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Kolmain

(Co30) Evolution-A3

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okay.

do i need any addons , to reveal hidden object in editor ? i dont find the main thing : radio tower

I couldn't find the radio tower in the editor either, but everything is in Zeus. Start with a sandbag or cone or something for that one.

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vulnerable mortar :

/*

Grab data:

Mission: Unnamed

World: VR

Anchor position: [4151.15, 3963.4]

Area size: 100

Using orientation of objects: yes

*/

[

["O_Mortar_01_F",[0,0,-0.0351076],313.492,1,0,[-0.000324532,-0.000202405],"center","",true,false],

["Land_BagFence_Round_F",[0.0322266,2.98267,0],203.051,1,0,[0,0],"","",true,false],

["Land_BagFence_Round_F",[-3.08545,-0.170654,0],59.3359,1,0,[0,0],"","",true,false],

["Land_BagFence_Round_F",[-2.73389,2.43384,0],132.029,1,0,[0,-0],"","",true,false],

["ModuleCurator_F",[-2.56299,-10.8499,0],0,1,0,[0,0],"","",true,false]

]

Edited by griffz

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Noticed a small mistake in RC10 in fn_buildAmmoCrate.sqf. Case Private is missing availableItems, and "rank1items" don't get used anywhere. I doubt this is intentional as you have defined acc_flashlight and ACO sights as rank1items in init.sqf. Also "optic_Hamr" is defined twice in rank2items.

Wouldn't mind some AI AA-defences around the base, as enemy air support tends to follow sometimes back into the base causing havoc there. Automatic repairing/refueling/rearming in the base area like in the original Armed Assault EVO would be nice, as it's pain in the arse to start individually repairing/refueling the vehicles in the base that have been damaged thanks to those enemy air support vehicles.

Also if you are planning on making a RHS version, you might have to redo the way you check vehicle ranks in fn_vehicleCheck.sqf as vehicles in RHS are under different factions. (e.g. A-10 is under USAF, M1A2SEP1TUSK1 is under US Army 2014 etc.)

Edited by zenith777

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Noticed a small mistake in RC10 in fn_buildAmmoCrate.sqf. Case Private is missing availableItems, and "rank1items" don't get used anywhere. I doubt this is intentional as you have defined acc_flashlight and ACO sights as rank1items in init.sqf. Also "optic_Hamr" is defined twice in rank2items.

Wouldn't mind some AI AA-defences around the base, as enemy air support tends to follow sometimes back into the base causing havoc there. Automatic repairing/refueling/rearming in the base area like in the original Armed Assault EVO would be nice, as it's pain in the arse to start individually repairing/refueling the vehicles in the base that have been damaged thanks to those enemy air support vehicles.

Also if you are planning on making a RHS version, you might have to redo the way you check vehicle ranks in fn_vehicleCheck.sqf as vehicles in RHS are under different factions. (e.g. A-10 is under USAF, M1A2SEP1TUSK1 is under US Army 2014 etc.)

Thanks for catching that! I've commited a fix. Sounds like you know your stuff, if you're interested in helping you can add fixes to GitHub!

Thanks for the heads up on vehicle checks, I'll keep that in mind!

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Yep, don't make the radio tower prefab too big. But it needs some sandbags and maybe a 50cal/something?

i'm on it ! i will do the roadblock again and radio tower.

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Played last nite for better part of 4-5 hrs on my host an on a server that was hosting that had a cpl playing it. It's definatly come along way since when you first started ::D Love the new sling load reinforcemnts, not so much so when I get tagged by an Ifrit gunner in a GMG an MG, guess I'll know better next time, an here I though only us players could do that, ArmA sure has come a long way :D Cleared the first town on my own an also when in a differnt server. Guys were laughing me run around an chase the officer on foot an try an use action menu :D Did'nt seem to get any points like in original Evo that I noticed (though I was in a squad) maybe the leader got the points. looks like your gettin close to final RC.

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new roadblock. do you like it ?

mini_479392newroadblock1.jpg

mini_193943newroadblock2.jpg

mini_230897newroadblock3.jpg

i did not find the vodka though ...

/*

Grab data:

Mission: roqdblock

World: Altis

Anchor position: [20528.1, 8696.94]

Area size: 100

Using orientation of objects: yes

*/

[

["Land_CncBarrier_F",[1.38867,-3.07324,0.000865936],83.0212,1,0,[-0.479813,2.36632],"","",true,false],

["Land_BarGate_F",[0,0,-0.0134106],353,1,0,[2.3665,0.478944],"center","",true,false],

["Land_BagFence_Long_F",[4.86133,-2.17871,-3.8147e-006],172.604,1,0,[-2.04026,-0.890626],"","",true,false],

["Land_CncBarrier_F",[1.75391,-6.08594,0.000436783],83.0174,1,0,[-0.591093,1.45746],"","",true,false],

["Land_BagFence_Long_F",[7.7832,-1.74902,-8.01086e-005],172.578,1,0,[-1.94244,-0.132046],"","",true,false],

["Land_Camping_Light_off_F",[-8.16406,-1.15527,0.917814],359.675,1,0,[2.47418,-0.715566],"","",true,false],

["Land_CncBarrier_F",[-7.06836,-4.33887,0.000892639],83.9627,1,0,[-0.190669,2.55355],"","",true,false],

["Land_Razorwire_F",[3.17188,-6.82422,0.0420837],83.1348,1,0,[-0.602965,1.45728],"","",true,false],

["Land_CncBarrier_F",[2.18945,-9.02344,0.000394821],83.0171,1,0,[-0.676191,1.39096],"","",true,false],

["Land_CncBarrier_F",[-6.74219,-7.08789,0.000318527],83.9579,1,0,[-0.487129,1.2037],"","",true,false],

["Land_BagBunker_Small_F",[-9.6875,-1.98926,-0.0213966],352.182,1,0,[2.41301,-0.948329],"","",true,false],

["O_HMG_01_high_F",[-9.8418,-2.20898,-0.100975],174.019,1,0,[-2.44234,0.871112],"","",true,false],

["Land_BagFence_Long_F",[10.7578,-1.40332,-3.05176e-005],172.578,1,0,[-1.94246,-0.132044],"","",true,false],

["Land_CncBarrier_F",[-6.375,-9.91406,0.000299454],83.9579,1,0,[-0.487129,1.2037],"","",true,false],

["Box_East_Ammo_F",[-11.8574,1.2168,0.00056839],359.914,1,0.236826,[2.52113,-0.612618],"","",true,false],

["Land_CncBarrier_F",[2.5957,-11.877,0.000417709],83.0171,1,0,[-0.676191,1.39096],"","",true,false],

["O_static_AT_F",[12.5195,0.763672,-0.102119],171.071,1,0,[-2.37516,0.529471],"","",true,false],

["Land_Razorwire_F",[-7.68555,-8.37305,0.0438156],83.1343,1,0,[-0.476825,1.21111],"","",true,false],

["Land_BagFence_Long_F",[13.6797,-0.973633,0.000154495],172.556,1,0,[-2.40263,0.468249],"","",true,false],

["Item_Binocular",[-11.0313,8.64844,-0.00062561],261.518,1,0,[-0.839718,-3.03872],"","",true,false],

["Land_CncBarrier_F",[-5.9668,-12.8486,0.000434875],83.9588,1,0,[-0.446951,1.58332],"","",true,false],

["Land_CampingTable_small_F",[-11.1348,9.07813,0.00119781],105.229,1,0,[-0.455335,3.12123],"","",true,false],

["Land_Sunshade_01_F",[-11.6777,8.46289,0.00448036],0.000230773,1,0,[3.12906,-0.381948],"","",true,false],

["Weapon_srifle_DMR_01_F",[-11.084,9.54102,0.00848579],359.979,1,0,[3.12891,-0.383099],"","",true,false],

["Land_CncBarrier_F",[2.94141,-14.3213,0.000522614],83.0181,1,0,[-0.639076,1.69403],"","",true,false],

["Land_BagFence_Corner_F",[15.4375,-0.662109,-0.0116291],80.0082,1,0,[2.22059,2.34389],"","",true,false],

["Flag_CSAT_F",[15.1191,0.895508,-0.0173626],352.089,1,0,[0,0],"","",true,false],

["Land_CampingChair_V1_F",[-12.4648,9.56641,0.00460434],289.676,1,0,[0.693211,-3.07721],"","",true,false],

["Land_CncBarrier_F",[-5.51563,-15.5869,0.000411987],83.9588,1,0,[-0.446951,1.58332],"","",true,false],

["Land_Razorwire_F",[4.30078,-15.0469,0.047554],83.1354,1,0,[-0.651897,1.69418],"","",true,false],

["Land_CncBarrier_F",[3.30664,-17.334,0.000553131],83.0177,1,0,[-0.724153,1.62756],"","",true,false],

["O_MRAP_02_F",[5.50195,18.2051,0.0104256],234.899,1,0,[-0.853425,-3.22299],"","",true,false],

["Land_CncBarrier_F",[-5.18945,-18.3359,0.000453949],83.9588,1,0,[-0.446951,1.58332],"","",true,false],

["Land_Razorwire_F",[-6.55859,-16.5967,0.0486355],83.1354,1,0,[-0.433508,1.59081],"","",true,false],

["Land_CncBarrier_F",[3.74219,-20.2715,0.000448227],83.0172,1,0,[-0.742711,1.47602],"","",true,false],

["Land_CncBarrier_F",[-4.82227,-21.1621,0.000436783],83.9588,1,0,[-0.446953,1.58331],"","",true,false],

