major_desync 137 Posted October 23, 2015 Ok - so I have a question for the thread - what is your ideal trade-off point between vegetation density (and the opportunities for butt-clenchingly terrifying close combat) and FPS? At what FPS do you say, "I'm out, this map is broken" - 20? 30? 40? 50? 60? I realize that opinions will vary a lot, and that my sample size here will be small, but interested even to get a straw poll. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted October 23, 2015 For some reason, this reminds me of maps from Command & Conquer Generals: Zero Hour. Looks really cool! Share this post Link to post Share on other sites
timothyj080 16 Posted October 23, 2015 Ok - so I have a question for the thread - what is your ideal trade-off point between vegetation density (and the opportunities for butt-clenchingly terrifying close combat) and FPS? At what FPS do you say, "I'm out, this map is broken" - 20? 30? 40? 50? 60? I realize that opinions will vary a lot, and that my sample size here will be small, but interested even to get a straw poll. Id say that personally at 20-30FPS is the point when I personally say screw I can't play on this map anymore Share this post Link to post Share on other sites
Sanchez Milsim 70 Posted October 25, 2015 Good job, perfect place for pmc operations!! Enviado desde mi D6503 mediante Tapatalk Share this post Link to post Share on other sites
1para{god-father} 105 Posted October 27, 2015 WOW very very much looking forward to this one, as the flat land will make mission simply Awesome ,no more sitting on a hill and duck shooting ! Share this post Link to post Share on other sites
major_desync 137 Posted November 2, 2015 Progress update: I'm happy to say that Sugar Lake is now in alpha. I've upgraded the trees and bushes to mix in some pre-A3 models, put in some scale randomisation, and have got some satisfyingly dense green hells (for not terrible FPS on Ultra). For example, how many CSAT troops do you see in this picture? Next steps - private alpha testing for a week or two. I also want to play with the water properties to make it more murky and marshy. But, barring something serious popping up in the alpha test or other disasters, Sugar Lake should be coming your way soon. Are you sure you spotted all the CSAT doods? :D 3 Share this post Link to post Share on other sites
major_desync 137 Posted November 8, 2015 Sugar Lake v1.0 is out and in the wild. Release thread here. 5 Share this post Link to post Share on other sites
Boss-Starstreams 10 Posted July 24 Just in case you didn't get my message. Hello Major Desync I'm not sure if you are the author of Sugar lake and Gorgona map, but if so you should be working for BIS. I've been playing ArmA since the original OFP back in 1999 (I think I started). Sugar lake is by far one of the best Islands I've never seen. Not only is it realistic looking with the natural layout and high quality assets used, but I can not believe how smooth it plays. I play ArmA 3 every now and then, I rarely play any of the missions. I've always enjoyed going into the editor, adding buildings and assets to the world and creating my own little scenarios. This map has made me want to play every day and has even inspired me to buy more DLCs. My friend you should be working for BIS. You are the BEST of the BEST IMO. Sugar lake is insane. A master piece of any level that's even been made. YOU ARE THE BEST!!!! 1 Share this post Link to post Share on other sites