Devastator_cm   434 Posted February 18, 2020 can you give hint which uniforms are changing as I made before re-texture for the pilot uniforms so I might need to fix my mod 😞 Share this post Link to post Share on other sites
firewill   3880 Posted February 19, 2020 4 hours ago, Devastator_cm said: can you give hint which uniforms are changing as I made before re-texture for the pilot uniforms so I might need to fix my mod 😞 No changes for pilot uniforms. For now only USAF ground crew uniforms changed 1 Share this post Link to post Share on other sites
Capt Hamza   3 Posted February 19, 2020  https://images.app.goo.gl/egftLXbqe1wrVfLs5  Hii there. Can we get exactly same helmet in fir pack? Share this post Link to post Share on other sites
firewill   3880 Posted February 19, 2020 24 minutes ago, Capt Hamza said:  https://images.app.goo.gl/egftLXbqe1wrVfLs5  Hii there. Can we get exactly same helmet in fir pack? hgu-55/p + mbu-12/p is already available since some years ago. Share this post Link to post Share on other sites
Capt Hamza   3 Posted February 24, 2020 I have a question. Will F35A, B, C will be in development in future ?? Share this post Link to post Share on other sites
firewill   3880 Posted February 25, 2020 16 hours ago, Capt Hamza said: I have a question. Will F35A, B, C will be in development in future ?? mayyyyyybe or mayyyybe not. 1 Share this post Link to post Share on other sites
firewill   3880 Posted February 29, 2020 today, got a bunch of updates. caution : Pilot&Crew pack is now part of FIR AWS. previous Pilot&Crew pack workshop version is already removed when you see this.  FIR AWS v3.5 "Sky Racer" - smoke generator, smokewinder added - weapon info panel for Caesar BTT - FIR Pilot&Crew pack is now move into FIR AWS and part of FIR AWS. remove old Pilot&Crew pack is recommended. - equipment reworked(texture and material) Targeting Pods - LITENING, LANTIRN ECM Pods - Intrepid Tiger 2,AN/ALQ-119/131/184/167/188 LAU-118 HARM launcher TGP mount for F-16 ACMI pods TARPS   A-10 1.8A-10U A-10U Unmanned Warthog added A-10C new LITENING targeting pod model Common - new pilot for basic crew - replace pilot combo box has been changed to checkbox - cockpit frame material modified - vanilla 30mm gatling supported(can change via Attribute and AMS)  AV-8B 0.6 - new pilot for basic crew - replace pilot combo box has been changed to checkbox  EA-18G 0.4 - new pilot for basic crew - replace pilot combo box has been changed to checkbox  Project Rhino feb292020 - new pilot for basic crew - replace pilot combo box has been changed to checkbox  F/A-18 0.12 - new pilot for basic crew - replace pilot combo box has been changed to checkbox  F-2 1.993 - new pilot for basic crew - replace pilot combo box has been changed to checkbox  F-14 1.98 - new pilot for basic crew - replace pilot combo box has been changed to checkbox - new 4k skins(F-14D only) - Mage 2 skin added(F-14D)  F-15 1.52 - new pilot for basic crew - replace pilot combo box has been changed to checkbox  F-15SE 0.5 - new pilot for basic crew - replace pilot combo box has been changed to checkbox - CWB texture and material fixed  F-15 Legacy 1.35 - new pilot for basic crew - replace pilot combo box has been changed to checkbox  F-16 1.985 - new pilot for basic crew - replace pilot combo box has been changed to checkbox  F-22 0.65 - new pilot for basic crew - replace pilot combo box has been changed to checkbox  F-23 0.24 - new pilot for basic crew - replace pilot combo box has been changed to checkbox  Su-25SM3 0.15 - standard skin changed(VVS ROSSII to VKS ROSSII)  F-35B Armaverse 1.41 - new pilot for basic crew - replace pilot combo box has been changed to checkbox      3 1 Share this post Link to post Share on other sites
Hud Dorph   22 Posted February 29, 2020 My mission wont start after the updates - server says:  11:03:58 Reading mission ... 11:04:00 Script FIR_F14\sqs\init\replace_pilot.sqf not found   Problem solved: Had to remove the old Firewill planes from mission and replace them with new updated ones (F-14)  Share this post Link to post Share on other sites
woulffman   22 Posted February 29, 2020 Thanks for all the updates! Can you fix the A-10 landing gear? It is overly sensitive to improvised runways. In addition, the tow point is below ground. This causes the aircraft to float above the ground when towing it.  Thanks again for all the beautiful aircraft and systems! Share this post Link to post Share on other sites
firewill   3880 Posted March 1, 2020 11 hours ago, woulffman said: Thanks for all the updates! Can you fix the A-10 landing gear? It is overly sensitive to improvised runways. In addition, the tow point is below ground. This causes the aircraft to float above the ground when towing it.  Thanks again for all the beautiful aircraft and systems! 1. where 2. what tow mod how can i just fix the problem even i don't know about the detail? Share this post Link to post Share on other sites