["Land_CncBarrier_F",[4.14844,-23.125,0.000448227],83.0172,1,0,[-0.742711,1.47602],"","",true,false],

["Land_CncBarrier_F",[-4.41406,-24.0967,0.000495911],83.9602,1,0,[-0.0269486,1.92265],"","",true,false],

["Land_Razorwire_F",[5.42383,-23.3496,0.0459938],83.1346,1,0,[-0.75406,1.47549],"","",true,false],

["Land_Razorwire_F",[-5.43555,-24.8994,0.0530396],83.137,1,0,[-0.0103617,1.92494],"","",true,false],

["RoadBarrier_F",[8.50195,-32.6182,-0.003582],174.004,1,0.0173568,[-1.84172,-0.608548],"","",true,false],

["RoadBarrier_F",[-5.66406,-34.2344,-0.00342751],173.979,1,0.00648,[-2.12406,0.0340524],"","",true,false],

["ModuleCurator_F",[-8.47461,-46.9395,0],359.995,1,0,[1.98545,-0.152976],"","",true,false]

]

Edited by griffz

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Played last nite for better part of 4-5 hrs on my host an on a server that was hosting that had a cpl playing it. It's definatly come along way since when you first started ::D Love the new sling load reinforcemnts, not so much so when I get tagged by an Ifrit gunner in a GMG an MG, guess I'll know better next time, an here I though only us players could do that, ArmA sure has come a long way :D Cleared the first town on my own an also when in a differnt server. Guys were laughing me run around an chase the officer on foot an try an use action menu :D Did'nt seem to get any points like in original Evo that I noticed (though I was in a squad) maybe the leader got the points. looks like your gettin close to final RC.

Glad to hear people are playing! Thanks, it's great to hear you're enjoying it. I tried to code in as much variety as I could so you never truly know what the OPFOR is doing. Vehicles are a pain in the arse but you can deal with them ;) I think I'm going to increase the default infantry values for 1.0, seems a bit easy no? As for the officer, I'll change it so that all players get the points, not just the leader. But the group that turns him in will get extra points (in v1.0).

We're close! Stay tuned for 1.0 this week :cool:

new roadblock. do you like it ?

http://img11.hostingpics.net/thumbs/mini_479392newroadblock1.jpg

http://img11.hostingpics.net/thumbs/mini_193943newroadblock2.jpg

http://img11.hostingpics.net/thumbs/mini_230897newroadblock3.jpg

i did not find the vodka though ...

/*

Grab data:

Mission: roqdblock

World: Altis

Anchor position: [20528.1, 8696.94]

Area size: 100

Using orientation of objects: yes

*/

[

["Land_CncBarrier_F",[1.38867,-3.07324,0.000865936],83.0212,1,0,[-0.479813,2.36632],"","",true,false],

["Land_BarGate_F",[0,0,-0.0134106],353,1,0,[2.3665,0.478944],"center","",true,false],

["Land_BagFence_Long_F",[4.86133,-2.17871,-3.8147e-006],172.604,1,0,[-2.04026,-0.890626],"","",true,false],

["Land_CncBarrier_F",[1.75391,-6.08594,0.000436783],83.0174,1,0,[-0.591093,1.45746],"","",true,false],

["Land_BagFence_Long_F",[7.7832,-1.74902,-8.01086e-005],172.578,1,0,[-1.94244,-0.132046],"","",true,false],

["Land_Camping_Light_off_F",[-8.16406,-1.15527,0.917814],359.675,1,0,[2.47418,-0.715566],"","",true,false],

["Land_CncBarrier_F",[-7.06836,-4.33887,0.000892639],83.9627,1,0,[-0.190669,2.55355],"","",true,false],

["Land_Razorwire_F",[3.17188,-6.82422,0.0420837],83.1348,1,0,[-0.602965,1.45728],"","",true,false],

["Land_CncBarrier_F",[2.18945,-9.02344,0.000394821],83.0171,1,0,[-0.676191,1.39096],"","",true,false],

["Land_CncBarrier_F",[-6.74219,-7.08789,0.000318527],83.9579,1,0,[-0.487129,1.2037],"","",true,false],

["Land_BagBunker_Small_F",[-9.6875,-1.98926,-0.0213966],352.182,1,0,[2.41301,-0.948329],"","",true,false],

["O_HMG_01_high_F",[-9.8418,-2.20898,-0.100975],174.019,1,0,[-2.44234,0.871112],"","",true,false],

["Land_BagFence_Long_F",[10.7578,-1.40332,-3.05176e-005],172.578,1,0,[-1.94246,-0.132044],"","",true,false],

["Land_CncBarrier_F",[-6.375,-9.91406,0.000299454],83.9579,1,0,[-0.487129,1.2037],"","",true,false],

["Box_East_Ammo_F",[-11.8574,1.2168,0.00056839],359.914,1,0.236826,[2.52113,-0.612618],"","",true,false],

["Land_CncBarrier_F",[2.5957,-11.877,0.000417709],83.0171,1,0,[-0.676191,1.39096],"","",true,false],

["O_static_AT_F",[12.5195,0.763672,-0.102119],171.071,1,0,[-2.37516,0.529471],"","",true,false],

["Land_Razorwire_F",[-7.68555,-8.37305,0.0438156],83.1343,1,0,[-0.476825,1.21111],"","",true,false],

["Land_BagFence_Long_F",[13.6797,-0.973633,0.000154495],172.556,1,0,[-2.40263,0.468249],"","",true,false],

["Item_Binocular",[-11.0313,8.64844,-0.00062561],261.518,1,0,[-0.839718,-3.03872],"","",true,false],

["Land_CncBarrier_F",[-5.9668,-12.8486,0.000434875],83.9588,1,0,[-0.446951,1.58332],"","",true,false],

["Land_CampingTable_small_F",[-11.1348,9.07813,0.00119781],105.229,1,0,[-0.455335,3.12123],"","",true,false],

["Land_Sunshade_01_F",[-11.6777,8.46289,0.00448036],0.000230773,1,0,[3.12906,-0.381948],"","",true,false],

["Weapon_srifle_DMR_01_F",[-11.084,9.54102,0.00848579],359.979,1,0,[3.12891,-0.383099],"","",true,false],

["Land_CncBarrier_F",[2.94141,-14.3213,0.000522614],83.0181,1,0,[-0.639076,1.69403],"","",true,false],

["Land_BagFence_Corner_F",[15.4375,-0.662109,-0.0116291],80.0082,1,0,[2.22059,2.34389],"","",true,false],

["Flag_CSAT_F",[15.1191,0.895508,-0.0173626],352.089,1,0,[0,0],"","",true,false],

["Land_CampingChair_V1_F",[-12.4648,9.56641,0.00460434],289.676,1,0,[0.693211,-3.07721],"","",true,false],

["Land_CncBarrier_F",[-5.51563,-15.5869,0.000411987],83.9588,1,0,[-0.446951,1.58332],"","",true,false],

["Land_Razorwire_F",[4.30078,-15.0469,0.047554],83.1354,1,0,[-0.651897,1.69418],"","",true,false],

["Land_CncBarrier_F",[3.30664,-17.334,0.000553131],83.0177,1,0,[-0.724153,1.62756],"","",true,false],

["O_MRAP_02_F",[5.50195,18.2051,0.0104256],234.899,1,0,[-0.853425,-3.22299],"","",true,false],

["Land_CncBarrier_F",[-5.18945,-18.3359,0.000453949],83.9588,1,0,[-0.446951,1.58332],"","",true,false],

["Land_Razorwire_F",[-6.55859,-16.5967,0.0486355],83.1354,1,0,[-0.433508,1.59081],"","",true,false],

["Land_CncBarrier_F",[3.74219,-20.2715,0.000448227],83.0172,1,0,[-0.742711,1.47602],"","",true,false],

["Land_CncBarrier_F",[-4.82227,-21.1621,0.000436783],83.9588,1,0,[-0.446953,1.58331],"","",true,false],

["Land_CncBarrier_F",[4.14844,-23.125,0.000448227],83.0172,1,0,[-0.742711,1.47602],"","",true,false],

["Land_CncBarrier_F",[-4.41406,-24.0967,0.000495911],83.9602,1,0,[-0.0269486,1.92265],"","",true,false],

["Land_Razorwire_F",[5.42383,-23.3496,0.0459938],83.1346,1,0,[-0.75406,1.47549],"","",true,false],

["Land_Razorwire_F",[-5.43555,-24.8994,0.0530396],83.137,1,0,[-0.0103617,1.92494],"","",true,false],

["RoadBarrier_F",[8.50195,-32.6182,-0.003582],174.004,1,0.0173568,[-1.84172,-0.608548],"","",true,false],

["RoadBarrier_F",[-5.66406,-34.2344,-0.00342751],173.979,1,0.00648,[-2.12406,0.0340524],"","",true,false],

["ModuleCurator_F",[-8.47461,-46.9395,0],359.995,1,0,[1.98545,-0.152976],"","",true,false]

]

Love it! Keep up the good work and try and make varieties of the same prefab. Like, this roadblock can be recreated without any statics, with some, different, auto... etc.

Thanks for the help!

---------- Post added at 11:27 ---------- Previous post was at 11:26 ----------

EDIT: The officer capture already gives all players 5 points?...

