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I have make a sight for the Covenant Carbine.

I wish to respect at the most the lore, but it's more to allow people to play the weapon as they want, like the M5A1 of TEI mod.

As well as for the plasma rifle, I plan to add a small sight on the top, to allow to fire without having to use the scope. I think that it's more practical for a game as ArmA 3.

For the aliens, I have not thought about it yet, for me, Elites can use all the equipment of ArmA 3, they will be similar in human beings on this point.

For Skirmishers, it will be the same I suppose, it's Grunts which are going to raise problem.

And thank to nightovizard to have help me to correct the main post, it's true that my English isn't perfect.

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I have make a sight for the Covenant Carbine.

I wish to respect at the most the lore, but it's more to allow people to play the weapon as they want, like the M5A1 of TEI mod.

As well as for the plasma rifle, I plan to add a small sight on the top, to allow to fire without having to use the scope. I think that it's more practical for a game as ArmA 3.

For the aliens, I have not thought about it yet, for me, Elites can use all the equipment of ArmA 3, they will be similar in human beings on this point.

For Skirmishers, it will be the same I suppose, it's Grunts which are going to raise problem.

And thank to nightovizard to have help me to correct the main post, it's true that my English isn't perfect.

Oh so youre going to add iron sights and scopes to covenant weapons? Iron sights would be uncommon on them but it could be very cool, but quite far from being canon as iron sights are human designs. About the scope attachments, that is something more complicated, I can't imagine something like an ACOG scope or sniper scope attachment in a covenant weapon, they usually are incorporated to the design of the weapon, but lets see how this turns out.

If they do something similar in halo online you could have a great reference:

It could be similar to the OP Trebuchet assault rifle, it has an iron sight, and a ''virtual'' scope, to change between them press control + right mouse click. Also it would be similar to the lore as the carbine has a x4 optics if I remember correctly.

Ghost recon had some holographic sights:

http://th02.deviantart.net/fs70/PRE/f/2012/078/7/d/ghost_recon__future_soldier_mr_b_assault_rifle_by_scarlighter-d4taihs.jpg

Though I still think this x1 would be better than an iron scope for the covenant:

http://hce.halomaps.org/images/files/lg/HUD2.jpg

Elites could use all the equipment, same for jackals/skirmishers, but when placed in the editor, their loadouts would be defined and limited, so you would have to use different species for every class and role. Grunts are the only ones that would have limitations due to their size, I agree.

No problem you are welcome, my English is not perfect either, but I'm glad I have been useful :)

Can't wait to see more screenshots of the carbine.

Edited by nightovizard

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I disagree about having iron sights on top of the weapons. Sangheili HUDs have crosshairs (which should be custom from vanilla I suppose) which they use to aim

Plus iron sights are human designs

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I disagree about having iron sights on top of the weapons. Sangheili HUDs have crosshairs (which should be custom from vanilla I suppose) which they use to aim

Plus iron sights are human designs

I agree it would not be canon, but in a game such as arma 3 it may work, look at this:

The designs of the sights should fit the covenant though, and be as small as possible, so they can't be noticed easily, looks like the plasma pistol has some kind of iron sight or at least it looks like one, use it as reference.

if not you can always replace iron sights by

http://hce.halomaps.org/images/files/lg/HUD2.jpg

but x1, it would look somehow like a reflex sight, but more technologically advanced as you see the end of the gun. well you know what I mean, in that view you would not see the gun, so it wouldn't obstruct your vision.

Edit:

Also, do you guys think the needler

http://img4.wikia.nocookie.net/__cb20131125064340/halo/images/4/49/H4_needler_trans.png

should be included to the list? The problem is that it is a very awkward weapon to add to arma: very slow projectiles, they seek and follow, and explode. Also if iron sights are added, the design of it would not allow to have an iron sight on it, because of the spikes. Plus there are already quite a lot of weapons in the list. I'm just asking what do you think about it.

Edited by nightovizard

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Also, do you guys think the needler

http://img4.wikia.nocookie.net/__cb20131125064340/halo/images/4/49/H4_needler_trans.png

should be included to the list? The problem is that it is a very awkward weapon to add to arma: very slow projectiles, they seek and follow, and explode. Also if iron sights are added, the design of it would not allow to have an iron sight on it, because of the spikes. Plus there are already quite a lot of weapons in the list. I'm just asking what do you think about it.

I agree it would be a hard weapon to make, so I think Drake should just focus on getting the basic stuff complete first, then worry about the Needler. Would be interesting to see it in game though

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Backup iron sights are ALWAYS useful. But they don't have to be dedicated or physically modelled iron sights as nightovizard mentioned.

What you can do instead, is have the "ironsights" be looking over the top of the weapon. It wouldn't be accurate but it isn't supposed to be! You are meant to use the scope view more often then not, but when things get a little to close for comfort having a back up sight will save your life.

