accuracythruvolume 547 Posted March 31, 2016 Not sure why they bother with camo if they're going to wear that Keffiyeh into battle. My guess would be national pride trumps tactical sense? 1 Share this post Link to post Share on other sites
Guest Posted March 31, 2016 Thanks again for informing us about the updated release :) New version frontpaged on the Armaholic homepage. Iraqi-Syrian Conflict v6.0 NATO SF and Russian Spetsnaz Vehicles Community Upgrade Project - Weapon Pack Community Base Addons A3 RHS: Armed Forces Of The Russian Federation RHS: United States Armed Forces Share this post Link to post Share on other sites
Arengada 1 Posted March 31, 2016 My guess would be national pride trumps tactical sense? lol, to be fair though they won't carry them into battle. Love how the YPG are looking, you nailed it. I want to report a minor visual "bug". The turret on the iraqi and peshmerga BMP1s shows their respective flags upside down. Share this post Link to post Share on other sites
outlaw2101 28 Posted April 2, 2016 I've got a problem with IS Squad Leader isc_is_squad_leader_o No entry '.model' Not a big issue, but just wondering if anyone has encountered it? Can't find anything relating to isc_is_squad_leader_o in my RPT. Share this post Link to post Share on other sites
outlaw2101 28 Posted April 7, 2016 Is anyone able to explain to me how to disable the randomization script? I'd like to add some custom loadouts to some units and keep the script for others. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted April 9, 2016 Is anyone able to explain to me how to disable the randomization script? I'd like to add some custom loadouts to some units and keep the script for others. in the init field for the unit, tell it to fire off a .sqf. Inside your .sqf, make it sleep for like 6 seconds, that will allow the randomization stuff to do it's thing. Now delete everything like with the removeallweapons command and taylor it to your own needs :) Share this post Link to post Share on other sites
gman2900 13 Posted April 9, 2016 Anybody by chance have a CTI or warfare mission made using this mod??? Me and my friends have been wanting a cti "preferably" (or warfare) mission using this mod for quite awhile now. Share this post Link to post Share on other sites
accuracythruvolume 547 Posted April 16, 2016 Iraqi police WIP: Share this post Link to post Share on other sites
accuracythruvolume 547 Posted April 16, 2016 YPG with Flag on their uniform 1 Share this post Link to post Share on other sites
Arengada 1 Posted April 22, 2016 Looking very good! What vehicles have you got in mind for both factions? Share this post Link to post Share on other sites
Guney 0 Posted April 22, 2016 it will be nice if you can add those too Share this post Link to post Share on other sites
gman2900 13 Posted April 24, 2016 Anybody by chance have a CTI or warfare mission made using this mod??? Me and my friends have been wanting a cti "preferably" (or warfare) mission using this mod for quite awhile now. Anybody??? Share this post Link to post Share on other sites
gman2900 13 Posted April 24, 2016 Are there captured "armored" units for isis, dont really see a representation of them so much as the many pickup truck/technical vehicles that are shown??? Share this post Link to post Share on other sites
accuracythruvolume 547 Posted April 26, 2016 Below is a picture of exactly one of every unit in the IS faction: Plenty of armor in there to play with. Also some sneaky T-34s: These (the T-34s) were added for the heck of it. They do not spawn with the ALIVE system. Now that I think about it, there are some urals too, armed and unarmed. 1 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted May 7, 2016 My partner in crime is away doing some IRL stuff this month. While I'm waiting for some updated textures, I went ahead and made the config for CUP vehicles to see how hard the transition would be. Good news is that ~80% worked fine. Bad news is some of the textures will need another round of love. Also the CUP vehicle pack does not have the coyotas so some of the technicals will be unavailable until they are part of CUP. Also I noticed that for some reason, cup launchers now damage RHS tanks just fine. Also CUP tanks can kill RHS ones too. I many use a blend of CUP and RHS tanks where I need to fill some gaps. The major news is that I finally got my custom ISIS language working! B) Starting with the next version, now the IS units will yell out versions of "allah ackbar" for all their combat shouts. I'm pretty stoked about this as I fought for a long time to understand how to implement this little morsel of goodness. HUGE props to massi for helping me figure it out, thanks man! As a reminder, the next version will not change any dependencies. It will "complete" the mod. Thereafter I will work toward full CUP change. 4 Share this post Link to post Share on other sites
autigergrad 2034 Posted May 7, 2016 Anyone who wants to try these guys out in action...I've got a mission using this mod on steam. http://steamcommunity.com/sharedfiles/filedetails/?id=678066699 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 7, 2016 Anyone who wants to try these guys out in action...I've got a mission using this mod on steam. http://steamcommunity.com/sharedfiles/filedetails/?id=678066699 I'm out of likes for the day so I just wanted to let you know you are a powerhouse mission making machine. :) Share this post Link to post Share on other sites
accuracythruvolume 547 Posted May 11, 2016 Givin' YPG some wheels... 2 Share this post Link to post Share on other sites
armyguy277 23 Posted May 11, 2016 any plans to add iranian militia or regular iranian army? Share this post Link to post Share on other sites
groveroy 10 Posted May 12, 2016 Hi, is there any chance u can add this kind of balaclava to the isis units? thank you :D Share this post Link to post Share on other sites
accuracythruvolume 547 Posted May 12, 2016 any plans to add iranian militia or regular iranian army? Haven't really considered it. Might look into thier activities. IA SF. Uniform texture courtesy of road runner 3 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted May 14, 2016 There's an olive one of those in RHS...Ok take base texture and make it black, check... take icon and make it black...check. Write config as an inheritance of the base class, add custom textures... check. Doesn't appear in VA o.0 Also tried to make a derivative of the RHS RPG backpack because the default one has an infernally small storage space. No go :huh: Hi, is there any chance u can add this kind of balaclava to the isis units? thank you :D Share this post Link to post Share on other sites
accuracythruvolume 547 Posted May 14, 2016 Finally solved an issue with my IP hummers not getting the custom textures. A few extra cans of spray paint and wa-laa... Also Offroads: Very close to releasing another version... just have to work out a few more issues... 1 Share this post Link to post Share on other sites
accuracythruvolume 547 Posted May 14, 2016 Version 7 is now out! B) http://www.mediafire.com/download/dm10b4t0fj37itj/%40ISC_v07.7z Changelog: V 7.0 - Added: YPG - Added: Iraqi Police - Added: Custom Language to IS and al-Nusra units - Changed: Redid random weapons. Infantry units should no longer need to reload after a random weapon is assigned - Fixed: Texture mismatch on SAA BMP-2 - Fixed: Texture mismatch on al-Nusra BMP-1 2 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 14, 2016 Accuracy, I finally had a chance to sit down with this last night and my goodness, your ISIS faction is the single best ISIS mod I have ever tried. This is like the RHS of unit mods for fighters and armies for the region. Thanks so much for the hard work. It shows. 2 Share this post Link to post Share on other sites