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Not sure, may have missed it, the town went clear about the same time as the officer disappeared after joining the squad so. Maybe another squad or two might be about right. Was'nt sure if there was infantry reinforcments or not so but a cpl more squads may not be too bad. That an hoping with WinX maybe we'll get a boost an can make it more like ArmA1-2 #'s wise. Seems like back than there were choppers constantly droppin paras an trucks bringing some in too, plus the armor so, seems close now from what I can remember. Theres a cpl servers still hosting it on ArmA1 I play from time to time(for nostalgia purposes) so may take a look an maybe see if theres anything were missing from the original. your still plannig on doing more support options once 1.0 is done right.

Glad to hear people are playing! Thanks, it's great to hear you're enjoying it. I tried to code in as much variety as I could so you never truly know what the OPFOR is doing. Vehicles are a pain in the arse but you can deal with them ;) I think I'm going to increase the default infantry values for 1.0, seems a bit easy no? As for the officer, I'll change it so that all players get the points, not just the leader. But the group that turns him in will get extra points (in v1.0).

We're close! Stay tuned for 1.0 this week :cool:

Love it! Keep up the good work and try and make varieties of the same prefab. Like, this roadblock can be recreated without any statics, with some, different, auto... etc.

Thanks for the help!

---------- Post added at 11:27 ---------- Previous post was at 11:26 ----------

EDIT: The officer capture already gives all players 5 points?...

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Thanks for catching that! I've commited a fix. Sounds like you know your stuff, if you're interested in helping you can add fixes to GitHub!

Thanks for the heads up on vehicle checks, I'll keep that in mind!

I think you'll also need to add rank1items to all cases, just like every other rankitems is done. There's also inconsistency in availableWeapons as for every case previous case's rankweapons are added except Major is missing rank5weapons and Colonel is missing rank5weapons and rank6weapons.

This inconsistency causes problems with rejoiners as Major can't access rank 5 weapons and Colonel can't access rank 5 and rank 6 weapons. Because if I understood it right EVO_fnc_buildammocrate is called every time a player gets rank, and rank is straight based on score, which rejoiners get to keep thus not "reaching" ranks 5 and 6 which update the availableWeapons with those rank weapons.

Weathersystem is giving me an error in .rpt

12:13:41 Error in expression <erUpdateArray = weatherTemplates select rw2_Current_Weather;
_weatherUpdateForec>
12:13:41   Error position: <rw2_Current_Weather;
_weatherUpdateForec>
12:13:41   Error Undefined variable in expression: rw2_current_weather
12:13:41 File mpmissions\__cur_mp.Altis\scripts\randomWeather2.sqf, line 141

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Not sure, may have missed it, the town went clear about the same time as the officer disappeared after joining the squad so. Maybe another squad or two might be about right. Was'nt sure if there was infantry reinforcments or not so but a cpl more squads may not be too bad. That an hoping with WinX maybe we'll get a boost an can make it more like ArmA1-2 #'s wise. Seems like back than there were choppers constantly droppin paras an trucks bringing some in too, plus the armor so, seems close now from what I can remember. Theres a cpl servers still hosting it on ArmA1 I play from time to time(for nostalgia purposes) so may take a look an maybe see if theres anything were missing from the original. your still plannig on doing more support options once 1.0 is done right.

Yep, support will be after 1.0. Sounds good, if you want points for capturing the officer you have to bring him back to HQ.

I think you'll also need to add rank1items to all cases, just like every other rankitems is done. There's also inconsistency in availableWeapons as for every case previous case's rankweapons are added except Major is missing rank5weapons and Colonel is missing rank5weapons and rank6weapons.

This inconsistency causes problems with rejoiners as Major can't access rank 5 weapons and Colonel can't access rank 5 and rank 6 weapons. Because if I understood it right EVO_fnc_buildammocrate is called every time a player gets rank, and rank is straight based on score, which rejoiners get to keep thus not "reaching" ranks 5 and 6 which update the availableWeapons with those rank weapons.

Weathersystem is giving me an error in .rpt

12:13:41 Error in expression <erUpdateArray = weatherTemplates select rw2_Current_Weather;
_weatherUpdateForec>
12:13:41   Error position: <rw2_Current_Weather;
_weatherUpdateForec>
12:13:41   Error Undefined variable in expression: rw2_current_weather
12:13:41 File mpmissions\__cur_mp.Altis\scripts\randomWeather2.sqf, line 141

Thanks for the tips. I'm aware about the weather error, but not sure what it is. Did an update break it?

As for the buildAmmoCrate, it's also called in the init.sqf. is that what you mean? I'm confused as to why it would be an issue for rejoiners...

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kolmain , can you describe how i can get back my composition , using my previous copy past ? i'm looking for tutorial , i found this one but it implies to create an addon.

Is there any simpler way to exploit my previous stuff ?

Edited by griffz

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kolmain , can you describe how i can get back my composition , using my previous copy past ? i'm looking for tutorial , i found this one but it implies to create an addon.

Is there any simpler way to exploit my previous stuff ?

Sure. You're going to use BIS_fnc_objectMapper. Paste this code in your debug and hit execute locally:

nul = [(getPos player), (getDir player), >>PASTE OBJECT ARRAY HERE<<] call BIS_fnc_objectMapper;

Example with your mortar:

nul = [(getPos player), (getDir player), [
["O_Mortar_01_F",[0,0,-0.0351076],313.492,1,0,[-0.000324532,-0.000202405],"center","",true,false], 
["Land_BagFence_Round_F",[0.0322266,2.98267,0],203.051,1,0,[0,0],"","",true,false], 
["Land_BagFence_Round_F",[-3.08545,-0.170654,0],59.3359,1,0,[0,0],"","",true,false], 
["Land_BagFence_Round_F",[-2.73389,2.43384,0],132.029,1,0,[0,-0],"","",true,false], 
["ModuleCurator_F",[-2.56299,-10.8499,0],0,1,0,[0,0],"","",true,false]
]] call BIS_fnc_objectMapper;

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As for the buildAmmoCrate, it's also called in the init.sqf. is that what you mean? I'm confused as to why it would be an issue for rejoiners...

I probably explained it too complicatedly. :D

What I meant is making sure that the availableWeapons variable always contains the right data when it is called.

As availableWeapons is a global variable, it is not stored on the server. This causes it to reset every time the player reconnects. Should be easily fixed by just fixing the inconsistency with the rankweapons. What I was trying to say is that the way availableweapons variable is initialized causes this to happen:

For example if a player with score 210 decides to reconnect availableWeapons variable resets. Once he is back in the server buildammocrate is called and since he has 210 pts it means that he is rank COLONEL. So once the buildammocrate initializes, it looks for case COLONEL which sets the available weapons to

availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons + rank4weapons + rank7weapons

Since case COLONEL currently doesn't include rank5weapons and rank6weapons it causes that the player is missing those weapons from the crate, as his availableWeapons has directly changed from default (PRIVATE) to COLONEL thus availableweapons does not contain anything cases CORPORAL-MAJOR add to it.

So make sure it is defined right every time it initializes

i.e. just add rank1items, rank5weapons and rank6weapons :p

switch (_EVOrank) do {
   case "PRIVATE": {
  		availableWeapons = availableWeapons + rank1weapons;
	availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
	availableItems = availableItems + rank1items;

   };
   case "CORPORAL": {
   		availableWeapons = availableWeapons + rank1weapons + rank2weapons;
	availableItems = availableItems +[b] rank1items[/b] + rank2items;
	availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;

   };
   case "SERGEANT": {
	availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons;
	availableItems = availableItems + [b]rank1items[/b] + rank2items + rank3items;
	availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
   };
   case "LIEUTENANT": {
   		availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons + rank4weapons;
   		availableItems = availableItems +[b] rank1items[/b] + rank2items + rank3items + rank4items;
	availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
   };
   case "CAPTAIN": {
   		availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons + rank4weapons + rank5weapons;
	availableItems = availableItems + [b]rank1items[/b] + rank2items + rank3items + rank4items + rank5items;
	availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
   };
   case "MAJOR": {
   		availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons + rank4weapons + [b]rank5weapons[/b] + rank6weapons;
	availableItems = availableItems + [b]rank1items[/b] + rank2items + rank3items + rank4items + rank5items + rank6items;
	availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
   };
   case "COLONEL": {
   		availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons + rank4weapons + [b]rank5weapons + rank6weapons[/b] + rank7weapons;
	availableItems = availableItems + [b]rank1items[/b] + rank2items + rank3items + rank4items + rank5items + rank6items;
	availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
   };
};

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I probably explained it too complicatedly. :D

What I meant is making sure that the availableWeapons variable always contains the right data when it is called.

As availableWeapons is a global variable, it is not stored on the server. This causes it to reset every time the player reconnects. Should be easily fixed by just fixing the inconsistency with the rankweapons. What I was trying to say is that the way availableweapons variable is initialized causes this to happen:

For example if a player with score 210 decides to reconnect availableWeapons variable resets. Once he is back in the server buildammocrate is called and since he has 210 pts it means that he is rank COLONEL. So once the buildammocrate initializes, it looks for case COLONEL which sets the available weapons to

availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons + rank4weapons + rank7weapons

Since case COLONEL currently doesn't include rank5weapons and rank6weapons it causes that the player is missing those weapons from the crate, as his availableWeapons has directly changed from default (PRIVATE) to COLONEL thus availableweapons does not contain anything cases CORPORAL-MAJOR add to it.

