Mickyleitor 183 Posted January 20, 2017 21 minutes ago, Royal Eagles said: In fact it was a bug of a do not know what, I start again the mission and all is well ... Other question , can you add the bam for zeus please ? Sorry for my bad english... I'm working on it but it's more complicated than it looks tough.. Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 20, 2017 Ok Thx,and how ti disable light on nights please ? For the Bam Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 22, 2017 The radar on the cougar doesn't work for cougar & cougar camo, can you fix this Share this post Link to post Share on other sites
Mickyleitor 183 Posted January 22, 2017 On 21/1/2017 at 0:08 AM, Royal Eagles said: Ok Thx,and how ti disable light on nights please ? For the Bam You can't. 22 minutes ago, Royal Eagles said: The radar on the cougar doesn't work for cougar & cougar camo, can you fix this I found a bug on the FFAA MOD! What should I do? I don't think a transport helicopter can have an active radar (not RWR) btw.. Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 22, 2017 Thx to answer, and ok for the bug, but for disable light on bam ? Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 23, 2017 18 hours ago, Mickyleitor said: I don't think a transport helicopter can have an active radar (not RWR) btw.. Before the last update all cougar were equiped with radar ... Share this post Link to post Share on other sites
GamerOnkel 100 Posted January 23, 2017 Will the m113 / m577 over again the driver can go over hatch and get the ramp on the back? Share this post Link to post Share on other sites
Mickyleitor 183 Posted January 23, 2017 Hi guys, A new little updated was pushed to the public today to the Steam Workshop. There is some critical issues affecting to some vehicles and we wanted it fixed for the IV Arma Spanish ChampionShip. Share this post Link to post Share on other sites
Guest Posted January 24, 2017 Release frontpaged on the Armaholic homepage. Spanish Army Mod FFAA v6.0.5.2 Share this post Link to post Share on other sites
Royal Eagles 1 Posted January 25, 2017 Thx for update, please how to disable lights on the B.A.M ? Share this post Link to post Share on other sites
Yoyodef 12 Posted January 28, 2017 On 25/01/2017 at 5:52 PM, Royal Eagles said: Thx for update, please how to disable lights on the B.A.M ? On 22/01/2017 at 6:37 PM, Mickyleitor said: You can't. 1 Share this post Link to post Share on other sites
tebbbs 33 Posted January 30, 2017 is it possible to drive the BAM Meteoro ? Share this post Link to post Share on other sites
pleasant 34 Posted May 10, 2017 MODERATOR PLEASE DELETE THIS POST. Share this post Link to post Share on other sites
SUNDRYH 6 Posted July 26, 2017 Hello, I'm SUNDRYH, the addon test staff of South Korean arma group 'Kimchi Guys'. I'm very impressed by quality of your addon. Get to the point, I wish to use C-130 addon in my group sever, so can you unpack necessary addons that include C-130 addon? I want to use the addons separately. In case, can you approve the unpacking of the addons? I want to receive your reply on: sundryh@naver.com or this thread to reply. If it is necessary, I'll introduce the group leader, DAYMOON to you. I'm living in South Korea, so I have 7 hours of time difference between Korea - Spain, So my reply and e-mailing may be delayed. My cafe's URL is: http://cafe.naver.com/kimchiguys I'll appreciate if I can receive your reply soon. sinseraly ps. i'm not found ffaa team email. Share this post Link to post Share on other sites
Mickyleitor 183 Posted July 26, 2017 2 hours ago, SUNDRYH said: Hello.... Hi, read our politics regarding that point. Greetings. Share this post Link to post Share on other sites
flexgrip 20 Posted August 2, 2017 On 12/23/2016 at 8:58 AM, Mickyleitor said: We haven't taken that point into consideration but you should able to do that with the following command (_bam is the ship unit), execute it in an external script (via execVM) not in the inicialization unit: waitUntil {!isnil {_bam getvariable "BuildFinished"}}; ((_bam getvariable "componentes") select 1) animateSource ["compuerta",1,true]; Hello, I've tried doing exactly this and it doesn't seem to work. I used addaction on a laptop to fire execvm which contained a script with that code block in it. I've replaced _bam with the variable name of the bam I'm using "boat1". But it doesn't work. I've tried calling it directly like boat1 animateSource ["compuerta", 1, true]; etc etc. Any other tips on getting this to work? Share this post Link to post Share on other sites
SUNDRYH 6 Posted August 11, 2017 (edited) Hello, I am SYNDRYH, add-on staff from Korea Arma group Kimchi Guys. I would like to ask a question about FCS from your Leopard 2 add-on as it seems we can't utilize the function properly. What are the keys that are bind to FCS? Edited August 11, 2017 by SUNDRYH typing error Share this post Link to post Share on other sites
shrike88 43 Posted August 30, 2017 Greetings, Love the BAM. However on a dedicated server having issues with the functionality of the helipad safety fences working. Single player and editor works correctly, however on the multilayer dedicated server there is no action menu appearing for the fence to be animated. Might have to possibly force it on somehow with script or init command in the mission file ? ------- Also have been speaking with one of the team members. I was looking into possibly adding artillery functionality for the main Deck gun. I have added the required coding for the class ammo, and the vehicle itself . artilleryscanner = 1; to the ammo artilleryLock =1; ballisticsComputer = 16; I have the artillery computer displayed when in the turret however no information nor able to click on the map. When not in the remote firing UAV computer in the the weapon sight, the artillery computer autocloses quickly. Any thoughts or suggestions ? Would there be a conflict as its using a remote UAV terminal setup for the weapons ? that conflicting with the Artillery computer ? Thanks Shrike Share this post Link to post Share on other sites
shrike88 43 Posted September 5, 2017 Still looking for guidance on the Artillery computers integration..... Anyone ? Shrike Share this post Link to post Share on other sites
shrike88 43 Posted September 10, 2017 On 9/5/2017 at 0:16 PM, shrike88 said: Still looking for guidance on the Artillery computers integration..... Anyone ? Shrike Crickets.... Sad though this thread was more active. Share this post Link to post Share on other sites
FFAAMOD 177 Posted October 13, 2017 An update of overhauled sensor, advanced hitpoints and dynamic loadout is available into our Steam Workshop article. Complete changelog. To discuss about this updated please refer to the WIP forum thread. Greetings. 2 Share this post Link to post Share on other sites
FFAAMOD 177 Posted October 24, 2017 An update fixing some performance issues is released. Complete changelog. 2 Share this post Link to post Share on other sites
Guest Posted October 24, 2017 The Armaholic mirror has been updated with the new version: Spanish Army Mod FFAA v6.0.7.1 Share this post Link to post Share on other sites
pokertour 30 Posted January 11, 2018 hi guys, if i make a new skin for the chopper is it's possible to disable the random number on it ? i mean the "number plate" ? Share this post Link to post Share on other sites