hcpookie 3770 Posted October 26, 2015 A start.... the version for A3 will be officially "v4.0". It will be "mostly" standalone in that it will only require CUP for the factions. Otherwise, no other dependencies will be required for install. It certainly will not require CBA, although CUP does. In case the pic doesn't show: https://onedrive.live.com/?id=5B54FC51A7917265!22140&cid=5B54FC51A7917265&group=0&parId=5B54FC51A7917265!22139&o=OneUp I have literally WEEKS worth of work ahead of me, to convert proxy references, \ca\xxx references, etc. So let's not get in a hurry :) With any luck I'll have "version 1" ready for the holidays. With any luck!!! This WILL require CUP as I intend to leverage their hard work w/ the A2 factions, etc. Link to all the work I have done to this point. https://forums.bistudio.com/topic/176187-pook-sam-pack-v10/ Note that THE GUIDE is a 50-page information resource that will explain everything you likely need to know about these systems. Download it, as it is worth a look! The release thread:http://forums.bistudio.com/topic/186438-pook-sam-pack-v4-arma3-version/ 14 Share this post Link to post Share on other sites
mdtorch 39 Posted October 26, 2015 Yes! So looking forward to this. Hope we get to see your other stuff as well. But this is awesome already! Real SAM units! Nice!! Share this post Link to post Share on other sites
semiconductor 309 Posted October 26, 2015 Great to see this, Arma could surely use full-scale SAM systems (old poor Shilka saw too many SEAD missions already :D). Good luck with porting! :) Share this post Link to post Share on other sites
sargken 286 Posted October 27, 2015 Great to see pookie working on arma 3! Share this post Link to post Share on other sites
DreamRebel 73 Posted October 27, 2015 Great news, this made my day! :) Share this post Link to post Share on other sites
phantomphan 54 Posted October 28, 2015 NATO aircraft will fall from the sky like rain. This will be great! Share this post Link to post Share on other sites
hcpookie 3770 Posted October 29, 2015 v4.0: 10/29/2015 – Progress Report! FIX: Missile effects on several missiles. FIX: Missing FireGeo LOD effects on some vehicles. FIX: Cleaned up RPT errors from MIM104 and CRAM site spawn scripts. FIX: Minor 3D model fixes for C-RAM vehicle. FIX: ALARM 3D model and config fixes. FIX: Radome 3D model geometry. IMPROVED: Buk 9K317-M3 (SA-11 M3) weapon firing order IMPROVED: More realistic 57E6 (SA-22) missile performance characteristics. NEW: Utilization of CUP factions; therefore the CUP mod *will* be a pre-requisite! NEW: Pantsir S-1 (SA-22) missile tubes expel end caps. NEW: Accurate 3D model for 57E6 (SA-22) missile, with discarding second stage. NEW: Removed dependency on external textures and RVMATS. This addon is now a completely “standalone†project with no references to any other mods or dependencies. Download sizes are increased as a result. Current tally is 540MB... and counting! MANY MANY more fixes to work through. This is incredibly tedious. 5 Share this post Link to post Share on other sites
mdtorch 39 Posted October 29, 2015 I cant wait. This will be amazing! Can we get any more pictures? :D Share this post Link to post Share on other sites
john111 76 Posted October 30, 2015 Will you be posting versions for us/updates so we can give you feedback? To tweak them further for A3? Share this post Link to post Share on other sites
ArmaFiend 122 Posted October 30, 2015 Is there a way these can target aircraft 4k up and 4k out if not further. I got a b2 which needs shot down as a mission idea. Share this post Link to post Share on other sites
mdtorch 39 Posted November 4, 2015 Will it be anything like this? ;) https://m.youtube.com/#/watch?v=jT8OeVK4g2Q Love those mobile radar units and the whole detachable stuff as well as the trailers :) Share this post Link to post Share on other sites
john111 76 Posted November 5, 2015 I don`t know if this could be of any use to you,maybe;With Six;Enable A2 content in A3.A mod you can try and download.Maybe,it has the proxy/hitpoints/whatever nedded to make it work .Just be careful,make a back-up. Share this post Link to post Share on other sites
john111 76 Posted November 5, 2015 @MDtorch:Youtube link doesen`t work. Share this post Link to post Share on other sites
mdtorch 39 Posted November 5, 2015 @MDtorch:Youtube link doesen`t work. Huh? Works for me?! Search for “ArmA 2 - Работа над С-300П“ Should work (?): Share this post Link to post Share on other sites
hcpookie 3770 Posted November 8, 2015 I will not be posting "teaser" crap, as I will be focused on actual content instead. If you are coming in late to the game, the A2 content, links, references, yadda yadda are all here as linked in the first post:https://forums.bistudio.com/topic/176187-pook-sam-pack-v10/ Will it be anything like this? ;)https://m.youtube.com/#/watch?v=jT8OeVK4g2QLove those mobile radar units and the whole detachable stuff as well as the trailers :) This is NOT my work, this is someone else's. Share this post Link to post Share on other sites
