Auss 208 Posted August 15, 2015 100 of my prefabs that i use on Australia. You will need to sort through them as some use AIA and some use Australian addons https://mega.nz/#!rgsVxajC!NZ6AJu_aoPaBkrKMQmlItQxQOkjO95iWy3MmeorpXLc Share this post Link to post Share on other sites
silola 1086 Posted August 15, 2015 @ Undeceived: For me it's not a problem if u want to use the xCam_EU.pbo within your mission. But if you want to use some of the other pbo's from the X-Cam pack, you have to ask different people, but I think it's also not a problem: xCam_Metal + xCam_Woodworks : ask poolpunk xcam_pipe : ask Heros (don't know the forum name) xcam_wood : MCPXXL xcam_objects : Atsche xCam_EU : ask me ;) @: Aussie That's a cool idea to share your work with us. Many thanks!!! Silola Share this post Link to post Share on other sites
major_desync 137 Posted August 15, 2015 I've run into an issue with the Favourites and prefabs windows - I seem to have moved it out of the field of view and can't figure out how to find drag it back in again. Is there any function to reset the position of the windows in the Object layer to the default? Or otherwise regain windows that have slipped out of the field of view. Share this post Link to post Share on other sites
silola 1086 Posted August 15, 2015 I've run into an issue with the Favourites and prefabs windows - I seem to have moved it out of the field of view and can't figure out how to find drag it back in again. Is there any function to reset the position of the windows in the Object layer to the default? Or otherwise regain windows that have slipped out of the field of view. Yes, simply delete the xCamWindows.ini to reset all window positions. Silola Share this post Link to post Share on other sites
major_desync 137 Posted August 16, 2015 Perfect - that did the job! Thank you! ;) Share this post Link to post Share on other sites
melbo 3 Posted August 17, 2015 Had a quick play this weekend. Brilliant mod! Share this post Link to post Share on other sites
serjames 357 Posted August 19, 2015 Having trouble with a mission I've built. I used some interesting objects I found when in the editor. i.e. xcam_rail_najazdovarampa xcam_runway_beton_ep1 Now when I come to try and share this I immediately realised these are not going to work for anyone trying to join unless they are running xcam.... Are these actual A3 / AiA objects that have proper ARMA Classes ? - I noticed some of the other "Xcam" objects do seem to be duplicates of existing "vanilla" objects. Is there anyway to find the name of the original object so I can just lay them down and people with AiA can see them ? Cheers for the advice SJ Share this post Link to post Share on other sites
Auss 208 Posted August 20, 2015 From memory the first one is an A2 rail object and the second is an A2 Arrowhead piece Share this post Link to post Share on other sites
silola 1086 Posted August 20, 2015 Having trouble with a mission I've built. I used some interesting objects I found when in the editor. i.e. xcam_rail_najazdovarampa xcam_runway_beton_ep1 Now when I come to try and share this I immediately realised these are not going to work for anyone trying to join unless they are running xcam.... Are these actual A3 / AiA objects that have proper ARMA Classes ? - I noticed some of the other "Xcam" objects do seem to be duplicates of existing "vanilla" objects. Is there anyway to find the name of the original object so I can just lay them down and people with AiA can see them ? Cheers for the advice SJ Both objects are part of the AiA TP, that means all player (and the server) need AiA TP but also xCam_EU.pbo. For the server, it is sufficient if only the "lite" version of AiA TP is installed. If u use objects from xcam_A2_* library then AiA TP and the large xCam_EU.pbo is basicly needed. If u use objects from xcam_A3_* library then only the small xCam_EU.pbo is needed. Silola Share this post Link to post Share on other sites
serjames 357 Posted August 20, 2015 Thanks for the response guys... so there is no way of actually using the original A2 class name WITHOUT Xcam.EU PBO ? Assuming this is the case are there any flat Concrete surface pieces I can use instead of the "xcam_runway_beton_ep1" i.e. a placeable Tarmac or Concrete surface ? Cheers for the advice guys Share this post Link to post Share on other sites
t-800a 151 Posted August 20, 2015 only if it is available as object that can be placed with the regular editor / can be found in one of the none xcam classes. xcam_A2/3_xxx -> objects with basic config for "terrain builders" to make all models in AiATP & A3 available for them to place with xcam Share this post Link to post Share on other sites
serjames 357 Posted August 20, 2015 hmmmm I think I get that.. I'm using all library's in Xcam and have the CJTF101 editor installed to show all classes in the editor... I guess I just need a hint on a placeable piece I can search for. Share this post Link to post Share on other sites
serjames 357 Posted August 20, 2015 Ok went through every Non Xcam object I could... and no ground covers sadly... Never mind :-) Share this post Link to post Share on other sites
silola 1086 Posted August 21, 2015 Arma 3 looks great :) Silola 3 Share this post Link to post Share on other sites
serjames 357 Posted August 21, 2015 nice very south eastern Africa... reminds me of the road to Durban Share this post Link to post Share on other sites
astrell 3 Posted August 22, 2015 A little feature request ( or question ): Limited XCam Access -> possible with playerUID, too? Share this post Link to post Share on other sites
Auss 208 Posted August 22, 2015 I'd like to make those rock formations for Australia but are they laggy? Share this post Link to post Share on other sites
silola 1086 Posted August 22, 2015 I'd like to make those rock formations for Australia but are they laggy? No, I've created large rock formations and the performance is absolutly ok. @Astrell: Not possible with playerUID atm, but with player name it's possible. Why you need this feature? Silola Share this post Link to post Share on other sites
silola 1086 Posted August 22, 2015 I've made a quick test on Australia. If u want to check the perfaormance I can give you the export file. I've used Arma 3 objects only. Forgotten to add some trees ;) Silola 1 Share this post Link to post Share on other sites
Auss 208 Posted August 22, 2015 awesome prefab idea flora I like it!!! Share this post Link to post Share on other sites
serjames 357 Posted August 22, 2015 Wow consultant map object placing ... love it Share this post Link to post Share on other sites
astrell 3 Posted August 22, 2015 Why you need this feature? Silola The Playername is too fast and easy faked. UID not. Just LoggedAdmin have access to XCam would be enough, too. I don´t wanna make it more complicated as needed but safe. Share this post Link to post Share on other sites
SavageCDN 231 Posted August 24, 2015 Ok went through every Non Xcam object I could... and no ground covers sadly... Never mind :-) You could use one of the pier objects and sink it into the ground Share this post Link to post Share on other sites
serjames 357 Posted August 24, 2015 You could use one of the pier objects and sink it into the ground Actually I started with them, BUT the clever thing with the aforementioned pieced is that they automatically cover rough ground. i.e. like a real skin of Concrete or tarmac. Meant my less than flat base was still covered in a nice even layer. No worries, I ended up just using grass cutters and it looked like a bare earth finish. Share this post Link to post Share on other sites