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@Drakedaeron

Take your time and get used to the simple stuff first.Weapons have always been a good starting point.

If there's one thing I would suggest,it's getting used to some good modeling software.Especially early on.

It looks like 3ds Max and Blender are the ones that have the most support in terms of tools relating to the

Arma series.

Maybe put the characters to one side for a little while. :)

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Backup iron sights are ALWAYS useful. But they don't have to be dedicated or physically modelled iron sights as nightovizard mentioned.

What you can do instead, is have the "ironsights" be looking over the top of the weapon. It wouldn't be accurate but it isn't supposed to be! You are meant to use the scope view more often then not, but when things get a little to close for comfort having a back up sight will save your life.

You gave me the idea of a small holographic dot just above the weapon.

https://gameovervzla.files.wordpress.com/2012/05/ghost-recon-future-soldier-first-look-20100412054623239.jpg

something like that but without the iron sight itself, just the dot floating in the air. Would that be possible in arma? This would not be an attachment but part of the weapon itself.

Then the scope would also be part of the weapon, but it would not be physically visible, x4 x8 or x12 depending the weapon type, some weapons such as the plasma rifle would not have this scopes.

http://hce.halomaps.org/images/files/lg/HUD2.jpg

to change between them press control + right mouse button. This would also give it a futuristic look, and the sight would be somewhat hidden as it is just an holographic dot floating in the air. This would allow the weapon to have good precision and to be very close to the weapons of the lore.

Do you think this would work?

http://gematsu.com/gallery/cache/ghost-recon-future-soldier/april-12-2010/Ghost-Recon-Future-Soldier_2010_04-12-10_01.jpg_500.jpg

Yes, it would be possible. It would be like a red dot sight sort of. But only the glass part connecting to the rifle.

Then you would apply the sight reticule texture to it

Most likely the dot would be blue, purple or green.

so the other thing to be discussed are ammo, and weapons overheating. Plasma projectiles, plasma effects, etc.

Also, There are some rumors that say Halo 5 guardians is going to have a Covenant Needle Shotgun, which would not follow objectives like the needler, but that would explode.

http://i.imgur.com/nxKtUYV.gif

That thing would be awesome, I hope they add it just so that we can add it to the mod.

Edit:

http://forums.bistudio.com/showthread.php?188375-EXT-Extra-Terrestrial-Adversaries

Those are pretty nice arma 3 weapon sci-fi effects.

Edited by nightovizard

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You think ?

Because I have made my 3D model with a beautiful iron sight... But if you want a carbine with her scope which is not an accessory... Ok !

A picture of my progression with my beautiful and lovely iron sight which will be delete soon (yeah I know, it's a small picture...) (and I use Blender) :

http://img15.hostingpics.net/pics/956611ImageRendu.png

So have to do :

-Add the magazine

-Add details on cannon

-UV-Mapping

-Make the scope (so not in accessory)

-Hard Surface Modelling

-Import Oxygen 2

-Made animation

-And test

So, I think I can do this, this week-end (For Oxygen 2 I don't know how much time that can be take.). I will probably need your advice soon SpaceNavy ! :D

If I know how add a weapon in ArmA 3, I can probably work more fast on this point for other weapons.

"@Drakedaeron

Take your time and get used to the simple stuff first.Weapons have always been a good starting point.

If there's one thing I would suggest,it's getting used to some good modeling software.Especially early on.

It looks like 3ds Max and Blender are the ones that have the most support in terms of tools relating to the

Arma series.

Maybe put the characters to one side for a little while. "

Yes and I progress so fast with weapons so complicated as covenant weapons, especially that the carbine is certainly the most complicated...

But you are right, I moreover already planned to make weapons, vehicles firstly, the characters it will be for later, and I think that as say previously, if I show that I have already well progress, people will be more inclined tojoin and help me in my project.

Edited by Drakedaeron

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Backup iron sights are ALWAYS useful. But they don't have to be dedicated or physically modelled iron sights as nightovizard mentioned.

What you can do instead, is have the "ironsights" be looking over the top of the weapon. It wouldn't be accurate but it isn't supposed to be! You are meant to use the scope view more often then not, but when things get a little to close for comfort having a back up sight will save your life.

I agree, this would be best for Covenant weapons. Since all the Covenant plasma based weapons have no bullet drop, all you have to do is literally point the gun at the target. This would work like some of the ACOG scopes in some mods, where the secondary sights are just looking over the top of the ACOG, which works fine since you only really do that in close engagements.

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You gave me the idea of a small holographic dot just above the weapon.

https://gameovervzla.files.wordpress.com/2012/05/ghost-recon-future-soldier-first-look-20100412054623239.jpg

something like that but without the iron sight itself, just the dot floating in the air. Would that be possible in arma? This would not be an attachment but part of the weapon itself.

