DSabre 2332 Posted June 25, 2020 You could make a script check the loadout in the rearming area every few seconds and remove unwanted magazines. Something like this: Spoiler // some condition, perhaps while do conditon, check if player/aircraft is in a certain area, if (magazines _aircraft find "unwanted_magazine" != -1) then {_aircraft removeMagazine "unwanted_magazine"}; 1 Share this post Link to post Share on other sites
sgtfuzzle17 8 Posted June 25, 2020 @DSabre I was more looking for something that fully takes them out of the list. If there's no solution like that around, all good. 1 Share this post Link to post Share on other sites
firewill 3880 Posted July 26, 2020 F/A-18D is will be update in Jul-31 8 2 Share this post Link to post Share on other sites
firewill 3880 Posted July 26, 2020 On 6/25/2020 at 3:51 PM, sgtfuzzle17 said: @firewill is there any way to whitelist/blacklist certain munitions from the AWS while making a mission? I'm setting up some scenarios set before things like AIM-9Xs and JASSMs were around and would like to know if I can just make those munitions unavailable. input code like below in init.sqf or any init box. AWS_AMS_Blacklist = ["FIR_AIM9X_P_1rnd_M","FIR_AGM158B_P_1rnd_M","etc.."]; 2 Share this post Link to post Share on other sites
Devastator_cm 434 Posted July 26, 2020 maybe you can also consider to put a whitelist so when someone uses whitelist only those weapons becomes available and nothing else. There are too many weapons in FIR and just to give a small set of it will require a bit blacklist 4 Share this post Link to post Share on other sites
omri2050 197 Posted July 26, 2020 Yes!! Thanks a lot Firewill! Share this post Link to post Share on other sites
Jackie_Boi 0 Posted July 28, 2020 So uh, can you give us an insight into Project Flanker or Project Fulcrum? Share this post Link to post Share on other sites
firewill 3880 Posted July 28, 2020 10 hours ago, Jackie_Boi said: So uh, can you give us an insight into Project Flanker or Project Fulcrum? nothing to say right now, unfortunately. Share this post Link to post Share on other sites
firewill 3880 Posted July 31, 2020 released files on google drive : https://drive.google.com/drive/folders/1Q4E64BjPSEdetvxXs-Xt-BrDMz1PY-er?usp=sharing from now on, I won't keep update the download links on each thread, but you can access this link and can download if you want not use steam workshop. got some many updates and finally F/A-18D has arrived AWS v3.52 Air Weapon System - ECM system changed. A new ECM system uses ECM capability in aircraft to determine the success of jamming or not. - GBU-55 LJDAM(1000 lbs) added Pilot&Crew Pack - new pilot uniform with tactical gloves - pilot survival vest color changed F/A-18 0.2 "Fighting Bengals" - F/A-18D updated - VMFA(AW)-224 is now standard skin for F/A-18C - hitpoints added - ECM capability data added *Fighting Bengals : Marine All Weather Fighter Attack Squadron 224 'Fighting Bengals' is a United States Marine Corps F/A-18D Hornet squadron. now they're operating F/A-18C too. F-15 1.6 - F-15SE, F-15 Legacy are now part of F-15 main mod.(old F-15SE,Legacy files in Steam Workshop and links will be removed) - hitpoints added - ECM capability data added F-14 1.99 - skin packs integrated - hitpoints added - ECM capability data added F-16 1.986 - skin packs integrated - hitpoints added - ECM capability data added AV-8B 0.61 - hitpoints added - ECM capability data added F-2 1.994 - hitpoints added - ECM capability data added A-10 1.82 Common - hitpoints added - ECM capability data added - skin pack integrated F-22 0.66 - hitpoints added - ECM capability data added F-23 0.25 - hitpoints added - ECM capability data added EA-18G 0.41 - hitpoints added - ECM capability data added - checkboxes added on every pylon combo box. checked = weapon for WSO / uncheked = for pilot. Project Rhino jun302020 - hitpoints added - ECM capability data added - checkboxes added on every pylon combo box. checked = weapon for WSO / uncheked = for pilot. Su-25SM3 0.16 - hitpoints added - ECM capability data added F-35B Armaverse 1.42 - fixed : disappear in the list on zeus interface when use with Zeus Enhanced mod - hitpoints added - ECM capability data added 4 3 Share this post Link to post Share on other sites
panzergrenadier3 39 Posted July 31, 2020 Great! Downloading now. Greatest gift so far today! And, would you mind re-posting a link to your texture templates? Found it. Share this post Link to post Share on other sites
firewill 3880 Posted August 2, 2020 AWS updated v3.52a Air Weapon System hotfix : GBU-55 (Navy) fixed 1 Share this post Link to post Share on other sites
john85oc 28 Posted August 2, 2020 Hi How long should brun the Fire if you shoot on ground with the M61A2 Vulcan? Forget it, its was by MCC mod. Nice Updates and nice skins you add it in Share this post Link to post Share on other sites
