HCR Regiment 3 Posted April 20, 2017 Thanks for this Share this post Link to post Share on other sites
Enzio 2 Posted April 29, 2017 Could you look through DYA.pbo.Cype_Revenge.bisign, please. It seems like dya.pbo is wrongly signed and for that our community cannot use this terrain on server. Thanks for advance. Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 30, 2017 New Version on GoogleDrive and SteamWS (Link on first page): Version 1.3.1 -changed the Keys (hope its works i can not testing it) Thanks Cype Share this post Link to post Share on other sites
tikka 10 Posted April 30, 2017 34 minutes ago, Cype_Revenge said: New Version on GoogleDrive and SteamWS (Link on first page): Version 1.3.1 -changed the Keys (hope its works i can not testing it) Thanks Cype Keys work fine now, thanks. If you didn't know arma has launch parameter for verifying keys: -checkSignatures Share this post Link to post Share on other sites
Cype_Revenge 651 Posted April 30, 2017 11 minutes ago, tikka said: Keys work fine now, thanks. If you didn't know arma has launch parameter for verifying keys: -checkSignatures thanks for feedback Share this post Link to post Share on other sites
HCR Regiment 3 Posted May 2, 2017 Do you need Apex as some of my unit dont have it and those that do it works those tht dont can not connect ? Share this post Link to post Share on other sites
CptDezusa 31 Posted October 30, 2017 Hi after some time i get back to this beautiful map, but i'm getting some character glitch, like hanging up for a sec then back to normal when running. Do anyone else have the same problem ? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted October 30, 2017 4 hours ago, CptDezusa said: Hi after some time i get back to this beautiful map, but i'm getting some character glitch, like hanging up for a sec then back to normal when running. Do anyone else have the same problem ? If you’re taking about a brief stutter when walking/moving, yes I am which is why I can’t play on this map anymore. Share this post Link to post Share on other sites
CptDezusa 31 Posted October 30, 2017 Yes that's what happening..hmm, thats sad, i really like this map. I add it to my dedicated server yesterday on a BMR mission, but looks like i have to take it down. Share this post Link to post Share on other sites
Marine CookCae 15 Posted May 3, 2018 Is there anyway to fix this map? Share this post Link to post Share on other sites
Cype_Revenge 651 Posted May 3, 2018 guys can anyone create me a video with the problem and send me a PM on Discord? tested now the last released Build and for me is working fine..... 1 Share this post Link to post Share on other sites
Marine CookCae 15 Posted May 4, 2018 Unfortunately I havent got a server to run the map in a multiplayer mission so I cannot make a video of the problem with this map Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 4, 2018 38 minutes ago, Marine CookCae said: Unfortunately I havent got a server to run the map in a multiplayer mission so I cannot make a video of the problem with this map Why do you need a server to show a problem with the map? What’s the problem exactly? The stuttering every few seconds when moving I mentioned above 8 months ago? Share this post Link to post Share on other sites
CPT J. Shaw 32 Posted May 4, 2018 12 hours ago, Cype_Revenge said: guys can anyone create me a video with the problem and send me a PM on Discord? tested now the last released Build and for me is working fine..... Used this map about a month ago on a dedicated server with about 20 people, had no issues on anyones end so any issue I'd say is on the user end. Share this post Link to post Share on other sites
Marine CookCae 15 Posted May 12, 2018 Diyala seems to work fine for me as I made a server via my own machine via the editor and played it in multiplayer and had no issues, no units clipping through the ground, no one second hang-ups either. Its a beautiful terrain and map. Share this post Link to post Share on other sites
Montgomery 205 Posted May 12, 2018 I never have any problems running this map in singleplayer or multiplayer. It's a great terrain, one of my top 5 for sure. 1 Share this post Link to post Share on other sites
Cype_Revenge 651 Posted October 27, 2018 Updated Version on GoogleDrive and SteamWS (Link on first page): -V1.4 -changed Vegetation (Palms) to Apex -Updated to new config -deleted some objects hoping for FPS ingrease -few small reported error fixes Attention : New required Addon PLP Containers https://forums.bohemia.net/forums/topic/183744-plp-containers/ 5 6 Share this post Link to post Share on other sites
tpw 2315 Posted October 28, 2018 Hey @Cype_Revenge thanks so much for updating this awesome map. The improvements to FPS are very noticeable and very welcome. Using primarily A3 vegetation assets gives the map a nice visual consistency. I have a couple of suggestions for you: 1 - Would you consider removing the EP1 foliage, specifically b_pistacial1s_ep1.p3d and b_amygdalusn1s_ep1.p3d? These bushes simply don't work with the lighting on the map. 2 - cype_phragmites.p3d has an LOD colour problem. These reeds look green from a distance and almost white when up close. I assume you made these models so it should be something you can fix. Thanks again Share this post Link to post Share on other sites
Cype_Revenge 651 Posted October 28, 2018 Thanks tpw, the problem with the phragmites was never reported to me.... some EP1 foliage was changed in this Update with Vegetation from Apex. Next Update i will see what i can do. 2 Share this post Link to post Share on other sites
tpw 2315 Posted October 28, 2018 1 hour ago, Cype_Revenge said: Thanks tpw, the problem with the phragmites was never reported to me.... some EP1 foliage was changed in this Update with Vegetation from Apex. Next Update i will see what i can do. Cheers cype I noticed some of the other Apex vegetation, looks great! Share this post Link to post Share on other sites
b3lx 161 Posted December 20, 2018 Would like to report some floating objects: Garbage and fence [4556.04,5880.62,0] and a wood barrel [1333.81,6763.49,0]. Also want to ask if it's possible to make the new cocoa tree behave like a a regular object like the other trees so it can be hidden with hideObjectGlobal. Thanks for the update! Share this post Link to post Share on other sites