woulffman   22 Posted March 1, 2020 15 hours ago, firewill said: 1. where 2. what tow mod how can i just fix the problem even i don't know about the detail? Thanks for the response. Here is more detail. Updated video of towing point and improvised runway issues Video of towing point and improvised runway issues. (ignore this one) The first part of the video shows the tow point below ground for Lesh's Towing Mod. I have seen the same issue with a towing mod in the unit I'm with but I don't know the name of that mod.  The rest of the video also shows improvised runway issues. One from a dirt runway on Altis (though I have had the issue on many maps with all sorts of runways) and another from a runway composition I created.  If you need more info, let me know.  Thanks again! Share this post Link to post Share on other sites
firewill   3880 Posted March 2, 2020 8 hours ago, woulffman said: Thanks for the response. Here is more detail. Updated video of towing point and improvised runway issues Video of towing point and improvised runway issues. (ignore this one) The first part of the video shows the tow point below ground for Lesh's Towing Mod. I have seen the same issue with a towing mod in the unit I'm with but I don't know the name of that mod.  The rest of the video also shows improvised runway issues. One from a dirt runway on Altis (though I have had the issue on many maps with all sorts of runways) and another from a runway composition I created.  If you need more info, let me know.  Thanks again! that's what I want it, thanks the info Share this post Link to post Share on other sites
SonicJohnBH   18 Posted March 5, 2020 I'm loving the new A-10U, I like the small touch that the cockpit space has been used for a small radar, very clever. I was curious do you model stuff like that yourself or are you editing models that you found/bought? It made me think of these renders for the F-23: https://www.thedrive.com/the-war-zone/24911/this-is-what-a-northrop-f-23a-wouldve-looked-like-if-lockheed-lost-the-atf-competition  I originally wondered if you had used these renders as reference for the mod but it appears they were posted AFTER you first posted the F-23A mod, so credit to you for accurate predictions and good research.  These models are based off of the final plans for the production F-23A, there's a great graph comparing the differences between the production model and the prototype YF-23, including the larger weapons bay which you featured in the mod. I figured you'd find these interesting/helpful if you ever decide to take another look at the Gray Ghost. The same artist also did the failed X-32 (competitor to the F-35), which is especially interesting as it's VERY different to the prototype: https://www.thedrive.com/the-war-zone/20971/this-is-what-a-boeing-f-32-wouldve-looked-like-if-lockheed-lost-the-jsf-competition  Regardless, I appreciate that you give less popular and "forgotten" aircraft like the YF-23 a chance to shine. Share this post Link to post Share on other sites
firewill   3880 Posted March 5, 2020 1 hour ago, SonicJohnBH said: I'm loving the new A-10U, I like the small touch that the cockpit space has been used for a small radar, very clever. I was curious do you model stuff like that yourself or are you editing models that you found/bought? It made me think of these renders for the F-23: https://www.thedrive.com/the-war-zone/24911/this-is-what-a-northrop-f-23a-wouldve-looked-like-if-lockheed-lost-the-atf-competition  I originally wondered if you had used these renders as reference for the mod but it appears they were posted AFTER you first posted the F-23A mod, so credit to you for accurate predictions and good research.  These models are based off of the final plans for the production F-23A, there's a great graph comparing the differences between the production model and the prototype YF-23, including the larger weapons bay which you featured in the mod. I figured you'd find these interesting/helpful if you ever decide to take another look at the Gray Ghost.  The same artist also did the failed X-32 (competitor to the F-35), which is especially interesting as it's VERY different to the prototype: https://www.thedrive.com/the-war-zone/20971/this-is-what-a-boeing-f-32-wouldve-looked-like-if-lockheed-lost-the-jsf-competition  Regardless, I appreciate that you give less popular and "forgotten" aircraft like the YF-23 a chance to shine. A-10U is basically modify the A-10A/C mod(original model is Arma 1 A-10A sample model almost 14 years ago surprisingly). canopy removed, and install radome instead. but it's inspired by some hobby kit model called "A-10 UAV" and DARPA PCAS. about F-23, i didn't saw that "F-23A" pictures in article during development. well, here's some my references when i made F-23A.   3 Share this post Link to post Share on other sites
