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MCLU_Marks, Labels and Isignia (MLI)

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siet983p.png
 
 
 
Marks, Labels & Insignias - CamoVersion 1.40 by McLupo
Release of an addon for ArmA III
First release: October 5, 2014
Recent update: September 7, 2015
 
Media:
Picture Gallery:
ipdb28sj.jpg 6mluajtj.jpg 4r6qot2p.jpg woxu2zfw.jpg f3cd96ct.jpg 3u5cydgn.jpg  y6d9kj4z.jpg 476qals8.jpg
 
Video:

 
Description:
As long I have played ArmA I missed the option to see who is shooting at me.
I never see decals, marks, labels, or insignia.
So I did what must be done.
I have created an addon for providing what i did mentioned above, because I never want to hear: "Hold fire! Blue on Blue"
Furthermore I retextured the camouflage for all factions (BLUFOR, OPFOR and AAF).
Every faction, BLUFOR, OPFOR and Resistance got it own camouflage and unique decals
 
Legend:
6glm53ie.png
 
Features:
Massive collection with alot of redefined units and specific camos
Armored-, wheeled- and air vehicles with fictitious, unique, marks, labels and insignia
MCLU-Factions are displayed with the new fictitious insignia in the editor
Expanded with door animation for Strider, Hunter, Ifrit, Mohawk and Ghosthawk (if it works;))
 
Signed AddOn (bikey included)
 
 
Required game:
ArmAIII
 
 
Requirements:
None
 
 
Required  addons/ Mods/DLC:
None
 
 
Recommend Addons/Mod:
Works best with the "Mighty GAU-8 Avenger" by Alexus and Zabusa
 
 
Important:
Only „Vanilla“ proofed
If you run into problems with other mods/addons, please delete the optional MCLU_Dooranimation.pbo from the AddOn-Folder.
 
Credits:
McLupo | Texturing, labeling and config. work
 
Thanks to:
Foxhound | For ongoing support and for answering my questions
Armaholic.com | For fast and reliable hosting.
 
Special thanks:
Mücke | For help and advices
Bohemia Interactiveâ„¢ | ArmA-Series and all the good stuff around
Bohemia Interactiveâ„¢ | Original Models and continously improvement
Angry Insects | For Using my work in their CTI - Proman
 
And of course, all I´ve forgotten to mention.
 
Changelog v1.40
Added: TO-199 Neophron
Added: A-143 Buzzard
Added: A-164 Wipeout(Desert)
Added: A-164 Wipeout(Woodland)
Added: A-164 Wipeout
Added: Overhault mod logo
Added: Zeus compatibility
Added: New lettering (NATO) only affected vehicles
Deltd: Old lettering (BLUFOR) only affected vehicles
Chngd: BLUFOR faction renamed to NATO
Fixed: config.cpp
Fixed: ReadMe
 
Known issue: config conflict with the JSRS_DragonFly Soundmod.
Solution: Deleting of the MCLU_Dooranimation.pbo
 
 
 
Installation and further Details:
Please do me the courtesy of reading below before asking me questions regarding features / configuration
ReadMe:

***************************
McL | H0mew0rk  Productionâ„¢
***************************

presents

==================================
An addon for ArmAIII
McLupo´s Marks, Labels & Insignia™
- MCLU_MLI_Camo Version 1.40 -
==================================

ReadMe – File
=============

********************
Author: McLupo
McL © 2011-2015
All rights reserved®
********************

Version – History:
------------------
v1.40 published on sEPTEMBER 6,2015
v1.26 published on August 20,2015
v1.25 published on February 6,2015
v1.24 published on Januar 20, 2015
v1.14 published on October 15, 2014
v1.11 Public release date: October 5, 2014

Licenses:
---------
END USER LICENCE AGREEMENT:
DISCLAIMER
You are permitted to install and use this software for personal entertainment purposes only.
You may not use this add-on (nor any of its parts) in any other add-on, or mod (not even partially)
nor redistribute it, without McLupo´s prior permission and agreement.
This add-on is released under
Creative Commons License
Attribution-NonCommercial-NoDerivs
http://creativecommons.org/licenses/by-nc-nd/4.0
for use with Arma 3 version 1.40

