da12thMonkey 1943 Posted January 19, 2017 34 minutes ago, ineptaphid said: I dont seem to be able to lock any guided weapons when using the Russian jets/choppers. I have no issue in something like an A-10 or AH-64 using guided weapons-just press the lock key and fire...But in Russian vehicles I have no option to lock anything. Am I doing something wrong? Most, if not all of of the helicopters have SACLOS guided missiles (or MCLOS for the early CDF Hind). So you manually guide them through the gunner's sights. No locking and bashing the tablock keys Su-25 locks by pointing at the target and using the T key by default. But there's some discrepancy between the reference point in the reflex sight in the HUD and where the weapon is looking, which makes it kind of difficult at the moment. Hope is to add a more realistic system eventually, or otherwise tweak the sight so that it lines up better 5 Share this post Link to post Share on other sites
sargken 286 Posted January 19, 2017 26 minutes ago, da12thMonkey said: Most, if not all of of the helicopters have SACLOS guided missiles (or MCLOS for the early CDF Hind). So you manually guide them through the gunner's sights. No locking and bashing the tablock keys Su-25 locks by pointing at the target and using the T key by default. But there's some discrepancy between the reference point in the reflex sight in the HUD and where the weapon is looking, which makes it kind of difficult at the moment. Hope is to add a more realistic system eventually, or otherwise tweak the sight so that it lines up better Hopefully the Jets dlc will give more functionality for you to use. Share this post Link to post Share on other sites
Kaniini 48 Posted January 19, 2017 Thanks (again) for the great update. Just a quick question. Is it possible to turn the contrast filter on/off with Obzor 1P63? Share this post Link to post Share on other sites
pedeathtrian 99 Posted January 19, 2017 1 hour ago, Simon Eff said: Landing the su-25 for me seems really hard. Yep, landing Su-25 is challenging. Its landing speed is 210 kmph, make sure you're close. The closer the better. Watch your vertical speed too. Flaps full down for more lift on low speed. Mind the ground effect (more lift near the ground). When you're on the ground, notice the angle your aim makes with the horizon. That means when you aim the horizon on landing, your nose is significantly pitched down. Crash guaranteed. Ideally land on three points, or at least on the back two with lower vertical speed. If you were counting for all of the above you'd have at least 5 of 10 landings done without damage. However, I'd say problem exists. Even landing autopilot 9/10 takes damage on soil airstrips. Not much though, usually couple of percents. 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 19, 2017 2 hours ago, da12thMonkey said: Most, if not all of of the helicopters have SACLOS guided missiles (or MCLOS for the early CDF Hind). So you manually guide them through the gunner's sights. No locking and bashing the tablock keys Su-25 locks by pointing at the target and using the T key by default. But there's some discrepancy between the reference point in the reflex sight in the HUD and where the weapon is looking, which makes it kind of difficult at the moment. Hope is to add a more realistic system eventually, or otherwise tweak the sight so that it lines up better So it's not really possible to use missiles when playing as pilot in Singleplayer? Can i command the ai gunner to lock on or anything? Share this post Link to post Share on other sites
PuFu 4600 Posted January 19, 2017 Our newest RHS blog entry covering 0.4.2 update, SAF and 2017 plans for Arma3 is now live on our website 12 Share this post Link to post Share on other sites
tillee 48 Posted January 19, 2017 Well,the 2017 - part was kind of a bait, wasn't it? ;) Thanks for the Recap guys, and congrats to the freshly baken BI-devs! 5 Share this post Link to post Share on other sites
PuFu 4600 Posted January 19, 2017 2 minutes ago, tillee said: Well,the 2017 - part was kind of a bait, wasn't it? ;) Thanks for the Recap guys, and congrats to the freshly baken BI-devs! well, i assume that people who know RHS, also know that we don't make public our future plans in advance ;) 5 Share this post Link to post Share on other sites
