opteryx 1562 Posted August 6, 2016 Great work on these buildings! :) Do you build them with a certain map in mind? I would love to see a map with a part of the US-Mexican border fence, some cities and ranches. This could be a place for a lot of interesting missions including high risk arrests by SWAT teams, border patrols by militias like the Arizona Border Recon (like in Cartel Land) or (civil) RPG-type missions. Infact I am making them for a fictional southern california map. It's based on a real location, but will be heavily edited. The map will be 20x20 km featuring rolling hills around a 4x4 km town. I won't disclose any more information at the moment. 6 Share this post Link to post Share on other sites
opteryx 1562 Posted August 10, 2016 Here's a sneak preview of the map which will feature these buildings https://s9.postimg.org/kzh3zr2e5/Santa_Chila.jpg I'll make a dedicated thread when there's more to show. 11 Share this post Link to post Share on other sites
fingolfin 1972 Posted August 10, 2016 Wow, that's very impressive! Share this post Link to post Share on other sites
SpartanSix 367 Posted August 11, 2016 opteryx you haven't given up on that Iraqi map at all have you? Share this post Link to post Share on other sites
opteryx 1562 Posted August 11, 2016 They are for the moment not in development, but some internal things have changed that might resurrect them in the future. 2 Share this post Link to post Share on other sites
Bitesrad 481 Posted August 12, 2016 Here's a sneak preview of the map which will feature these buildings https://s9.postimg.org/kzh3zr2e5/Santa_Chila.jpg I'll make a dedicated thread when there's more to show. Wow that looks like really dense urban terrain. Will you downsize it a bit to accomodate performance (and workload)? Share this post Link to post Share on other sites
opteryx 1562 Posted August 12, 2016 Wow that looks like really dense urban terrain. Will you downsize it a bit to accomodate performance (and workload)? I am mentally running through the logistics at the moment and there are certainly things that will be removed/changed for gameplay/performance reasons, but I want to maintain fairly much of the city size. There's also a lot of surrounding populated areas that will be replaced with wilderness. I won't get much mapping done until Apex assets are decrypted though. 1 Share this post Link to post Share on other sites
Bitesrad 481 Posted August 12, 2016 Well if anyone can pull it off it's probably you, I still remember how amazed I was by Avgani back in arma 1. Share this post Link to post Share on other sites
opteryx 1562 Posted August 17, 2016 Simple building today 8 Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted August 17, 2016 Here's a sneak preview of the map which will feature these buildings https://s9.postimg.org/kzh3zr2e5/Santa_Chila.jpg I'll make a dedicated thread when there's more to show. Hi. Looks interesting. Will you also make some airfield stuff? Thanks Best regards DonbassCZ Share this post Link to post Share on other sites
opteryx 1562 Posted August 17, 2016 Hi. Looks interesting. Will you also make some airfield stuff? Thanks Best regards DonbassCZ I dunno yet, Arma has almost everything I need for the airport. Might make some custom runway/taxiway/apron objects though. 1 Share this post Link to post Share on other sites
infrareddimming 195 Posted August 26, 2016 Seriously impressive. BIS should consider hiring you ;) Dont know how common it is for those types of buildings, but perhaps some flowerboxes underneath the windows to give it some color and add some depth to the first floor? 1 Share this post Link to post Share on other sites
opteryx 1562 Posted August 26, 2016 Seriously impressive. BIS should consider hiring you ;) Dont know how common it is for those types of buildings, but perhaps some flowerboxes underneath the windows to give it some color and add some depth to the first floor? Thanks! I appreciate creative suggstions like this. 1 Share this post Link to post Share on other sites
democore 4 Posted August 26, 2016 Looks super good! Keep up the work! Share this post Link to post Share on other sites
serjames 357 Posted August 28, 2016 Wow... please don't give up on this. The community so needs you to release this... EXCELLENT building Share this post Link to post Share on other sites
opteryx 1562 Posted September 4, 2016 Market WIP Will have to add more decals to break up the texture tiling. 13 Share this post Link to post Share on other sites
CrazyCorky 463 Posted September 4, 2016 Looks awesome man! I don't think it looks bad as it is. The texture tiling isn't noticeable. Share this post Link to post Share on other sites
infrareddimming 195 Posted September 6, 2016 Market WIP Will have to add more decals to break up the texture tiling. Looking good. Easiest way to break up the tiling is to add woodwork on the rouded part of the facade or have one of them broken (i.e. missing a couple of stones). The tower on the left needs some windows though, otherwise it wouldn't make much sense structurally. Just some simple stuff like this perhaps? Share this post Link to post Share on other sites
opteryx 1562 Posted September 6, 2016 Looking good. Easiest way to break up the tiling is to add woodwork on the rouded part of the facade or have one of them broken (i.e. missing a couple of stones). The tower on the left needs some windows though, otherwise it wouldn't make much sense structurally. Just some simple stuff like this perhaps? I don't want to add much more to the building because the polycount is pretty high already (21k triangles) so most work from now on will be texture related. As for the tower I'm thinking of maybe adding some large poster, logo or something, not sure yet, but a window wouldn't make much sense as there's only a stairwell inside. Here's the building it's based on. 1 Share this post Link to post Share on other sites
bludski 4421 Posted September 6, 2016 Here's the building it's based on. It would be sweet if you would change the subway to subpay like on tanoa... 2 Share this post Link to post Share on other sites
opteryx 1562 Posted September 8, 2016 Have updated the OP with a complete list of all buildings I've done so far, will continuously update it so people don't have to sift through the whole thread to find what I've made. 3 Share this post Link to post Share on other sites
ineptaphid 6413 Posted September 8, 2016 Looking great! Aside from the great quality, what I really like here is that the buildings would not look out of place on a lot of different maps. The houses have a slight greek feel so the will work on Altis etc, but the would also fit in on several other islands.And the market could be in built up middle eastern cities to american to europe. 2 Share this post Link to post Share on other sites
opteryx 1562 Posted September 8, 2016 Looking great! Aside from the great quality, what I really like here is that the buildings would not look out of place on a lot of different maps. The houses have a slight greek feel so the will work on Altis etc, but the would also fit in on several other islands.And the market could be in built up middle eastern cities to american to europe. I was surprised that they actually fit in on Tanoa too. Example 6 Share this post Link to post Share on other sites
serjames 357 Posted September 9, 2016 Bloody hell Opteryx. Those are stunning. Tell me, tell me you DO have this backed up somewhere. Please ! ;-) 1 Share this post Link to post Share on other sites