So make sure it is defined right every time it initializes

i.e. just add rank1items, rank5weapons and rank6weapons :p

switch (_EVOrank) do {
   case "PRIVATE": {
          availableWeapons = availableWeapons + rank1weapons;
       availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
       availableItems = availableItems + rank1items;

   };
   case "CORPORAL": {
           availableWeapons = availableWeapons + rank1weapons + rank2weapons;
       availableItems = availableItems +[b] rank1items[/b] + rank2items;
       availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;

   };
   case "SERGEANT": {
       availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons;
       availableItems = availableItems + [b]rank1items[/b] + rank2items + rank3items;
       availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
   };
   case "LIEUTENANT": {
           availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons + rank4weapons;
           availableItems = availableItems +[b] rank1items[/b] + rank2items + rank3items + rank4items;
       availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
   };
   case "CAPTAIN": {
           availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons + rank4weapons + rank5weapons;
       availableItems = availableItems + [b]rank1items[/b] + rank2items + rank3items + rank4items + rank5items;
       availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
   };
   case "MAJOR": {
           availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons + rank4weapons + [b]rank5weapons[/b] + rank6weapons;
       availableItems = availableItems + [b]rank1items[/b] + rank2items + rank3items + rank4items + rank5items + rank6items;
       availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
   };
   case "COLONEL": {
           availableWeapons = availableWeapons + rank1weapons + rank2weapons + rank3weapons + rank4weapons + [b]rank5weapons + rank6weapons[/b] + rank7weapons;
       availableItems = availableItems + [b]rank1items[/b] + rank2items + rank3items + rank4items + rank5items + rank6items;
       availableMagazines = availableWeapons call EVO_fnc_buildMagazineArray;
   };
};

Now I understand, sorry about that! :o

Thanks for catching that, I'll commit it now! Also, I found and fixed the random weather error. It was a parameter bug.

---------- Post added at 15:05 ---------- Previous post was at 15:05 ----------

Commited!

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thanks kolmain ;)

My pleasure mate. Get back to bug hunting so we can release 1.0! What's left to fix?

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EDIT: made a mistake on these 3 roadblock . it's not exactly asphalt road sized ... will correct it

BIG roadblock bunker and MG pickup.

[

["Land_CncBarrier_stripes_F",[4.19336,-1.01563,0.000535965],298.222,1,0,[-1.65456,0.498962],"","",true,false],

["Land_CncBarrier_stripes_F",[3.82617,-3.36328,0.000511169],262.301,1,0,[-1.04743,1.37477],"","",true,false],

["Land_CncBarrier_stripes_F",[4.86914,-5.7041,0.000362396],232.4,1,0,[-0.222637,1.7137],"","",true,false],

["B_G_Offroad_01_armed_F",[7.7793,-2.20898,-0.00889397],254.807,1,0,[-1.63772,1.31962],"","",true,false],

["Land_HBarrierBig_F",[10.6426,-7.95313,-0.000303268],169.117,1,0,[1.35583,0.983871],"","",true,false],

["Land_HBarrierBig_F",[5.59961,15.1748,0.000812531],352.46,1,0,[-0.523464,-1.6256],"","",true,false],

["Land_HBarrierBig_F",[1.17188,19.7607,-0.00141335],83.16,1,0,[1.43482,-0.864558],"","",true,false],

["Land_HBarrierBig_F",[19.002,-6.24707,0.000497818],169.101,1,0,[0.381147,1.17121],"","",true,false],

["Land_TablePlastic_01_F",[5.57422,24.0098,0.000858307],359.986,1,0,[0.155199,-1.60398],"","",true,false],

["Land_CampingChair_V1_F",[5.66406,25.0566,0.00343132],359.96,1,0,[0.224242,-1.60378],"","",true,false],

["Land_HBarrierBig_F",[0.0449219,26.6807,-0.00151825],83.1598,1,0,[1.68643,-0.0484672],"","",true,false],

["Land_HBarrierBig_F",[27.3848,-4.59766,0.00382042],171.337,1,0,[0.0776244,2.53662],"","",true,false],

["Land_PaperBox_open_empty_F",[2.85938,27.8311,0.000572205],359.993,1,0,[0.228957,-1.75654],"","",true,false],

["Land_PaperBox_open_full_F",[5.89453,28.5605,0.000436783],359.994,1,0,[0.228993,-1.60388],"","",true,false],

["Land_BagBunker_Tower_F",[21.2285,22.2109,0.000869751],260.386,1,0,[0,0],"","",true,false],

["Land_HBarrierBig_F",[31.377,-0.288086,-0.00154114],83.16,1,0,[1.43482,-0.864558],"","",true,false],

["Land_HBarrierBig_F",[5.01172,31.1895,0.000886917],350.245,1,0,[-0.669383,-0.737542],"","",true,false],

["Land_HBarrierBig_F",[14.0469,33.0732,0.0196247],350.42,1,0,[-5.66044,-1.05574],"","",true,false],

["Land_HBarrierBig_F",[27.8945,23.3887,-0.00135231],81.1987,1,0,[1.2832,-0.198712],"","",true,false],

["Land_HBarrierBig_F",[26.5508,29.9561,-0.0014801],81.7911,1,0,[1.23067,-0.563467],"","",true,false],

["Land_HBarrierBig_F",[22.8184,34.8789,3.43323e-005],350.313,1,0,[0.192906,-2.04705],"","",true,false],

["ModuleCurator_F",[69.6172,6.89648,0],264.641,1,0,[-1.03198,-10.0797],"","",true,false]

]

Radio Tower

[

["Land_BagFence_Long_F",[0.894287,43.0703,-0.000999928],170.203,1,0,[0,0],"","",true,false],

["Land_BagFence_Round_F",[-4.23901,42.8948,-0.00130129],4.70387,1,0,[0,0],"","",true,false],

["O_GMG_01_high_F",[-4.61743,44.7283,-0.0868082],229.019,1,0,[-0.000155565,0.000412643],"","",true,false],

["Land_BagFence_Round_F",[-6.11548,45.0356,-0.00130129],89.1514,1,0,[0,0],"","",true,false],

["Land_BagFence_Long_F",[5.32422,45.5198,-0.000999928],137.302,1,0,[0,-0],"","",true,false],

["Land_BagFence_Long_F",[-5.27393,49.1321,-0.000999928],286.448,1,0,[0,-0],"","",true,false],

["Land_TTowerBig_2_F",[1.45068,50.0818,0],0,1,0,[0,0],"","",true,false],

["Land_PowerGenerator_F",[2.75391,50.1196,0],91.2121,1,0,[0,0],"","",true,false],

["Land_BagFence_Long_F",[8.89429,50.0396,-0.000999928],113.133,1,0,[0,-0],"","",true,false],

["Land_BagFence_Long_F",[-2.87061,53.4644,-0.000999928],312.006,1,0,[0,0],"","",true,false],

["Land_BagFence_Long_F",[0.756104,56.3025,-0.000999928],335.657,1,0,[0,-0],"","",true,false],

["O_HMG_01_high_F",[6.15381,56.0339,-0.0871077],18.3143,1,0,[-0.000266404,-0.00120152],"","",true,false],

["Land_BagFence_Round_F",[7.84985,56.8313,-0.00130129],243.842,1,0,[0,0],"","",true,false],

["Land_BagFence_Round_F",[5.09473,58.0364,-0.00130129],159.92,1,0,[0,-0],"","",true,false],

["ModuleCurator_F",[-70.6636,-26.3508,0],0,1,0,[0,0],"","",true,false]

]

light-roadblock-base-wastland-noweapon

[

["Land_CncBarrier_F",[-8.73828,7.65039,9.53674e-005],153.121,1,0,[0.14283,1.12651],"","",true,false],

["Land_CncBarrier_F",[-0.0917969,12.5625,0.000202179],150.265,1,0,[-0.0759863,1.09904],"","",true,false],

["Land_CncBarrier_F",[-11.3398,7.09082,0.0001297],176.343,1,0,[-0.434778,-0.814215],"","",true,false],

["Land_CncBarrier_F",[1.79297,14.3691,5.34058e-005],299.954,1,0,[-0.0964836,0.473429],"","",true,false],

["Land_Wreck_UAZ_F",[-14.7715,9.45801,-0.0115204],146.691,1,0,[-0.652974,-0.576422],"","",true,false],

["ModuleCurator_F",[-19.9199,-0.623047,0],0.0983044,1,0,[3.20219,1.76204],"","",true,false],

["Land_Wreck_Ural_F",[1.85156,20.3701,0.0267067],344.6,1,0,[-0.401336,0.269031],"","",true,false],

["Land_Wreck_Offroad2_F",[-17.9668,14.7402,0.0165863],320.322,1,0,[0.469035,0.206461],"","",true,false],

["Land_Wreck_UAZ_F",[-2.17773,27.582,-0.0124016],146.691,1,0,[-0.634768,-0.131356],"","",true,false],

["Land_Wreck_Skodovka_F",[-21.6777,20.8457,0.012001],0,1,0,[0,0.458367],"","",true,false],

["Land_CncBarrier_F",[-22.1172,25.6182,2.67029e-005],120.875,1,0,[-0.20886,0.498162],"","",true,false],

["Land_CncBarrier_F",[-8.55469,32.874,-3.8147e-006],353.076,1,0,[0.813565,0.362935],"","",true,false],

["Land_CncBarrier_F",[-20.1895,27.3975,-3.8147e-005],331.175,1,0,[0.431665,-0.32474],"","",true,false],

["Land_CncBarrier_F",[-11.1133,32.1689,1.52588e-005],329.843,1,0,[0.686337,0.573048],"","",true,false],