Legal:
------
This work includes content created by Bohemiaâ„¢ Interactive.
© Bohemia Interactive™ a.s., All rights reserved.
This addon will not edit, modify, or delete any original BIS-Model

MCLU_ is an official TAG and registered by OFPEC

Contacts:
---------                                                                                                                   
BI-Forum: https://forums.bistudio.com                                                             
Email: McLupo999@yahoo.de                                          

Required game:
--------------
ArmAIII

Requirements:
-------------
None

Required  addons/ Mods/DLC:
---------------------------
None

Recommend Addons/Mod:
---------------------
Works best with: The mighty GAU-8/A Avenger by Alexus and Zabusa

 

Important:
----------
Only „Vanilla“ proofed/tested
If you run into problems with other mods/addons, please delete the optional MCLU_Dooranimation.pbo from the AddOn-Folder.

Installation:
-------------
Extract the zip. file and put the "@Folder" into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/SteamApps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/SteamApps/Common/ArmA 3/
Never ever use the (Arma3 own) addon folder in the ArmA3 directory to prevent massive problems and issues!
In case of any problems try to contact the author.
You may also try to find a solution on official forums - http://forums.bistudio.com/index.php
Future Update(s): Remove the old ".pbo" file completly and replace it with the new one.

Description:
------------
As long I have played ArmA i missed the chance to see who is shooting at me.
I never see decals, marks, labels, or insignia.
So I did what must be done.
I have created an add on for providing what i did mentioned above, because I never like to hear: "Hold fire! Blue on Blue"
Furthermore i changed for all factions (BLUFOR, OPFOR and AAF) the original textures with new camos.

 

Use of the MCLU_MLI
-------------------
>BLUFOR -UNITS
The 'NATO - Vehicles' can be found in the editor under 'BLUFOR' > 'MCLU_NATO' > 'Car' > 'MCLU_Hunter...and so forth.

>OPFOR -UNITS
The 'CSAT - Vehicles' can be found in the editor under 'OPFOR' > 'MCLU_CSAT' > 'Cars' > 'MCLU_Ifrit'...and so forth.

>AFF -UNITS
The 'AAF - Vehicles' can be found in the editor under ' Resistance' >  'MCLU_AAF' > 'Cars' > 'Strider'...and so forth.

>Empty – Units for all factions:
Coose > 'Empty' >  'Unit ' > 'MCLU_...' and so forth

 

Content of the NATO - Army
============================

NATO – Vehicles
-----------------
>Air
Blackfoot (Attack Camo and Night-Version)
Ghosthawk (Transport Camo and Night-Version)
Little Birds
A-164 Wipeout (Original, Woodland, Desert)

>Car
HEMMTT
Hunter

>Armored
Cheetah
Marshall
MLRS
Panther
Scorcher
Slammer
Slammer Up

>Support
Ghosthawk (Med)
HEMMT (Ammo, Med, SanCon, Repair, Fuel)

Content of the CSAT - Army
==========================

CSAT – Vehicles
---------------
>Air
Kajman
Orca
TO-199 Neophron

>Car
Ifrit
Tempest

>Armored
Kamysh
Madrid
Sochor
Tigris
Varsuk

>Support
Tempest (Ammo, Med, Repair, Fuel)
Orca (Med)

Content of the AAF - Army
=========================

AAF - Vehicles
--------------
>Air
Hellcat
Mohawk
A-143 Buzzard

>Car
Strider
Zamak

>Armored
Gorgon
Kuma
Mora

Support
Zamak (Ammo, Med, Repair, Fuel)
Mohawk (Med)

