firewill 3880 Posted May 28, 2017 16 minutes ago, erikj said: Found a bug with dynamic loadout, mirror mode isn't working at al. I don't know if it's an Arma 3 bug or not, but that never happened with vanilla planes. o7 someday mirror mode was disabled. dynamic loadout is basically system from BIS, so not a problem in here i think. Share this post Link to post Share on other sites
Guest Posted May 28, 2017 The Armaholic mirror has been updated with the new version: FIR AWS US - AirWeaponSystem US/NATO v1.74 Share this post Link to post Share on other sites
ab_luca 24 Posted May 29, 2017 hi firewill!! have you check the last update of F18 mod ??it has the afterburner that auto engage at 100% and auto turn off when you decrease throttle...this feature should be very realistic to your jets! 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted May 29, 2017 Auto engage at 100%? It is terrible.. What if I want full throttle but no AB? Share this post Link to post Share on other sites
firewill 3880 Posted May 29, 2017 52 minutes ago, ab_luca said: hi firewill!! have you check the last update of F18 mod ??it has the afterburner that auto engage at 100% and auto turn off when you decrease throttle...this feature should be very realistic to your jets! that's why you are no have interest about my previous posts. because already i'm adapt the new afterburner condition long time ago. 100% is become available the afterburner, below 100%(99%) is AB Off automatically. follow this photo, i've set up throttle 100% = MIL, AB is make optional action acting beyond MIL power. 8 minutes ago, Devastator_cm said: Auto engage at 100%? It is terrible.. What if I want full throttle but no AB? like above, 100% mean not a AB but available the AB action. 1 Share this post Link to post Share on other sites
ab_luca 24 Posted May 29, 2017 in flight sims full throttle means full Ab...but you are right,there you can set what % activate Ab...In arma is not possible Share this post Link to post Share on other sites
Devastator_cm 434 Posted May 29, 2017 I think it depends what you consider as flight sim. Are you sure it is in that way by falcon bms? :) As far as I know, there it works more like what Firewill implemented actually Share this post Link to post Share on other sites
Ghostworrior 35 Posted May 30, 2017 Firewill are you planning to implement the CCIP System from your F-16 to the A-10 and or to other weapons like Mk82 etc.? Share this post Link to post Share on other sites
firewill 3880 Posted May 30, 2017 3 hours ago, Ghostworrior said: Firewill are you planning to implement the CCIP System from your F-16 to the A-10 and or to other weapons like Mk82 etc.? already CCIP was integrated however after jet DLC, ccip indicator has been move to HUD/MFD class, and HUD is still use from old version.(and when you using Pilotcamera, you can see the old CCIP Indicator) Share this post Link to post Share on other sites
Ghostworrior 35 Posted May 30, 2017 Okay but even then the Indicator isn't correct all the time for example Mk-82 HD(Snakeeye) or anything on Mk84 basis Share this post Link to post Share on other sites
firewill 3880 Posted May 30, 2017 1 minute ago, Ghostworrior said: Okay but even then the Indicator isn't correct all the time for example Mk-82 HD(Snakeeye) or anything on Mk84 basis snakeye is reduce the speed when drop so isn't correct. and other bomb's CCIP is relate with aircraft pylon's angle. i think CCIP indicator is based on no tilt of pylon. Share this post Link to post Share on other sites
Ghostworrior 35 Posted May 30, 2017 It is clear that the MK-82 HD (High Drag) Snakeeye falls shorter but it should be calculated Share this post Link to post Share on other sites
firewill 3880 Posted May 30, 2017 Just now, Ghostworrior said: It is clear that the MK-82 HD (High Drag) Snakeeye falls shorter but it should be calculated no calculated when aiming because running script "after" release. Share this post Link to post Share on other sites
Ghostworrior 35 Posted May 30, 2017 ah okay i thought it is simply an config thing wich causes the high drag Share this post Link to post Share on other sites
