PuFu 4600 Posted July 8, 2015 I'm not really good when comes to modding ArmA models(I don't know how to use oxygen 2 software). When I was modding BF2 I've would simple open the weapon model in my 3ds max, then use simple mesh hacking, since you got good PKM model, just copy PKM top cover over to PKP, then adjust texture brightness to fit rest of the weapon model, or mesh hack PKM, add it a PKP accessories and you're done, half an hour of the job. I like your new PKM, but PKP in comparison has a terrible ironsight, then again I like to play with Russian weapons ironsight, since most of people use optics, how ironsight model looks in not important. Keep up the good work 1. it isn't that simple because we really don't like hacking stuff. No where near 30 mins job btw. 2. the PKP model is A2 one, and yes, it is shit, but it is better than nothing (removing it is next best thing we can do, before someone makes time to create a new model) 3. It isn't the bottom of the list, but it isn't on the top either. Share this post Link to post Share on other sites
instagoat 133 Posted July 8, 2015 Hey guys, I spotted this video of some ukrainian rebels testing a BMP-1, firing the gun (for zeroing presumeably). Includes slow motion footage of the muzzle blast and especially the rocket booster of the round as it goes off. Not a request, but I thought you'd like to see this for the sake of it. Shooting starts at 1:20. Bang-Zap-Bang Share this post Link to post Share on other sites
serjames 357 Posted July 8, 2015 remarkable amount of propellant blowing back INTO the fighting compartment... nasty Share this post Link to post Share on other sites
2ndLt Schneider-Wiss 11 Posted July 8, 2015 (edited) nasty huh in the US we do fod (foreign object detection) walkdowns on our runways/taxi ways etc daily the Russians don't do that have you seen there run ways littered with washers nuts and bolts those folks don't much care because there equipments so durable its crazy, on a side note with the LMTV work that has been done recently with the FHQ and medical varients being able to deploy I noticed that the marine sub factions of the mod were lacking forms of artillery support I know the marines and army have both adopted the himars mobile rocket systems which are based on the LMTV chassis from what I can tell somewhat the us version of a bm-21 but with larger caliber rocket/missles Edited July 8, 2015 by Biohazard3420 grammer Share this post Link to post Share on other sites
bakerman 247 Posted July 8, 2015 @InstaGoat Me like. :cool: Share this post Link to post Share on other sites
DJankovic 401 Posted July 8, 2015 Holly fuck,just browsing the forum and saw that RHS is about to hit 1 milion of views on this thread :) That is amazing :) Share this post Link to post Share on other sites
zeealex 2029 Posted July 10, 2015 horry sheit! less than 300 to go! whooop! might have to do a little 1,000,000 view celebration! Share this post Link to post Share on other sites
sttosin 67 Posted July 10, 2015 horry sheit! less than 300 to go! whooop! might have to do a little 1,000,000 view celebration! I like it. Share this post Link to post Share on other sites
Rovka 14 Posted July 10, 2015 And we have passed the one-million milestone by now. Good job viewer-folks! :D And congrats to RHS. Share this post Link to post Share on other sites
PuFu 4600 Posted July 10, 2015 And we have passed the one-million milestone by now. Good job viewer-folks! :D And congrats to RHS. It was zee hitting the F5 button...;) Share this post Link to post Share on other sites
zeealex 2029 Posted July 10, 2015 hey, its an amazing strobe light! Share this post Link to post Share on other sites
davidoss 552 Posted July 10, 2015 (edited) Hi. RHS Humvee M2 and MK19. We cant use those guns. If i go to the gunner sit i cant shot or move the gun around. Has anyone any idea why is that happen? Gunner can look around but without moving the gun. I have a presentiment that ACE3 is causing this. Possible? How? Edited July 10, 2015 by DaVIdoSS Share this post Link to post Share on other sites