Features:
---------
Massive collection with alot of redefined units and specific camos
Armored-, wheeled- and air vehicles with fictitious, unique, marks, labels and insignia
MCLU-Factions are displayed with the new fictitious insignia in the editor
Expanded with door animation for Strider, Hunter, Ifrit, Mohawk and Ghosthawk (optional .pbo)

Signed AddOn (bikey included)

 

==========
Changelog:
==========
v1.40
-----
Added: TO-199 Neophron
Added: A-143 Buzzard
Added: A-164 Wipeout(Desert)
Added: A-164 Wipeout(Woodland)
Added: A-164 Wipeout
Added: Overhault mod logo
Added: Zeus compatibility
Added: New lettering (NATO) only affected vehicles
Deltd: Old lettering (BLUFOR) only affected vehicles
Chngd: BLUFOR faction renamed to NATO
Fixed: config.cpp
Fixed: ReadMe

 

v1.26
-----
Added: MCLU_Dooranimation.pbo as an option
Fixed: Issue with the JSRS DragonFly-Soundmod

Known issue: config conflict with the JSRS_DragonFly Soundmod.
Solution: Deleting of the MCLU_Dooranimation.pbo

 

v1.25
-----
Added: ReadMe - Texteditor and PDF - Format
Changed: Designations of all vehicles for all factions
Fixed: ReadMe
Fixed: Config.cpp

 

v1.24
-----
Add: Showcase (Complete overview) for ArmA3 Editor
Add: ReadMe for the simple texteditor
Add: Partly improved textures for all factions
Add: BLUFOR HEMMT Transport (Covered) as HEMMTT Medical
Add: BLUFOR HEMMT Medical Container System (HEMMTT – SanCon)
Add: New texture for the AAF Mohawk helicopter
Add: Dirt textures
Dltd: BLUFOR HEMMTT Medical
Fixd: List of classnames supplemented
Fixd: Texture issues (HEMMTT, ZAMAK, Tempest)
Fixd: Proxies – cargo, box, cover
Fixd: ReadMe
Fixd: Config.cpp (HEMMTT SanCon, HEMMT Medical)
Fixd: Odds and ends

 

v1.14
-----
Added: List of classnames
Changed: Classname MCLU_Kamaz to MCLU_Zamak
Removed: ReadMe for Texteditor/only PDF - Format
Fixed: Config.cpp
Fixed: ReadMe

 

v1.11 First Public Release
--------------------------

Known Errors/Bugs:
------------------
None

Issues:
-------
Sometimes an unwanted texture flickering

 

Credits:
--------
McLupo | Texturing, labeling, lettering and config. work

 

Thanks:
-------
Foxhound | For the support and patience at answering my questions
Armaholic.com | For fast and reliable hosting.

 

Special thanks:
---------------
Mücke | For help and advices
BI-Forums | For ideas and suggestions
Bohemia Interactiveâ„¢ | ArmA-Series and all the good stuff around
Bohemia Interactiveâ„¢ | Original Models and continously improvement
Angry Insects | For Using my work in their CTI - Proman

And of course, all I´ve forgotten to mention.

 

Tested by:
----------
McLupo

 

Disclaimer:
-----------
The Author of those files are not liable for any damage or loss of data caused by using of those files.

Thanks for reading this
McLupo

====================================
MCL©2011-2015,  All rights reserved®
====================================

 
Classnames:

BLUFOR – Units:
===============

CAR:
----
MCLU_Hunter = Hunter
B_MRAP_01_F
MCLU_Hunter_hmg = Hunter HMG
B_MRAP_01_hmg_F
MCLU_Hunter_gmg = Hunter GMG
B_MRAP_01_gmg_F
MCLU_HEMMT_Transport = HEMMT Transporter
B_Truck_01_transport_F
MCLU_HEMMT_Transport_covered = HEMMT Transporter (Covered)
B_Truck_01_covered_F
MCLU_HEMMT_Mover = HEMMT
B_Truck_01_mover_F