ampersand38 344 Posted January 19, 2017 19 hours ago, wiki said: Yes, that's it. For example, when I use a usmc sf, he automatically has a hat and nvg in his uniform - and it can't be removed in the arsenal because they don't appear in the list of object that can be added/removed You can get an empty uniform by selecting <Empty> at the top then selecting the uniform again. Share this post Link to post Share on other sites
Wiki 1558 Posted January 19, 2017 7 minutes ago, ampersand38 said: You can get an empty uniform by selecting <Empty> at the top then selecting the uniform again. Ok, thanks for the tip :-) 1 Share this post Link to post Share on other sites
[evo] dan 79 Posted January 19, 2017 I've been having a bit of a play around with the PTS-M. Also, the Snorkels on the T72 look awesome! View post on imgur.com 1 Share this post Link to post Share on other sites
CannonSong 688 Posted January 19, 2017 1 hour ago, ineptaphid said: So it's not really possible to use missiles when playing as pilot in Singleplayer? Can i command the ai gunner to lock on or anything? In some brief testing with the Russian Mi-24V, I found my gunner was reticent to open fire with the 9M120, but when I swapped to manual fire, the missiles guided properly; so as long as you have an AI in your gunner's seat, I believe you should be able to use the missiles effectively, yeah. The AI can't quite work their head around "point at target AND fire", but they have "point at target" down. EDIT: Works fine with the CDF early 24D, too. Make sure he's targeting what you want to target, switch to manual fire, and let loose with all the atakas and malyutkas your heart desires! >:D EDIT 2: ELECTRIC BOOGALOO: Oh jesus- a full AI Hind has no issues targeting you, either! I hopped in the target vehicle and found that out the hard way... 3 Share this post Link to post Share on other sites
Simon Eff 21 Posted January 19, 2017 (edited) 2 hours ago, pedeathtrian said: Yep, landing Su-25 is challenging. Its landing speed is 210 kmph, make sure you're close. The closer the better. Watch your vertical speed too. Flaps full down for more lift on low speed. Mind the ground effect (more lift near the ground). When you're on the ground, notice the angle your aim makes with the horizon. That means when you aim the horizon on landing, your nose is significantly pitched down. Crash guaranteed. Ideally land on three points, or at least on the back two with lower vertical speed. If you were counting for all of the above you'd have at least 5 of 10 landings done without damage. However, I'd say problem exists. Even landing autopilot 9/10 takes damage on soil airstrips. Not much though, usually couple of percents. HI pedeathtrian, thanks for the fast reply! But you would agree that landing the su is way more demanding than the a-10?! For me the autopilot crashed the plane too :-/ So is it a bug or a feature? ;) would you suggest reporting this behaviour or not? So I'll try it out again with all the tips you gave me. Ready for takeoff! cu I flew a couple of times now. when I'm landing the plane seems to bounce extremely back up in the air. a behaviour which the a-10 seems not to do. Edited January 19, 2017 by Simon Eff Tried out given tips. 1 Share this post Link to post Share on other sites
Lone Penguin 15 Posted January 19, 2017 14 hours ago, law-giver said: I had the same problem with my default browser so i used a different browser ie: microsoft edge and the torrents worked fine. ;) 14 hours ago, Jastreb said: Right click on the torrent link button and choose Save link as... save it to desktop and then double click to open with BT app you use. Works in any browser. Seem to be an issue with the web server mime types handling. Nothing on your side ;-) Edit: Nope its served from ftp server so its browser fail in recognizing file properly and offering to launch the app. Save link as will work anyway. Thanks for your replies ! Indeed it worked on Edge, but still doesn't working on Chrome. And thanks for the "save link as" tip, the link downloaded is indeed a torrent file ! Should have tried that before. Thanks again and big thanks to the RHS team for this wonderful addon ! 1 Share this post Link to post Share on other sites
