p1nga 23 Posted May 6, 2015 (edited) ASOR Roleplay Objects This should probably be 'object' not 'objects' at the moment but, anyways. Me and my friends at ASOR who get together every week to play COOP missions were in the need of a few things to boost the roleplay aspect of our weekly coop missions. So was born ASOR Roleplay Objects, basically every week if we a need small object it is to be created and placed into this mod for use in the weekends mission and subsequent missions it is suitable for. Then i also thought, why not make it open source, and now the entire un-binarized source files will be available on GitHub, with the hope that if anyone makes changes or adds new features to the scripts etc that they get pushed into the main branch so that everyone can benefit. With this been the first week, content is a little bit lacking, but well this is the first installment i guess, so here it is. [table=width: 80%] [tr] [td][/td] [td] Transmission Tower Controlbox This concept came about as the result of a mission that required the shutdown of enemy communication towers, it has an animated door, animated power switch and LCD screen that can be re-textured using setObjectTexture. You simply have to place it down in the editor near a compatible object, and it will adjust its position according to an offset array which is defined in the script. Missions makers can also add there own custom definitions by declaring a variable in the missionspace with the correct offsets. More detail is available in the actual script file, which can be viewed on GitHub. The screen texture can be set by using "setObjectTexture[2,'my_new_texture.paa'];" You can also use scripts to find the status of the power switch by doing "_powerstatus = controlbox01 animationphase 'controlbox_switch';" where controlbox01 is the name given to your controlbox in the editor. A sample mission file with basic placement is included in the pbo and source files. If you click on the preview image, it will take you to a 3D Preview on Sketchfab. Time To Model and Texture - 4 Hours, Time To Script and Fix ARMA Bugs 2 Days :s[/td] [/tr] [/table] GitHub Project Dropbox Download - Binarized PBO Hopefully this is the small start of something big :p Thanks To: Lecks for help with scripts and general ideas and support. Reaper for helping troubleshoot some issues on Skype. Alby for requiring a controlbox and not being fused, so long as it was not the water heater they were using before..... Ton for being Ton....you know who you are. License ASOR Roleplay Objecets is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Edited May 6, 2015 by P1nGa added liicense details 3 Share this post Link to post Share on other sites
tobinator 41 Posted May 6, 2015 Awesome! Do you also maybe include some completly new models apart from the scripts(if they're high quality) from users? Share this post Link to post Share on other sites
p1nga 23 Posted May 6, 2015 Awesome! Do you also maybe include some completly new models apart from the scripts(if they're high quality) from users? Yeah sure thing, the general idea is to have a multitude of things that will help Milsim communities bring roleplay aspects into there missions to keep people interested in ways other than shooting bad guys. If you have stuff you have done yourself, feel free to make a fork branch in GitHub and i will merge it into the master. But please people this is not a request thread, one of those may pop up soon... Share this post Link to post Share on other sites
Guest Posted May 6, 2015 Release frontpaged on the Armaholic homepage. ASOR Roleplay Objects v1.0 ================================================== You are not registered on Armaholic, or at least not that we are aware of. Soon we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted May 6, 2015 Whoa P1nGa very cool ! My missions that i build for my small group almost always have role-play scenario stuff built in. I tend to get bored with just "sweep and clear" missions, I love defusing of bombs, tapping comms links etc. This is a great start and i appreciate you opening these items to the community. And I think its a great idea for a mod that is essentially objects that can be interacted with for mission builders. PLEASE continue this effort. Share this post Link to post Share on other sites
El Tyranos 1264 Posted May 6, 2015 Haha awesome idea P1nGa ! We'll give it a go ! I can't try right now, is every user action already configured ? Is it Zeus compatible ? Share this post Link to post Share on other sites
hawk_silk 49 Posted May 6, 2015 This is pretty damn good, more visual/immersive options for objectives other than 'go here and kill x' is always welcome in my opinion. So it makes me happy to see things like this, I look forward to seeing this expand. Any ideas what you might consider next out of interest? Regards Hawk. Share this post Link to post Share on other sites
p1nga 23 Posted May 6, 2015 Haha awesome idea P1nGa ! We'll give it a go ! I can't try right now, is every user action already configured ? Is it Zeus compatible ? The UserActions are defined in the config so they are setup to go. As far as i know it is Zeus Compatible. Zeus should be able to spawn it near one of the objects it is configured for and it should work its magic, just make sure you spawn it in at the correct spot, i don't think it will handle having to be moved around after spawn. What is next, depends on what the mission makers require for next weeks mission :p We usually have missions being worked on about 4 weeks ahead of the current week, so like at the moment we probably have 3 or 4 mission makers working on the a mission each for the next 4 weeks, they will come up with a requirement and send i will make it, i guess some weeks there won't be a need, so i will make something up..... Share this post Link to post Share on other sites
soulis6 24 Posted May 6, 2015 This is super cool, would love to see some more objects like this. I will definitely be trying this out in our Zeus game when I have a chance. Thanks for sharing! Share this post Link to post Share on other sites
1para{god-father} 105 Posted May 7, 2015 Great Idea ! Share this post Link to post Share on other sites
jinougaf 11 Posted May 7, 2015 That's why i wanna join ASOR when I arrived Australia this October,and I just know you're in ASOR too!I'm coming for you P1nGa .;) Share this post Link to post Share on other sites
p1nga 23 Posted May 8, 2015 More than welcome to come on down. Share this post Link to post Share on other sites
_leech 29 Posted July 17, 2017 Love it, but i get this error: https://image.prntscr.com/image/7D-q7bSVSVSXR8IqLWYI8w.jpg Share this post Link to post Share on other sites