["Land_Wreck_UAZ_F",[-10.0059,49.6973,0.0109787],311.393,1,0,[0.0865062,-2.06134],"","",true,false],

]

light-roadblock-HMG-wastland

[

["Land_CncBarrier_F",[-0.152344,7.14941,0.000179291],150.265,1,0,[-0.0759864,1.09904],"","",true,false],

["O_HMG_01_high_F",[-0.984375,7.89355,-0.0836983],152.933,1,0,[-0.125899,1.09426],"","",true,false],

["Land_CncBarrier_F",[1.62695,8.87793,5.34058e-005],299.954,1,0,[-0.0964836,0.473429],"","",true,false],

["Land_CncBarrier_F",[-8.9043,2.15918,9.53674e-005],153.121,1,0,[0.14283,1.12651],"","",true,false],

["Land_CncBarrier_F",[-11.5059,1.59961,0.0001297],176.343,1,0,[-0.434778,-0.814215],"","",true,false],

["Land_Wreck_Ural_F",[1.68555,14.8789,0.0267067],344.6,1,0,[-0.401336,0.269031],"","",true,false],

["Land_Wreck_UAZ_F",[-14.9375,3.9668,-0.0115204],146.691,1,0,[-0.652974,-0.576422],"","",true,false],

["Land_Wreck_Offroad2_F",[-18.1328,9.24902,0.0165863],320.322,1,0,[0.469035,0.206461],"","",true,false],

["ModuleCurator_F",[-20.0859,-6.11426,0],0.0983044,1,0,[3.20219,1.76204],"","",true,false],

["Land_Wreck_UAZ_F",[-2.34375,22.0908,-0.0124016],146.691,1,0,[-0.634768,-0.131356],"","",true,false],

["Land_Wreck_Skodovka_F",[-21.8438,15.3545,0.012001],0,1,0,[0,0.458367],"","",true,false],

["Land_CncBarrier_F",[-8.7207,27.3828,-3.8147e-006],353.076,1,0,[0.813565,0.362935],"","",true,false],

["Land_CncBarrier_F",[-11.2793,26.6777,1.52588e-005],329.843,1,0,[0.686337,0.573048],"","",true,false],

["Land_CncBarrier_F",[-20.3555,21.9063,-3.8147e-005],331.175,1,0,[0.431665,-0.32474],"","",true,false],

["Land_CncBarrier_F",[-22.2832,20.127,2.67029e-005],120.875,1,0,[-0.20886,0.498162],"","",true,false],

["Land_Wreck_UAZ_F",[-10.1719,44.2061,0.0109787],311.393,1,0,[0.0865062,-2.06134],"","",true,false],

]

light-roadblock-HMG-GMG-wastland

[

["Land_CncBarrier_F",[-5.0918,5.71582,9.53674e-005],153.121,1,0,[0.14283,1.12651],"","",true,false],

["Land_CncBarrier_F",[-7.69336,5.15625,0.0001297],176.343,1,0,[-0.434778,-0.814215],"","",true,false],

["Land_CncBarrier_F",[3.66016,10.7061,0.000179291],150.265,1,0,[-0.0759864,1.09904],"","",true,false],

["O_HMG_01_high_F",[2.82813,11.4502,-0.0836983],152.933,1,0,[-0.125899,1.09426],"","",true,false],

["Land_Wreck_UAZ_F",[-11.125,7.52344,-0.0115204],146.691,1,0,[-0.652974,-0.576422],"","",true,false],

["Land_CncBarrier_F",[5.43945,12.4346,5.34058e-005],299.954,1,0,[-0.0964836,0.473429],"","",true,false],

["ModuleCurator_F",[-16.2734,-2.55762,0],0.0983044,1,0,[3.20219,1.76204],"","",true,false],

["Land_Wreck_Ural_F",[5.49805,18.4355,0.0267067],344.6,1,0,[-0.401336,0.269031],"","",true,false],

["Land_Wreck_Offroad2_F",[-14.3203,12.8057,0.0165863],320.322,1,0,[0.469035,0.206461],"","",true,false],

["Land_Wreck_UAZ_F",[1.46875,25.6475,-0.0124016],146.691,1,0,[-0.634768,-0.131356],"","",true,false],

["Land_Wreck_Skodovka_F",[-18.0313,18.9111,0.012001],0,1,0,[0,0.458367],"","",true,false],

["O_GMG_01_high_F",[-16.0703,23.5576,-0.0822716],332.387,1,0,[0.439035,-0.315387],"","",true,false],

["Land_CncBarrier_F",[-18.4707,23.6836,2.67029e-005],120.875,1,0,[-0.20886,0.498162],"","",true,false],

["Land_CncBarrier_F",[-16.543,25.4629,-3.8147e-005],331.175,1,0,[0.431665,-0.32474],"","",true,false],

["Land_CncBarrier_F",[-7.4668,30.2344,1.52588e-005],329.843,1,0,[0.686337,0.573048],"","",true,false],

["Land_CncBarrier_F",[-4.9082,30.9395,-3.8147e-006],353.076,1,0,[0.813565,0.362935],"","",true,false],

["Land_Wreck_UAZ_F",[-6.35938,47.7627,0.0109787],311.393,1,0,[0.0865062,-2.06134],"","",true,false],

]

Edited by griffz

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EDIT: made a mistake on these 3 roadblock . it's not exactly asphalt road sized ... will correct it

BIG roadblock-HMG-AT-AMMO

[

["Land_CncBarrier_F",[1.35718,-3.0874,0.000865936],83.6092,1,0,[-0.479813,2.36649],"","",true,false],

["Land_BarGate_F",[0,0,-0.0134106],353.588,1,0,[2.3665,0.479764],"center","",true,false],

["Land_BagFence_Long_F",[4.83862,-2.22852,-3.8147e-006],173.192,1,0,[-2.04026,-0.891756],"","",true,false],

["Land_CncBarrier_F",[1.69141,-6.10352,0.000436783],83.6054,1,0,[-0.591093,1.45762],"","",true,false],

["Land_BagFence_Long_F",[7.76489,-1.82886,-8.01086e-005],173.166,1,0,[-1.94244,-0.132198],"","",true,false],

["Land_Camping_Light_off_F",[-8.17554,-1.07178,0.924911],359.935,1,0,[2.46977,-0.729517],"","",true,false],

["Land_CncBarrier_F",[-7.11255,-4.26611,0.000892639],84.5507,1,0,[-0.190669,2.55358],"","",true,false],

["Land_Razorwire_F",[3.10156,-6.85645,0.0420837],83.7228,1,0,[-0.602965,1.45744],"","",true,false],

["Land_CncBarrier_F",[2.09668,-9.04541,0.000394821],83.6051,1,0,[-0.676191,1.39115],"","",true,false],

["Land_CncBarrier_F",[-6.81445,-7.01831,0.000318527],84.5459,1,0,[-0.487129,1.20379],"","",true,false],

["Land_BagBunker_Small_F",[-9.70752,-1.88965,-0.0213966],352.77,1,0,[2.41301,-0.950012],"","",true,false],

["O_HMG_01_high_F",[-10.0789,-1.50806,-0.0871153],174.609,1,0,[-6.18391e-005,-0.000585078],"","",true,false],

["Land_BagFence_Long_F",[10.7429,-1.51367,-3.05176e-005],173.166,1,0,[-1.94246,-0.132196],"","",true,false],

["Land_CncBarrier_F",[-6.47632,-9.84814,0.000299454],84.5459,1,0,[-0.487129,1.20379],"","",true,false],

["Box_East_Ammo_F",[-11.8408,1.35083,-4.76837e-007],0.524043,1,0.27578,[0.000165057,-7.52314e-005],"","",true,false],

["Land_CncBarrier_F",[2.47363,-11.9031,0.000417709],83.6051,1,0,[-0.676191,1.39115],"","",true,false],

["O_static_AT_F",[12.4175,1.5105,-0.0702953],172.124,1,0,[0.00501326,0.00385484],"","",true,false],

["Land_Razorwire_F",[-7.771,-8.2937,0.0438156],83.7223,1,0,[-0.476825,1.21119],"","",true,false],

["Land_BagFence_Long_F",[13.6689,-1.11401,0.000154495],173.144,1,0,[-2.40263,0.469073],"","",true,false],

["Land_CampingTable_F",[-10.677,9.03662,5.24521e-006],292.304,1,0,[-0.000143558,0.000330429],"","",true,false],

["Item_Binocular",[-10.801,9.01733,0],0,1,0,[0,0],"","",true,false],

["Land_CncBarrier_F",[-6.09839,-12.7866,0.000434875],84.5468,1,0,[-0.446951,1.58342],"","",true,false],

["Weapon_srifle_DMR_01_F",[-10.4546,9.76758,-4.76837e-007],0,1,0,[0,0],"","",true,false],

["Land_Sunshade_01_F",[-11.5903,8.58228,0.00448036],0.588233,1,0,[3.12906,-0.383089],"","",true,false],

["Land_CncBarrier_F",[2.79419,-14.3508,0.000522614],83.6061,1,0,[-0.639076,1.69424],"","",true,false],

["Land_BagFence_Corner_F",[15.4299,-0.820557,-0.0116291],80.5962,1,0,[2.22059,2.34741],"","",true,false],

["Flag_CSAT_F",[15.1274,0.740234,-0.0173626],352.677,1,0,[0,0],"","",true,false],