bek 744 Posted January 20, 2017 Speaking of MCLOS; has anyone recorded any crazy shots they've managed yet? If you've seen Baker's video where he hits an Mi-8 on the move, there's your gold standard. I'd recommend spawning in an ammo truck behind your BMP-1d when practicing :P 4 Share this post Link to post Share on other sites
CannonSong 688 Posted January 20, 2017 Well, I've got a challenge now... >:D Share this post Link to post Share on other sites
Pan Samogon 197 Posted January 20, 2017 Not hard enough :P Non-linear moving ATV will be fine :P Share this post Link to post Share on other sites
road runner 4344 Posted January 20, 2017 3 hours ago, bek said: Speaking of MCLOS; has anyone recorded any crazy shots they've managed yet? If you've seen Baker's video where he hits an Mi-8 on the move, there's your gold standard. I'd recommend spawning in an ammo truck behind your BMP-1d when practicing :P As a former MILAN instructor, which was a Medium Range Anti Tank Guided Weapon, on platforms such as TOW, Kornet, Konkurs etc, the inputs into guiding the missile were very smooth indeed, I fired 5 live missiles in my time, including one at night using illumination from the Mortar Platoon, and all were K-Kills ranging from 1500- to the max 1950 M's as long as you kept the cross hairs on target, it was almost, almost impossible to miss it was that accurate. As long as you followed the 75mil rule, you could hit without much changes in the input of tracking. 3 Share this post Link to post Share on other sites
bakerman 247 Posted January 20, 2017 8 hours ago, Pan Samogon said: Not hard enough :P Non-linear moving ATV will be fine :P [volume warning] 4 Share this post Link to post Share on other sites
road runner 4344 Posted January 20, 2017 13 minutes ago, bakerman said: [volume warning] Cool!! what were you using to control the missile in flight? Share this post Link to post Share on other sites
Wiki 1558 Posted January 20, 2017 7 hours ago, road runner said: As a former MILAN instructor, which was a Medium Range Anti Tank Guided Weapon, on platforms such as TOW, Kornet, Konkurs etc, the inputs into guiding the missile were very smooth indeed, I fired 5 live missiles in my time, including one at night using illumination from the Mortar Platoon, and all were K-Kills ranging from 1500- to the max 1950 M's as long as you kept the cross hairs on target, it was almost, almost impossible to miss it was that accurate. As long as you followed the 75mil rule, you could hit without much changes in the input of tracking. Just for information: MILAN = MIssile Léger ANtichar (French) Stands for Light Anti-tank Missile 3 Share this post Link to post Share on other sites
sargken 286 Posted January 20, 2017 Mabye road runner was just wondering if there were hidden selections. So for a static line jump you don't have a bunch of targets falling. 1 Share this post Link to post Share on other sites
road runner 4344 Posted January 20, 2017 To be honest the thread is full of " Is there...?" "Will there be..." and "Any chance of..." And I seem to recall the Canopy from A2 which is the same one being used in A3 was actually Olive green, same as the steerable one, which is why I was kind of surprised to see the RHS ones being white. Share this post Link to post Share on other sites
PuFu 4600 Posted January 20, 2017 the canopy is a (medium term) placeholder. 1 Share this post Link to post Share on other sites
D-man9000 6 Posted January 20, 2017 Dunno if anyone else is experiencing this, or has a suggestion, but my AI controlled Russian tanks aren't firing their main gun. Been playing a game of Liberation, using RHS assets, with friends for a while, and we were all eager to jump back in with the new update. However, when we face a T-90A or a T-72 OBR 1989, they don't use their cannon. Makes tank engagements incredibly one sided. Hell, I was able to re-enact the battle of 73 Easting last night against a tank platoon. None of them fired on me. I should've been knocked out pretty damn quickly. Now, monkeying around in the editor earlier this week, I had a T-80 shoot it's main gun at a helicopter. Any idea? 1 Share this post Link to post Share on other sites