mistyronin 1181 Posted July 10, 2015 Hi. RHS Humvee M2 and MK19. We cant use those guns. If i go to the gunner sit i cant shot or move the gun around.Has anyone any idea why is that happen? Gunner can look around but without moving the gun. Please try first the game with only A3 vanilla and RHS. If the error persists create an issue in our Feedback tracker with all the information so we can track the error. I have a presentiment that ACE3 is causing this. Possible? How? Not really, I tested ACE 3 with our current RHS version and works flawlessly. Share this post Link to post Share on other sites
ricardo92 10 Posted July 10, 2015 Hi. RHS Humvee M2 and MK19. We cant use those guns. If i go to the gunner sit i cant shot or move the gun around.Has anyone any idea why is that happen? Gunner can look around but without moving the gun. I have a presentiment that ACE3 is causing this. Possible? How? This is caused by JSRS new version, it's compability issue, being fixed by LJ i think Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted July 10, 2015 Hello guys. First sorry if it was already/reported asked. But I need an info: how the gunner can shoot from the RG-33 or all the HMMW? I mean that everytime I try to go up on a veichle (gunner pos) I can't shoot. Is it normal this?? Hope in a help. Thanks! Share this post Link to post Share on other sites
mistyronin 1181 Posted July 10, 2015 Hello guys. First sorry if it was already/reported asked. But I need an info: how the gunner can shoot from the RG-33 or all the HMMW? I mean that everytime I try to go up on a veichle (gunner pos) I can't shoot. Is it normal this?? Hope in a help. Thanks! Do you use the mod JSRS? Share this post Link to post Share on other sites
davidoss 552 Posted July 10, 2015 (edited) Confirmed! JSRS 3 Dragon fyre causing this .Thank you Edited July 10, 2015 by DaVIdoSS Share this post Link to post Share on other sites
dav 22 Posted July 10, 2015 Thankyou for such a fantastic and authentic mod. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted July 10, 2015 Confirmed! JSRS 3 Dragon fyre causing this .Thank you Well, Pepe Hal released an unofficial Patch three days ago to fix such problems. Did you already tried it? http://forums.bistudio.com/showthread.php?193341-RHS_Dragonfyre-Unofficial-Patch Share this post Link to post Share on other sites
moraa 12 Posted July 10, 2015 hi everyone i just queestion this is normal i can only find us army D infantry ucp at group not in unit of editor? thanks Share this post Link to post Share on other sites
mistyronin 1181 Posted July 11, 2015 i just queestion this is normal i can only find us army D infantry ucp at group not in unit of editor? No, it's not normal. Please try first the game with only A3 vanilla and RHS. If the error persists create an issue in our Feedback tracker with all the information so we can track the error down. Share this post Link to post Share on other sites
moraa 12 Posted July 11, 2015 thank you for your answer MistyRonin i go to try thanks Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted July 12, 2015 (edited) Do you use the mod JSRS? Hi MistyRonin. Yes I do. The last version. However I'l try that patch ( http://forums.bistudio.com/showthread.php?193341-RHS_Dragonfyre-Unofficial-Patch ) and look after what happen. Thanks however! Hello again. I try the patch and I still have the bug. Edited July 12, 2015 by SFOD-D_SNAKEBITE UPDATE Share this post Link to post Share on other sites
king homer 1 Posted July 12, 2015 Hey guys I am still having trouble with the 3.8 version. The T-90 still doesn't show up for me in any way, it's not even present as a PBO file. That's what I already tried: Deleted RHS Mod completely, downloaded it through the Updaters from RHS website - no success. Downloaded the mod completely through Torrent & Armaholic with the same result. Placed the updaters again in the modfolders to see if they update anything: nothing. Running Arma3 Dev Build + CBA. But wouldn't affect the downloads anyway, would it? I mean is there anything in the appcache stored, preventing a certain download? The "addons" folder in the @RHSAFRF directory has 2,14 GB with 108 files in it. I'm out of ideas... Share this post Link to post Share on other sites