dbflyguy 2 Posted August 3, 2020 I keep getting a "Bad Vehicle Type" errors referencing the the FIR pilots and all of the FIR Pilots are missing from all the aircraft even though I've installed FIR AWS. Not sure if it's conflicting with another mod? Share this post Link to post Share on other sites
firewill 3880 Posted August 4, 2020 12 hours ago, dbflyguy said: I keep getting a "Bad Vehicle Type" errors referencing the the FIR pilots and all of the FIR Pilots are missing from all the aircraft even though I've installed FIR AWS. Not sure if it's conflicting with another mod? probably mod conflict or some kind of install error because i have no problem like that with CUP, RHS and even with Unsung. Share this post Link to post Share on other sites
Bukain 86 Posted August 4, 2020 Pilot survival vest color changed? Do you mean change from dark grey to abit darker grey? 😄 Cool updates bud. You're doing good! Share this post Link to post Share on other sites
panzergrenadier3 39 Posted August 4, 2020 Outstanding! This birds are awesome! Share this post Link to post Share on other sites
sgtfuzzle17 8 Posted August 6, 2020 On 7/26/2020 at 5:01 PM, firewill said: input code like below in init.sqf or any init box. AWS_AMS_Blacklist = ["FIR_AIM9X_P_1rnd_M","FIR_AGM158B_P_1rnd_M","etc.."]; @firewill Awesome, thanks. Are we able to use this to build whitelists as well? Also, is there a readily accessible list of all weapon classnames floating around anywhere? Share this post Link to post Share on other sites
dbflyguy 2 Posted August 6, 2020 On 8/3/2020 at 11:40 PM, firewill said: probably mod conflict or some kind of install error because i have no problem like that with CUP, RHS and even with Unsung. Looks like it was conflicting with the Iran Forces Mod, I've removed that mod and all Firewill pilots show up as they should now Share this post Link to post Share on other sites
panzergrenadier3 39 Posted August 6, 2020 Hi firewill, have you thought about a two seater A-10? Share this post Link to post Share on other sites
firewill 3880 Posted August 7, 2020 10 hours ago, sgtfuzzle17 said: @firewill Awesome, thanks. Are we able to use this to build whitelists as well? Also, is there a readily accessible list of all weapon classnames floating around anywhere? currently some system is work in progress, hard to tell it is whitelist system exactly, but I think it's combination of blacklist and whitelist. and here's weapon and magazine classnames list https://docs.google.com/spreadsheets/d/1ZjECtR0yy-6cUN7KEoVTIV-sMwIpq5OBwS6Fqox_E0g/edit?usp=sharing 7 hours ago, panzergrenadier3 said: Hi firewill, have you thought about a two seater A-10? here's what I've got. 8 hours ago, dbflyguy said: Looks like it was conflicting with the Iran Forces Mod, I've removed that mod and all Firewill pilots show up as they should now it's a good to know, thanks the feedback. Share this post Link to post Share on other sites
sgtfuzzle17 8 Posted August 7, 2020 @firewill Quick bug report here, not sure if intended/haven't gotten to it yet. None of the F-14 variants have the tickboxes for backseat (RIO in this case) weapon control. Is this something that's meant to be coming soon™ or not on the cards? Share this post Link to post Share on other sites
firewill 3880 Posted August 7, 2020 2 minutes ago, sgtfuzzle17 said: @firewill Quick bug report here, not sure if intended/haven't gotten to it yet. None of the F-14 variants have the tickboxes for backseat (RIO in this case) weapon control. Is this something that's meant to be coming soon™ or not on the cards? no checkboxes in AMS is intentional. Share this post Link to post Share on other sites
sgtfuzzle17 8 Posted August 8, 2020 22 hours ago, firewill said: no checkboxes in AMS is intentional. Will this change at any point? RIOs literally only being able to monitor radar is kind of a shallow experience when radar is as simple as it is in Arma 3. Share this post Link to post Share on other sites
firewill 3880 Posted August 8, 2020 16 minutes ago, sgtfuzzle17 said: Will this change at any point? RIOs literally only being able to monitor radar is kind of a shallow experience when radar is as simple as it is in Arma 3. that's what i want it. so won't change. Share this post Link to post Share on other sites
firewill 3880 Posted August 14, 2020 F/A-18 updated 0.2a F/A-18D - missing the buno texture has been fixed and here's some side project shots just like the Huey decal pack, currently I'm making C-130 decal pack. it's compatible for RHS,CUP and Unsung, but player can set the offset manually for other C-130 model if want. top: decal&texture + Unsung C-130H below : decal&texture + RHS C-130J 9 1 Share this post Link to post Share on other sites