ANZACSAS Steven   395 Posted March 6, 2020 On 2/29/2020 at 9:07 PM, Hud Dorph said: My mission wont start after the updates - server says:  11:03:58 Reading mission ... 11:04:00 Script FIR_F14\sqs\init\replace_pilot.sqf not found   Problem solved: Had to remove the old Firewill planes from mission and replace them with new updated ones (F-14) Firewill, you might wanna look into this issue.I/We can fix our private missions pretty easily but approx 75% of all missions ever made and uploaded to public are unable to load.Just something to keep in mind m8. Share this post Link to post Share on other sites
firewill   3880 Posted March 6, 2020 5 minutes ago, ANZACSAS Steven said: Firewill, you might wanna look into this issue.I/We can fix our private missions pretty easily but approx 75% of all missions ever made and uploaded to public are unable to load.Just something to keep in mind m8. then what, bring back that "no longer to use" sqf file to inside the every mod again? Share this post Link to post Share on other sites
ANZACSAS Steven   395 Posted March 6, 2020 1 minute ago, firewill said: then what, bring back that "no longer to use" sqf file to inside the every mod again? Its up to you what to do bud.🙄 Thats why i said "something to keep in mind".😛 Share this post Link to post Share on other sites
woulffman   22 Posted March 8, 2020 Did you make a change (fix) to the APKWS? It seems they only hit targets now with a valid laser lock. Before that last update, I could just point and shoot without laser lock.  Having a laser lock is no a bug in my opinion. It is how it should work. I just have some pilots asking about it.  Thanks again for all the awesome mods. Share this post Link to post Share on other sites
firewill   3880 Posted March 9, 2020 9 hours ago, woulffman said: Did you make a change (fix) to the APKWS? It seems they only hit targets now with a valid laser lock. Before that last update, I could just point and shoot without laser lock.  Having a laser lock is no a bug in my opinion. It is how it should work. I just have some pilots asking about it.  Thanks again for all the awesome mods. manualcontrol value is off since the latest update so it probably makes no longer point and shoot feature available. Share this post Link to post Share on other sites
ANZACSAS Steven   395 Posted March 9, 2020 On 3/6/2020 at 11:52 PM, firewill said: then what, bring back that "no longer to use" sqf file to inside the every mod again? Just thought of something.Ive seen it done before a long time ago.You could try adding the missing/obsolete script back in the target directory and leave the script completely blank.That might work. Share this post Link to post Share on other sites
firewill   3880 Posted March 10, 2020 mod updates AWS v3.51Air Weapon System color&material adjusted for F-16,F-2 fueltank Pilot&Crew pack new materials for helmets camo variations for HGU-84/P  A-10 1.81 Common - physx fixed, now can make safe take-off on some "improvised airfield" such as AAC airfield in Altis - RFD is now only activate in Multiplayer game. - some values fixed for Lesh tow mod support.  F-2 1.993a - RFD is now only activate in Multiplayer game. - some values fixed for Lesh tow mod support.  F-14 1.98a - RFD is now only activate in Multiplayer game.  F-15SE 0.5a - CWB texture now fixed. it was not fixed actually due to some mistake.  F-16 1.985a Common - RFD is now only activate in Multiplayer game. - some values fixed for Lesh tow mod support.  F-22 0.65a - some values fixed for Lesh tow mod support.  F-23A 0.24a - some values fixed for Lesh tow mod support.   2 2 Share this post Link to post Share on other sites
Devastator_cm   434 Posted March 10, 2020 Thanks for the update! Share this post Link to post Share on other sites
Johansen15th   1 Posted March 19, 2020 When someone is using the "FIR_HGU84P_Visor2" & "FIR_HGU84P_Visor1" outside of a aircraft with someone else sitting inside of a helicopter the visors appears as normal. When the individual who using either one of the visors gets in the aircraft the visor disappears. My own visor disappeared aswell myRecording Share this post Link to post Share on other sites
firewill   3880 Posted March 20, 2020 4 hours ago, Johansen15th said: When someone is using the "FIR_HGU84P_Visor2" & "FIR_HGU84P_Visor1" outside of a aircraft with someone else sitting inside of a helicopter the visors appears as normal. When the individual who using either one of the visors gets in the aircraft the visor disappears. My own visor disappeared aswell myRecording I'll take a look, but probably take some time. Share this post Link to post Share on other sites