["Land_CampingChair_V1_F",[-12.3623,9.72144,0.00312519],290.283,1,0,[-0.00656624,0.00386061],"","",true,false],

["Land_CncBarrier_F",[-5.67529,-15.5295,0.000411987],84.5468,1,0,[-0.446951,1.58342],"","",true,false],

["Land_Razorwire_F",[4.14624,-15.0903,0.047554],83.7234,1,0,[-0.651897,1.6944],"","",true,false],

["Land_CncBarrier_F",[3.12866,-17.3669,0.000553131],83.6057,1,0,[-0.724153,1.62782],"","",true,false],

["Land_CncBarrier_F",[-5.37744,-18.2817,0.000453949],84.5468,1,0,[-0.446951,1.58342],"","",true,false],

["O_MRAP_02_F",[5.67017,18.2202,0.00860739],235.442,1,0,[0.0229584,-0.0111184],"","",true,false],

["Land_Razorwire_F",[-6.72852,-16.5286,0.0486355],83.7234,1,0,[-0.433508,1.5909],"","",true,false],

["Land_CncBarrier_F",[3.53394,-20.3088,0.000448227],83.6051,1,0,[-0.742711,1.47627],"","",true,false],

["Land_CncBarrier_F",[-5.03931,-21.1116,0.000436783],84.5468,1,0,[-0.446953,1.58341],"","",true,false],

["Land_CncBarrier_F",[3.91089,-23.1663,0.000448227],83.6051,1,0,[-0.742711,1.47627],"","",true,false],

["Land_CncBarrier_F",[-4.66113,-24.05,0.000495911],84.5482,1,0,[-0.0269486,1.92265],"","",true,false],

["Land_Razorwire_F",[5.18384,-23.4041,0.0459938],83.7226,1,0,[-0.75406,1.47575],"","",true,false],

["Land_Razorwire_F",[-5.69067,-24.8423,0.0530396],83.725,1,0,[-0.0103617,1.92494],"","",true,false],

["RoadBarrier_F",[8.15942,-32.6895,-0.00398445],174.573,1,0.0278037,[-0.330037,0.000425356],"","",true,false],

["RoadBarrier_F",[-6.0166,-34.1575,-0.00399208],174.562,1,0.015135,[-0.32742,0.00028796],"","",true,false],

["ModuleCurator_F",[-70.1111,-16.5278,0],0,1,0,[0,0],"","",true,false]

]

BIG roadblock -noAT-truck

[

["Land_CncBarrier_F",[1.35718,-3.0874,0.000865936],83.6092,1,0,[-0.479813,2.36666],"","",true,false],

["Land_BarGate_F",[0,0,-0.0134106],353.588,1,0,[2.3665,0.480585],"center","",true,false],

["Land_BagFence_Long_F",[4.83862,-2.22852,-3.8147e-006],173.192,1,0,[-2.04026,-0.892887],"","",true,false],

["Land_CncBarrier_F",[1.69141,-6.10352,0.000436783],83.6054,1,0,[-0.591093,1.45778],"","",true,false],

["Land_BagFence_Long_F",[7.76489,-1.82886,-8.01086e-005],173.166,1,0,[-1.94244,-0.13235],"","",true,false],

["Land_PaperBox_open_full_F",[7.63452,3.021,0],0,1,0,[0,0],"","",true,false],

["Land_Camping_Light_off_F",[-8.17554,-1.07202,0.924949],359.134,1,0,[2.46083,-0.766853],"","",true,false],

["Land_CncBarrier_F",[-7.11255,-4.26611,0.000892639],84.5507,1,0,[-0.190669,2.55361],"","",true,false],

["Land_PaperBox_closed_F",[7.35327,5.32031,0],0,1,0,[0,0],"","",true,false],

["Land_Razorwire_F",[3.10156,-6.85645,0.0420837],83.7228,1,0,[-0.602965,1.4576],"","",true,false],

["Land_CncBarrier_F",[2.09668,-9.04541,0.000394821],83.6051,1,0,[-0.676191,1.39134],"","",true,false],

["Land_CncBarrier_F",[-6.81445,-7.01831,0.000318527],84.5459,1,0,[-0.487129,1.20388],"","",true,false],

["Land_BagBunker_Small_F",[-9.70752,-1.88965,-0.0213966],352.77,1,0,[2.41301,-0.951698],"","",true,false],

["O_HMG_01_high_F",[-10.3118,-0.980957,-0.0871186],174.612,1,0,[0.000390736,0.000100094],"","",true,false],

["Land_BagFence_Long_F",[10.7429,-1.51367,-3.05176e-005],173.166,1,0,[-1.94246,-0.132348],"","",true,false],

["CamoNet_OPFOR_Curator_F",[9.10938,6.90991,0],88.141,1,0,[0,0],"","",true,false],

["Land_CncBarrier_F",[-6.47632,-9.84814,0.000299454],84.5459,1,0,[-0.487129,1.20388],"","",true,false],

["Box_East_Ammo_F",[-11.8408,1.35083,-4.76837e-007],0.524879,1,0.364814,[0.000130188,-0.000126492],"","",true,false],

["O_CargoNet_01_ammo_F",[7.2959,9.68457,4.76837e-007],360,1,0,[-1.98232e-006,2.08653e-005],"","",true,false],

["Land_CncBarrier_F",[2.47363,-11.9031,0.000417709],83.6051,1,0,[-0.676191,1.39134],"","",true,false],

["Land_Razorwire_F",[-7.771,-8.2937,0.0438156],83.7223,1,0,[-0.476825,1.21127],"","",true,false],

["Land_CampingChair_V2_F",[-9.57275,8.6936,2.14577e-005],106.388,1,0,[0.00233305,-0.00289926],"","",true,false],

["Land_BagFence_Long_F",[13.6689,-1.11401,0.000154495],173.144,1,0,[-2.40263,0.469899],"","",true,false],

["Land_CampingTable_F",[-10.677,9.03662,-4.76837e-007],292.299,1,0,[0.000439782,0.000285371],"","",true,false],

["Land_CncBarrier_F",[-6.09839,-12.7866,0.000434875],84.5468,1,0,[-0.446951,1.58352],"","",true,false],

["Land_CncBarrier_F",[2.79419,-14.3508,0.000522614],83.6061,1,0,[-0.639076,1.69445],"","",true,false],

["Land_CampingChair_V2_F",[-10.1138,10.606,2.09808e-005],0.0187816,1,0,[0.00239505,-0.00289494],"","",true,false],

["Land_BagFence_Corner_F",[15.4299,-0.820557,-0.0116291],80.5962,1,0,[2.22059,2.35094],"","",true,false],

["Flag_CSAT_F",[15.1274,0.740234,-0.0173626],352.677,1,0,[0,0],"","",true,false],

["Land_CampingChair_V1_F",[-12.3623,9.72168,0.00312471],290.189,1,0,[-0.0065468,0.00384838],"","",true,false],

["Land_CncBarrier_F",[-5.67529,-15.5295,0.000411987],84.5468,1,0,[-0.446951,1.58352],"","",true,false],

["Land_Razorwire_F",[4.14624,-15.0903,0.047554],83.7234,1,0,[-0.651897,1.69462],"","",true,false],

["Land_CncBarrier_F",[3.12866,-17.3669,0.000553131],83.6057,1,0,[-0.724153,1.62808],"","",true,false],

["Land_CncBarrier_F",[-5.37744,-18.2817,0.000453949],84.5468,1,0,[-0.446951,1.58352],"","",true,false],

["O_Truck_03_transport_F",[5.65332,18.2268,-0.0321798],235.438,1,0,[-0.435871,0.597381],"","",true,false],

["Land_Razorwire_F",[-6.72852,-16.5286,0.0486355],83.7234,1,0,[-0.433508,1.59099],"","",true,false],

["Land_CncBarrier_F",[3.53394,-20.3088,0.000448227],83.6051,1,0,[-0.742711,1.47652],"","",true,false],

["Land_CncBarrier_F",[-5.03931,-21.1116,0.000436783],84.5468,1,0,[-0.446953,1.58351],"","",true,false],

["Land_CncBarrier_F",[3.91089,-23.1663,0.000448227],83.6051,1,0,[-0.742711,1.47652],"","",true,false],

["Land_CncBarrier_F",[-4.66113,-24.05,0.000495911],84.5482,1,0,[-0.0269486,1.92265],"","",true,false],

["Land_Razorwire_F",[5.18384,-23.4041,0.0459938],83.7226,1,0,[-0.75406,1.47601],"","",true,false],

["Land_Razorwire_F",[-5.69067,-24.8423,0.0530396],83.725,1,0,[-0.0103617,1.92494],"","",true,false],

["RoadBarrier_F",[8.15942,-32.6895,-0.0039897],174.577,1,0.0359653,[-0.32937,0.000298305],"","",true,false],

["RoadBarrier_F",[-6.0166,-34.1575,-0.00398827],174.566,1,0.0230722,[-0.329319,0.000318079],"","",true,false],

["ModuleCurator_F",[-70.1147,-16.5264,0],0,1,0,[0,0],"","",true,false]

]

BIG roadblock-GMG-tower-nogate

[

["RoadBarrier_F",[-4.91772,-1.83325,-0.00399113],171.725,1,0.0794565,[-0.329397,0.000241949],"","",true,false],

["RoadBarrier_F",[9.16675,0.342773,-0.00399065],171.737,1,0.090257,[-0.329335,0.000221771],"","",true,false],

["Land_CncBarrier_F",[-4.07007,8.32935,0.000495911],81.6774,1,0,[-0.0269486,1.92265],"","",true,false],