Ghostworrior 35 Posted June 3, 2017 Just to give in the Idea do you think that an mRover System would be possible in arma 3 without PiP and? For an explanation what mRover is, it is an handheld moblie device wich can show live immage of aircrafts targeting pods. http://www.defenseindustrydaily.com/rover-sics-tacair-on-americas-enemies-updated-01700/ In the first attempt of research I found this http://killzonekid.com/arma-scripting-tutorials-uav-r2t-and-pip/ but it uses PiP an so comes useless with ranges over 2km and an other soulution weould be best. but just an idea I am trying to get a proof of concept working Share this post Link to post Share on other sites
firewill 3880 Posted June 4, 2017 10 hours ago, Ghostworrior said: Just to give in the Idea do you think that an mRover System would be possible in arma 3 without PiP and? For an explanation what mRover is, it is an handheld moblie device wich can show live immage of aircrafts targeting pods. http://www.defenseindustrydaily.com/rover-sics-tacair-on-americas-enemies-updated-01700/ In the first attempt of research I found this http://killzonekid.com/arma-scripting-tutorials-uav-r2t-and-pip/ but it uses PiP an so comes useless with ranges over 2km and an other soulution weould be best. but just an idea I am trying to get a proof of concept working nobody expects the "without PIP" i was planning to make ROVER and TARPS for F-14 tomcats, but PIP Range was always problem :-/ 1 Share this post Link to post Share on other sites
Scotty_Z 46 Posted June 4, 2017 1 hour ago, firewill said: nobody expects the "without PIP" i was planning to make ROVER and TARPS for F-14 tomcats, but PIP Range was always problem :-/ What about the new data link system could that help Share this post Link to post Share on other sites
firewill 3880 Posted June 4, 2017 1 minute ago, Scotty_Z said: What about the new data link system could that help i think data link system is not relate with video feed(ROVER) or take some photo(TARPS). Share this post Link to post Share on other sites
Scotty_Z 46 Posted June 4, 2017 Doesn't data link allow a uav to transmit its target pod image to a jet? 5 minutes ago, firewill said: i think data link system is not relate with video feed(ROVER) or take some photo(TARPS). Share this post Link to post Share on other sites
firewill 3880 Posted June 4, 2017 1 minute ago, Scotty_Z said: Doesn't data link allow a uav to transmit its target pod image to a jet? no mention about video. Quote Data Link with send position capability - broadcasts own position to everyone on the same side who has a receive capability Can be adjusted in-game via vehicleReportOwnPosition, setVehicleReportOwnPosition or in Eden editor vehicle attributes - Electronics & Sensors with send capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability Can be adjusted in-game via vehicleReportRemoteTargets, setVehicleReportRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors with receive capability - receives targets from send-enabled units on the same side; the targets will be displayed on Sensor panel - meaning the vehicle has to have the sensor panel in the first place Can be adjusted in-game via vehicleReceiveRemoteTargets, setVehicleReceiveRemoteTargets or in Eden editor vehicle attributes - Electronics & Sensors with targeting (sensor) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with lock-after-launch ammo. 1 Share this post Link to post Share on other sites
shrike88 43 Posted June 4, 2017 The new sensor systems I agree you cannot run any type of video that is not PIP related. You can view broadcast UAV sensor data collected by their on board sensors, as well as view the video feed from UAV's if the piloted / operated vehicle has the "cam drone" custom panel. The sensors and the PIP Drone panel are separate. Scotty unless your thinking about the Cam Drone Panel, you can relay and send targets to your UAV and vise versa, target something remotely piloted by a UAV, then using an onboard sensor and targeting system of your operated aircraft, if your class ammo/weapon allows the targeting of that drone target. Share this post Link to post Share on other sites
firewill 3880 Posted June 4, 2017 AWS updated v1.76 - JASDF Weapons tweak for dynamic loadout support Share this post Link to post Share on other sites
sonsalt6 105 Posted June 4, 2017 Updated mod v1.76 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kecharles28 197 Posted June 4, 2017 Refresh kari... refresh.. :) Share this post Link to post Share on other sites
sonsalt6 105 Posted June 4, 2017 Wps, please ignore, bit sleepy apparently :) Share this post Link to post Share on other sites