Von Quest 1163 Posted November 18, 2015 The hum of the lights whispering secrets as footfalls echo throughout the hangar... Introduction This will the official WORK-IN-PROGRESS Thread for all projects. Released, Un-Released, Concept, Discussion, 3D Models, Feedback, SQF Scripts, Teasers, and general spit-ball'n of Ideas. Rather than create a seperate thread each and every time, I wanted to have just one centralized location for everything whether its been green-lit for release, or it was a smoldering heap of miscalculated rocket fuel. Check back often HERE as this Main Post will get updated from time to time. Silent Service -- Submarine Project: Frogmen -- Combat Diver Project: SpookWarCom -- Black-Ops Project: Project Released for Public Tesing https://forums.bistudio.com/topic/176453-spookwarcom-darker-immersion-spec-ops-gameplay/ Feet First into Hell -- H.A.L.O. Project: 4 Share this post Link to post Share on other sites
DreamRebel 73 Posted November 18, 2015 Ok, cool. You got my attention for now. 1 Share this post Link to post Share on other sites
officeramr 269 Posted November 18, 2015 Looks like a B2 spirit Share this post Link to post Share on other sites
Von Quest 1163 Posted November 19, 2015 Main Post updated with part of my Naval Project: Submarines. Share this post Link to post Share on other sites
mdtorch 39 Posted November 19, 2015 Submarines! Nice! Are you going to build real life types or fantasy only? (Correct me if those ships actually exist) looking forward to this! I guess they will be driveable? Share this post Link to post Share on other sites
Private Evans 498 Posted November 19, 2015 This is getting better and better :) keep it up Share this post Link to post Share on other sites
Von Quest 1163 Posted November 20, 2015 @mdtorchThese are all fictional. Most of my projects are. Currently this sub pack is just one modern/older style, and three futuristic styles. Many think ArmA III is too futuristic, but its actually modern. I'm going to try and drag it kicking and screaming into 2035. I have a lot of fictional concept stuff coming.These at some point will be drivable, but there are certain game-engine hurdles that need to be addressed. To start with the first release, they most likely will only be static objects. 1 Share this post Link to post Share on other sites
commandouksf 14 Posted November 22, 2015 Hi Von Quest, Using submarines for covert missions, some ideas maybe for the SOCOM desk Tapping into ocean floor communication cables Retrieving enemy lost towed array sonars Examining and retrieving nuclear weapons from downed aircraft or damaged enemy submarine Retrieving enemy test missiles from ocean floor Reconnaissance of enemy port, getting past anti submarine nets etc. Planting Von Quest tracking devices on enemy ships/submarines Great to see SpookWarCom evolving so much too. Share this post Link to post Share on other sites
Von Quest 1163 Posted November 23, 2015 Thanks! Those are great ideas! I'm hoping to add more Missions like those after I get further along with the Combat Diver project. I need to finish the SCUBA tanks and get the Dive Computer scripted. I'm worried that too many people will think those Missions will be a tad boring since deeper dives would be more Role-playing rather than Combat. I think they would be awesome. Share this post Link to post Share on other sites
Richie 330 Posted November 23, 2015 They look sweet :) We're planning to add some underwater shelves and rocks on our upcoming terrain, i'll try to factor these bad boys in now. Share this post Link to post Share on other sites
Von Quest 1163 Posted December 3, 2015 Added a couple H.A.L.O. pics of some WIP Equipment. Share this post Link to post Share on other sites