ARMORED:
---------
MCLU_Marshall = AMV-7 Marshall
B_APC_Wheeled_01_cannon_F
MCLU_Panther = IFV-6c Panther
B_APC_Tracked_01_rcws_F
MCLU_Slammer = M2A1 Slammer
B_MBT_01_cannon_F
MCLU_SlammerUp = M2A4 Slammer UP
B_MBT_01_TUSK_F
MCLU_Cheetah = IFV-6a Cheetah
B_APC_Tracked_01_aa_F
MCLU_Scorcher = M4 Scorcher
B_MBT_01_arty_F
MCLU_MLRS = M5 Sandstorm MLRS
B_MBT_01_mlrs_F

AIR:
----
MCLU_Pawnee_armed = AH-9 Pawnee
B_heli_light_01_armed_f
MCLU_Hummingbird = MH-9 Hummingbird
B_heli_light_01_f
MCLU_Blackfoot = AH-99 Blackfoot
B_heli_Attack_01_f
MCLU_Blackfoot_Night = AH-99 Blackfoot
B_heli_Attack_01_f
MCLU_Ghosthawk = UH-80 Ghosthawk
B_heli_Transport_01_f
MCLU_Ghosthawk_Night = UH-80 Ghosthawk
B_heli_Transport_01_f
MCLU_Ghosthawk_Med = UH-80 Ghosthawk (Camo)
B_heli_Transport_01_f
MCLU_Wipeout = A-164 Wipeout
B_Plane_CAS_01_F
MCLU_Wipeout (Woodland) = A-164 Wipeout (woodland)
B_Plane_CAS_01_F
MCLU_Wipeout (Desert) = A-164 Wipeout (Desert)
B_Plane_CAS_01_F

SUPPORT:
--------
MCLU_HEMMT_Ammo = HEMMT Ammo
B_Truck_01_ammo_F
MCLU_HEMMT_Fuel = HEMMT Fuel
B_Truck_01_fuel_F
MCLU_HEMMT_Repair = HEMMT Repair
B_Truck_01_Repair_F
MCLU_HEMMTT_Medical_covered = HEMMT Transporter (Covered)
B_Truck_01_covered_F
MCLU_HEMMTT_SanCon = HEMMT Repair
B_Truck_01_Repair_F
MCLU_Bobcat = CRV-6e Bobcat
B_APC_Tracked_01_CRV_F

AAF – Units:
============

CAR:
----
MCLU_Strider = Strider
I_MRAP_03_F
MCLU_Strider_HMG = Strider (HMG)
I_MRAP_03_hmg_F
MCLU_Strider_GMG = Strider (GMG)
I_MRAP_03_gmg_F
MCLU_ZAMAK_Covered = Zamak Transport (Covered)
I_Truck_02_covered_F
MCLU_ZAMAK_Transport = Zamak Transport
I_Truck_02_transport_F

ARMORED:
---------
MCLU_Gorgon = AFV-4 Gorgon
I_APC_Wheeled_03_cannon_F
MCLU_Mora = FV-720 Mora
I_APC_tracked_03_cannon_F
MCLU_Kuma = MBT-52 Kuma
I_MBT_03_cannon_F

AIR:
----
MCLU_Mohawk_Transport = CH-49 Mohawk
I_Heli_Transport_02_F
MCLU_Hellcat_unarmed = WY-55 Hellcat (Green)
I_Heli_light_03_unarmed_F
MCLU_Hellcat_Camo = WY-55 Hellcat
I_Heli_light_03_F
MCLU_Buzzard = Buzzard (CAS)
I_Plane_Fighter_03_CAS_F

SUPPORT:
--------
MCLU_ZAMAK_Ammo = Zamak Ammo
I_Truck_02_ammo_F
MCLU_ZAMAK_Repair = Zamak Repair
I_Truck_02_box_F
MCLU_ZAMAK_Fuel = Zamak Fuel
I_Truck_02_fuel_F
MCLU_ZAMAK_Medical = Zamak Medical
I_Truck_02_medical_F
MCLU_Mohawk_Med = CH-49 Mohawk
I_Heli_Transport_02_F