["Land_CncBarrier_F",[4.44653,9.64136,0.000448227],80.7343,1,0,[-0.742711,1.47727],"","",true,false],

["Land_CncBarrier_F",[-4.59521,11.2449,0.000436783],81.6761,1,0,[-0.446953,1.58381],"","",true,false],

["Land_CncBarrier_F",[3.92725,12.4761,0.000448227],80.7343,1,0,[-0.742711,1.47727],"","",true,false],

["Land_CncBarrier_F",[-5.07446,14.0547,0.000453949],81.6761,1,0,[-0.446951,1.58382],"","",true,false],

["Land_CncBarrier_F",[3.375,15.394,0.000553131],80.735,1,0,[-0.724153,1.62886],"","",true,false],

["Land_CncBarrier_F",[-5.51001,16.7883,0.000411987],81.6761,1,0,[-0.446951,1.58382],"","",true,false],

["Land_CncBarrier_F",[2.88989,18.3896,0.000522614],80.7353,1,0,[-0.639076,1.69508],"","",true,false],

["Land_CncBarrier_F",[-6.06958,19.5063,0.000434875],81.6761,1,0,[-0.446951,1.58382],"","",true,false],

["Land_CncBarrier_F",[2.44702,20.8181,0.000417709],80.7343,1,0,[-0.676191,1.39191],"","",true,false],

["Land_CncBarrier_F",[-6.59473,22.4226,0.000299454],81.6752,1,0,[-0.487129,1.20415],"","",true,false],

["Land_CncBarrier_F",[1.92749,23.6533,0.000394821],80.7343,1,0,[-0.676191,1.39191],"","",true,false],

["Land_CncBarrier_F",[-7.07373,25.2317,0.000318527],81.6752,1,0,[-0.487129,1.20415],"","",true,false],

["Land_CncBarrier_F",[1.37549,26.5713,0.000436783],80.7347,1,0,[-0.591093,1.45825],"","",true,false],

["Land_HBarrierBig_F",[7.35303,27.1497,0],356.705,1,0,[0,0],"","",true,false],

["Land_CncBarrier_F",[-7.50952,27.9656,0.000892639],81.6801,1,0,[-0.190669,2.5537],"","",true,false],

["Land_CncBarrier_F",[0.890625,29.5671,0.000865936],80.7385,1,0,[-0.479813,2.36717],"","",true,false],

["Land_CncBarrier_F",[-9.18726,29.4363,0],356.814,1,0,[0,0],"","",true,false],

["Land_CncBarrier_F",[-11.7542,29.2786,0],356.814,1,0,[0,0],"","",true,false],

["Land_HBarrierBig_F",[16.3716,27.6853,0],356.705,1,0,[0,0],"","",true,false],

["Land_CncBarrier_F",[-14.3315,29.1729,0],356.814,1,0,[0,0],"","",true,false],

["Land_CncBarrier_F",[-16.8923,28.9907,0],356.814,1,0,[0,0],"","",true,false],

["Land_Cargo_Patrol_V3_F",[8.177,32.5115,0],351.447,1,0,[0,0],"","",true,false],

["O_GMG_01_high_F",[-11.7061,33.0576,-0.0868087],171.738,1,0,[-0.000324511,0.000125334],"","",true,false],

["Flag_CSAT_F",[14.4519,34.0796,-0.0173626],349.807,1,0,[0,0],"","",true,false],

["Land_HBarrierBig_F",[-20.1638,33.4597,0],85.4001,1,0,[0,0],"","",true,false],

["Land_HBarrierBig_F",[22.1594,32.1418,0],85.4001,1,0,[0,0],"","",true,false],

["Land_HBarrierBig_F",[21.301,41.0293,0],85.4001,1,0,[0,0],"","",true,false],

["Land_HBarrierBig_F",[-21.1667,42.2217,0],85.4001,1,0,[0,0],"","",true,false],

["Land_CampingTable_F",[9.81152,47.3835,0],230.23,1,0,[-6.35104e-005,7.4871e-005],"","",true,false],

["Land_CampingChair_V1_F",[9.01782,48.6687,0.00312328],317.051,1,0,[-0.00636836,0.00361089],"","",true,false],

["Land_CampingChair_V1_F",[10.4221,48.6226,0.00312519],21.2107,1,0,[-0.00677362,0.00360894],"","",true,false],

["O_Truck_03_transport_F",[4.11694,51.0718,-0.0321798],232.568,1,0,[-0.435873,0.597372],"","",true,false],

["CamoNet_OPFOR_big_Curator_F",[8.27368,52.04,0],61.4761,1,0,[0,0],"","",true,false],

["Box_East_WpsLaunch_F",[13.3645,51.5364,-9.53674e-007],61.7885,1,0.0294665,[0.000832454,-5.04925e-005],"","",true,false],

["Land_HBarrierBig_F",[20.3699,49.8452,0],85.4001,1,0,[0,0],"","",true,false],

["Land_HBarrierBig_F",[-22.073,51.0183,0],85.4001,1,0,[0,0],"","",true,false],

["Land_HBarrierBig_F",[19.719,58.6853,0],85.4001,1,0,[0,0],"","",true,false],

["Land_HBarrierBig_F",[-20.4827,59.3879,0],299.641,1,0,[0,0],"","",true,false],

["Land_HBarrierBig_F",[7.4165,63.4021,0],174.917,1,0,[0,-0],"","",true,false],

["Land_HBarrierBig_F",[15.8623,64.0188,0],356.224,1,0,[0,0],"","",true,false],

["ModuleCurator_F",[-67.593,-20.6003,0],0,1,0,[0,0],"","",true,false]

]

these are quite big fortification. probably used for main cities.

radio tower

[

["Land_BagFence_Long_F",[0.894287,43.0703,-0.000999928],170.203,1,0,[0,0],"","",true,false],

["Land_BagFence_Round_F",[-4.23901,42.8948,-0.00130129],4.70387,1,0,[0,0],"","",true,false],

["O_GMG_01_high_F",[-4.61743,44.7283,-0.0868082],229.019,1,0,[-0.000155565,0.000412643],"","",true,false],

["Land_BagFence_Round_F",[-6.11548,45.0356,-0.00130129],89.1514,1,0,[0,0],"","",true,false],

["Land_BagFence_Long_F",[5.32422,45.5198,-0.000999928],137.302,1,0,[0,-0],"","",true,false],

["Land_BagFence_Long_F",[-5.27393,49.1321,-0.000999928],286.448,1,0,[0,-0],"","",true,false],

["Land_TTowerBig_2_F",[1.45068,50.0818,0],0,1,0,[0,0],"","",true,false],

["Land_PowerGenerator_F",[2.75391,50.1196,0],91.2121,1,0,[0,0],"","",true,false],

["Land_BagFence_Long_F",[8.89429,50.0396,-0.000999928],113.133,1,0,[0,-0],"","",true,false],

["Land_BagFence_Long_F",[-2.87061,53.4644,-0.000999928],312.006,1,0,[0,0],"","",true,false],

["Land_BagFence_Long_F",[0.756104,56.3025,-0.000999928],335.657,1,0,[0,-0],"","",true,false],

["O_HMG_01_high_F",[6.15381,56.0339,-0.0871077],18.3143,1,0,[-0.000266404,-0.00120152],"","",true,false],

["Land_BagFence_Round_F",[7.84985,56.8313,-0.00130129],243.842,1,0,[0,0],"","",true,false],

["Land_BagFence_Round_F",[5.09473,58.0364,-0.00130129],159.92,1,0,[0,-0],"","",true,false],

["ModuleCurator_F",[-70.6636,-26.3508,0],0,1,0,[0,0],"","",true,false]

]

light-roadblock-base-wastland-noweapon

[

["Land_CncBarrier_F",[-8.73828,7.65039,9.53674e-005],153.121,1,0,[0.14283,1.12651],"","",true,false],

["Land_CncBarrier_F",[-0.0917969,12.5625,0.000202179],150.265,1,0,[-0.0759863,1.09904],"","",true,false],

["Land_CncBarrier_F",[-11.3398,7.09082,0.0001297],176.343,1,0,[-0.434778,-0.814215],"","",true,false],

["Land_CncBarrier_F",[1.79297,14.3691,5.34058e-005],299.954,1,0,[-0.0964836,0.473429],"","",true,false],

["Land_Wreck_UAZ_F",[-14.7715,9.45801,-0.0115204],146.691,1,0,[-0.652974,-0.576422],"","",true,false],

["ModuleCurator_F",[-19.9199,-0.623047,0],0.0983044,1,0,[3.20219,1.76204],"","",true,false],

["Land_Wreck_Ural_F",[1.85156,20.3701,0.0267067],344.6,1,0,[-0.401336,0.269031],"","",true,false],

["Land_Wreck_Offroad2_F",[-17.9668,14.7402,0.0165863],320.322,1,0,[0.469035,0.206461],"","",true,false],

["Land_Wreck_UAZ_F",[-2.17773,27.582,-0.0124016],146.691,1,0,[-0.634768,-0.131356],"","",true,false],

["Land_Wreck_Skodovka_F",[-21.6777,20.8457,0.012001],0,1,0,[0,0.458367],"","",true,false],

["Land_CncBarrier_F",[-22.1172,25.6182,2.67029e-005],120.875,1,0,[-0.20886,0.498162],"","",true,false],

["Land_CncBarrier_F",[-8.55469,32.874,-3.8147e-006],353.076,1,0,[0.813565,0.362935],"","",true,false],