Then the scope would also be part of the weapon, but it would not be physically visible, x4 x8 or x12 depending the weapon type, some weapons such as the plasma rifle would not have this scopes.

http://hce.halomaps.org/images/files/lg/HUD2.jpg

to change between them press control + right mouse button. This would also give it a futuristic look, and the sight would be somewhat hidden as it is just an holographic dot floating in the air. This would allow the weapon to have good precision and to be very close to the weapons of the lore.

Do you think this would work?

http://gematsu.com/gallery/cache/ghost-recon-future-soldier/april-12-2010/Ghost-Recon-Future-Soldier_2010_04-12-10_01.jpg_500.jpg

Yes, it would be possible. It would be like a red dot sight sort of. But only the glass part connecting to the rifle.

Then you would apply the sight reticule texture to it

Most likely the dot would be blue, purple or green.

so the other thing to be discussed are ammo, and weapons overheating. Plasma projectiles, plasma effects, etc.

Also, There are some rumors that say Halo 5 guardians is going to have a Covenant Needle Shotgun, which would not follow objectives like the needler, but that would explode.

http://i.imgur.com/nxKtUYV.gif

That thing would be awesome, I hope they add it just so that we can add it to the mod.

Edit:

http://forums.bistudio.com/showthread.php?188375-EXT-Extra-Terrestrial-Adversaries

Those are pretty nice arma 3 weapon sci-fi effects.

Well I did this so you can get a visual example:

The sight of it would be a hologram dot floating above the weapon, better than an iron sight, this looks more advanced:

http://oi61.tinypic.com/34xorwk.jpg

Then the scope would be what we know from the halo games, they are not physically visible, but scopes would be part of the weapon too:

http://oi61.tinypic.com/11weh34.jpg

Covenant weapons would not have attachments, sights and scopes would be incorporated into the weapon. I took a look at halo online and while unsc weapons have attachments (Scopes, sights, silencers...), the covenant does not have them, they use variants of the weapons which increase fire rate and firepower. (So there are 3 types of carbines for example, each one with its own properties, and while you can modify a Battle rifle, you can't modify a covenant carbine).

So well I think the addition of that Dot above the weapon and the scopes we all know from the halo games would work quite well. Don't you think?

Edited by nightovizard

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Small picture of my progression :

http://img11.hostingpics.net/pics/332708Rendu2.png

I have some problem with some triangles and ngons, but I take my time to make the best.

So I have to do :

-Add the magazine

-Add details on cannon

-UV-Mapping

-Make the scope (so not in accessory)

-Hard Surface Modelling

-Import Oxygen 2

-Made animation

-And test

Edited by Drakedaeron

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Someone know if Covenant weapons have trigger ? I find nothing about that.

They do do have triggers similar to human weapons.

http://halo.bungie.org/misc/sloftus_covweapons/

Pressure applied to what passes for a trigger results in a bolt of plasma being formed between two crystal emitters and then released.

Look at the plasma pistol you can see a trigger.

http://www.blogcdn.com/www.joystiq.com/media/2007/09/plasma-pistol-toy-225.jpg

Though if they visually did not have triggers it wouldn't be a problem because all is known is that pressure is needed.

Edited by nightovizard

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For the needler what your gonna have to do is make it so that its around the range of an SMG with some flashy effects for projectiles kinda like pink tracers. Projectile speed is gonna have to be the same as bullets (for balancing reasons) and the lock-on is a no go.

as for weapon sights I say leaving secondary optics to just look over a rifle is bull. Use the excuse to get creative and make subtle fancy looking iron's that fit in with the design but can be un-noticeable at just a glance of the weapon. like this http://i.imgur.com/pnqJymI.png (366 kB)

Doesint matter if it's not lore friendly. Mechanics and balancing come first as these weapons must have a fighting chance against standard firearms as is.

Edit: or you can scrap the needler entirely and add the plasma rifle as an SMG, the plasma repeater as a main rifle then the carbine/needle rifle as semi auto rifles.

Edited by illuminati

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For the needler what your gonna have to do is make it so that its around the range of an SMG with some flashy effects for projectiles kinda like pink tracers. Projectile speed is gonna have to be the same as bullets (for balancing reasons) and the lock-on is a no go.

as for weapon sights I say leaving secondary optics to just look over a rifle is bull. Use the excuse to get creative and make subtle fancy looking iron's that fit in with the design but can be un-noticeable at just a glance of the weapon. like this http://i.imgur.com/pnqJymI.png (366 kB)

Doesint matter if it's not lore friendly. Mechanics and balancing come first as these weapons must have a fighting chance against standard firearms as is.