CSAT – Units:
=============

CAR:
----
MCLU_Ifrit = Ifrit
O_MRAP_02_F
MCLU_Ifrit_HMG = Ifrit HMG
O_MRAP_02_hmg_F
MCLU_Ifrit_GMG = Ifrit GMG
O_MRAP_02_gmg_F
MCLU_Tempest_Transport = Tempest Transport
O_Truck_03_transport_F
MCLU_Tempest_Transport_Covered = Tempest Transport Covered
O_Truck_03_covered_F

AMORED:
--------
MCLU_Madrid = MSE-3 Madrid
O_APC_Wheeled_02_rcws_F
MCLU_Kamysh = BTR-K Kamysh
O_APC_Tracked_02_cannon_F
MCLU_Varsuk = T-100 Varsuk
O_MBT_02_cannon_F
MCLU_Tigris = ZSU-39 Tigris
O_APC_Tracked_02_AA_F
MCLU_Sochor = 2S9 Sochor
O_MBT_02_arty_F

AIR:
----
MCLU_Orca_armed = PO-30 Orca
O_Heli_Light_02_F
MCLU_Orca_unarmed = PO-30 Orca (Black)
O_Heli_Light_02_unarmed_F
MCLU_Kajman = Mi-48 Kajman
O_Heli_Attack_02_F
MCLU_Neophron = TO-199 Neophron
O_Plane_CAS_02_F

SUPPORT:
--------
MCLU_Tempest_Fuel = Tempest Fuel
O_Truck_03_fuel_F
MCLU_Tempest_Ammo = Tempest Ammo
O_Truck_03_ammo_F
MCLU_Tempest_Repair = Tempest Repair
O_Truck_03_repair_F
MCLU_Tempest_Medical = Tempest Medical
O_Truck_03_covered_F
MCLU_Orca_med = PO-30 Orca (Black)
O_Heli_Light_02_unarmed_F

McL©2011-2015

 

END USER LICENCE AGREEMENT:
DISCLAIMER
You are permitted to install and use this software for personal entertainment purposes only.
You may not use this add-on (nor any of its parts) in any other add-on, or mod (not even partially)
nor redistribute it, without McLupo´s prior permission and agreement.
This add-on is released under
Creative Commons License

hqapmb2n.png

Attribution-NonCommercial-NoDerivs
http://creativecommons.org/licenses/by-nc-nd/4.0
for use with Arma 3

 
Download:
There is always something to do ... to improve something, add new, implement proposals/requests, small changes, etc - until the new update
(guaranteed latest version)
 
mdwbkxsg.png
OffIcial Version: MCLU_MLI_CAMO V1.40
Developer Version: MCLU_MLI_CAMO_DEV V1.40.7
_________________________________________________________________________________________________________________
 
Armaholic (thanks Foxhound et al.)
__________________________________________________________________________________________________________________
 
Play with Six (thanks Sickboy et al.)
n5hgitlb.png
__________________________________________________________________________________________________________________
 
Have fun!
 
Greetings 
McLupo
Edited by McLupo
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Hi,

 

@Foxhound:

You´re faster than the sound of speed  ;) 

Thank you so much for the mirror! 

 

@tyxo:

I logged in just to say: Thank you very much!

Those kind words worth all the time and hard work.  :) 

I am glad you like it.

 

Greetings

McLupo

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Just tried the mod out and I have to say, it added a very welcome feeling of authenticity to the vanilla suite of vehicles that they were sorely lacking before, brilliant job!

 

Would you consider making a replacer version of this mod? I'd absolutely love to see these details in pre-existing missions, as well as the vanilla campaign when I eventually decide to replay it!  :)

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Just tried the mod out and I have to say, it added a very welcome feeling of authenticity to the vanilla suite of vehicles that they were sorely lacking before, brilliant job!

 

Would you consider making a replacer version of this mod? I'd absolutely love to see these details in pre-existing missions, as well as the vanilla campaign when I eventually decide to replay it!  :)

 

Seconded!  This is a fantastic mod, and I'd love to have a replacer as well if possible.

