply in recent years, as a result of high unemployment and a largely corrupt law enforcement.

In June 2014, Jose Mario Vaz took over as caretaker for the presidential office, and at great risk to his life, has vowed to bring about changes to the country starting with democratic elections in 2016 and ridding the government and island nation of crime and corruption. He has called on the United Nations to provide support.

Campaign:
Viper One, consisting of an international coalition of special forces predominantly from Europe and the US, have been deployed to help safeguard the first democratic elections that Tanoa has seen since Jose Mario Vaz took over as caretaker president in June 2014. After a decade of coups and corruption, the President has vowed to clean up the government and give the nation a prosperous and peaceful future. That won't be easy given foreign interests in the cocaine trade, however, elections are going to occur in December 2016 and the Ghosts primary objectives are, firstly, to make sure that they go off without a hitch, and secondly, to put an end to the narcotics trade.

Execution:
The Ghosts will be stationed at an unknown location within Tanoa Isles and conduct a series of missions aimed at neutralizing Tanoan militia backed by the Colombian drug cartel involved in the drugs trade, destroying narcotics infrastructure, seizing contraband including weapons and narcotics and providing support and protection to the interim government.

Administration / Logistics:
Terrain:
Tanoa consists low coastal plains, swamps and mangroves rising to rocky formations and savannah plains. Tanoa is surrounded by a number of smaller islets better known as Tanoa Isles again made up of low lying plains and mangroves ideal for shipping in cocaine.

Climate:
The climate has a predominantly monsoon-like rainy season alternating with periods of hot, dry winds.

Friendly Forces:​

  • 6 man special forces squad comprised of specialist roles such as Squad Leader; Grenadier; Assault Rifleman; Demolitions; Anti-Tank; Corpsman; Marksman.

Enemy Forces:

  • Tanoan militia
  • Technical / Light Armor

Mod Addons: (links to be added later)

  • CUP Terrains Core
  • RHS USF
  • RHS AFRF

Command and Communications:
Call-signs:

  • Silverback: Command
  • Viper One: Ghost Team
  • Dragonfly: Chopper Insertion/Evac Team
  • Piranha: Sea Insertion/Evac Team
  • Greystoke: Base

 

 

Some playthroughs by Jeza (thanks mate) -

https://www.youtube.com/watch?v=AdnD3Uem39s

https://www.youtube.com/watch?v=zEgq2g3_P6o

https://www.youtube.com/watch?v=GgVKC6fCFzc

https://www.youtube.com/watch?v=3HEhiMTvaho

https://www.youtube.com/watch?v=Et1LxqX-4Mc

https://www.youtube.com/watch?v=lPyB_gIcziw

https://www.youtube.com/watch?v=geiN1jYH9Pw

https://youtu.be/0jAkgs5Tk0I

 

 

Missions: found in my Ghost Recon collection on Steam Workshop -

Mission 1 - Harvest Glow - Secure contraband supply drops at an abandoned plantation - http://steamcommunity.com/sharedfiles/filedetails/?id=1286211052


Mission 2 - Emerald Angel - Seize a cartel airfield and knock out two guard towers - http://steamcommunity.com/sharedfiles/filedetails/?id=1287176828

 

Mission 3 - Ivory Serpent - Secure a cocaine shipment dropped in the mangroves and secure a militia outpost - http://steamcommunity.com/sharedfiles/filedetails/?id=1289578669

 

Mission 4 - Obsidian Edge - secure a village and locate intel - http://steamcommunity.com/sharedfiles/filedetails/?id=1299315387

 

Mission 5 - Hammer Blade - Conduct a search and rescue for a downed patrol chopper and take out mobile AA unit - http://steamcommunity.com/sharedfiles/filedetails/?id=1315844034

 

Mission 6 - Jagged Flame - Rescue helicopter pilots held in a compound in Oumere - http://steamcommunity.com/sharedfiles/filedetails/?id=1326005078

 

Mission 7 - Ocean Forge: Search docks for contraband and intel. - https://steamcommunity.com/sharedfiles/filedetails/?id=1356967715

 

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Happy to report that mission two is underway and really happy with how they are shaping up.

Using some RHS USF skins at the moment but thinking of switching out to CUP units or the SOCMOD units as I believe the RHS units are being replaced or redone.

 

For those of you unaware, I make Ghost Recon style missions (that is, spec ops missions with several objectives to complete) previously made about 50 missions for original Ghost Recon then another 20-30 for Arma 2 and Arma 3 the most notable being the Island Thunder campaign in Arma 2 on Lingor which was broken after several Lingor revisions.

 

This sp and coop campaign aims to surpass that work and I look forward to presenting it to you in the months to come.

 

Lighty.

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Oooh, he said SP !! Thanks for hanging in there, ligthspeed_aust. Look forward to next update from you :)

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Happy to report that mission two is underway and really happy with how they are shaping up.

Using some RHS USF skins at the moment but thinking of switching out to CUP units or the SOCMOD units as I believe the RHS units are being replaced or redone.

 

For those of you unaware, I make Ghost Recon style missions (that is, spec ops missions with several objectives to complete) previously made about 50 missions for original Ghost Recon then another 20-30 for Arma 2 and Arma 3 the most notable being the Island Thunder campaign in Arma 2 on Lingor which was broken after several Lingor revisions.

 

This sp and coop campaign aims to surpass that work and I look forward to presenting it to you in the months to come.

 

Lighty.

Your COOP campaigns for A2 were blessed with rare breed of quality, pacing and fun.

I'm really stoked that we're finally seeing realistic campaigns coming to A3.

In the meantime, strongly recommend everyone gives your A2 campaigns are try (Combined Ops is currently on 80% sale for only €6 until tomorrow)

https://store.bistudio.com/products/arma2-complete-collection

Presumably until tomorrow night (if it coincides with Steam's winter sale).

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For the SP players, please tell me which SP campaign mod has best format so I can set it up in the same way, i.e. AI command, splitting teams, switching between units, even directing units via map if thats possible. Thanks.

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I think that apart from switching between units, the other things you mention are vanilla features (Team split, directing using map, commanding) - but as a seasoned Arma developer you probably know that ?

 

One campaign/mission style that I have enjoyed is Hunter Six in which you set up your fireteam(s) of 1-8 units with predefined loadouts. Makes for quite different approaches to the objective, you know, bring the explosives specialist or the sniper ?

 

Other than that it has teamswitching enabled and of course the AI control that I mentioned. As I recall ghost recon missions etc. it would be nice to be able to teamswitch, so please allow for that. One thing that happens in Arma if you teamswitch away from the team lead, the other units start going off on their own - like they have lost their leader. Or sometimes some other unit start commanding, usually making some not so wise decisions. One nice effect from teamswitching could be that you maintain team lead status, while acting as another unit. If you can make that happen, it would be great.

 

-OP

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6th & 7th mission in progress.

5 missions have entered testing phase (thanks to Comrades in Arms).

Campaign trailer in progress.

Getting closer to full release for coop!

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Yay! Double yay! Hit me up if you need some playtesting =) (I´ve helped Cyper, TokyoIndia, Panicsferd and Surfer before)

 

cheers!

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Licking my lips like I've had a few pints and spotted a packet of porky scratchings...

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i'm lucky enough to have a couple of groups testing the missions over the coming weeks so I can modify them to GR perfection prior to release.

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Hard to believe it's almost 4 months since I started this project. Six missions coming through in the next couple of weeks along with other goodies th whet the appetite!

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I'd like 1 or 2 experienced SP campaigners who are able to manage up to 12 units effectively to PM about beta testing some missions.

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Sorry, I hate doing micro-managing with the AI...

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