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Janez

Project CARS

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Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet.

Create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals and enter the Hall Of Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events.

Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project CARS leaves the competition behind in the dust.

CARS

With a huge range of cars and motorsports on offer - everything from road cars, US muscle, and supercars, to GT, Le Mans Prototypes, open wheel, and even karts; whatever your passion, there's something perfect for you - with more being added regularly!

CAREER

Create a driver, choose a starting motorsport, and sign your first contract. Succeed and you'll get offers from other teams, special invitations, and endorsements. Grow, evolve, and pursue a number of Historic Goals with the ultimate aim of being recognised in the Hall Of Fame.

ONLINE

Create your own public and private race weekends including full practice, qualifying, and warmup sessions or browse and search all games currently being played across the globe to find the perfect game with others of your skill level and preference.

ULTIMATE VARIETY

Race on over 60 unique tracks including closed circuits and point-to-point locations at any time of day and in ever-changing weather conditions.

THE DRIVER NETWORK

The Driver Network allows players to connect, compete and share their Project CARS experience. Track your career progress, and share your highlights. Build up your Affinity with certain motorsports, and strive to retain strong Performance and Reputation ratings. Then challenge your friends and the worldwide community in asynchronous Time Trial challenges with downloadable Ghosts, or compete in a regularly-updated season of special community events - sometimes even for real-world prizes!

eSPORTS

BEYOND REALITY

Project CARS is ready out of the box to hook up to your 4K television, Oculus Rift or Project Morpheus headset, nVidia Shield, or latest steering wheel setup. Plug in and sit back to experience gaming like you've never before; either with cinematic clarity or virtual reality immersion.

Project CARS will be released starting May 7th on the following consoles and platforms... PC, PlayStation 4, Xbox One and on the following further platforms later in the year... Steam OS and Wii U.

Head over here to pre-order the game right now! Check back regularly for more news about the game and release info and take a look at our FAQ page for answers to commonly-asked questions.



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Can't wait. I saw the car list and was disappointed though. Used to having a ton of cars to play around with, as I grew up with Forza and Gran Turismo. However, it will be awesome to see what modders will come out with, and playing maxed out on my gtx 980.

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I can remember back in 97/98 when Gran Turismo (1) came out. One of my sons friends couldn't believe that one of the cars on our driveway was in the game at the time. They're ten a penny now, but at the time it was only used (14mths old ours was) low mileage imports from Japan that were making there way over here to the UK.

It was the Mitsubishi FTO-GPX. The music system in the one we had, would be considered futuristic even now, amazing setup. It had the Tiptronic gearbox, really easy to drive and was a fairly fast little car. I bought it for the wife for Christmas, she loved it.

Time flies. :(

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Why can nobody make a proper rally sim? No, it must always be the same old boring asphalt racing... bleh

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OK... not for you then. I for one love asphalt racing and dislike either watching or playing anything rally but have nothing against rally games or rally in general. If someone makes Richard Burns caliber game, then great.

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Codemasters seens to have made a pretty good racing sim, it´s in early access right now.

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  Fennek said:
Why can nobody make a proper rally sim? No, it must always be the same old boring asphalt racing... bleh

Well BeamNG and WreckFest might have some rally typish potential that might please you. I guess with rally you didn't mean just rally but other types of surfaces and styles. Both are just only pretty early versions so you need to wait.

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So, first impressions.

As far as options go, you can tweak pretty much anything you want. In-depth graphics, visual and decent audio options, force feedback and calibration settings, seat position, individual FoV settings for each camera position as well as sense of speed (it's optional and set to off by default) effect FoV, ability to disable cockpit wheel and hands, etc.

Already, when you enter main menu, you can see this is well thought out and polished game. Detailed yet user friendly. If browsing trough menus using either mouse, keyboard or wheel/gamepad.

Unfortunately I can't comment much in regard to driving model or force feedback since my MOMO Racing wheel is very old now and does not perform optimally any more. While it is fully supported, even if it was new it is just subpar to this driving model and FF. Driving slower cars like BMW 1 M Coupe is manageable and quite fun to drive - very tail happy little thing :), however something like Audi R8 or anything above 350HP is too much. The wheel is just too inaccurate to give any decent assessment.

I really need to upgrade and get myself a rig.

Graphics are obviously beautiful and sounds are excellent.

AI seems quite good, you can scale them from beginner to ace (0-100) and it makes a huge difference in lap times, they also make less mistakes and are more aggressive when overtaking or defending as you bump up the difficulty. They do try their best to avoid collisions most of the time though.

Bumping between cars is very well done, there is no "vacuum" when two cars are touching side by side or anything like that. At least in SP. I did not try MP since there is no point with my current setup.


Quick update. I tweaked FF and sensitivity settings and got a passable solution. There was an event in "zero to hero" career mode. Pagani Huayra or Zonda Cinque Roadster at Monza GP. I took Huayra and let me tell you, it is a BEAST, over 700HP but surprisingly calm, very easy to control. Up-Shift mid show corner at 3/4 throttle? No problem. That is where it's at for me now.

Edited by Janez

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  Tonci87 said:
Codemasters seens to have made a pretty good racing sim, it´s in early access right now.

Empty Box made a good video about it, the game does not seem bad since its codemasters after all.