 

Brilliant work :)

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@All:

Thank you guys for the kind comments.

I am very pleased to get such encouragement.

 

@DrFatalChunk and Nerdwing:

Good suggestion, because the replay of the original scenarios/campaign  would much more interesting and we will get an new athmosphere.

Moreover, it is another option for everyone, who is interested in this kind of replacement.

 

But I guess,...at first i have to prepare myself, to improve my skill, because I have no clue how it works.

All I can do for the moment is to familiarize myself with this stuff - a new challenge/project for me.

I think it would be fun to do that.

 

We will wait and see what happens.  :) 

 

Thank you once again to all, for using my addon!

 

Greetings

McLupo

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Dear McLupo,

 

Outstanding work  :) Thank You for this quality mod and the amount of time and effort you've put into it. 

 

I understand that this mod has only been vanilla proofed for now - the only issue I encountered while running it with other mods was the result of a conflict with the latest version of the JSRS 3 Dragonfyre sound mod.

 

This issue only occurs when when MLI and JSRS 3 are run together. For some reason, all armed versions of the Ifrit, Hunter and Strider are unable to rotate/traverse their turrets or open fire with their weapons - whether the said units are AI or Player controlled. It is almost as if the turret is locked as it does not respond to any mouse input when within the gunner's view screen.

 

All other vehicles contained in this mod, e.g. air, armored, support work as intended. Any idea what could be causing this or if there is a way to fix it? Love both of these mods and it would be a shame to choose one in favor of another.

 

EDIT: Found a workaround solution for this issue by removing the individual pbo files for Hunter, Strider and Ifrit from JSRS 3 mod folder, effectively causing these vehicles to revert back to their vanilla sound sets. Re-tested in editor and all turrets and weapons are now operating as they should. Oh well lol...compromise I guess :rolleyes:     

 

Kind Regards,

Gryphon  

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Hello Gryphon,

 

at first thanks for your report.

 

I figured it out, what caused the issue.

LordJarhead, the author of "Dragon Fire", doesn't love me...hahaha..., only joking;

 

Seriously - it is the included door animation script, which is responsible for the problem.

 

Solution: I will add an seperate door animation.pbo into the addon. So if anyone run in problems, delete only the MCLU_DoorAnimation.pbo and you are good to go.

If you need it,  you are able to put it back into the addon-folder.

 

So everyone will have the opportunity to use it, or not.

 

I think it is the best way to prevent unwanted conflicts with the great JSRS-Soundmod.

I will fix it asap and no later than tomorrow the download will available from my dropbox, so check it from time to time. 

 

Thank you for all your friendly praise and valuable feedback, i appreciate that very much.

 

Greetings

McLupo

 

 

Edit:

 

Version 1.26 of the

 

MCLU_Marks, Labels and Insignia (MLI)

 

is available.

 

Updated first post!

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New mod v1.26 available at withSIX. Download now by clicking:

banner-420x120.png

Hey McLupo , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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The look and feel of the vehicles is pretty awesome - especially with the support vehicles and the new medevac class for the Ghosthawk.

 

There is however one major drawback: You used the faction names for CSAT and AAF - but for the NATO faction you used the generic side term "BLUFOR". BLUFOR is a generic term for those who are on the "good side" - it's not a plausible term that you'd find written on any vehicle. With that it's a major inconsistency on one hand, but a heavy immersion breaker on the other. That really saddens me, because the retextures are so well done.

 

Btw. if you'd like to find out how to make a complete replacement pack (which I'd highly appreciate as well), you should take a look at this AAF replacement pack. Maybe therein you can find a way to achieve that.

 

Good luck and keep on doing such a great job! :)

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Hello,

 

@Foxhound:

Thanks for that quick and great support.

 

@kecharles28:

How cool is that...???

Thank you very much for supporting my addon with that great tool.