["Land_CncBarrier_F",[-20.1895,27.3975,-3.8147e-005],331.175,1,0,[0.431665,-0.32474],"","",true,false],

["Land_CncBarrier_F",[-11.1133,32.1689,1.52588e-005],329.843,1,0,[0.686337,0.573048],"","",true,false],

["Land_Wreck_UAZ_F",[-10.0059,49.6973,0.0109787],311.393,1,0,[0.0865062,-2.06134],"","",true,false],

]

light-roadblock-HMG-wastland

[

["Land_CncBarrier_F",[-0.152344,7.14941,0.000179291],150.265,1,0,[-0.0759864,1.09904],"","",true,false],

["O_HMG_01_high_F",[-0.984375,7.89355,-0.0836983],152.933,1,0,[-0.125899,1.09426],"","",true,false],

["Land_CncBarrier_F",[1.62695,8.87793,5.34058e-005],299.954,1,0,[-0.0964836,0.473429],"","",true,false],

["Land_CncBarrier_F",[-8.9043,2.15918,9.53674e-005],153.121,1,0,[0.14283,1.12651],"","",true,false],

["Land_CncBarrier_F",[-11.5059,1.59961,0.0001297],176.343,1,0,[-0.434778,-0.814215],"","",true,false],

["Land_Wreck_Ural_F",[1.68555,14.8789,0.0267067],344.6,1,0,[-0.401336,0.269031],"","",true,false],

["Land_Wreck_UAZ_F",[-14.9375,3.9668,-0.0115204],146.691,1,0,[-0.652974,-0.576422],"","",true,false],

["Land_Wreck_Offroad2_F",[-18.1328,9.24902,0.0165863],320.322,1,0,[0.469035,0.206461],"","",true,false],

["ModuleCurator_F",[-20.0859,-6.11426,0],0.0983044,1,0,[3.20219,1.76204],"","",true,false],

["Land_Wreck_UAZ_F",[-2.34375,22.0908,-0.0124016],146.691,1,0,[-0.634768,-0.131356],"","",true,false],

["Land_Wreck_Skodovka_F",[-21.8438,15.3545,0.012001],0,1,0,[0,0.458367],"","",true,false],

["Land_CncBarrier_F",[-8.7207,27.3828,-3.8147e-006],353.076,1,0,[0.813565,0.362935],"","",true,false],

["Land_CncBarrier_F",[-11.2793,26.6777,1.52588e-005],329.843,1,0,[0.686337,0.573048],"","",true,false],

["Land_CncBarrier_F",[-20.3555,21.9063,-3.8147e-005],331.175,1,0,[0.431665,-0.32474],"","",true,false],

["Land_CncBarrier_F",[-22.2832,20.127,2.67029e-005],120.875,1,0,[-0.20886,0.498162],"","",true,false],

["Land_Wreck_UAZ_F",[-10.1719,44.2061,0.0109787],311.393,1,0,[0.0865062,-2.06134],"","",true,false],

]

light-roadblock-HMG-GMG-wastland

[

["Land_CncBarrier_F",[-5.0918,5.71582,9.53674e-005],153.121,1,0,[0.14283,1.12651],"","",true,false],

["Land_CncBarrier_F",[-7.69336,5.15625,0.0001297],176.343,1,0,[-0.434778,-0.814215],"","",true,false],

["Land_CncBarrier_F",[3.66016,10.7061,0.000179291],150.265,1,0,[-0.0759864,1.09904],"","",true,false],

["O_HMG_01_high_F",[2.82813,11.4502,-0.0836983],152.933,1,0,[-0.125899,1.09426],"","",true,false],

["Land_Wreck_UAZ_F",[-11.125,7.52344,-0.0115204],146.691,1,0,[-0.652974,-0.576422],"","",true,false],

["Land_CncBarrier_F",[5.43945,12.4346,5.34058e-005],299.954,1,0,[-0.0964836,0.473429],"","",true,false],

["ModuleCurator_F",[-16.2734,-2.55762,0],0.0983044,1,0,[3.20219,1.76204],"","",true,false],

["Land_Wreck_Ural_F",[5.49805,18.4355,0.0267067],344.6,1,0,[-0.401336,0.269031],"","",true,false],

["Land_Wreck_Offroad2_F",[-14.3203,12.8057,0.0165863],320.322,1,0,[0.469035,0.206461],"","",true,false],

["Land_Wreck_UAZ_F",[1.46875,25.6475,-0.0124016],146.691,1,0,[-0.634768,-0.131356],"","",true,false],

["Land_Wreck_Skodovka_F",[-18.0313,18.9111,0.012001],0,1,0,[0,0.458367],"","",true,false],

["O_GMG_01_high_F",[-16.0703,23.5576,-0.0822716],332.387,1,0,[0.439035,-0.315387],"","",true,false],

["Land_CncBarrier_F",[-18.4707,23.6836,2.67029e-005],120.875,1,0,[-0.20886,0.498162],"","",true,false],

["Land_CncBarrier_F",[-16.543,25.4629,-3.8147e-005],331.175,1,0,[0.431665,-0.32474],"","",true,false],

["Land_CncBarrier_F",[-7.4668,30.2344,1.52588e-005],329.843,1,0,[0.686337,0.573048],"","",true,false],

["Land_CncBarrier_F",[-4.9082,30.9395,-3.8147e-006],353.076,1,0,[0.813565,0.362935],"","",true,false],

["Land_Wreck_UAZ_F",[-6.35938,47.7627,0.0109787],311.393,1,0,[0.0865062,-2.06134],"","",true,false],

]

Thanks for your help! I'll start on them tomorrow. For now, drumroll please!...........

Get 1.0 Stable @ Github!

  • [NEW] Added Debug Mode parameter for bug hunting.
  • [bUGFIX] MHQ now respawns properly
  • [bUGFIX] PRIVATE weapon items are now available.
  • [bUGFIX] RandomWeather error fixed.
  • [bUGFIX] Players no longer receive double points.
  • [bUGFIX] Players no longer get stuck in negative points.
  • [CHANGE] CHHQ removed and swapped to rudimentary EVO MHQ.
  • [CHANGE] New loading screen added.
  • [CHANGE] More OPFOR infantry by default.

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congratz !

1.44 PERF linux server crash with segfault (mission ran with debug enabled). it ... usually, doesnt happens. it's late here , i will test tomorow with stable binary.

Edited by griffz

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Awsome will Host on my new server, finally got finished.

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Back to my ArmA1 roots :yay: My server "Call911's ArmA Xtreme" is up an hosting this now. Hopin to give the mission a good hard run thru between now an the end of the weekend :D

Edited by Call_911

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i bookmark your server

[bUGFIX] When you disable ranked weapons, you can now recruit all types of AI up to 12.

doesnt work, and i can't recruit more than 2 minions

you probably need to add a "EVOrank setVariable "COLONEL" in the place the RankedWeapons is checked. something like that (syntax is probably not exact).

in this case, you could rename the label in mission.ext , "Global rank system". as it will unlocked everything... but the score check in fn_rank.sqf will be the problem. if you didn't already change it .

//_newScore = _score + _scoreToAdd;

//_msg = format ["You've been promoted to the rank of %1.", player getVariable "EVOrank"];

if (_newScore < rank1 and _EVOrank != "PRIVATE") then {

_player setUnitRank "PRIVATE";

_player setVariable ["EVOrank", "PRIVATE", true];

[_player,rank _player] call BIS_fnc_setUnitInsignia;

bon_max_units_allowed = 2;

bon_recruit_recruitableunits = ["B_Soldier_F"];

handle = [] execVM "bon_recruit_units\build_unitlist.sqf";

in any case, if i'm ranked "PRIVATE" , i can't have access to everything.

as we spawn with score = 0 , our rank is downgraded to "PRIVATE".

ps: it was probably an anticheat stuff

Edited by griffz

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congratz !

1.44 PERF linux server crash with segfault (mission ran with debug enabled). it ... usually, doesnt happens. it's late here , i will test tomorow with stable binary.

Not sure what this means... can you post a RPT? Hopefully it's not Evo crashing it...

Awsome will Host on my new server, finally got finished.
Back to my ArmA1 roots :yay: My server "Call911's ArmA Xtreme" is up an hosting this now. Hopin to give the mission a good hard run thru between now an the end of the weekend :D

Awesome, thank you! We're testing it with as many people as we can this Saturday, June 6th @ TacticalGamer (thread here). Please join us!

i bookmark your server

doesnt work, and i can't recruit more than 2 minions

you probably need to add a "EVOrank setVariable "COLONEL" in the place the RankedWeapons is checked. something like that (syntax is probably not exact).

in this case, you could rename the label in mission.ext , "Global rank system". as it will unlocked everything... but the score check in fn_rank.sqf will be the problem. if you didn't already change it .

in any case, if i'm ranked "PRIVATE" , i can't have access to everything.

as we spawn with score = 0 , our rank is downgraded to "PRIVATE".

ps: it was probably an anticheat stuff

Wait, I'm confused. You're saying that you disabled rank requirements for weapons/vehicles? If you do this it doesn't run the checks and the max AI stay at 12 and you should have access to all units. Is this not happening?

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Wait, I'm confused. You're saying that you disabled rank requirements for weapons/vehicles? If you do this it doesn't run the checks and the max AI stay at 12 and you should have access to all units. Is this not happening?

nope. i have access to all arsenal , and vehicle, but i can only recruit 2 AI , and basic soldier, only .

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