firewill 3880 Posted October 24, 2022 It's so classified, so I can't talk too much about it. 7 2 2 Share this post Link to post Share on other sites
john85oc 28 Posted October 24, 2022 give it to meeeeeeeeeeeeeee 😋 sooo hyped 1 Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted October 25, 2022 The "design" of the patch is little bit "spoiler"? 😁 Uhhh, love it dude. Love it. We absolutely miss that asset in ArmA 3. U're awesome mate. Thank u 😍 1 Share this post Link to post Share on other sites
firewill 3880 Posted October 26, 2022 On 10/25/2022 at 11:03 AM, sfod-d_snakebite said: The "design" of the patch is little bit "spoiler"? 😁 Uhhh, love it dude. Love it. We absolutely miss that asset in ArmA 3. U're awesome mate. Thank u 😍 No comment 😁 1 1 Share this post Link to post Share on other sites
firewill 3880 Posted October 26, 2022 "THIS IS FIREPOWER." 5 1 Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted October 27, 2022 Ahahah yeah, no comment right... Be very quiet 😁 About the F15, lol this is truly a FIREPOWER 😂 Thank u firewill, always nice nice job! ❤️ 1 Share this post Link to post Share on other sites
firewill 3880 Posted November 5, 2022 Some minor update for FIR AWS today. FIR AWS v3.596 Air Weapon System - AIM-120C x2 with AMBER(Advanced Missile and Bomb Ejector Rack) added (for preparation of F-15EX) 5 Share this post Link to post Share on other sites
firewill 3880 Posted November 26, 2022 yet another little update for FIR AWS today. FIR AWS v3.596a Air Weapon System - Some hardpoint code added for Walleyes - AN/AWW-7 DLP added (for A-6E at this time) 6 Share this post Link to post Share on other sites
firewill 3880 Posted December 15, 2022 Testing text on texture (https://community.bistudio.com/wiki/Procedural_Textures#Text) 4 Share this post Link to post Share on other sites
firewill 3880 Posted December 17, 2022 Little bit changed - made another section so can input different names 6 Share this post Link to post Share on other sites
firewill 3880 Posted December 24, 2022 a Lot of things updated today FIR AWS v3.597 Air Weapon System - Data added about RWR sounds F-16 1.999a Common - new RWR sounds - RWR volume increased F-2 1.999 - new RWR sounds - RWR volume increased F-14 2.1 Common - new RWR sounds - RWR volume increased F-14A - new skins: F-14A Top gun:Maverick ver. / Ace combat 2 - Player / Ace combat 2 - Wingman - F-14A AC2 Player, Wingman have different RWR sound, like ace combat 2 style F-15 1.8 F-15EX added Common - new RWR sounds - RWR volume increased A-10 1.872 Common - new RWR sounds - RWR volume increased F-22 1.01 - new RWR sounds - RWR volume increased EA-18G 0.442 - new RWR sounds - RWR volume increased AV-8B 0.641 Common - new RWR sounds - RWR volume increased F-23A 0.282 - new RWR sounds - RWR volume increased Su-25SM3 0.171 - new RWR sounds - RWR volume increased F-35B Armaverse 1.432 - new RWR sounds - RWR volume increased F/A-18E/F 0.122 - new RWR sounds - RWR volume increased F/A-18C/D 0.242 - new RWR sounds - RWR volume increased EA-6B 0.111 - new RWR sounds - RWR volume increased Project Tornado 0.15 - new RWR sounds - RWR volume increased 3 3 Share this post Link to post Share on other sites
omri2050 197 Posted December 24, 2022 Awesome stuff as usual! Thanks ! 1 Share this post Link to post Share on other sites
kibaBG 54 Posted December 25, 2022 F-16 is my favorite USA aircraft, thanks for creating this. My question is, is there a manual how to use targeting systems? I found nothing here or on Steam Workshop. Share this post Link to post Share on other sites
firewill 3880 Posted December 25, 2022 On 12/25/2022 at 2:23 AM, kibaBG said: F-16 is my favorite USA aircraft, thanks for creating this. My question is, is there a manual how to use targeting systems? I found nothing here or on Steam Workshop. If you talking about I-TGT, here's tutorial video(English CC supported) 1 Share this post Link to post Share on other sites
kibaBG 54 Posted December 25, 2022 No, my problem is not I-TGT system. Actually I tried Maverick AGM-65D (IR) missiles against various vehicles but could get a lock. How to lock a target in infrared? Share this post Link to post Share on other sites
firewill 3880 Posted December 25, 2022 On 12/25/2022 at 4:02 AM, kibaBG said: No, my problem is not I-TGT system. Actually I tried Maverick AGM-65D (IR) missiles against various vehicles but could get a lock. How to lock a target in infrared? Well. Detail description is make less post, be happy life earlier. for AGM-65D(and G), target is be a hot before lock-on. mean target vehicle is should be engine is on, moving or some weapon used. AGM-65H and K using visual sensor, can lock on to cold vehicle(not moving, engine is off etc). 1 Share this post Link to post Share on other sites
kibaBG 54 Posted December 25, 2022 @firewill Got it, so dumb from my side. 🙂 And of course I have another question lol. Does F-16 have tail hook for landing on carrier or its just land based. I sometimes manage to land on a carrier without a hook but a hook will make the life so much easier. ✈️ Share this post Link to post Share on other sites
firewill 3880 Posted December 26, 2022 On 12/25/2022 at 9:00 PM, kibaBG said: @firewill Got it, so dumb from my side. 🙂 And of course I have another question lol. Does F-16 have tail hook for landing on carrier or its just land based. I sometimes manage to land on a carrier without a hook but a hook will make the life so much easier. ✈️ That isn't for land on carrier, just for emergency landing on airstrip such as brake failure but not functional in mod. 1 Share this post Link to post Share on other sites
firewill 3880 Posted December 26, 2022 F-16 updated for hotfix. 1.999a_hotfix1 F-16C - Wreck texture error fixed Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted December 27, 2022 Firewill, Ive been informed there is an error now in the CAS modules i made for the F-16 since the last update.The error seems to be a missing texture/skin "mako" that is used in the code.Have you renamed the skin or any others? Share this post Link to post Share on other sites
firewill 3880 Posted December 27, 2022 On 12/27/2022 at 8:38 AM, ANZACSAS Steven said: Firewill, Ive been informed there is an error now in the CAS modules i made for the F-16 since the last update.The error seems to be a missing texture/skin "mako" that is used in the code.Have you renamed the skin or any others? Classname is still same FIR_F16C_Makos but location of texture has been changed because additional skins are now placed in new pbo file. before : FIR_F16\skin\skinfolders current : FIR_F16_Skins\skin\skinfolders 1 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted December 27, 2022 Right.Thats it then.I can make that edit pretty quick.Thanks for the quick response.:) Also, Have any plans or done anything with the RHS uh60's markings/tex's/skins/stickers? Share this post Link to post Share on other sites
john85oc 28 Posted December 29, 2022 Hi on the F16 its more broken, the skins of 77th Fighter Squadron are broken there missing a lot of parts like the wings. Share this post Link to post Share on other sites
firewill 3880 Posted December 30, 2022 On 12/29/2022 at 6:04 AM, john85oc said: Hi on the F16 its more broken, the skins of 77th Fighter Squadron are broken there missing a lot of parts like the wings. Yeah I've found all 20th FW falcons(55,77,79) has no wing texture due to incorrect path used since additional skins are move to new pbo. I'll update hotfix for it soon. 1 1 Share this post Link to post Share on other sites