Every user will appreciate that, too.

 

@Belbo:

Thank you very much for your friendly comment and also for the constructive critism and yes - you are absolutely right.

These little things, one never thought about.

 

I will change BLUFOR to NATO as fast as possible.

 

That's why a community is so important, it helps alot to improve the mod.

 

Thank you very much mate!

 

Greetings

McLupo

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@Belbo:

Thank you very much for your friendly comment and also for the constructive critism and yes - you are absolutely right.

These little things, one never thought about.

 

I will change BLUFOR to NATO as fast as possible.

 

That's why a community is so important, it helps alot to improve the mod.

That's great to hear, thank you! :)

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I definitely agree with Belbo on the Blufor/NATO topic. That was the one and only thing that bothered me that I immediately noticed. I would also be very interested in this mod if it was a replacer. Great work! 

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Hi gormel,

 

thanks for your feedback.

The new look of the NATO- units will come soon, as I mentioned already.

You will get an update next week, i guess?!  :) 

 

Heads up to all:

The replacement pack is a new project and will take a lot more time to finish it.

But you will always get the latest information about the progress of the replacement pack right here, from time to time, thats for sure.

 

Greetings

McLupo

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Absolutely stunning mod! Do you think you would be able to add zeus support?

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Absolutely stunning mod! 

 

Hi kparis,

in all modesty your praise makes me proud.

Thank you very much.

 

 

Do you think you would be able to add zeus support?

 

That's a legitimate question and definitely - yes!

This will be included with the new letterings (BLUFOR to NATO) and will be available with the release of the pending update.

 

To do list:

1.The MCLU_MLI_CAMO as a standalone with Zeus support

2.The MCLU_MLI_REPA (REplacement PAck) as a function of MCLU_MLI_CAMO

 

In order not to get bogged down I will start at first with a Zeus compatible MCLU_MLI_CAMO and the new letterings for all vehicles.

In second I will start with the replacementpack. (MCLU_MLI_REPA)

...but, it will take some time... ;) 

 

Greetings

McLupo

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wow these look amazing! Less futuristic, more 'used' - adds greatly to immersion imo.

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wow these look amazing! Less futuristic, more 'used' - adds greatly to immersion imo.

Hi mad_cheese!  :)

Whether you believe it or not, that was a major goal of mine, to create a look, that is not as clean as it was before. I´m happy that you have noticed and mentioned it.

But much more important is: You like it. 

 

Greetings

McLupo

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Hi,

 

I accomplished almost everything that I meant to do for this weekend.  :)

 

First:

Zeus compatibility done.

 

id5xsms8.jpg

 

Second:

New letterings almost done.

 

op7k5jyk.png

 

That´s all for now...have a nice day!

 

Greetings

McLupo

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Hi,

 

I accomplished almost everything that I meant to do for this weekend.  :)

 

First:

Zeus compatibility done.

 

id5xsms8.jpg

 

Second:

New letterings almost done.

 

op7k5jyk.png

 

That´s all for now...have a nice day!

 

Greetings

McLupo

Looks great! Is this version released already?

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Hi kparis,

 

no Sir, I will release the update at the weekend, sorry for the delay, but real life and small improvements/tests...  ;)

Thanks for asking and your interest.

 

Greetings

McLupo

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Hi,

 

to bridge the waiting time until the release of the update, here are some pictures of the A164-Wipeout, which are added to the NATO.
In addition to the classic version, I will also add a woodland version,too. (Samples added)

 

A - 164 Wipeout

wacqxrdo.jpg rzgng52o.jpg o3t34h7x.jpg pnmjfr7e.jpg

 

A - 164 Wipeout (Woodland)

e8bsmtns.jpg  5hfxckaa.jpg 73epp5tp.jpg ok6yv4ag.jpg

 

In order to ensure equality of arms to all parties, CSAT will get the TO-199 and the AAF the A-143.

I hope this will be the answer for all of your requests!  :)

 

Greetings
McLupo

Edited by McLupo

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