hcpookie 3770 Posted November 20, 2015 Progress Update: Most everything works with a few exceptions such as engine noises not working, and a few other minor details. Otherwise they appear to be working enough to play. Now on to the rest of the batch :) - SA22, SA17, SA11, SA15 and variants working in-game. https://onedrive.live.com/?cid=5B54FC51A7917265&group=0&id=5B54FC51A7917265!23270&parId=5B54FC51A7917265!22139&o=OneUp - New SA22 body, more accurately reflects the current production version. https://onedrive.live.com/?cid=5B54FC51A7917265&group=0&id=5B54FC51A7917265!23269&parId=5B54FC51A7917265!22139&o=OneUp 3 Share this post Link to post Share on other sites
mdtorch 39 Posted November 20, 2015 FVKK YEAH! So good to hear from you. This looks awesome - cant wait for it... fantastic! Share this post Link to post Share on other sites
hcpookie 3770 Posted November 29, 2015 I just discovered the source of some pesky pop-ups that were happening when firing certain weapons. This represents a major milestone in the importation process. No more flipping vehicles, etc. I am still unable to discover why the engine noises fail to work... however everything else appears to be working fine. The CUP naming conventions are a bit... unique... so I am having to discover the names of crew, weapons, etc. for the SAM site spawning scripts. Very frustrating. I may create unique weapons for the vehicles since we are talking about coax guns, commander turrets, etc. which in the big picture are of little consequence and it would be easier all-around. That would mean CUP would be required only for the crew and factions... we shall see. Everything but the site spawn scripts and the AAA batteries are working. I unfortunately have to port in a few other things like my camo nets, as the default nets I relied upon are now of course missing. And there are a few other things like the BTR-60 vehicle w/ antenna (for the Shilkas) that were previously put elsewhere in consideration of a "package" download. I intend to make this a complete standalone package, to the extent that the only other things required will be CUP and my camo nets (pending!) for this to work. And who doesn't want more camo nets :) CRAP I just realized I need to import the Shilka 3D models too... GRRRRR The last thing will be all the support objects like camo nets, trenches and embankments, all need to be imported in for the site spawners. So the size of the download is going to be even bigger now... pushing 500MB unzipped at this point. Still, looking good so far... I've also imported the 2S6 Tunguska (SA-19) as well. I need to develop texture sets for it. https://onedrive.live.com/?authkey=!AJIksAEd7a5lq6w&cid=5B54FC51A7917265&group=0&id=5B54FC51A7917265!23335&parId=5B54FC51A7917265!22139&o=OneUp No idea on ETA. "when it is done". 5 Share this post Link to post Share on other sites
officeramr 269 Posted November 30, 2015 9k22 Tunguska i believe refers to the entire platform, 2s6 is the vehicle? Share this post Link to post Share on other sites
hcpookie 3770 Posted November 30, 2015 I'm not familiar with "9K22" so you'll have to provide a reference. 2K22 is the designation for the entire series, which includes the Pantsir S-1 wheeled vehicle w/ improvements. Like describing both Patriot PAC-2 and Patriot PAC-3 as "Patriot SAM". The NATO designation of SA-19 is applied to the 2S6 "Tunguska" tracked vehicle (GM 352 chassis) which is referred to as 2S6 in this addon, regardless of the 2K22 series designation. SA-22 / Pantsir S-1 wheeled vehicle (SA-22) will be referred to as such. Techincally both "SA-19" and "SA-22" are considered part of the 2K22 series, which will simply be too confusing for normal people in game play. 1 Share this post Link to post Share on other sites
teddymosart1 40 Posted December 2, 2015 Could you make a radar scope with this ,PIP,radar screen? Maybe some crew-position where we could use a Command vehicle.Could create a viritual Sam-unit? 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted December 3, 2015 I'm only making legitimate changes to the mod so it works in A3. PIP will be used only where appropriate. Share this post Link to post Share on other sites
hcpookie 3770 Posted December 4, 2015 I've made significant progress on the SAM pack this week, so barring any unseen issues this may be ready as soon as this weekend :) "Name that launcher!" :D https://onedrive.live.com/?id=5B54FC51A7917265!22139&cid=5B54FC51A7917265 I have a few minor things to fix, and then on to some testing... I'm sure I've missed something! 750MB of PBO's so far. And yes there are some new things in those pics. 3 Share this post Link to post Share on other sites
mdtorch 39 Posted December 4, 2015 This weekend? Oh my god.... pls make it happen. This will rock!!! Share this post Link to post Share on other sites