Edit: or you can scrap the needler entirely and add the plasma rifle as an SMG, the plasma repeater as a main rifle then the carbine/needle rifle as semi auto rifles.

You did a nice modification of the carbine, that iron sight looks pretty decent, but something like iron sights are not used by the covenant it is human only, at least in the lore. That's why I considered adding an hologram dot above it, like if it was a reflex scope but without any glass and metallic parts, it is also the closest thing to the lore, and should work, standard firearms still would have a chance against this weapons because they easily overheat and have small magazines, though Plasma has its pros too. This is the video I used btw, in case you want to try the others too:

The plasma rifle is pretty much going to be considered an SMG in Arma 3 , the plasma repeater is way too similar to it, so that's why the Storm Rifle is in the list from the first page, because its properties are the ones of a proper rifle more than any other covenant weapon.

Carbine could be compared to the Battle rifle, and the Needle rifle to the DMR.

About the needler, it is just a very awkward weapon, and if you look at the first page you will see the nedlee rifle is in, which works better in Arma 3.

The Needler is so awkward it should be the last weapon added if it can be added properly, its design its complicated.

when it comes to the weapons textures, there are some weapons that have different textures because each game has his own, so a general metal purple eand blue paint job with a enameled insect like shell coating should do, this way all the weapons would be more similar.

Edited by nightovizard

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The hologram idea is good in all but I dont see that looking good at all in arma although easy it just wouldn't look nice whereas you could get good looking irons in the design and make them look as if they arent even meant to be iron's in the first place just apart of the symmetry/design.

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This is that guy you contacted on reddit for reference pictures. I'm almost done taking pictures For OP:Treb. And then I'll get to work with working on Covenant pictures for you

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The Needler is not very "difficult" to make, for the moment, I find the Carbine more hard to model because it is "very round".

The problem it's how to settle this weapon in ArmA 3. Needler gets closer enough to a SMG, but it's involves to leave aside peaks with homing head, and just add a purple effect.

For the iron sight, I have already say that they will be present on all covenant weapons, it's not "Lore Friendly" I know, but these weapons have to be adapted to the gameplay of ArmA 3. And personally, when I fight in CQB, it's the iron sight which I use.

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Add the Iron sights. It won't work on arma at all without it. Especially for room clearing.

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Yes some kind of sights whether iron or reflex kind (Hologram dot I suggested) are needed. So if you're going to add iron sights that's ok, but remember you don't need to model scopes too, because scopes are part of the weapon too in covenant weapons. So you only have to worry about the iron sights and try to make them fit the best possible way and make it feel covenant design. You could take a bit of inspiration from the brute weapons since I think that they have iron sights, not sure though. Every covenant weapon could have its own iron sight, or you could use a general one for all the weapons.

http://pad3.whstatic.com/images/thumb/9/97/Use-Halo-Weapon-Tactics-Step-40.jpg/670px-Use-Halo-Weapon-Tactics-Step-40.jpg

Edited by nightovizard

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It's time to texture my beautiful Lady. It's time to UV-MAPPING.

I post a picture soon when textures is done.

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It's time to texture my beautiful Lady. It's time to UV-MAPPING.

I post a picture soon when textures is done.

Can't wait to see the pictures!

I suppose you're going to use a purple color for it, I searched for covenant weapon sprites and edited them to make them more similar:

http://oi61.tinypic.com/33fe0is.jpg

I couldn't find all the weapons, but I think these could be a good reference.

Edied:

3D models that can also be a good reference:

http://digital-shuriken.deviantart.com/art/Halo-4-storm-rifle-WIP-332435544

http://tucker412.deviantart.com/art/Reach-weaponry-176718157

http://tucker412.deviantart.com/art/Halo-Reach-Plasma-Launcher-WIP-186574906

http://tucker412.deviantart.com/art/Plasma-Pistol-177555454

http://www.deviantart.com/art/plasma-rifle-WIP-253550724

Extra:

http://halofanforlife.com/wp-content/uploads/McF-H4s2-Storm-Jackal-Carbine.jpg

http://halofanforlife.com/wp-content/uploads/McF-H4s2-Elite-Ranger-Beam-Rifle.jpg

http://www.halopedia.org/images/b/b4/H4-Reference-StormRifle.jpg

http://www.artemstudios.com/2010/gallery/professional/halos_reach/focusRifle_haloreach.jpg

covenant carbine model:

http://tf3dm.com/download-page.php?url=halo-4-carbine-77268

I'm not sure if this is ripped form the games (Looks exactly like the halo 4 carbine) , but since you already got the carbine model done, maybe you could use it as reference for some details and the textures, you could try to imitate them.

Edited by nightovizard

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I don't know for color, I love the Covenant purple, but blue is pretty cool.

Thank for sprites.

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