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Looks nice and seems to have lots of content. But I think it won't be aimed at the enthusiast sim niche but more in-line with the likes of console racers like Forza, GT, etc. As it stands, the benchmark for serious sim racers is Assetto Corsa. We will see if this will change but I'm skeptical about it.

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I wouldn't say Assetto Corsa is a benchmark. Each sim has it's own thing going on. iRacing has the best MP, rFactor 2 has the best dynamic surface, etc. Assetto Corsa is promising but despite being officially released seems like beta. They are talking about implementing this and that and they probably will but until then, I'm not buying into it.

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Well iRacing has a payable subscription and rFactor 2 is more modding focused. I'm sure the iRacing community is mature and competitive but the subscription thing is a turn off for me and rFactor really needs tons of community made content to feel any good. 'Out of the box' AC is the best sim racing experience out now even if it's lacking in some departments (for example no dynamic weather, no night racing, poor damage modeling, etc.) because of a decent selection of content and authentic driving model.

p.s.: this comming from someone who considers GP Legends, GTR 2 and Live For Speed tops of the genre due to nailed driving feel. :p

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  noob1 said:
Well iRacing has a payable subscription and rFactor 2 is more modding focused. I'm sure the iRacing community is mature and competitive but the subscription thing is a turn off for me and rFactor really needs tons of community made content to feel any good. 'Out of the box' AC is the best sim racing experience out now even if it's lacking in some departments (for example no dynamic weather, no night racing, poor damage modeling, etc.) because of a decent selection of content and authentic driving model.

p.s.: this comming from someone who considers GP Legends, GTR 2 and Live For Speed tops of the genre due to nailed driving feel. :p

Right, quite well put. I feel the same way. This also means I haven't played a decent racing sim in what, a decade? So, this game really is a breath of fresh air for me. As I mentioned before my setup isn't that great, it's pretty low compared to semi-pro rigs guys like Empty Box use to be frank but even so, cars feel amazing in a slide which is one of the most important elements of driving model for me and probably many others.

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Mack approves, lol. Take a look for a laugh.

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Here are some insights about World of Mass Development for anyone who is interested, quite a good video and points of view about Project CARS and other similarly developed games or games that will be developed in the future.

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quite a good video and points of view about Project CARS and other similarly developed games or games that will be developed in the future.

Was there any other point then "hype is stupid" ?

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The car interiors seem rather unimpressive but maybe this is considered unimportant in racing games. I suck at them so rarely play them!

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I bought pCARS on a whim from steam, having not not played a race sim since Geoff Crammond's F1 on the Amiga last millennium.

Personally, pCARS is so engrossing that I'm currently taking a sabbatical from Arma3 to play it. The game looks, sounds, feels (literally with force feedback) and plays fantastically. I've never experienced the same degree of immersion and exhilaration in 30 years of gaming. I mean literally finishing a session with aching arms, sweating and racing heartbeat. Having to catch myself from swearing with excitement/disappointment when the kids are around! I play with a modest PC (i5 / GTX660) and a modest force feedback wheel/pedal setup (Logitech Driving Force GT) and it performs really well. I can only imagine what it must be like on a high end rig.

I don't think the game is perfect by any means, but sims of all flavours always have bugs and areas of personal irritation. I'd like to think SMS and the WMD community will only continue to patch and improve pCARS over the coming months.

The only problem with pCARS is that whilst looking for setup help and hints, I've had to brave various forums filled with nitpicking sim vs game Anoraks, rabid detractors/fanboys, hardware elitists, and general wankers. On the other hand it's really made me appreciate the general civility and helpfulness of the BI forum :)

Edited by tpw

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  DMarkwick said:
TrackIR?

Yep. I don't have one so can't tell you how it performs though

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So with the state the game is in, they announced a second iteration. Project CARS 2. Take a look at the packages you can invest in. Keep in mind game sold over million copies since May 6th.

From a perspective of what exactly pCARS (1 now apparently) offers one can be satisfied with a purchase but with all this I honestly feel ashamed I bought it. You might want to give this a wide berth.

Just a heads up.

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  Janez said:
So with the state the game is in, they announced a second iteration. Project CARS 2. Take a look at the packages you can invest in. Keep in mind game sold over million copies since May 6th.

From a perspective of what exactly pCARS (1 now apparently) offers one can be satisfied with a purchase but with all this I honestly feel ashamed I bought it. You might want to give this a wide berth.

Just a heads up.

Yep the pCARS 2 announcement is shocking. Shouldn't they really fix the first one first. AI is pretty horrible.

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What problems does the first one have? Besides AI?

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Nothing game breaking, that has to be made clear. There is quite a hefty list of minor bugs and glitches though that take away from immersion or ruin certain events in career mode. I'm not going into details here but stuff like UI settings or starting tire setups not saving or certain object lacking collision on track. You get the idea. Bugs are known, been reported and are not fixed in these two months.

They did some patches, although not patching much, they are making a big patch in near future so it's not like they abandoned it just yet. No doubt they will stuff some five random cars DLC packs down our throats. I mean, what is this? This is not how you release DLC for racing games. I would understand maybe two LMP1, two LMP2 and one LMP3 cars. Something like that if not one class DLC but not "Expand your Prototype and GT rosters". Clearly set up for you to buy all DLC in a bad way. You end up paying double you payed for the base game and actually using 1/5 of the content.

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